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Topics - BaconShelf
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121
« on: September 30, 2015, 09:18:27 AM »
I'm trying something out. Basically, I feel like doing a Fallout playthrough in the run-up to Fallout 4, but I've more or less 100%'ed both 3 and Vegas so I have little left to do in them.
So I thought it would be interesting to let Sep7agon decide how I do a playthough. If enough people show interest, I'll dig out my capture card and record it. But first it should be decided which game I do; Fallout 3 or Fallout: New Vegas.
So yeah. Basically, once I've decided which game, I'll be taking suggestions for what my playstyle is (IE guns, explosives, melee, unarmed etc) and then after a session of playing, taking some direction as to what to do next. How to do certain quests and so forth. But in advance, I'm not doing a 'Kill everything' playthough, those are boring. I'll probably go for DiD as well.
So yeah, hopefully people find this an interesting idea.
(I'll be playing on 360 with all DLC content installed for both games, but obviously no mods, console commands or anything like that.)
I voted for hardcore NV, so I'll be removing one vote from that when I decide.
122
« on: September 27, 2015, 05:43:17 PM »
[Posted in serious so I an actually have a proper discussion. I'd kind of appreciate if people don't make shitty jokes or whatever as it's something I'm serious about.] When I say considering, I mean. Like, thinking about it. By no means sold on it, saying 50% certain would be an overstatement. But if I did, it would be September 2016 at earliest. Basically, I've been looking at IT roles in the Royal Army. Because, I'm really interested in te military in general and computers are my thing. It seems like a perfect fit, really. I don't really know what I want to do after college as the more I see about university, the less I want to go, to be honest. My only concern would be the health requirements. I do a lot of walking and I can do about a mile in about 16 minutes, so cutting that down a couple of minutes wouldn't be too difficult, I don't think. So yeah. Has anyone here been/ done something similar? Is there anything I should consider And is it worth it? I want to know that of I decide to do it, I'll be doing it after considering as much as I can. Spoiler I turn 18 in march. But it's not really something I've talked to well, anyone about. At all.
I used to want to when I was younger but I decided no when I realise I wouldn't be able to meet the health stuff. But thi guy came into my college the other week and I was talking to him about it and have done aome more research since. and it gave me a more positive outlook, but I'm wary as recruiters wouldn't tell you the down sides because they don't want to put people off. Oh yeah, I'll reply to any posts in here in the morning.
123
« on: September 25, 2015, 06:43:33 PM »
Any progress on that Halo CE review?
124
« on: September 25, 2015, 05:18:20 AM »
Seriously. They have huge-ass spaceships and shit, why didn't they have a network of planetary colonies or space-borne habitats to house a good amount of the species even before they got roflstomp'd?
Why did they waste their super cool spaceship on prisoners instead of just letting them die?
Serious question
125
« on: September 19, 2015, 02:53:32 PM »
I thought this series looked pretty cool, but this episode already disappoints. I was excited at the beginning for davros but the inclusion of him and skaro is pretty much the only thing I liked in the episode.
also, missy is a terrible character and shot be removed from the show completely
to be honest, anything after series 5 should be removed completely
126
« on: September 12, 2015, 09:16:41 AM »
ravioli ravioli great barrier reef!
127
« on: September 09, 2015, 06:16:56 PM »
It's a shame really. I've been playing around with the FC4 editor, and I do think it's a shame they give an amazing editor to a game that no one plays (Multiplayer, obviosly).
I love using the outpost mode to create custom bases to sneak around and take over. Though nothing beats the elephant-machinegun charge.
So yeah. Far Cry. I've got back into it lately, and I love it.
I just wish it had a survival mode. a game so focused around survival and hunting seems odd without having to eat/ drink.
128
« on: September 09, 2015, 05:45:44 PM »
So, i'm sure at least someone remember that I made a thread before that I was starting college. Here' my thoughts/
It's fucking brilliant. I have no idea why I didn;t do this before. I do two and a half days a week, and I basically get to spend all my lessons dicking around doing code or photoshop (And once the new hardware is installed) or 3d modelling/ animation.
I'm already enjoying this from my first couple of days far more than I enjoyed m first few days doing a level. I'm glad I changed.
