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4771
The Flood / Re: I'm eating hash browns
« on: November 30, 2014, 07:44:05 AM »
I like making my hash browns in olive oil with some garlic salt, shredded cheese, ketchup, and hot sauce.

4772
Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion.


Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.

I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hard

I really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.

Sprint was my thing on Reach for the most part. I like the faster gameplay of the more modern games to taking half an hour to travel around a map.

When enemies had sprint I kind of got annoyed, as typically when beating them in a gun battle they'd sprint off and hide once their shields failed or came close to failing. That really disrupted some of the flow of play imo, and like armor lock used on non-vehicular maps, very cheap. Usually it would be the MLG tryhards though so it didn't save 'em for long.

My favorite use of the jetpack was going 1v1 with a banshee on spire at the top, flying out above the ground with a fuel rod on limited ammo. Awesome skirmish, and I blew him up as he attempted to boost ram me in mid air.

4773
Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion.


Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.

I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hard

I really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.

4774
Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. Their two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

4775
The Flood / Re: Depression
« on: November 29, 2014, 10:04:46 PM »
Touchy subject

4776
The Flood / Re: No, describe ME in ten words or fewer
« on: November 29, 2014, 09:21:29 PM »
Mass Effect
From Wikipedia, the free encyclopedia
This article is about the video game series. For the first video game, see Mass Effect (video game). For other uses, see Mass effect (disambiguation).
   This article contains embedded lists that may be poorly defined, unverified or indiscriminate. Please help to clean it up to meet Wikipedia's quality standards. Where appropriate, incorporate items into the main body of the article. (November 2013)
Mass Effect
Masseffectlogo.png
Mass Effect logo
Genres    Action role-playing, third-person shooter
Developers    BioWare
Publishers    Microsoft Game Studios (2007)
Electronic Arts (2008-present)
Platforms    Xbox 360, Microsoft Windows, PlayStation 3, iOS, Wii U, Android, Windows Phone
Platform of origin    Xbox 360
First release    Mass Effect
November 20, 2007
Latest release    Mass Effect 3
March 6, 2012
Official website    BioWare Mass Effect

Mass Effect is a science fiction action role-playing third person shooter video game series developed by the Canadian company BioWare and released for the Xbox 360, PlayStation 3, and Microsoft Windows, with the third installment also released on the Wii U. The trilogy largely revolves around a soldier by the name of Commander Shepard, whose mission is to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents, including the first game's antagonist Saren Arterius. The first game sees Shepard investigating Saren, who Shepard slowly comes to understand is operating under the guidance of Sovereign, a Reaper left behind in the Milky Way tens of thousands of years before, when the Reapers exterminated virtually all sentient organic life in the galaxy as part of a recurrent cycle of genocide for an unknown purpose. Sovereign is a vanguard whose purpose is to trigger the imminent return of the Reaper fleet hibernating in extra-galactic dark space, restarting the process of extermination. The second game takes place two years later, and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a plan to help the Reapers return to the Milky Way. The final game of Shepard's trilogy centers on the final battle against the Reapers.

All three games have received critical acclaim for their storyline, characters, romances, voice acting, choices, and the depth of the galaxy.[1] Video game website GamesRadar called Mass Effect the best new franchise of the generation, saying the galaxy was so well-constructed that it felt like a decades-old franchise and represented "a high-water mark for video games as a story-telling medium."[2]
Contents

    1 Games
        1.1 Main trilogy
        1.2 Spin-offs
        1.3 Future of the franchise
    2 Expanded universe
        2.1 Novels
        2.2 Comics
        2.3 Films
        2.4 Action figures
        2.5 Board games
        2.6 Art books
    3 Characters
        3.1 Main game series characters
        3.2 Spin-off game series characters
        3.3 Novel series characters
        3.4 Comic series characters
        3.5 Movie characters
    4 See also
    5 References
    6 External links

Games

A trilogy of games has been released, each continuing the previous game's story in chronological order. The Mass Effect series combines action role-playing game elements, with the main series games being in third-person perspective. The protagonist can use two AI-controlled squad members in battle, which usually consist of members he or she has recruited from various places and for various reasons, and taken onto the Normandy, Shepard's starship. The player could make perspective decisions depending upon the situation. At these times, the player has multiple sets of dialogue choices with which to respond to NPCs, separated by tone. Starting from Mass Effect 2, the player can interrupt cut-scenes calmly or aggressively. The games often have various mini-games in them as well, such as drinking, dancing and romancing characters. A fourth major game has been rumored by tweets by Casey Hudson, as he asked "We're in early stages of designing a completely new Mass Effect game. What would you want to see in it?"[3]

