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The Flood / Re: Just met the prettiest punk rock chick ever.
« on: December 12, 2015, 08:38:05 PM »did she know youre gay?
Hey.
I'm not gay.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 11371
The Flood / Re: Just met the prettiest punk rock chick ever.« on: December 12, 2015, 08:38:05 PM »did she know youre gay? Hey. I'm not gay. 11372
The Flood / Re: Just met the prettiest punk rock chick ever.« on: December 12, 2015, 08:33:05 PM »
You don't have to click on my threads, y'know.
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The Flood / Re: So I was watching Star Wars and realized something.« on: December 12, 2015, 08:32:04 PM »
The prequels are complete trash, don't bother making sense of them.
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The Flood / Re: Just met the prettiest punk rock chick ever.« on: December 12, 2015, 08:29:07 PM »
It doesn't really matter, though. You just don't see that kind of beauty nowadays.
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Gaming / Re: Final Smash Direct: December 15th @ 2:00 PM (PT)« on: December 12, 2015, 08:28:36 PM »No more DLC after this, yeah. ![]() I'm going to continue hoping there's an NX port that'll come with a new season of DLC characters if it's not revealed to be Snake (or someone as cool as him, like Shrek) on Tuesday. 11376
The Flood / Re: This is why Comic book fans are the worst« on: December 12, 2015, 08:26:32 PM »
Captain America could easily defeat a Spartan-II.
There's virtually no way Spidey could beat, say, Obi-Wan, though. 11377
Gaming / Re: Final Smash Direct: December 15th @ 2:00 PM (PT)« on: December 12, 2015, 08:24:52 PM »
I would shit myself if it was Snake.
But is this the last DLC for characters ever? Or just the last Smash-themed Nintendo Direct? 11378
The Flood / Re: Just met the prettiest punk rock chick ever.« on: December 12, 2015, 08:23:39 PM »nobody gives a shit You're the worst kind of person. 11379
The Flood / Re: Just met the prettiest punk rock chick ever.« on: December 12, 2015, 08:22:45 PM »Boobs? Couldn't tell. Based on her figure, probably not. 11380
The Flood / Re: Just met the prettiest punk rock chick ever.« on: December 12, 2015, 08:22:25 PM »pic? Uhh, no. We talked for, like, 30 seconds. I wasn't about to take a random picture of a stranger, lol. 11381
The Flood / AMA Just met the prettiest punk rock chick ever.« on: December 12, 2015, 07:52:35 PM »
T4R
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Gaming / Re: Snake's "The Legend of Zelda: Ocarina of Time" Playthrough Thread« on: December 12, 2015, 07:03:24 PM »if you just do the main stuff you could do it in a day. Even for a newbie like me? 11383
Gaming / Re: Snake's "The Legend of Zelda: Ocarina of Time" Playthrough Thread« on: December 12, 2015, 07:02:49 PM »11384
Gaming / Re: Snake's "The Legend of Zelda: Ocarina of Time" Playthrough Thread« on: December 12, 2015, 04:35:57 PM »I used to think Ocarina of Time was the best game ever but I changed my mind after couple years. And what changed your mind? 11385
The Flood / Re: DC Updated Costumes And Powers« on: December 12, 2015, 03:09:24 PM »I actually think that this is a huge opportunity for the writers to do some really interesting stuff with Supes and really flesh out his character instead of just having him punch shit Except that isn't what Superman does under good leadership. The fact that he's hard to write for is a strength -- it actually forces writers to think outside the box. The best Superman stories are not tales of physical feats, but of emotional hurdles. By making him weaker, it allows them to make Superman "punch shit", because now, he's not so ridiculously overpowered that it's uninteresting. It's fucking bullshit. 11386
Gaming / Re: Snake's "The Legend of Zelda: Ocarina of Time" Playthrough Thread« on: December 12, 2015, 02:43:47 PM »
Damn, that's tough.
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Gaming / Re: Snake's "The Legend of Zelda: Ocarina of Time" Playthrough Thread« on: December 12, 2015, 02:29:41 PM »I'm glad you're starting at OoT. Well I'm probably going to go OoT-Wind Waker-Twilight Princess-Majora's Mask, because I don't always have access to a Nintendo 64. Roughly how long is the game? 11388
Gaming / Re: Taking requests for "Super Smash Brothers Melee"-themed Images« on: December 12, 2015, 02:26:47 PM »11389
Gaming / Re: Taking requests for "Super Smash Brothers Melee"-themed Images« on: December 12, 2015, 02:21:18 PM »11390
Gaming / Re: Taking requests for "Super Smash Brothers Melee"-themed Images« on: December 12, 2015, 01:59:15 PM »
Alright, starting back up again.
