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Messages - Elai

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9391
Gaming / Re: Lost Sword at the Forsaken Fortress | WindWaker Thread
« on: February 16, 2016, 03:13:47 PM »
Glad you like it so far.
I'm sure you're going to enjoy the rest of it.

fingers crossed bro

9393
Gaming / Re: Today's the day, folks. Wish me luck on my journey.
« on: February 16, 2016, 03:12:23 PM »
-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.
Actually the best place ever tbh.

like that nigga is basically goals tbh

i bet all he does all day is read like sick books and go swimming and shit.

9394
Gaming / Re: Today's the day, folks. Wish me luck on my journey.
« on: February 16, 2016, 03:10:01 PM »
Oh shit, you have a pet monkey?!

What?

9395
Gaming / Re: Today's the day, folks. Wish me luck on my journey.
« on: February 16, 2016, 03:09:06 PM »
Not sure how you're gonna feel about the sailing. Kind of a hit-or-miss mechanic.

at least the music that plays is top-notch.

9396
Gaming / Re: Today's the day, folks. Wish me luck on my journey.
« on: February 16, 2016, 03:08:41 PM »
Alright, here are my thoughts on everything up until the (presumably) first dungeon, the "Forsaken Fortress." I actually took notes this time.



-The opening does some good world building, recounting the overall story of OoT's Link and the events that followed his life. Surely it will have some connection with the story in this game.

-I hate expositional dialogue like "Hey, Big Brother!" or "Isn't it your birthday today?", but in a game like Zelda that's (apparently) not narrative-driven, I can kind of forgive it. I just find it a bit laughable considering I don't know a single person who calls their brother, "Brother".

-Very little hand-holding so far (which is a good thing in my book. I hate those condescending "Push the Left stick to move around" prompts in most games today.) The tutorials are all there if you need them (which I did), but experienced players who just want to get on with the game can, for the most part, brush by these things.

-What I like most about the first few moments of gameplay is that you're kind of told exactly where to go, but on the path to that place, there's little crevasses and platforms with Rupees scattered throughout to incentivise exploration/experimentation. Hope that continues throughout the game.

-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.

-As annoying as he is, I like how that Snot-nosed little kid just follows you around and idolises you in-game. Kinda neat.

-As for the story, I only got a little bit through it. Like I said, I was experimenting. But the good-bye from Outset island was surprisingly emotional, albeit, short. I think it mostly has to do with how emotional Link is. Not "emotional" as in "crying all the time", but he shows a lot of emotion in his facial animations. Like when he hits a rock with his sword, he kinda does this twitch thing. Or when he's struggling to run up a hill. Very nice.

I can at least say I enjoyed my first two hours of WW more than OoT.

9397
Gaming / Re: Today's the day, folks. Wish me luck on my journey.
« on: February 16, 2016, 01:29:06 PM »


Do I see a resemblance.

actually that's my exact hairstyle right now lmao

9398
Gaming / Landing at Forest Haven | Wind Waker Thread
« on: February 16, 2016, 01:24:47 PM »


(Sorry if I look homeless, I slept in my car last night, heh.)



"Today's the big day, Jak. I hope you are prepared. For whatever happens..."

Anyways, yeah. I'm starting WindWaker today. I would like to finish it before my PS2 comes in next week. So. . . yeah. Just starting a new game now. Discuss and shit. I'll try to update with each play session what I think and stuff.
(Given that I don't get bored like I did in Ocarina, lol.)



February 18 -- "Landing at Forest Haven"
Before I begin, there's something I forgot to mention yesterday: the fact that King of the Red Lions just gives you a Wind Waker out of the blue is a little odd. In OoT, after a dramatic escape scene from Ganon, you have to look around in the water for the Ocarina of Time. It doesn't feel nearly as far-fetched as "It's dangerous to go alone. Take this wand with you." Just a little nit-pick.

Anyways...

So I resumed my play session from where I left off: Dragon Roost Cavern's entrance. Ever since, I don't know, Lethal Lava Land, I can't seem to get too excited for volcano-based levels. But I tried to keep an open mind.

The dungeon is easy enough for the most part. I had no trouble whatsoever, except for at a few parts.
1: That part where you an enemy pops out of a jar and you have to take his sword at smash in the other two barriers.
2: I couldn't figure out how to get to that lower ledge that leads you to the Big Key.
3: I had trouble getting back from the area where the Big Key is kept. I didn't know you could climb the hookshot if you slowed it down. Oh well. Everything else was a breeze.

The boss was nothing to write home about. I don't even remember its name. I don't think I took a single hit. Gohma from OoT was a much better first boss, IMO.

