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Messages - Elai
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361
« on: September 24, 2018, 10:35:27 PM »
Heavy reference. I switched from Paint.net to Krita because it supports stylus pressure variation, which allows me to get away with those cool web effects. It however is still foreign to me hence the sloppy inking.
362
« on: September 23, 2018, 10:53:42 PM »
Back at it.
Wait did you draw your avatar?
no thats from the actual comics, i just redrew it
363
« on: September 23, 2018, 05:11:52 PM »
The only way I'd say go for it is if sacrificing a weekend = getting more time off down the line. So essentially it'd be time for time, where you'll end up with more. Sacrifice a weekend for 2 weeks off later or something. At a certain point you don't really need more money. I assume you do alright for yourself already given your occupation.
364
« on: September 23, 2018, 05:03:48 PM »
Back at it.
365
« on: September 23, 2018, 12:02:43 PM »
Yeah, these side missions really blew ass. Tombstone's was the coolest (even though he isn't voiced by Keith David like he should be), and just when I thought maybe there'd be a cool Chameleon/Mysterio cameo in the fake-Spidey mission, it's some Karate Kid in his pajamas.
366
« on: September 23, 2018, 09:54:01 AM »
I agree with this, but there's also an argument to be made that more money allows you to better spend your free time. Kinda like quality vs quantity. More work might mean less free time overall but it can also make the time you do have more enjoyable and memorable. What's better: 10 days of free time you spend lounging around the house, or 5 days of free time that you spend in a luxury hotel abroad while going on safaris in Africa? It's an extreme example but the same thing kinda holds true in a more mundane setting as well. Staying or eating at nicer places when you're out, grabbing the special edition of any game/book/music for any system the moment it comes out without thinking twice, buying every piece of tech/clothing/whatever comes to mind, going to any event you might have the opportunity to no matter where it is or what the admission price might be... Having to sacrifice some free time always sucks but it might be worth it if doing so allows you to spend that time in perhaps better or more enjoyable ways.
lounging around the house is way better
367
« on: September 22, 2018, 08:06:40 PM »
Just don't go?
Obligation. Plus I have a carpool set up.
368
« on: September 22, 2018, 07:31:30 PM »
I agreed to go but I'm getting that sensation I get from time to time. The one where I feel like I don't have the energy to put on a facade for the sake of others. I just want to stay home and watch some cartoons in my bedroom.
369
« on: September 22, 2018, 07:28:52 PM »
Sorry to hear that, man. Not that I'm really surprised, based on your tweets/posts over the last couple of years. Keep yourself busy, have concrete plans and follow through with them. That's all I can say, really. Best of luck.
370
« on: September 21, 2018, 09:03:49 PM »
At least they won’t be making mediocre “games” anymore
Got em.
371
« on: September 21, 2018, 08:23:09 PM »
ok
I can just hear his dumbass saying this in my head. Bungie just stop trying with this character.
372
« on: September 21, 2018, 06:41:59 PM »
Sucks to see so many people lose their jobs like this. But I do wish it was evidence of a trend that people are beginning to actually want gameplay in their games, rather than some scumbag CEO being a dumbfuck.
373
« on: September 21, 2018, 10:17:41 AM »
i hope saladin fucking dies tbh
i dont think theres a worse character in the entire franchise
when i got to the iron lords stuff in the grimoire i just skipped over it
didn't even buy rise of iron and from the sounds of it i didn't miss out on much aside from the raid
i just can't be any level of interested in that part of the universe
preROI I actually liked saladin but after he took off his helmet his whole character and dialogue became this overdone level of melodramatic the lore itself isnt interesting either but they really butchered saladin. being a gruff stoic black guy =/= character depth bungie
374
« on: September 21, 2018, 09:52:38 AM »
i hope saladin fucking dies tbh
i dont think theres a worse character in the entire franchise
375
« on: September 20, 2018, 09:31:40 PM »
I also kind of wish there were more diverse random encounters. I’m not asking for a bunch of floating balloons and sinking boats but it just seemed like they were all “beat up the robbers”. Totally agree with this as well. In Ultimate Spider-man, random crimes would sometimes include small-time villains like Shocker; you could run into Johnny Storm and he'd challenge you to races across the city. Even in Arkham Knight, which is inarguably the weakest entry in the series, spontaneous events added so much to the world. Man-Bat would randomly appear throughout the city to scare the shit out of you; Azrael would signal you from a rooftop with a Bat symbol in flames. The only thing I've come across so far that even slightly approaches this is the Taskmaster boss fights where he'll randomly attack you while you're swinging around. They need to build on this, though. Why can't I find Daredevil doing his own thing in Hell's Kitchen at night? Why don't I see Iron Man flying towards Avenger's Tower? What about a Moonknight cameo? The Arkham games went all-in on popularising the extended Batman mythos, and Spider-man's world is arguably way more interesting and diverse.