One thign that annoys me though. 10 fucking vending mechines and not one sells bottles of water. 10 FUCKING VENDING MACHINES. There's every soft drink imaginable but no fucking water? What is this shit?
129
« on: September 09, 2015, 05:15:37 PM »
[Note. The poll was tied between planets and technology, so I chose my favourite]
Sol is the capital system of the Imperium, bearing two life-sustaining worlds, eight colonised worlds and over a dozen colonised moons. Alongside these terrestrial colonies, hundreds of space stations, orbital stations and other artificial space-based structures are located throughout the system in the orbits of planets and the central star itself.
Sol I - Mercury
Sol I is the closest planet to Sol, extremely small and extremely isolated. In the past, it has garnered vast solar arrays, used in the automated production of positrons for use in nuclear reactors and weapons. In more recent centuries, however, it has seen more purpose as a long-term penal colony in the Sol System. The blistering day temperatures and freezing night temperatures ensure that the the facility built on the surface, in a crater filled with permaice, has no possibility of escape for it's nearly 2,000 inmates. These inmates are generally those considered too dangerous for regular imprisonment - or even useful in the future- and are sealed away in cryostasis as opposed to more traditional prison sentencing. The establishment of a prison colony within the same system as Earth, containing the most dangerous people to have lived, is often a point of contention for many - and one often countered woth the fact that an entire complement of UCE Marines is on permanent guard of the station, with at least one frigate in orbit at any time. The possibility of any kind of riot or escape is astronomically low, and generally accepted as a nonissue by the UCE High Command.
Sol II - Venus
Venus is the second planet in the Sol System. Out of all of the planets, it is the most similar to Earth, but ironically one of the least useful. It maintains a colony of barely 900, thanks to it's toxic atmosphere, blistering temperatures, extreme day length, high volcanic activity and acidic rain. There is only one structure on the surface of the planet, built by drones over a period of twenty years. Instead, the majority of the colonisation comes from aerostat platforms floating in the atmosphere via the use of lighter-than-air gases. These three platforms each house about 100 people, and are tied with cables to the surface platform. Although there is a minor civilian presence on these platforms for research purposes, most of the actual activity on the planet is military. The planet was the testing grounds for the failed XPF-335 Headhunter VTOL platform. The surface facility of the planet is used in the training of UCE Marines, as a final stage of the EXOWAR training program; the incredibly hostile conditions provide a perfect training ground for a live-fire operation. Those who survive are prepared for any planetary insertion they may be required to conduct.
Sol III - Earth
Sol III is the homeworld of humanity and the capital of the Imperium and the UCE. It has seen four global-scale conflicts since the 20th century, with the third beginning in 2060 and ending in 2063, and the fourth in 2158 and ending in 2201. In these two wars - the Third World War and the First Interstellar War - the planet has seen much devastation at the hands of humans, with a radically different coastline to it's appearance in the early 21st century. The use of multiple nuclear, chemical and biological weapons on many cities has reduced many old-Earth cities to little more than rubble. As of 2702, Earth's capital city is located in Suez, built around the massive orbital tether located there. The primary military base on the planet is the naval base located in the Amazon Sea, with a massive military base located in the Atacama Desert. Two additional major facilities, Fireguard and Alpha, are located in the Himalayas and Washington DC, tasked with overseeing orbital defence and commanding the UCE military as a whole, respectively. Aside from the aforementioned, most of the human population of Earth resides in the Siberian Forests and Europe, where temperate-warm temperatures provide a perfect environment for habitation. Most areas south of Suez and some modern eastern cities are barren wasteland, and many cities are yet to be rebuilt even after centuries of desolation; the reason is simple. In the wake of WWIII, it was decided that those assets built for space exploration would be easier to use to colonise a new planet than to rebuild the old one. Genetically-engineered creatures and microbes ruled the cities affected by the war for decades, and soon adapted to their environments entirely. Much of Earth's ecosystem revolves around these artifical creatures, and travel around the planet is restricted completely, due to the potential for new plagues from areas yet to be fully catalogued. Despite it's status as the capital of an interstellar civilisation, and home to 9 billion inhabitants, most of Earth is effectively under quarantine. It's status of being the capital for humanity is often questioned by aliens, understandably. Most humans loyal to the UCE do not see Earth as a failure, but see the empire that it rose after utter devastation as a symbol to rally towards. To an observer from the 20th or early 21st centuries, Earth would look to be an alien planet.