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Gaming / Re: Just started Ocarina of Time.« on: December 12, 2015, 01:56:17 PM »WindWaker doesnt have a jump button either. Yeah, now that I think about it it isn't that big a deal. Metal Gear doesn't have a jump button, either. Of course, Zelda is a platformer and Metal Gear isn't, so... 11392
Gaming / Re: Just started Ocarina of Time.« on: December 12, 2015, 01:47:42 PM »
First impressions: Link controls beautifully. There are games today that don't put this much thought and effort into their character's motion. Everything feels really fluid. I think it was an... interesting design choice to not have a dedicated jump button, but it works really well here. It doesn't feel limiting.
The combat seems really "tic-tac-toe", which is cool because it seems like it's going to be one of those "easy to learn, hard to master" mechanics. The music pretty good, specifically the Deku Tree song. As soon as you step in there, you feel like you're in a Holy place or something... Graphics are, well... not all that great. I appreciate that the character have a little more facial animation to them in comparison to my favourite game released that year (Metal Gear Solid). 11393
Gaming / Snake's "The Legend of Zelda: Ocarina of Time" Playthrough Thread« on: December 12, 2015, 01:44:29 PM »
A record for my first playthrough of The Legend of Zelda: Ocarina of Time for the Nintendo 64.
Regarding Spoiler/Advice Protocol: I simply do NOT want any help when it comes to the mechanics/puzzles. I want to figure those out for myself. If I ever say something like, "Man, I wonder how you beat Gohma. I know it has something to do with her eye." I don't want someone popping in to tell me how to do it. A good rule of thumb regarding plot spoilers is that, if I'm going to find out the answer to my question by finishing the game, just don't say anything. And if the answer to my question spoils something that will happen in the game, just spoiler tag it, like so: Plot Spoilers for Ocarina of Time You defeat Ganondorf at the end. Thanks. 12/22/2015 I beat King Dodongo. Well, "beat" is a bit of an understatement. I slaughtered Dodongo. I didn't even get him once. I figured out that you have to throw the bombs right into his mouth. After that, I was aces. Big Brother gave me the second spiritual stone, and I was tasked with making my way up to Death Mountain to talk to the Great Fairy. Once up there, I was granted a new sword ability (the spin-thingy from Smash Bros.) The Owl guy took be back down the mountain. I had a hunch that I would have to get a water-themed stone next, so I went back to that river I discovered before. I ran out of bombs and I'm pretty tired, so I saved there and called it a day. 12/20/2015 Played a lot today, but progressed very little. As always, I spawned at Kokiri Village and had to make my way back to Kakariko, where I started my way up the mountain for the first time. Talked to a few Gorons, found out that the entrance to Dodongo's Cavern was blocked presumably by my main-man, Ganondorf. Made my way further up the mountain to Big Brother's lair, where I made the guy dance hilariously by playing Saria's song. He offered me the deal to get rid of the creatures in the Cavern for the Spiritual Stone or whatever. I blew up the rock Ganon had placed in front of the cavern with the bracelet Big Brother gave me, made my way inside. Right away, I knew I was going to fucking hate this place. The song that plays is just bland, and instantly reminds me of all the shitty levels in other games I've played, like Spider Cave from The Precursor Legacy, or Wet-Dry World from Super Mario 64. Those stupid eyeball things that shoot lasers out of their face were pissing me off, too. Even when I get rid of them using the bombs, nothing happens to open up any doorways. I can't figure out where to go. I have both the compass and the map, I'm just stuck right now. That's why I progressed very little today. My fairy says I have to kill the eye things with some sort of smoke or something, but what's that going to do? If I can just kill them, why do I need smoke bombs (and I don't even know if those are a thing in this game.) Wouldn't be terribly against some help at this part, as I got really frustrated. But maybe nothing too definitive. Be vague. 12/16/2015 Didn't get as much done today, but that's alright. Christmas break starts tomorrow so I'll have lots of time to finish this and Wind Waker. Anyways, I remember saving my game at Hyrule Field, but when I loaded up the game, I was back at Kokiri Village. I ran all the way back to Hyrule Field and tried to get past the Zora's River area, but there were boulders blocking the way and that Owl guy told me to go find Saria. So, I ran all the way back to Kokiri to find her. Spent about 5 minutes looking around, then I realised she's probably in the Lost Forest. Having previously explored that area (in my initial play session), I already knew where I had to go. I learnt her song, and made my way back to Hyrule Field to approach Kakariko Village. The guard laughed at me to get to Death Mountain until I showed him the letter from Zelda, at which point, he opened up the gate. Heeding his advice on buying a Hylian Shield from the Market, I returned to Hyrule Castle. I tried to get his son a popular mask, but it seemed like I couldn't at this point in my playthrough. I saved after returning to Kakiriko. 