After you defeat it, you get a decent wrap up to the Rito Prince story. They all say something about talking to the God of the wind, but I already did that. I played the song and changed the wind direction south so I could get to my next destination. Yesterday I said I didn't mind the sailing, but I can definitely see how it may get boring. I didn't even move my left analog stick at all the entire time. There was this weird moment where I thought something was going to jump out at me though, because suddenly the music just stopped and the weather worsened, but that's the only thing worth noting about the trip. The fish guy mentions something interesting about hidden caves and stuff on each island, but I didn't check anything out yet. I'll leave that for a bit later. Also, everyone keeps mentioning "bait" like I'm supposed to know what that is and where to get it.

Anyways, after 5 minutes of sailing or so, I land on the Forest Haven isle and save my game. Like yesterday, I'm not really "hooked" -- but I did find myself enjoy the much more platform-y sections of the last dungeon (when you actually go outside of the dungeon to the cliffs, there are stairs that fall when you walk on them, a bird's nest with a hidden key underneath, a few hookshot targets... it's cool, and I noticed myself enjoying them more than the other parts.) Dragon Roost Cavern is nothing really special, but it's not bad either. Maybe it's just my predisposition against lava levels, I don't know. But this next portion looks promising.

February 17 -- "Dragon Roost Cavern Entrance"
You guys were right, it was Windfall Island. As soon as I walked up the beach it did this little intro cutscene thing and it said "Windfall Island" in the top left. Anyways. I took my time and explored. Talked to everyone. I don't feel as intimidated in this game to explore as I did in Ocarina. I don't know what it was, but I think it had something to do with the draw distances in that game severely limiting my vision, making me feel overwhelmed. Here, it isn't an issue though. Plus, you get all sorts of goodies and tips for talking to and helping out people. Win-win.

Windfall is kinda neat. The people are sorta weird, though. Everyone seems really self-obsessed and a tad narcissistic. Which is fine -- I like how all the islands I've encountered so far have their own personality. That being said, there isn't much to actually do on Windfall at this stage in the game. You have two dads who want their daughter saved, but they're chilling with Aryll right now so that's no bueno. Elvis mentions something about a dance that someone showed him awhile ago, but I don't really have access to that song yet so I'll probably come back to it. One little detail I would like to point out is that group of kids that runs around. There's this one kid who's obviously the leader -- he walks a little taller, a little faster, than everyone else. Kind of cool. After I bought the sail from the Popo, I went back to King of the Red Lions and set sail. Verb said that this was going to be a hit-or-miss feature for me, but my initial impression? I like it. The Great Sea music is a really solid remix of the Hyrule/Termina Field music, and I don't see myself getting to tired of it. Sailing speed seems fine for the most part, as you have to avoid barrels and things in the water anyway. I reserve the right to change my mind, but as of now, yeah. I like it. Better than running through Hyrule field when you forgot to secure Epona in Ocarina, lol.

Anyways, the game wanted me to journey to "uncharted territory", but because I had already talked to everyone, I sorta put together that I'm headed to Dragon Roost Island. When I arrive, I'm greeted with a really cool-ass looking mountain thing -- very reminiscent of Death Mountain or whatever from Ocarina of Time (with the swirling clouds and such.) I explore my surroundings a bit -- manage to learn a new song for my Wind Waker from that shrine behind the island entrance. Not sure what Thundurous is doing in this game, though.

Making my way up the mountain was easy enough. And speaking of easy, it's worth noting that this game is a walk in the park. I have about 40 deaths in Ocarina by this time, but I haven't died once yet. Maybe I'm just getting better at the Zelda formula, but somehow I doubt it. Don't get me wrong, though -- I'm not complaining. Difficulty is a stupid thing to harp on about.

I meet up with... CRAP. I forget his name, but he's the mail-man who vouched for you on Outset Island to Tetra. He says he'll see what he can do to help me out by talking to the village Chief. Awesome. I really like the Ritos. They seem like a really hard-working, down-to-earth people. Out of all the Zelda species I've interacted with thus far (Gorons, Fairies, Hylians, and Zora's), I like them the most. Anyways, I'm tasked with bringing a letter from Medli to the Prince of the Chief or something (forget his name, too), but I don't really do so until I finish exploring. Played a fun mini-game to win back some of the Rupees I lost buying the sail.

I show the letter to the Prince and I go meet up with Medli. After throwing her across the cavern, she tosses me the bottle... for some reason. Gee, thanks. But I pretty much know what I'm supposed to do at this point. Filled the bottle with water, pour it on the bomb plants up top, demolish the boulder blocking the pond. I do that, and I make a pretty uneventful entrance to the next dungeon, where I save my game.