I think a crutch of the story relies on the fact that none of the other heroes are present; Spidey mentions that the Avengers are dealing with something on the west coast, Nelson & Murdock is closed, etc. If the other heroes were there, the stakes drop a lot: Spider-Man doesn't have to tackle the Sinister Six, street-warfare, and general chaos by himself if a dozen other characters can take the load off of him. There wasn't much in the game that ONLY Spidey could handle, which means they don't have much choice but to hand-wave other characters away. At least the meat of the story doesn't take place over a long period of time, so you can "excuse" why nobody else shows up to fix things. A lot of that is because of the scale of the story, though; while this has been an issue in the comics as well, they've been able to work this shift in pressures and challenge well in the past. Going forward, I would expect the conflict to become more dense, or larger in forces. You could have Daredevil appear and explain that (alongside street-level crime) he's currently chasing X member of his rogues' gallery, accomplishing two things; one, adds the possibility of more content (fighting alongside DD/ against one of his villains) and raising the stakes (the conflict is beyond what only Spidey could handle).
Not really defending what they have (because it's a pretty weak reason overall), but I do think content should be able to expand towards what AK had now that they've established the game's universe.
Spoiler I do fully expect Taskmaster to return next game, and hopefully there will be Wraith missions as well. Since there's a bit of Ultimate influence as well, Aaron Davis Prowler as Kid Arachnid's villain as well. Unfortunately, I think Goblin's mask is going to be an altered form of the helmet on Osborn's desk during the MJ mission; hopefully some good Venom/symbiote missions should balance that out.
That really is a super lame excuse. No one said anything when New York got covered in deadly gas in Spider-man 2000. The Punisher, Daredevil, The Fantastic Four, and Captain America were all there for that. It'd be easy to just assume they were doing their own thing to help out. Same thing goes for Web of Shadows. Also neither Daredevil, The Punisher or Moon Knight could realistically tackle any of the Sinister Six. Maybe Moon Knight.
376
« on: September 20, 2018, 03:49:21 PM »
money is only good insofar that you desire to live confortably. if youre already doing so i wouldnt push for more--you can't buy a day of your life with money.
377
« on: September 20, 2018, 03:43:46 PM »
I also kind of wish there were more diverse random encounters. I’m not asking for a bunch of floating balloons and sinking boats but it just seemed like they were all “beat up the robbers”. Totally agree with this as well. In Ultimate Spider-man, random crimes would sometimes include small-time villains like Shocker; you could run into Johnny Storm and he'd challenge you to races across the city. Even in Arkham Knight, which is inarguably the weakest entry in the series, spontaneous events added so much to the world. Man-Bat would randomly appear throughout the city to scare the shit out of you; Azrael would signal you from a rooftop with a Bat symbol in flames. The only thing I've come across so far that even slightly approaches this is the Taskmaster boss fights where he'll randomly attack you while you're swinging around. They need to build on this, though. Why can't I find Daredevil doing his own thing in Hell's Kitchen at night? Why don't I see Iron Man flying towards Avenger's Tower? What about a Moonknight cameo? The Arkham games went all-in on popularising the extended Batman mythos, and Spider-man's world is arguably way more interesting and diverse.
378
« on: September 20, 2018, 12:50:49 PM »
Give me the first 2 Spider-man games, please. Everything else I already own on PS3.
379
« on: September 19, 2018, 10:45:46 PM »
TASM1 is a licensed game and bases itself on the property it's made to advertise, which is a 2012 film; TASM3 would have released roughly four years later, which is way outside the scope for a licensed game to worry about. MSM has its own internal continuity that is created by the developer. Insomniac has the freedom to create the story themselves, and can therefore plan these things out a bit more. Sequel baiting sucks, but they can only really do it because they control the narrative development. Fair enough, if that's their reasoning. I don't agree with it and think it's a stupid reason to not include a hallmark of the character (especially since they'll probably come up with their own design based on the Advanced suit ala the Raimi films), but I still bet we'll get the classic black suit with DLC.
If I had to guess at the design, it'll be a black suit with the white bits of the Advanced Suit remaining.
Essentially, yeah. That's what I'd expect the canon suit to look like. I still want my classic look, though. Nothing compares.