Sol IV - Mars
Mars was first colonised in 2033, with a small team of 20 landing on the planet as the first colonists. This team, and it'ssuccessors, would watch as those on Earth obliterated themselves with warfare, and would also be there to help with the mass exodus from the planet in 2063. The discovery of interstellar travel shortly after the onset of the 22nd century meant that Mars was forgotten relatively quickly, in favour of colonists trvalling to the newly-discovered planet Primus. As such, Mars remained a relative backwater, despite it's proximity to Earth, and was slowly terraformed over three centuries. As of now, the planet boasts a population of 16 billion. The city of Cydonia, in the region of the same name, is home to one of the most elite army units in the UCE, and is nicknamed the Knights of Cydonia in the military at large.
Outer Sol System (Sol V-VIII)
The Gas Giants boast only a few thousand combined population, with their colonisation coming in the form of orbital platforms and automated Helium and Hydrogen collecting facilities, used in collecting nuclear fuel. Some moons of these giants boast a significant science population, however, and were long the basis for the search of alien life before contact in 2322. Europa is home to the research facilitiy under control of UCE SpecWar's BIORES division, named Nightingale Facility. This base hosts a massive complex built into the permanent ice covering of the planet, as well as landing pads and even underwater launch facilities for deep-sea exploration. The moon of Titan was used for the longest time for the massive reserves of hydrocarbons on the moon. Before nuclear fusion became a widespread technology, this moon was a vital stop for supply shuttles looking to transport chemical fuels back into the core planets - Earth and Mars. The planet's infrastructure has been abandoned for a long time, and much of it has fallen into disrepair in desolation. Vast warehouses and refineries store barrel after barrel of petroleum and other similar fuels, abandoned for centuries and waiting for someone to come and begin the production process again...
Thanks for reading! I hope you enjoyed this insight into the future of Earth and it's sister planets in my science-fiction universe. If you have any questions, be sure to ask below. I'll try to clarify anything that is asked!
130
« on: September 07, 2015, 03:37:32 PM »
So, I'm going to start posting some of the stuff from my sci-fi universe writing shit on here. I generally do articles written from the standpoint of an in-universe wikipedia type thing, and that's what I'll be posting here
anyway, I'd appreciate if anyone reading the thread could just answer the poll at the top to see what aspects people would be more interested in me posting :D
thanks
131
« on: September 04, 2015, 10:17:59 AM »
...Just remember that they were planning to cook and eat Han Solo and Luke.
Just remember that. They're vicious little fuckers.
132
« on: September 04, 2015, 07:05:46 AM »
Like, I've always wondered this, but there was something on the news a couple weeks ago about it. Why is it against the law for people to commit suicide? Similarly, why is assisted suicide illegal? Say, for instance, someone is paralyzed from the neck down and they don't want to live anymore, why do we (IE anyone else) have the right to say that they must live?
Why is this a thing? I'm hoping someone who knows more about the subject can answer this. I don't really get it.
Also, unrelated, but I think it's funny that failed suicide attempts used to get punished with hanging. Fun little fact.
134
« on: September 01, 2015, 04:12:53 AM »
Containing the new night maps (Zavod: Graveyard Shift, Infiltration of Shanghai and one for Golmud Railway) and a bunch of updates to the other aspects of the game.
Now, we just have the final update with the Community Map, Dragon Valley/ Noshahr Canals remake and then that's a wrap. As far as we know, anyway.
135
« on: August 30, 2015, 07:06:19 PM »
PSYCHOLOGY IS A PSEUDOSCIENCE/YOUR WAIFU IS SHIT/KILL YOURSELF YOU GOD DAMN KIKE
136
« on: August 29, 2015, 04:57:15 AM »
when I print them out, the picture doesnt move
can someone help me?
