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Messages - Epsira
Pages: 1 ... 545556 5758 ... 134
1651
« on: July 31, 2015, 02:27:56 AM »
So was any damage dealt?
No one's said anything. Besides some people knowing each other's IPs, it looks like no users were harmed in the creation of this holiday. And here I was thinking users would be immediately mad about the reporting page.
1652
« on: July 31, 2015, 01:56:28 AM »
Is your helichopper pilot hot?
Classic LC.
1653
« on: July 31, 2015, 12:29:32 AM »
That boss fight reminds me of this boss fight
But this was a better boss fight.
Also, I never knew there was another energy tank there.
Lol who modded that Metroid Fusion
And I totally forgot about that energy tank. I knew one was in that room I just forgot where.
I don't know, I was looking for some decent footage of the Arachnus fight and I picked this one (partially because Samus looks like a Sangheili).
This game has a habit of hiding multiple things in the same item room. I can't believe I never checked there even when I knew this. I guess that's what I get from speed running the game though...
1654
« on: July 31, 2015, 12:05:05 AM »
Superman still wins.
1655
« on: July 30, 2015, 11:54:08 PM »
#BanhammerSodomy
1656
« on: July 30, 2015, 11:53:20 PM »
to the people who were there
how tempting was it to permaban someone
You know, I never considered it. If I'd been less panicked I might have Reconn'd myself. I saw people's IPs and I looked at the reporting list. That was it.
1657
« on: July 30, 2015, 11:46:36 PM »
no i wanna be admin
>tfw you're an admin
1658
« on: July 30, 2015, 11:44:35 PM »
It's OK, I got what I wanted from it.
...What was that?
1659
« on: July 30, 2015, 11:39:17 PM »
You nearly gave me a heart-attack, Cheat.
1660
« on: July 30, 2015, 11:29:42 PM »
I doubt it what state u in?
Uh... I'd rather not share that.
1661
« on: July 30, 2015, 11:27:13 PM »
Hey, I thought I was the only one.
This could be dangerous
Cheat did say he was going to test something. maybe that bugged things a bit? Whatever the case, I'm glad it's over. Seeing other people's IP's is like seeing them naked. And neither party wants that.
So are you coming over for dinner or what?
...Did we have similar IPs? And if so, maybe.
1662
« on: July 30, 2015, 11:23:32 PM »
Hey, I thought I was the only one.
This could be dangerous
Cheat did say he was going to test something. maybe that bugged things a bit? Whatever the case, I'm glad it's over. Seeing other people's IP's is like seeing them naked. And neither party wants that.
1663
« on: July 30, 2015, 11:17:37 PM »
Hey, I thought I was the only one.
1664
« on: July 30, 2015, 10:31:02 PM »
One of the only doujin that kind of weirds me out.
1665
« on: July 30, 2015, 10:08:15 PM »
like back to back
Nope. How can you joust like that?
1666
« on: July 30, 2015, 10:07:02 PM »
Deciding what I want to make for dinner. I'm thinking fried spicy potato bits.
I'm also thinking about personal projects that need completion before the fall semester starts.
1667
« on: July 30, 2015, 10:02:54 PM »
How do they poo?
Remember that episode of South Park where people figure out how to crap out their mouths? I imagine they just switch off which side eats.
1668
« on: July 30, 2015, 09:35:01 PM »
More like bros who bate together mate together
1669
« on: July 30, 2015, 09:27:22 PM »
"BATTLESTATIONS!"
1670
« on: July 30, 2015, 09:22:52 PM »
I'd love a cat/dog.
I'd love a catdog.
1671
« on: July 30, 2015, 07:42:40 PM »
Vote "Octodad" today!
1672
« on: July 30, 2015, 07:37:08 PM »
But my mom isn't hot.
1673
« on: July 30, 2015, 07:34:19 PM »
Vel'Koz
is this a reference i'm not getting
Vel'koz?He's a MOBA champ in League of Legends.
1674
« on: July 30, 2015, 07:13:07 PM »
Wait, what's so bad about it?
Well what I didn't really like: The blink seemed to circumvent gameplay (it made enemy encounters trivial) There wasn't much enemy variety, not adding to the complexity of challenge like you'd see with an actual Mega Man game.
The voice acting... Was okay, though The doctor fellow could use some work. And I thought he sounded like the protagonist...
And that boss fight reminded me personally of another boss fight, but the mediocre version of it without atmosphere (so maybe not a legitimate reason as far as the demo itself is concerned). The boss fight was just... I think the bossfight could cover comments on combat in general, trivial.
Now, I might be missing something because I'm not actually playing the game, but that's what I observed. I still support people with independent ideas using other commercial means of funding their projects, though.
1675
« on: July 30, 2015, 06:59:10 PM »
Criken
1676
« on: July 30, 2015, 06:51:40 PM »
Vel'koz Again. It's a good suggestion.
1677
« on: July 30, 2015, 06:50:10 PM »
Squiddle
1678
« on: July 30, 2015, 06:40:20 PM »
I don't really know. I know you can have appreciation your same sex without being gay. I know you can even say, "man, x has a nice vagina/penis" without it meaning you want to fuck them.
Only a gay/bi man would be interested in another man's penis.
But Chally, I'm only interested in yours for... Artistic purposes.
1679
« on: July 30, 2015, 06:36:57 PM »
If you make a tragic story it must evoke pity in some way from the audience or the experience loses impact, and at worst becomes comedy.
I sympathize with Reach because it had the task of conveying heroic tragedy in an interactive experience. Pity and power seem very disparate, but that's what the story had to deliver on in this setting (Halo doesn't have moral ambiguity like a Spec Ops the Line type game does). I think Reach tries to convey the futility in heroism against overwhelming odds, and some moments in Reach really do capture this kind of tragedy ( the Lone Wolf mission and Jorge's death) and they're some of the game's highlights. When these two qualities are treated not as disparate, but different aspects married, there's a sense of dissonance in player actions vs. the setting and it really makes players think about their experience.
I can't say there's this kind of effect in most of the game though. I don't feel connected enough to characters to feel pity, instead their futile heroic acts seem more comedic, especially considering their contrived archetypes which make them more like caricatures than people. Soldiers don't need sob stories, true, they need substance. They need enough emotional range to convey the message of the narrative, and I don't get this feeling from Reach most of the time. Everyone reeks of a flat, idealized (and cliche) stoicism which doesn't convey human depth, but of automatons following orders.
I don't have as much to say on gameplay, but I liked it. The new things Reach did with space combat and diverging objectives were well implemented and enjoyable. I didnt expect anything from the space combat, but it's one of my favorite sections in the game.
I'm not familiar with level design at all really, so I can't add any meaningful comment on that. Except Nightfall on Legendary Solo was a conveyor-belt of ass kicks. Fuck Skirmishers.
I'd have to play matchmaking again (I didn't play it nearly as much as 3's) to give my perspective on it, but I remember enjoying it overall (not really any of the modes though). I particularly remember liking Living Dead getting its own permanent lobby.
The forge world editor had rotation snap and physics modifications, which alone made it superior to Halo 3's awkward base-building.
I don't think Reach is a bad game, honestly, I do think it has some story flaws, mostly tangential to characterization.
1680
« on: July 30, 2015, 05:06:52 PM »
I don't really know. I know you can have appreciation your same sex without being gay. I know you can even say, "man, x has a nice vagina/penis" without it meaning you want to fuck them.
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