All three major installments of the Mass Effect trilogy have been met with commercial success as well as critical acclaim. The series is highly regarded for its narrative, character development, voice acting, universe and emphasis on player choice affecting the experience.
Main trilogy
Aggregate review scores
As of December 31, 2012. Game    GameRankings    Metacritic
Mass Effect    (X360) 91.24%[4]
(PC) 89.70%[5]
(PS3) 82.00%[6]    (X360) 91[7]
(PC) 89[8]
(PS3) 85[9]
Mass Effect 2    (X360) 95.69%[10]
(PC) 94.52%[11]
(PS3) 93.24%[12]    (X360) 96[13]
(PC) 94[14]
(PS3) 94[15]
Mass Effect 3    (X360) 92.12%[16]
(PS3) 91.65%[17]
(WIIU) 88.25%[18]
(PC) 87.75%[19]    (X360) 93[20]
(PS3) 93[21]
(PC) 89[22]
(WIIU) 87[23]
Mass Effect
Main article: Mass Effect (video game)

Mass Effect (2007), the first game in the series, was originally created as an exclusive title for the Xbox 360 but was later ported to Microsoft Windows by Demiurge Studios, and to the PlayStation 3 by Edge of Reality. The game focuses on the protagonist, Commander Shepard, and his or her quest to stop the rogue Spectre Saren Arterius from leading an army of sentient machines, called the Geth, to conquer the galaxy. During pursuit of Saren, Shepard learns of a far greater threat in the form of the Reapers. Saren has been mentally enslaved by the Reaper vanguard Sovereign, sent into Citadel Space to initiate the purge of all advanced sentient life in the galaxy, a cycle repeated by the Reapers every 50,000 years.
Downloadable content

    Bring Down the Sky: Released on March 10, 2008 for the Xbox 360 as a paid download and on July 29, 2008 for Windows as a free download: Shepard is asked to deal with terrorists threatening to destroy a major human settlement.
    Pinnacle Station: Released on August 25, 2009: Shepard can board the eponymous space station to fight competitively in battle simulations and, if successful, win a "retirement home" providing minor in-game benefits.

Mass Effect 2
Main article: Mass Effect 2

Mass Effect 2, the second main game in the series, was released on January 26, 2010 in North America and January 29 in Europe.[24] A great deal of secrecy surrounded the game prior to launch, with few details emerging other than Casey Hudson, Project Director for BioWare, stating that "players should keep their save files, because decisions made by the player in the first game will continue to have influences on their character in the sequel."[25][26] The game takes place two years after the events of Mass Effect. Human colonies are being attacked, their colonists disappearing without a trace. The game's protagonist, Commander Shepard, is forced into an uneasy alliance with the pro-Human paramilitary organization, Cerberus, in an effort to discover the cause. Evidence emerges pointing to the 'Collectors', an advanced, enigmatic race of insect-like humanoids. Adding to the threat is the revelation that the Collectors are working for the Reapers. Shepard sets out on a "suicide mission" to stop the Collectors, accompanied by a hand-picked team of soldiers, assassins, mercenaries, and specialists. Mass Effect 2 has received overwhelming critical and public praise since its release, for its characters, storyline, voice acting, and refined combat and gameplay with many critics calling it a major improvement over the original and an easy Game of the Year contender despite its January release. At Gamescom 2010, it was announced that a PlayStation 3 version would become available, which was released on January 18, 2011.
Downloadable content
Main article: Mass Effect 2 downloadable content

    Normandy Crash Site: Released on January 26, 2010 as a free download: additional solo-mission for Shepard, paying respects to Normandy's crew and wreck.
    Zaeed - The Price of Revenge: Released on January 28, 2010 as a free download: additional mercenary companion.
    Firewalker: Released on March 23, 2010: 5 additional vehicle-based missions.
    Kasumi - Stolen Memory: Released on April 6, 2010: additional thief companion.
    Overlord: Released on June 15, 2010: Shepard investigates a catastrophic AI outbreak.
    Lair of the Shadow Broker: Released on September 7, 2010: Shepard accompanies Dr. Liara T'Soni on her hunt for the elusive Shadow Broker.
    Arrival: Released on March 29, 2011 and acts as a bridge for Mass Effect 3: Shepard discovers and delays the impending Reaper invasion.