137
« on: August 28, 2015, 05:11:52 PM »
*british college* So, I was kind of worried after tanking my AS levels (I got UUUE, lol) that I wouldn't be able to get into a college because of how late it would be (Term starts in a week), but I went to enrollment today and got in. So now, providing I eventually get onto the university course I'm interested in, I'll be doing computer games development for the next six years of my life I must say, for the first time in a while, I'm really fuckin optimistic about what I'm doing. I more did A lvel in the first place at my parent's behest, but I guess they realised now that trying to get me to do stuff doesn't work. So... yeah. I'm pretty happy now. Get to do the subject I'm most interested in for two-and-a-half days a week, and gives me an extra two days to go and find a part time job.
138
« on: August 23, 2015, 03:59:26 PM »
Like, when you're happiest. I only say night because it's night for me. Right now, I'm just sat here with my laptop. Listening to Knights of Cydonia, doing some writing and alone in the house. I just feel really happy right about now. Oh and it's raining outside, so that's nice, as well. This is when I'm probably at my most content. I know, I really am a boring fucker. What about you? What is it that makes you feel at your happiest? Spoiler inb4 sex and similar things
139
« on: August 20, 2015, 05:29:20 PM »
Last Light releases next month. It's about Blue Team and, more importantly, the Spartan III's doing shit between Halo 3 and 4. It would seem that on the cover is Fred (S-II), Olivia (Spartan next to him) and likely Tom and Lucy in the background. so, for people who want to know more about what happened to those characters after GoO, you might want to pick this up I can't wait for it.
140
« on: August 20, 2015, 03:57:41 PM »
The file is in my fileshare and it's called 'Iron Oxide' (hur hur le chemistry joke) Now you can do intense 360 quickscopes on rust with your friends c: I also put some weapon spawns and made it compatible with CTF, Assault and KOTH for all of the one people (me) that would actually play them enjoy
141
« on: August 20, 2015, 03:33:47 PM »
It's free on gold so I may as well. Anyway, I'm setting it to download overnight, should be done by tomorrow.
what should I know going into GZ? Are there any tricks I should learn that they don't teach you?
I'll probably do, like, my impressions as I go along (shamelessly ripping off verb's idea) so it should be fun.
142
« on: August 19, 2015, 05:43:49 PM »
So I've started detailing the alien factions in my writing thingy. Or, rather, the bigger ones, for now. Most of them are still to do. But I'm pretty happy with what I've got so far, they all feel reasonably different to the UCE (human faction) and each other as to provide variety and (hopefully) believable...ness? If you're wondering about the thing on the right, it's the in-universe logo for one of the civilian companies- Imperial Archive Network. The full picture has a big planet in the bottom but it doesn't show properly. I've been doing all the images (There's few on the site, but more in my big folder) of planets and nebula and shit myself on photoshop
143
« on: August 19, 2015, 09:32:47 AM »
http://www.gamespot.com/articles/eas-new-empire-an-interview-with-peter-moore/1100-6429703/Spoiler GAMESPOT: How important are season passes for the future of your business? I say that because the profit margins on triple-A games tend to be getting thinner and thinner.
MOORE: Well it depends on so many things. It depends on whether it's a wholly owned IP, or whether it's licensed. It depends on the volume you drive. But yeah, these things are high risk, with hundreds of people connected to it, and sometimes with their livelihoods connected to it. You have high capital investment, and you hope it pays off.
Eight years ago when I joined EA, we were publishing 70 games a year. 70. And this year we might do twelve.
That's true of the whole triple-A industry, right? People are making fewer bets because the stakes are getting higher.
Yes, and there's a reason for that. The big games drive so much engagement nowadays, because they are not games you play for a while and then walk away from. Triple-A games today have live elements to them, and things like season passes are a way of keeping people engaged.
Season passes themselves are also a huge investment. Today we've got what used to be the size of a whole game development team, of about 40 or 50 people, working solely on the extra content.
My desk in the office is about fifty feet away from Visceral, and it's a hive of activity developing extra content for Battlefield Hardline.
And yet there is a pronounced resistance to this. Many fans express grievance towards obligatory DLC plans. On the other hand, I've heard executives tell me that DLC has become so important that, in some cases, it is sustaining the triple-A games business. How do you reconcile this conflict?