12/14/2015 Progressed a bit more today. After many attempts, I figured out that you have to hit Gohma in the eye while it's red with some sort of projectile, and while she's stunned, hit her with a powerful "A" lunge. Repeat a few times. It felt rewarding having to figure that out on my own. It's a philosophy I'm going to carry throughout my playthrough. After that, I heard the legends or whatever. Got the green stone from the Deku Tree, and made my way to Hyrule Castle. Trying to get into that place was pretty fun -- I messed up a few times, but it's all, again, trial and error. The part where you have to enter the castle at a specific time of day to avoid the patrols was interesting, and felt reminiscent of Shadow Moses Island-levels of sneaking. Nice throwback, there. After that, we met "Zelda" (I don't think it's her, for some reason. Maybe she's just young, and the "adult" Zelda I'm thinking of will appear later.) Ganondorf was introduced (the man looks so cool), but I was confused. I thought his name was simply Ganon? Or was that he predecessor in the continuity? I left the game off where Zelda's bodyguard told me to head to Death Mountain or whatever it's called. Seemed like a good place to end. I don't know when or where I'll get Epona, but I hope it's soon. In conclusion, I know I've already said this, but I enjoy myself more and more with each play session. I'm trying not to rush it (only an hour or so a day), and it's only enticing me more and more. I highly recommend doing this sort of thing from now on. 12/13/2015 I'm trying to play an hour or so a day, but I spent yesterday rearranging my room so I can play Smash Bros. with my friends better, so it was worth it. I'll probably make a "Gaming Setup" thread with the deets. Anyways... After a few ill-fated tries at figuring out the puzzles, I made it past the opening in the floor area. Everytime I play the game, I garner more and more enjoyment out of my time. Link's controls are just brilliant. And the subtle difference between holding UP on the joystick while pressing A or just pressing A behind a cube is amazing. Little details like that just make my day. I got "stuck" (used lightly because it only took my 5~ minutes to figure out) at two parts: the beginning, where you had to use a stick, light it on fire, then burn away the spider webs, and the area just above that, where you need to do the same thing, only you have to swing the stick to hit the webs below you. Couldn't figure out how to swing, lol. Any who, fell down the whole, defeated those enemies that hide in the ground (don't remember what they're called, but they had the "2-3-1" combination), and made my way through the corridor. Met up with Gohma(?). I tried to defeat her (twice), but I got stuck and figured that would be a good place to finish today. I know I have to do something with her eye, but sword slashes do nothing and I ran out of those walnut things. I'll have to figure it out when I play again. In conclusion, I'm really enjoying myself. I wish I could play more this week, but I don't think I'll be able to continue until at least Saturday. Depends. 12/12/2015 So, yeah. I explored Kokiri(?) Village, got like 70 rupees, bought a shield. Went into the Lost Woods or whatever, but I couldn't find my way around, and I didn't have a shield at the time so it was pretty challenging. I entered the Deku Tree area and just obtained the Slingshot. I saved the game right after I jumped through the spiderweb hole in the first room. First impressions: Link controls beautifully. There are games today that don't put this much effort into their character's motion. Everything feels really fluid. I think it was an... interesting design choice to not have a dedicated jump button (given that it's a platformer-esque game), but it works really well here. It doesn't feel limiting at all. The combat seems really "tic-tac-toe", which is cool. It seems like it's going to be one of those "easy to learn, hard to master" mechanics. The music is pretty good, specifically the Deku Tree song. As soon as you step in there, you feel like you're in a Holy place or something... Graphics are, well... not all that great. I appreciate that the characters have a little more facial animation to them in comparison to some other games, including my favourite released that year (Metal Gear Solid). 11394
Gaming / Re: Volcanion FINALLY revealed officially« on: December 12, 2015, 12:41:03 PM »Yeah, that's such horseshit. Though it could be worse -- we could have to pay for it. How close are you to completion of the Pokedex? 11395
The Flood / Re: DC Updated Costumes And Powers« on: December 12, 2015, 12:20:11 PM »
At least Batman V. Superman nailed the Kingdom Come Superman look.
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Gaming / Re: Volcanion FINALLY revealed officially« on: December 12, 2015, 12:17:01 PM »
The only event Pokemon I've ever gotten was the Darkrai with Roar of Time and Spacial Rend, both of which SUCK on Darkrai because, for him to be good, you have to have Dream Eater and shit on him.
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Gaming / Re: Volcanion FINALLY revealed officially« on: December 12, 2015, 12:16:19 PM »
I always fucking hated events because by the time they came around, I didn't care for them. And it locks off content that's in the game, that I paid for, that I should be able to play.
Like, I'm super fucking pissed I never got to do the Deoxys, Lugia/Ho-oh, Mew and Jirachi events in Gen. 3. 11398
Gaming / Re: So what's with the Link redesign in LoZ Wii U?« on: December 12, 2015, 12:12:54 PM »'ve been busy with finals, Fallout 4, and other various irl things. OIC. Well, welcome back, anyways. ![]() 11399
Gaming / Re: So what's with the Link redesign in LoZ Wii U?« on: December 12, 2015, 12:11:55 PM »
And as stupid as these patents may seem, at least Nintendo is innovating. I'd rather them take risks than cater to people who don't want the industry to change.
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Gaming / Re: So what's with the Link redesign in LoZ Wii U?« on: December 12, 2015, 12:09:39 PM »Hey. I feel like I haven't seen you around in a long time. |