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Messages - Anonymous (User Deleted)

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1111
Gaming / Re: >tfw you go 5.3 (positive) in H5 slayer......
« on: December 08, 2015, 08:48:11 PM »
I'm not even Onyx yet (that'd be a dream come true) but I have my own issues holding me back.

>tfw stuck in gold and silvers because trash randoms in team
>tfw sometimes i choke in arena and can't land shots i'd make otherwise
>tfw i don't play enough arena to 'know' or feel comfortable with the maps yet
>tfw i'm still using 4 sensitivity and can't turn around quickly enough to get that shotty triple

It's also frustrating (when I'm actually having a good round), to get 20+ kills in Team Slayer and a decent K/D, essentially carrying my team, but to lose the game and get stuck in Gold because the randoms on my team are garbage. Seriously, more often than not I feel like I'm the only person on my team going for the power weapons; teammates will literally walk past the floating weapons as if they don't exist.

I don't know why I haven't tried FFA yet, aside from the rockets playlist that time. I guess I prefer the company.

/rant

Seriously, anybody, be my fireteam fam

1112
The Flood / Re: how would you describe your work ethic
« on: December 08, 2015, 08:00:47 PM »
what work ethic?

1113
Been reading about this and no, definitely not. The cons (pretty much giving up one of your constitutional rights) far outweigh the benefits.
It should go without saying that purposely putting vulnerabilities in encryption schemes is idiotic. It defies their very purpose, and it will in no way hamper the ability of hostile elements to communicate without our knowing considering the huge number of workarounds they have access to. It puts the public at greater risk as a side-effect. Whether or not it's a constitutional right is not even relevant in my opinion.
Well the problem with your little rant here is that they wouldn't be putting in "vulnerabilities", they'd be putting in a back door for authorities and intelligence agencies.

There are good uses for this, and it sounds like a good idea on paper. But the reality of all this is much more complicated.
back doors are, by definition, vulnerabilities
They're not making it vulnerable. They're making it so it can be cracked so authorities can access it.

It's not about making their encrypted shit vulnerable.
The entire point of a backdoor is to create a vulnerability where there otherwise wouldn't be one.

Quote
A backdoor in a computer system (or cryptosystem or algorithm) is a method of bypassing normal authentication, securing unauthorized remote access to a computer, or obtaining access to plaintext while attempting to remain undetected.
Obviously it's technically a vulnerability.

My point is they're not making it encrypted then creating vulnerabilities, as if they're fucking retards.
Actually, that's exactly what they want to do.
No it isn't.
It literally is.
Quote
Earlier this month, FBI general counsel James Baker said the FBI had given up on encryption back doors. “It’s tempting to try to engage in magical thinking and hope that the amazing technology sector we have in the United States can come up with some solution,” he admitted, calling the notion that back doors might be safe “magical thinking”.

Weinstein said that there was simply no way to make a backdoor “key” that only worked for the “good guys”.

“If there was a scientifically provable way to do this, we could have the discussion, but it doesn’t make sense to have the discussion when everybody who’s looked at this and is honest about it says that it would make us more vulnerable when those systems are subverted,” he said.

“Magical thinking is a really good term for this. They say, ‘Golly gee, if only!’ That if-only doesn’t exist.”

1114
The Flood / Re: Weird shit you did as a kid
« on: December 08, 2015, 06:08:21 PM »
I would eat quesadillas with ketchup
beaner

1115
The Flood / Re: Show yourself, Kud!
« on: December 08, 2015, 05:09:09 PM »
call-out threads are against the rules

malicious call out threads are against the rules
alcohol is against the rules

call-out threads are against the rules
being a tremendous faggot is against the rules
being a pedo is against the rules

1116
The Flood / Re: Show yourself, Kud!
« on: December 08, 2015, 05:03:00 PM »
call-out threads are against the rules

1117
what would you suggest instead?