Well a lot of that resistance comes from the erroneous belief that somehow companies will ship a game incomplete, and then try to sell you stuff they have already made and held back. Nonsense. You come and stand where I am, next to Visceral's studio, and you see the work that is being done right now. And it's not just DLC, this is free updates and ongoing balance changes.
People will no doubt accuse me of being a total corporate shill for saying this, but I think there is some confusion within game communities that, when the foundations for future DLC is discovered in a game, such as the expansion levels in Destiny, people think that those expansions are already finished. The point being, development studios tend to put the basic foundations of future DLC on disc to help facilitate future updates, right?
That's true, and you have to do that from a technical perspective. Think of them as APIs. Knowing down the road that something needs to sit on what you've already made, means you have to put some foundations down.
What people are confused about is they think DLC is secretly on the disc, and that it's somehow unlocked when we say.
I'd like to talk about Unravel, an idiosyncratic indie game that EA is putting its weight behind. What was the idea behind signing it?
It was less about strategy; I'd like to think about it more a commitment to do something that is good for gamers. We wanted to help a very small studio, that needed resources, that needed a home, that needed technology.
Patrick Soderlund [vice president of EA Studios] met with [Unravel creator] Martin Sahlin, and believed in his vision for the game. I'm the person responsible for publishing and selling it, and personally I think it'll sell very well.
If it makes us some money, great, if it doesn't, great, we will have still brought a game to market that a lot of people are going to thoroughly enjoy.
I think publishing Unravel is going to be a learning process for EA too. Supporting an indie game will give EA insight into their commercial potential, for example.
Yeah sure, and this is not your FIFA or Battlefield consumer, although I suspect a bunch of those people will buy it. It's a classic platform game, solving challenges as you go, and it looks gorgeous.
Do you want to publish more indie games at EA?
Well, you know, we publish thousands of indie games a year through a company called Chillingo. They're a great company, and mobile is such an important part of the future of gaming.
Of course, I was specifically asking about console indie games.
I know you were and I immediately changed the subject. [Laughs]
Aha, thought you'd done that.
We're always looking at opportunities for games that are worth our time and effort. But the truth is that there are far fewer of them than you think there are. Console games are not cheap to manufacture, so if you're self-funded [it's difficult].
We have a lot of studios, and we plan out three or four years in advance on what we're working on, what our portfolio is looking like, and new IP is of course very important to us. If opportunities arrive from outside that, great.
Like any well-run company, we know what our people are doing, and they know what they are doing. I can look at fiscal 17/18 and off the top of my head tell you what EA's games look like in two Christmas holidays from now, and that's important for our own discipline. But, for things like Unravel, we're always on the lookout.
You recently announced that you have hired Jade Raymond, who is widely respected for helping cultivate the Assassin's Creed franchise. What was the vision behind hiring her, and opening a new studio, Motive, for her to lead?
Sure, I've known Jade for many years, and the hiring started with her pinging me on Facebook and saying, "hey, I'm thinking of a new start in my career." I had worked with her at Xbox, and we had great success together working on Assassin's Creed.
We love her, and her ability to bring fresh thinking to our company, especially when you think about the storytelling potential in teaming her up with Amy Hennig [former Naughty Dog writer, now at EA].
Jade is going to head up Motive in Montreal, that's where her family wants to live, so we decided to build a studio around her. We already have a great presence in Montreal with BioWare, and we love Montreal as a development hub, so it wasn't a difficult decision for us. Jade is also going to help us build new IP, and also, she's also going to take control of Visceral in Redwood Shores.
You're betting so much on her. Surely that will invite a lot of pressure.
Well I wouldn't say pressure. We're a big company. There is some pressure, yes, but the company isn't going to live and die by what Jade does. EA is a great place for where Jade's career is at right now; she has a great vision for what she believes the future of IP is. She is great at bringing the best out of development teams. She manages classic, high quality, triple-A projects with big budgets, and brings them in on time and on quality.
Bringing in female talent is very important to the company. Jade and Amy are a year, or two, out from their project deadlines right now. It's a great pipeline of games, and a testament to the way EA thinks about hiring women into senior development and management positions.
Are you looking to hire more well-known developers like Jade?
Well I don't know if we're looking. It's more about, if they come along, we grab them. There's not a huge amount of talent out there, available, right now.