380
« on: September 19, 2018, 09:56:31 PM »
TASM1 is a licensed game and bases itself on the property it's made to advertise, which is a 2012 film; TASM3 would have released roughly four years later, which is way outside the scope for a licensed game to worry about. MSM has its own internal continuity that is created by the developer. Insomniac has the freedom to create the story themselves, and can therefore plan these things out a bit more. Sequel baiting sucks, but they can only really do it because they control the narrative development. Fair enough, if that's their reasoning. I don't agree with it and think it's a stupid reason to not include a hallmark of the character (especially since they'll probably come up with their own design based on the Advanced suit ala the Raimi films), but I still bet we'll get the classic black suit with DLC.
381
« on: September 19, 2018, 09:43:45 PM »
I can agree with sequel baiting (especially since they DLC for this game better be damn good to justify the price), but it wouldn't have anything to do the MCU/Comics continuity. It would be like if was unlockable at any point. If it plays a role in the story, then it shouldn't be treated like another alternate suit. I see what you're saying, but I raise you the fact that TASM1 had an alternate black suit in the style of TASM1's version even though the black suit was supposed to have some kind of presence in the third film. My point about continuity is that regardless of what suit you're wearing in this game, the sequels will assume you only played with the Advanced suit for the majority of the game, so giving players access to the black suit doesn't seem like a huge deal to me. I wish they would have had it in instead of the MCU version. It looks awkward in game, probably some combination of Pete's proportions and the plating depth.
Yup. I don't know why they needed the Stark suit, the homemade suit, AND the MCU Iron Spider suit. So overkill.
382
« on: September 19, 2018, 09:29:01 PM »
endgame spoilers With the symbiote shown off in the credits stinger, it'd be a mistake to blow the load on the black suit when it'll actually play a role in 2.
Spoiler I have a whole other dissertation on why I hate this stupid sequel-baiting nonsense but I'd rather not get into it right now. Either way, I don't think they're very concerned with continuity/consistency considering the MCU/2099/misc. costumes on available to begin with. I'd bet good money a cosmetic black suit comes with DLC that I'm not going to buy. Also adding Spider Armor and Bombastic Bagman to this.
Classic Iron Spider, too.
383
« on: September 19, 2018, 09:19:58 PM »
lack of cool Spidey costumes because fuck you give me money
They got a few of them, even if the redesigns aren't perfect (Scarlet Spider, 2099). Last Stand, Spider-Punk, and Vintage are kino Spoiler and I like the Parker Industries armor tbh Here's hoping for the Sensational, Superior, Stealth, and Unlimited suits in the sequel.
The coolest ones are the Advanced Suit, Velocity, 2099 and Scarlet Spider outfits. I'm just nitpicking at this point but I have my reason's for disliking most of them: I absolutely hate the character model for Spider-man. His proportions seem off (his legs are the problem, I think) and his posture is poor. That's why I don't use the Scarlet Spider outfit (which happens to be my all-time favourite Spider-man outfit, FYI), because those problems are accentuated with the ankle cartridges. The 2099 suit is fine but it's too blue and it clashes with the environment. The Advanced suit is really nice except for the proportional issues I listed earlier and the fact that the eyes seem just a bit too small for me. The Velocity suit is the one I'm using right now. I love the new-old-school concept of very narrow eyes, and the plated-armor fixes my proportion issues. Like I said, I'm nitpicking. But I think suits are the one superfluous thing you can do to appease critics of your superhero game. That's why I wasn't as harsh on TASM2 as I could've been--there were suits to spare and they all looked great. I just can't believe they shipped a Spider-man game without the black suit. That's like Spidey development 101. Anyways, my wish list includes: -Classic Black Suit -Ben Reilly Spider-man -New Scarlet Spider (not Kaine) -Superior Spider-man -Spider-man Unlimited -Cosmic Spider-man Not to say I'd buy any of them if they were DLC, but it'd be nice to have them.
384
« on: September 19, 2018, 08:58:41 PM »
I gotta say, I'm pretty let down by the game. It's not bad, it's just nothing special. I was hoping for more.
Let it all out
What were you hoping for?