Mass Effect 3
Main article: Mass Effect 3

Mass Effect 3, the third and final installment in the Mass Effect trilogy, was released on March 6, 2012.[27] Casey Hudson commented that Mass Effect 3 "will be easier [to develop] because we don't have to worry about continuity into the next one."[28] However, decisions are routinely imported from the two previous titles to Mass Effect 3 in order to maintain continuity within the series.[29] In the final chapter of the trilogy, the Reapers have returned in force, and have begun their purge of the galaxy, attacking Earth. During this attack Commander Shepard is on Earth and forced to flee.[30] After fleeing Earth, Commander Shepard must hurry and rally the advanced races of the galaxy to make one final stand, not only to save Earth, but also to break a cycle that has continued for millions of years (hence providing the answer to Fermi's Paradox). The first official trailer was unveiled on December 11, 2010 during the Spike TV Video Game Awards.[31]
Downloadable content
Main article: Mass Effect 3 downloadable content

    From Ashes: Released on the game's release date: additional mission to retrieve an ancient artifact.
    Extended Cut: Released on June 26, 2012 as a free download: features new cinematic sequences and epilogue scenes that expand upon the original ending.
    Leviathan: Released on August 28, 2012: Shepard discovers the Reapers' origin.
    Omega: Released on November 27, 2012: Shepard helps Aria T'Loak retake command of the Omega space station.
    Citadel: Released on March 5, 2013 as the final DLC pack for Mass Effect 3: Shepard and crew enjoy shore leave and have to face a mysterious identity thief.

Mass Effect Trilogy
[show]Mass Effect Trilogy

On September 26, 2012, BioWare announced the Mass Effect Trilogy, a re-release of all three games in one pack. The bundle included a new premium foil box featuring artwork of Commander Shepard, and the multiplayer component of Mass Effect 3 was still available. The pack was released on November 6, 2012 for Xbox 360 and Microsoft Windows, and on December 4, 2012 for the PlayStation 3 (coinciding with the PlayStation Network release of the first game).[32][33]
Spin-offs
Mass Effect Galaxy

Mass Effect Galaxy (2009): This is backstory set between the events of Mass Effect and Mass Effect 2 and exclusively on the iOS platform. The story is focused around two characters who appear as squad members in Mass Effect 2: Jacob Taylor and Miranda Lawson. When the passenger liner Arcturian Jade is attacked by Batarian raiders with Jacob on it, he takes on the task of defending the ship. After safely arriving at their destination on the Citadel, Jacob's former CO contacts him about an undercover Alliance operation in the Nemean Abyss to investigate the Batarians' increasingly aggressive activities.
Mass Effect: Infiltrator

Mass Effect: Infiltrator (2012): A third-person shooter released on the Android, BlackBerry 10, iOS and Windows Phone 8 platforms. The story for Infiltrator involves Randall Ezno, a Cerberus agent, who discovers Cerberus's cruelty and goes rogue, killing Cerberus troopers and freeing prisoners from a hostile base. Players will "receive rewards" for collecting evidence of Cerberus' crimes. According to EA, "Every completed rescue and intelligence discovery in Infiltrator will increase a player's Galactic Readiness rating directly through the 'Galaxy at War' system in Mass Effect 3."[34]
Mass Effect: Datapad

Mass Effect: Datapad (2012): A free app for iOS devices. Datapad will allow players to check the status of the galaxy map in Mass Effect 3 and receive messages from characters. Datapad will also contain information about the characters, races, vehicles, weapons, and storyline of the Mass Effect universe, as well as mini-games that interact with the Mass Effect 3 'Galaxy at War' system.
Future of the franchise

On November 12, 2012, BioWare announced that they are working on a new Mass Effect project and that it would use the Frostbite 3 engine, much like Dragon Age: Inquisition.[35] The game will be produced in Montréal.

The game was officially announced at E3 2014 on June 9, 2014.

According to BioWare community manager Chris Priestly, BioWare does not want people to refer to the next game as Mass Effect 4.
“    To call the next game 'Mass Effect 4' or 'ME4' is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they’ll have to pick a canon ending.' No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it. I do not call the game ME4 when I talk about it ever, [because] that makes people think of it more as 'what happens after 'Mass Effect 3' rather than 'what game happens next set in the 'Mass Effect' Universe. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don’t get bogged down in 'well how are they going to continue ME3.'    ”

—Chris Priestly

This statement was followed up by BioWare Edmonton chief Yanick Roy.
“    What Chris is saying is that thinking of the next 'Mass Effect' game as 'Mass Effect 4' would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the 'Mass Effect' universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on. I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit.    ”

—Yanick Roy

In March 2013, BioWare Montreal executive producer Casey Hudson revealed at PAX East that BioWare was beginning work on the next installment in the franchise.
“    We are starting to get ready to develop another Mass Effect game, and it's going to be a new thing. We want to be able to give fans an opportunity to get back into the world with these things you've come to know and love about the Mass Effect experience, but start something fresh and new; a new way for you to explore the whole universe in Mass Effect.    ”