I wouldn't say I'm "hooked" yet, as I'm not entirely itching to get back to playing the game, but I'm by no means dreading the experience like I was in Ocarina. It's quite therapeutic to explore, to run around, the smash expensive pots. And besides, like I said, this game isn't that hard. There's no reason I shouldn't complete it, even if I don't like it. I stopped playing Ocarina because it felt like I was mostly wasting my time because I just didn't know what to do. But at least here I'm actually accomplishing things. I hope you guys don't mind my constant comparisons to OoT, because I'm going to be making a lot of them.

So... yeah. That's where I'm at right now. Maybe if I end up liking this game, it'll be easier to go back and play Ocarina and subsequently Majora's Mask. I really want to play Majora's Mask. Wind Waker seems like the easiest Zelda game for newbies like me to get into.

February 16 -- "The Forsaken Fortress"
-the "Forsaken Fortress is a stealth-based dungeon. And anyone who knows my tastes reasonably well knows I'm not the biggest fan of stealth. That being said, the loss of the sword makes for a good push against the player to really master the basics.

-The barrels you use to sneak past the pigs were reminiscent of Metal Gear's cardboard boxes, which was probably not their intention but I liked it anyway.

-The use of lighting here works really well with the game's art style, though it felt like the game was trying to convey to me some sort of message with it. Like, if I was in the "light", I would be easier to see, and if I was in the "dark", I would be more difficult to spot. But I never felt like this was the case.

-The guard pig things were a bit weird. Sometimes it felt like they were clueless, and other times it felt like they had Superman-levels of mastery over the senses. Getting caught and thrown into the jail cell after just getting to the summit where the last pig guy is stationed was really annoying (happened to me twice).

-Was surprised at how early Ganon was introduced, considering how little I've seen of him in my "travels" on the internet. Looks like he jumped straight out of Sumarai Jack.

-I have no idea how Link survived being thrown that far and left to die at sea. The boat (King of the Red Dragons is his name?) says he can't sail because he has no sail, which would make it impossible for him to save Link while he's in danger of drowning? Oh well. I didn't expect the boat to have a character, but something tells me he's going to be like that old-ass Owl from OoT.

-I saved on the random island they didn't name for me. One of you guys probably knows what I'm talking about. I have to go find a sail so I can leave and presumably rejoin Tetra/save my sister.

Overall, solid dungeon, didn't feel nearly as tedious as the OoT dungeons. Was actually kind of fun.

February 16 -- Start date
-The opening does some good world building, recounting the overall story of OoT's Link and the events that followed his life. Surely it will have some connection with the story in this game.

-I hate expositional dialogue like "Hey, Big Brother!" or "Isn't it your birthday today?", but in a game like Zelda that's (apparently) not narrative-driven, I can kind of forgive it. I just find it a bit laughable considering I don't know a single person who calls their brother, "Brother".

-Very little hand-holding so far (which is a good thing in my book. I hate those condescending "Push the Left stick to move around" prompts in most games today.) The tutorials are all there if you need them (which I did), but experienced players who just want to get on with the game can, for the most part, brush by these things.

-What I like most about the first few moments of gameplay is that you're kind of told exactly where to go, but on the path to that place, there's little crevasses and platforms with Rupees scattered throughout to incentivise exploration/experimentation. Hope that continues throughout the game.

-Can I please live on Outset Island? Lol. I absolutely love the vibe. Very laid back, but that old guy with all the knowledge with the brother that teaches you how to fight? I wanna live in his house.

-As annoying as he is, I like how that Snot-nosed little kid just follows you around and idolises you in-game. Kinda neat.

-As for the story, I only got a little bit through it. Like I said, I was experimenting. But the good-bye from Outset island was surprisingly emotional, albeit, short. I think it mostly has to do with how emotional Link is. Not "emotional" as in "crying all the time", but he shows a lot of emotion in his facial animations. Like when he hits a rock with his sword, he kinda does this twitch thing. Or when he's struggling to run up a hill. Very nice.

I can at least say I enjoyed my first two hours of WW more than OoT.