1118
Serious / Re: Time for a poll!
« on: December 08, 2015, 04:40:10 PM »
ban your mom

1120
Gaming / Re: Um, why are there De-Rankers in Mario Kart 8?
« on: December 08, 2015, 09:23:34 AM »
Yee, what's effective in Time Trials and Races is completely different.
*watches time trials*

I'm dumd, I forgot there were two patches at the start >.>

1121
Gaming / Re: Um, why are there De-Rankers in Mario Kart 8?
« on: December 08, 2015, 09:00:50 AM »
I guess they find some sort of satisfaction from cheating in a casual game...?

oh but yeah NEVER go for the first coin patch on Mute City, always wait for the straightaway

1122
The Flood / Re: ITT: Post songs you are currently addicted to
« on: December 08, 2015, 08:33:28 AM »
this song's been stuck in my head all day

YouTube

my excuse is that I'm a fag

1123
Serious / Re: Meet the Final Eight for TIME's Person of the Year
« on: December 08, 2015, 07:17:23 AM »
At least they're not sucking the pope's wrinkly, droopy uncircumcised dick this year.

1124
Been reading about this and no, definitely not. The cons (pretty much giving up one of your constitutional rights) far outweigh the benefits.
It should go without saying that purposely putting vulnerabilities in encryption schemes is idiotic. It defies their very purpose, and it will in no way hamper the ability of hostile elements to communicate without our knowing considering the huge number of workarounds they have access to. It puts the public at greater risk as a side-effect. Whether or not it's a constitutional right is not even relevant in my opinion.
Well the problem with your little rant here is that they wouldn't be putting in "vulnerabilities", they'd be putting in a back door for authorities and intelligence agencies.

There are good uses for this, and it sounds like a good idea on paper. But the reality of all this is much more complicated.
back doors are, by definition, vulnerabilities
They're not making it vulnerable. They're making it so it can be cracked so authorities can access it.

It's not about making their encrypted shit vulnerable.
The entire point of a backdoor is to create a vulnerability where there otherwise wouldn't be one.

Quote
A backdoor in a computer system (or cryptosystem or algorithm) is a method of bypassing normal authentication, securing unauthorized remote access to a computer, or obtaining access to plaintext while attempting to remain undetected.
Obviously it's technically a vulnerability.

My point is they're not making it encrypted then creating vulnerabilities, as if they're fucking retards.
Actually, that's exactly what they want to do.

1125
Been reading about this and no, definitely not. The cons (pretty much giving up one of your constitutional rights) far outweigh the benefits.
It should go without saying that purposely putting vulnerabilities in encryption schemes is idiotic. It defies their very purpose, and it will in no way hamper the ability of hostile elements to communicate without our knowing considering the huge number of workarounds they have access to. It puts the public at greater risk as a side-effect. Whether or not it's a constitutional right is not even relevant in my opinion.
Well the problem with your little rant here is that they wouldn't be putting in "vulnerabilities", they'd be putting in a back door for authorities and intelligence agencies.

There are good uses for this, and it sounds like a good idea on paper. But the reality of all this is much more complicated.
back doors are, by definition, vulnerabilities
They're not making it vulnerable. They're making it so it can be cracked so authorities can access it.

It's not about making their encrypted shit vulnerable.
The entire point of a backdoor is to create a vulnerability where there otherwise wouldn't be one.
Quote
A backdoor in a computer system (or cryptosystem or algorithm) is a method of bypassing normal authentication, securing unauthorized remote access to a computer, or obtaining access to plaintext while attempting to remain undetected.

1126
The Flood / Re: Verbatim is my boy
« on: December 07, 2015, 01:26:57 AM »

1127
The Flood / Re: Verbatim is my boy
« on: December 07, 2015, 01:04:38 AM »
actual picture of OP


1128
Gaming / Re: Halo 5 mega thread
« on: December 06, 2015, 11:21:11 PM »
Am I insane, or is Warzone giving out fewer REQ points for each match now?