Interesting. There is of course Hideo Kojima, who is expected to leave Konami shortly. Would he be someone you would like to work with?
I've always liked Kojima-san. I got on with him during my days at Microsoft. I just think... what's going on there... I just think both of them should kiss and make up.
From my experience, and I've spent a lot of time working in Japan, I think that Konami and Kojima will figure it out. Those kinds of business relationships [in Japan] are typically for life, and Kojima is such an important part in what has gone on there.
Clearly, they're at a rocky stage in their marriage. But you could take what is said about [Kojima Productions], about a game not adhering to budgets, about a game not being ready, and you could apply that to a lot of people.
You could apply that to Rockstar North, even.
Yes, any game that isn't iterative in nature the way an EA Sports game is, or any series that doesn't ship every single year... those things can go on forever. Ever. There needs to be an agreement between the publisher and developer to make sure that both parties understand when the game is supposed to ship, and what it's supposed to be.
But with regards to Kojima and Konami, they'll kiss and make up. They'll be fine.
You mentioned EA Sports, which is something I wanted to discuss. Your franchises, such as FIFA, are so iterative that it would be good to get a sense of where you think they are heading. What lies in their long-term future?
FIFA is already there, and Madden is already getting to that stage, where these games are live services. When I joined EA, eight years ago, the dev team would deliver a game, take a few weeks off, and then off we go again. Today, the game never ends. With things like Ultimate Team, these games have no off-season.
I see a slight conflict in what you're describing; EA is driving towards to continually evolving its sports games, but at the same time it switches attention to an entirely new iteration every year. Now of course, it seems like it would be commercial madness to stop selling new boxes of FIFA every year, but EA is essentially heading towards that dilemma. Do you foresee a future where a baseline FIFA game is updated with new season data every year?
Well that has always been nirvana, especially for sports games, and maybe one day that will happen. But I think there is still a thirst for a great, brand-new boxed game.
I want to switch to Star Wars Battlefront. Surely yourself, and the rest of the EA executive team, must be kicking yourselves for not including a single-player campaign?
Well, you never kick yourself about these things. You make a decision, years out, and you plan for what the world looks like when a game ships in two or three years. That's about the intuitiveness about the executive producer, and his or her vision for the game.
Between when a dev team starts work on a game, and when it finishes, the world becomes a different place. I remember when we started work on Star Wars: The Old Republic; at the time, the model to go for was subscription. By the time we had the game ready, the model to go for wasn't subscriptions. That's why we had to stop the game, and rebuilt it as a free-to-play title with microtransactions, but even then there were some people who said they wanted to keep their subscriptions.
I totally understand that you have to think ahead when planning games. I was more thinking about Battlefront with more crude algebra, in that, triple-A games with single-player traditionally sell better than those with multiplayer.
So, there's two phenomena with that statement. The first is that yes, you might be right. The second is that very few people actually play the single-player on these kinds of games. That's what the data points to.
Let's switch to EA Access, which a lot of people think offers a good deal.
I think it offers a great deal.
Do you still want to see EA Access on PlayStation 4?
Doesn't matter. It's on Xbox One, and those customers love it. We have analytics on everything these days, and subscriber satisfaction rates are through the roof. EA Access customers get to play more, because of the Vault, they get to play early, ahead of general release date, and they get to pay less because of the discounts it offers.
So, consumers love it. It's doing well. If you expand to another console, business will be even better, right?
But it's not. It's on Xbox One.
I'm curious about what you're saying. Is this part of a deal with Microsoft now?
It's on Xbox One-
[Interrupting] Do you want to talk about this?
Well Sony talked about it, ask them [laughs]. There's not much left for me to say.
I'll move on. Battlefield Hardline had a strong launch, especially considering the time of the year that it shipped. I think people did notice that the player count dropped a little after launch, perhaps a little more sharply than you would have liked.
I don't know if it was sharper than we would have liked. We've just delivered new content that will help people re-engage. People come back to games when there's a reason to come back. People don't play the same games every day. I can tell you our engagement levels are where we thought they would be.
I think one of the challenges was we missed the holiday window, we shipped in March, what happens then is you enter the summer months and--we have decades of data to back this up--people just play less games. It's normal for game engagement to drop off a bit.