9399
The Flood / Re: Question: what is the best song?
« on: February 16, 2016, 11:46:56 AM »
Not that
the pulse theme song is probably the best song

Did you see the one hockey video tristan did in grade 9 with the metal gear theme song in the background

9400
The Flood / Re: Question: what is the best song?
« on: February 16, 2016, 11:02:30 AM »
Not that

9401
Gaming / Re: So, I'm kinda bored of games as a medium.
« on: February 16, 2016, 11:01:03 AM »
Stop playing games to have a good time and start playing them TO GET GOODER THAN THEM ALL

Thats actually not a bad idea

I mean, thats the reason i put so much time into melee

9402
The Flood / Re: Could you be a Herald of Galactus?
« on: February 16, 2016, 10:59:33 AM »
I'm probably the closest thing to the herald of galactus on this forum tbh

9403
The Flood / Re: If robot bodies were invented, would you get one?
« on: February 16, 2016, 08:52:24 AM »
What would be the point?
Look exactly how you want, no risk of stupid injury throughout the day, no need for daily sanitation and preparation, no need for nutrition or risk of overeating, no risk of internal health problems such as organ failures, no risk of external health problems such as viruses or sicknesses or allergies, no need to worry about the heat or the cold, and so on

Oh.

Yeah, sure. Sign me up. Not having to eat and being able to choose what you look like would be perf.

9404
The Flood / Re: If robot bodies were invented, would you get one?
« on: February 16, 2016, 08:19:17 AM »
What would be the point?
pssst hey buddy

nominate trist for student of the day

i would do it but i don't live in Canada lmao

Like on our school's tv class thing?

Why lmao

9405
The Flood / Re: If robot bodies were invented, would you get one?
« on: February 16, 2016, 08:16:10 AM »
What would be the point?

9406
Gaming / Re: Super Smash Brothers
« on: February 16, 2016, 02:00:33 AM »
been fucking around in melee

i love how captain falcon in melee is like this fast, spry, energetic high-flying kind of a guy who's a little bit of a showboat

and in smash 4, he feels more like the washed-up old man that he is, going through his midlife crisis and shit

Thats actually so spot on holy shit

9407
Gaming / Re: So, I'm kinda bored of games as a medium.
« on: February 16, 2016, 01:56:20 AM »
I'm not bored at all. There's a ton of games coming out this year that spark my interest, more than last year did.

I await what we will see at E3.

Okay...?

9408
The Flood / Re: Sports?
« on: February 16, 2016, 12:48:07 AM »
Is sleeping a sport? Because I seem to be pretty bad at it, just like all sports.

I just accidentally reported your post on mobile

Sorry

9409
The Flood / Re: well
« on: February 16, 2016, 12:19:26 AM »
300 posts is nothing

Ive gained like 1000 posts in the last week alone and it was anarchy weekend, too
your PPD is still kinda low though

I also take multimonth-long breaks twice a year

9410
The Flood / Re: well
« on: February 15, 2016, 11:38:45 PM »
300 posts is nothing

Ive gained like 1000 posts in the last week alone and it was anarchy weekend, too

9411
The Flood / Re: well
« on: February 15, 2016, 11:29:15 PM »
could that be it

the secret?
It could also be 14,500 and he was just below the needed Karma to hit it until now.

yeah but 777 is like our thing

9412
The Flood / Re: well
« on: February 15, 2016, 11:28:49 PM »
was it ever confirmed to be 14K posts

or was it around 14K posts and 117 days online

9413
The Flood / Re: well
« on: February 15, 2016, 11:27:06 PM »
I was at a total of 14,777

could that be it

the secret?

9414
The Flood / Re: well
« on: February 15, 2016, 11:25:47 PM »
We should just see how many posts Fruit is on when she gets it tbh

sure let me just get into my cryogenic pod and you can wake me in 2 centuries when she hits it

9415
The Flood / Re: well
« on: February 15, 2016, 11:21:46 PM »
that's good, i guess

9416
Gaming / Re: Super Smash Brothers
« on: February 15, 2016, 11:20:19 PM »
Okay, here we go.

9417
Gaming / Re: Super Smash Brothers
« on: February 15, 2016, 11:20:03 PM »
it's true

now let's get a new page please

9418
The Flood / Re: well
« on: February 15, 2016, 11:19:32 PM »
i just noticed my metal gear thread is back at number 1 views

cool

9419
The Flood / Re: well
« on: February 15, 2016, 11:17:45 PM »
i'll get 14k posts relatively soon

but the days online still elude me

i found anice website that refreshes my page every minute or so. might just leave that on when i go to school and stuff.

9420
The Flood / Re: well
« on: February 15, 2016, 11:16:46 PM »
what the FUCK

VERB

GET THE STATS OUT, PRONTO
eighth marty

it's like cheat saw that thread and forgot to give him the rank, or something--maybe he does it manually

nuka's next

i'll bet you money that's exactly what it is

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