1129
The Flood / Re: Make a song playlist for every year of your life.
« on: December 06, 2015, 11:15:08 PM »
I'll have to get back to you on that.

but ye sure

1131
The Flood / Re: omg tonight was great (blog post)
« on: December 06, 2015, 11:00:57 PM »

1132
The argument goes that the government can't access encrypted communications, unless they have a way in.

They have a way in legally through a warrant served to the company, who have access to their own encrypted data. I can't think of a single compelling reason why the government should be allowed access to any private data without a warrant.
Yeah, pretty much. And even if a bad guy were to use encryption, they'd probably give out information in so many other ways that would minimize the effectiveness of encryption. They're not going to 'going dark' without bending further backwards than most people realize.

There is at least one company that decided to shut down rather than reveal its customers' private keys.

The debate is also about encryption programs made by a company but used by consumers, such as Apple's FileVault hard drive encryption for Mac, or the messenger app Signal. As the Fifth Amendment protects an accused individual from having to reveal their encryption key, even under warrant, the government wants to work around that with backdoors instead.

1133
Why?
Why...?

Well, if you meant why it's relevant to anything (I'm asking for the sake of discussion), there's been a push by the US government to force Silicon Valley firms to create backdoors into their encryption schemes, for the sake of national security. The argument goes that the government can't access encrypted communications, unless they have a way in. Silicon Valley is largely opposed to this push, arguing that backdoors would make consumers vulnerable to criminals and other bad actors, and that backdoors simply defeat the purpose of encryption.

The debate shifted into high gear recently, after the media erroneously reported that the Paris bombers used encrypted communications, and at least one government official took that opportunity to say that the attackers 'likely' used encryption, because the government wasn't aware of the attack in advance.

1134
Gaming / Re: Halo 5 mega thread
« on: December 06, 2015, 08:30:43 PM »
also I got my Damage Boost cert yesterday, yey

1135
The Flood / Re: BY THE TIME I GET TO ARIZONA
« on: December 06, 2015, 08:29:37 PM »
i dont want you in my fucking state
arizona already has one illegal too many :^)

1136
Gaming / Re: Halo 5 mega thread
« on: December 06, 2015, 08:27:08 PM »
YouTube


Holy shit my sides. This guy normally does Dark Souls content but apparently he plays Halo as well.

Apparently speed boosts stack
yup

YouTube


YouTube


YouTube

1137
Gaming / Re: Which Mario Party was the best?
« on: December 06, 2015, 08:20:26 PM »
I remember the first 3 being the best, with 4 being alright. Each one seems progressively worse than the last, although I never did play 8.

1139
Gaming / Re: Dark Souls is easily one of the best games of all time.
« on: December 06, 2015, 08:08:54 PM »
so tl;dr I guess what I'm saying is, for using a medium that calls itself art but doesn't actually approach anything close to it, Dark Souls raises the bar for video games where the bar for games as art is still miles away

1140
Gaming / Re: Dark Souls is easily one of the best games of all time.
« on: December 06, 2015, 08:06:08 PM »
Beware, long post ahead.

>.>

It's not even worthy of mention. It's minutiae. A piece of trivia. You dedicated two sentences to it in your post.
You're right, I should expand on that.

It's important for all stories to maintain a 'suspension of disbelief', where the rules of the world are explained to a reasonable satisfaction of the reader. A story can be fantastical, but it also needs to be somehow relatable to the audience with at least some basis in reality. If at any moment, because of a misstep (an intentional action doesn't count) on behalf of the storyteller, the audience is reminded that they're watching a movie, or reading a book, or playing a video game, the suspension of disbelief is ruined, and the storyteller has failed.

Even the more 'gamey' games like the Mario series attempt some sort of suspension of disbelief. Super Mario 64 has the 'camera' explained away by a mostly-unseen character recording the events as they're happening; Super Mario Bros. 3 frames itself as a stage play. 64 shows Mario get thrown out of the painting when he 'dies'; SMB3 'death' is like the actor flubbing their stunts. There's also a shit-ton of craftsmanship that goes into the 'art' of making something fun. Not just the graphics or music, but everything else, from the controls, to the physics, to the level design, to anything that makes up that game. (But they're not really narrative experiences, which I'll get to in sec.)