But we're happy with Hardline. Very happy. Ugh. I thought EA were starting to actually become not shit. But every step forward involves sixty steps back, it would seem. So, TL;DR; -EA access will not be coming to Playstation, which sucks -SWBF not having any single-player is apparently good -EA still defending Day One DLC I don't necissarily think BF needs a full campaign, but it still desevres an AI battles mode like the originals. Fuck EA.
144
« on: August 19, 2015, 08:26:58 AM »
...do they still have beef?
145
« on: August 14, 2015, 04:11:17 AM »
I fucking hate this argument. I neer really understood the notion tht some people think having a pretty view out of ther window is more important than not fucking up the planet. I say this, because (where I live at least) it's a perfect location for wind farms- hills and really fucking windy. Personally, in of the belief that we should be getting as many as possible down so that if/ when fossil fuels stop being easily accessible, we aren't going back to the dark ages. And fuck nuggets like those are basically against that because they want a nice view.
Similarly, I don't understand why 'listed buildings' aren't allowed solar panels. Who cares if it looks pretty? If every south-facing house in the country (Im on about Britain here) was able to produce more electricity than it used, that would be fucking great. But again, people seem to think things looking nice is more important than not fucking up for the next 100 years.
So, to add discussion value, why do you think of this? Do you agree with the whole "it spoils my view" thing or do you think that it's a load of crap that shouldn't be listened to? I'm of the latter.
146
« on: August 12, 2015, 07:06:28 PM »
So, I loaded up a page and instead of the Sep7 logo in the top-left (I'm in mobile), it was a blue illuminati symbol. Staring me down, with that eye, watching my inner soul and all of my darkest thoughts.
But seriously, is this like a random chance thing when you open a page, for it to be illuminati? If not, I think the site might be hacked by the-
147
« on: August 12, 2015, 06:59:58 PM »
(For non-Brits, whatever year it is when you're 16-17)
So, I think I've done pretty shit in my AS levels, and I'm not sure if I'll be allowed to go back to Y13. But even if I did all right, I don't know if I want to continue.
Basically, I do computing, physics, chemistry and product design/ woodwork. Chemistry was a replacement for te fact I couldn't get onto history, and product because I had to pick a fourth subject and at the time it was the only one I thought I could do, because I did graphics design previously so was allowed on. But I hate both chemistry and product, so I don't want to continue either into next year.
So, this is kind of a conundrum because I want to continue physics and and computing, but I don't want to do the other two, but I hav to choose one to do (You go from four to three subjects).
Alternatively, I could resit Y12 completely, but choose four new subjects. For this, I'd probably want to do film studies, media and maybe photography- I've seen the stuff my friends get to do and they look really fun. And then I'd choose something else. But then I'm stuck in school for another year so I won't leave until I'm nineteen. Only problem is that I can't do computing then.
The third choice for me is to look more into a software development apprenticeship, which honestly sounds like the better option to me. I don't want to go to university, and I don't want to do something for two years that would ultinately lead to nothing (A levels) if I don't go. Plus, my parents seem dead set on me going to a university and are very disapproving (See: Angry) whenver I tell them I don't want to go.
And this is presuming I even pass everything, which I heavily doubt.
Anyway, does anyone have any thoughts on this? I'm planning on talking to my teachers after I get my results tomorrow. But I kind of want to start thinking about it.
Also didn't know if I should have put this in serious or not.
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« on: August 06, 2015, 11:38:00 AM »
Eat chocolate that tastes like shit or eat shit that tastes like chocolate?
By this, I mean the chocolate is perfectly safe to eat but tastes awful, whereas the shit tastes nice but has all the accompanying illness you would get from it.
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« on: August 05, 2015, 03:46:22 PM »
I would link but it's on the battle log homepage and te game's main menu so eh But yeah, night ops comes out next month, another free map pack which includes night versions of existing maps- so you basically have to use IR scopes and flashlights. I can't wait
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« on: August 04, 2015, 03:19:30 AM »
Planning on binge watching it over the next few days , I have all four seasons downloaded (It took me a week to watch the rest four seasons of GoT) so I'm just gonna plow through them all over the next week or so.
Has anyone else here watched it? What do you think of it?
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