I really do plan on organising my thoughts into some kind of analysis, but I think it all really boils down to lack of creativity or originality. The game is a shameless rip off of the Arkham games. That's what a lot of people had been hoping for, and I would've been on-board with it had they successfully ripped them off. But we didn't get the heavily refined and intuitive combat you see in those games. You get only the very basic version of that, and it feels super clunky. The game grants you access to a dozen or so gadgets, none of which are intuitive in a combat situation, and during stealth, you can beat the entire game without using any of them (I know, because I did so.) In Arkham games, during stealth sections, Batman can seamlessly move between a slow crouch and a quick sprint. You can jump over boxes, hide behind walls, and generally traverse the environment in organic ways that don't take you out of the experience. In Spider-man, there's no intuitive way to silently drop down from a ledge. You have to either a) do some kind of backflip off a ledge, which you have not control over and often alerts the guards, or b) just actually jump, which presents identical problems because you don't have much control over the height of the jump. In Arkham, the environments lend themselves to your arsenal of gadgets. The same can't really be said here. In all honesty, I don't understand why Spider-man needs to have gadgets in his game in the first place, but since they're here, you might as well incorporate them into your game better, or at least refine the movement of your character so that it doesn't feel clunky to play the way Spider-man would. All of that I could over-look if what was original (level design, story, etc.) was anything to write home about, but it's really not. Like I said, it's not bad by any means, but it's not great, and I want to see them improve in the future. There are aspects I really, really like about these parts. Peter's characterisation with specific characters (Miles, Aunt May, the citizens of New York) are exactly what they need to be. But I missed the part where Peter Parker was autistic. Yes, he uses humour (though generally only when he's Spider-man), to get under his enemy's skin, not because he's uncomfortable emotionally with the tension of a situation. This is what makes Eddie Brock's Venom such a great foil to Peter, because generally Spider-man is the one getting under people's skin, but with Venom, it's always the other way around. But nope. Autism. The voice acting feels like a bad dub. I can't tell if it's the actual voice actors, the direction, or the dialogue, but something isn't what it needs to be. The only characters I really like are the Sinister Six, but mostly because the over-the-top nature of their designs and characterisation lends itself so well to the absurdity of comic book worlds, and thus I'm less likely to compare them to how humans would actually speak (this is also what makes Raimi's Spider-man films absolutely perfect embodiments of the medium's spirit.) Arkham Asylum did this far better, too. In that game you have this super-dense microcosm of a comic book world brought to life. So when you see giant plants taking over the facility or experience Scarecrow's Fear toxin creating impossible worlds in your mind, you don't really think anything but "Meh. This is just how it is in Gotham." It's normalised; it's believable because the world around it makes it feel believable. It lends itself entirely to the absurdity of its universe. In Spider-man (and I think comic book media in general these days) tries to sell you this lie that "Hey man, this could really happen in real life." But it creates a huge disconnect because you have ridiculous characters like the Scorpion and Vulture flying around what could really be Manhattan in any other situation. It doesn't feel right. I have a whole list of other small things I greatly disliked about the game (human character models look disgustingly ugly, lack of cool Spidey costumes because fuck you give me money, a visual style that will age like expired milk) but I think I've almost summed up my bigger issues with the game for now. Spider-man really is one of my favourite characters and I'd hate to see him descend into mediocrity by way of undeserved praise. I've played every Spider-man game to date, and I can tell you this story isn't as interesting and original as Edge of Time, the visual style isn't as inspired as Shattered Dimensions/Ultimate Spider-man, the characters and dialogue aren't as cheesily memorable as they are in Spider-man 2000, and the combat/stealth portions are only slightly more refined then that of The Amazing Spider-man 2. It's certainly a step in the right direction, but I'd like for the game to take more risks in its first two minutes than its last two minutes. I hope it doesn't come off like I hated the game, because I don't and I'm still enjoying playing it as we speak. I'm just disappointed. I was hoping for the Arkham Asylum treatment of this character, not the Arkham Knight.
385
« on: September 18, 2018, 07:42:26 PM »
I wish I knew how to private match. I couldn't play it with my friends the other day because we couldn't figure it out
386
« on: September 18, 2018, 07:01:25 PM »
I gotta say, I'm pretty let down by the game. It's not bad, it's just nothing special. I was hoping for more.
387
« on: September 16, 2018, 10:23:13 AM »
I dunno how they can fix the sleeper issue in gambit without nerfing it for normal pve use. I guess they could change the x ray vision for the invader so it's only in pulses like the new nightstalker tree. Otherwise it's just way too easy to precharge the shot, especially if you have the catalyst.
just dont let people use it in gambit.
388
« on: September 15, 2018, 11:36:46 PM »
Granted some of 343is art is good.
Daily reminder that someone at 343i made this and someone thought it looked good
looks good
389
« on: September 15, 2018, 12:54:09 AM »
Figured out the strat for the first boss, but we're a tad underlevelled to finish it. Going to take the day to regroup and fully level before trying again.
390
« on: September 14, 2018, 04:18:48 PM »
does bungie really think that many people have reached level 550 yet
if they have, what the fuck have they been doing
what level are you?
every 10 levels = 1 level from vanilla D1
I was 26 when I first did VoG
most people are 530+ doing the raid
I'm 534, the raid is recommended 550 with each encounter being 5 levels higher than the last.
That said, 4 of us took a look at the first encounter earlier and the enemies seemed manageable enough, but from everything we've heard anyone below 550 is gonna really struggle.
yeah that seems well within the range of acceptable, imo
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