One can learn some of the necessary programming skills from school or a book, but one can only really be good at making a game through experience, and thus trial and error. Everyone's first game goes through various iterations before settling on the one that 'works.'

More recent games like Dark Souls ditch 'gamey' conventions like a 'score' or 'levels'. A lot of them try to ditch loading screens entirely, aside from the initial loading screen when starting the game. They're more like films, where each scene flows into the next without interruption. There's more that's required to sell that sort of experience; the player not dying is the best way to keep their mind engaged, but there's still the problem of dying and restarting going completely unexplained.

It's especially disorienting to someone who's never played a game before, and expects the coherency of a novel or movie or play. They'd be confused upon restarting after death, because that doesn't make a lick of sense in the world that's been established. There is no explanation to tell this person other than "it's because it's a video game." Suspension of disbelief has been broken.

A game like Heavy Rain will have a character permanently dead without retries (mostly Fire Emblem too, if you're playing it that way). Dark Souls weaves death and undeathinto the main conflict of its story and lore. Returning to life at a checkpoint 'because you're cursed with undeath' is a much better explanation than 'it's a game.'

I mean, taken to extremes, even having a controller that exists outside of the story's world to control the character could break suspension of disbelief, but that goes beyond the scope of this argument.

Well, I mean, even though Dark Souls may not have necessarily been the first to feature some of these ideas, it did start at least a few trends and affected games that are more mainstream to follow suit.

RE: seamless solo/co-op, I never understood the argument that 'well it's not a big deal in this case, because something else would have come around and done the same thing and made it popular.' The fact is, they didn't.

Why I'm so hung up on 'player death explanations' is that no other storytelling medium lets itself get away with unexplained 'resets' within the same continuity and story because the narrative didn't go the way the storyteller wanted. I think more games should care about maintaining suspension of disbelief and immersion in general.
I don't find trendsetting particularly impressive, or worthy of adulation. Especially if the trends are bad.

The point of the "something else would have come around" argument is just to point out that Dark Souls isn't special. Sure--maybe they pulled it off first. Who cares? It's not a competition--or at least, it shouldn't be.

The death explanation thing is cool and all, but I just wouldn't consider it a great selling point. It's not important--it's a small detail, and most people don't give a fuck (because why should they). You can cite it as a positive trait all you want, but if you're gonna tout the game has one of the greatest of all time, I think you need something a little bit more substantial than that. That's all I'm saying.
I think these trends are alright. Seamless solo and multiplayer experiences fulfills the desire to have both, but without needing to segregate them behind a central menu screen. And it doesn't force the player to inexplicably switch between 'the Hero' and 'some inconsequential random who only exists in the multiplayer', because now they're both the Hero. It's all part of one continuous sequence that's also sufficiently explained in the story.

Yeah, I don't know about that part. It's subjective, I suppose. It's special to the people whom it influenced.

In the bigger picture, how Dark Souls handles death is admittedly not a big deal on its own, because like you said, most people really won't care. But for the folks who do care, I'd say it's a small but important detail.

~~~

*whew* But all of that said, I don't really like the idea of games as art. They're often emotionally shallow experiences that rarely ever try to develop their characters sufficiently. Games mostly just exist to fulfill some sort of basic satisfaction. There's rarely any 'food for thought', rarely anything deeper than the surface. In many games like Dark Souls, I really don't have any reason to give one shit about the fate of the protagonist. Instead, there's just a big world to explore, and stuff to fight on the way there.

There's nothing in video games that has anything close to the emotional depth or artistry or validity of something like The Godfather or the Mona Lisa.

Dark Souls, by giving a rational explanation for death and repetition, inches video games just a tiny bit closer to what can be called 'art.' But there's still a very, very long way to go.

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