—Casey Hudson

At E3 2014, the next installment in the Mass Effect franchise was briefly shown with early conceptual footage and information about the game.[36]

As of August 7, Mass Effect creator Casey Hudson left BioWare.[37]
Expanded universe
Novels

    Mass Effect: Revelation (2007): The first novel based on Mass Effect, the plot is centered around then-Lieutenant David Anderson and tells the story of how he came to know Saren. It expands on the history of the Mass Effect universe and reveals in detail how Anderson failed to become the first human Spectre. Mass Effect: Revelation was written by Drew Karpyshyn.
    Mass Effect: Ascension (2008): The second novel based on Mass Effect, the plot centers around protagonist Paul Grayson, a member of Cerberus, who is in charge of raising a biotic girl named Gillian. It is set approximately two months after the ending events of the first game. Mass Effect: Ascension is the second novel set in the Mass Effect universe to be written by Drew Karpyshyn.[38]
    Mass Effect: Retribution (2010): On July 27, 2010, BioWare released the third Mass Effect novel written by Drew Karpyshyn, a sequel to Mass Effect 2 and Mass Effect: Ascension.[39][40]
    Mass Effect: Deception (2012): The fourth Mass Effect novel, it centers on Gillian Grayson. The first book in the series to be written by William C. Dietz. Response to the novel has been negative due to a large number of inconsistencies with lore and characterization, prompting many fans to petition BioWare to disregard the novel as canon.[41][42][43] In response to these widespread complaints, BioWare and Del Rey have announced that a number of changes are being made for future editions of the novel.[44]

Fan novels

Mass Effect: Pick Your Path (2012) is a popular interactive fiction novel written by Mike Kayatta that runs parallel to the events of Mass Effect 2. It follows the exploits of an unnamed Citadel merchant who chases Commander Shepard around the galaxy to gain an endorsement for his shop. Encouraged by The Illusive Man for unknown reasons, the merchant becomes haplessly entangled with the dangerous aftermath of Shepard's various adventures. The story, considered similar to the Choose Your Own Adventure series of books,[45] features the same choice-driven format of the games, allowing the reader to choose between "paragon" or "renegade" actions, drastically affect the ending, and even romance a selection of unique party members. The full story was published by The Escapist in March, 2012.[46]
Comics
Writer Mac Walters in front of a Mass Effect poster at the Dark Horse Comics booth at the 2011 New York Comic Con.
Main article: Mass Effect (comic)

    Mass Effect: Redemption is a four-part comic book mini-series that was released between January and April 2010. The story, which revolves around Liara T'Soni, is set in the interim period between the prologue and main storyline of Mass Effect 2, and is related to the downloadable content Lair of the Shadow Broker that was released for the game.[47][48][49][50][51][52][53][54][55][56][57]
    Mass Effect: Incursion is an on-line comic (8 pages) that follows Aria T'Loak's encounter with the Collectors one week prior to the opening events of Mass Effect 2. The events of Incursion link into the events of the comic miniseries Mass Effect: Redemption. It was released June 21, 2010 through IGN.[58][59][60][61][62][63][64][65][66]
    Mass Effect: Inquisition is an on-line comic (8 pages) written by Mac Walters. Taking place after Mass Effect 2, the plot follows Captain Armando-Owen Bailey during his investigation of Executor Venari Pallin and corruption within C-Sec. It was released October 26, 2010 through USA Today.[67]
    Mass Effect: Evolution is a four-part comic book mini-series. The first issue was released in January 2011. The story focuses on the origin of the Illusive Man and is set during the First Contact War, shortly after the discovery of the Mass Relays.[68]
    Mass Effect: Conviction is a free short (10 page) single issue mini-comic written by Mac Walters. Taking place before Mass Effect 3, the plot follows Lieutenant James Vega during his stay on Omega before returning to Systems Alliance service. Released in September, 2011 available through a digital distribution promotion exclusively at participating retailers.[69][70]
    Mass Effect: Invasion is a comic book series (4 issues) released between October 2011 and January 2012. It follows Aria T'Loak, the pirate queen of the space station Omega, as her station comes under attack from a new threat unleashed by Cerberus, the human survivalist organization.[71][72][73][74][75][76][77][78][79]
    Mass Effect: Homeworlds is a comic book series (4 issues) written by game lead writer Mac Walters released April 25, 2012. Each issue focuses on a main character from the Mass Effect series.[80][81][82][83][84][85][86][87][88][89]
    Mass Effect: Blasto: Eternity Is Forever is a short (14 page) single issue mini-comic written by Mac Walters released on November 7, 2012 through digital distribution. The main character is Blasto, a Hanar Spectre featured in several Mass Effect films as the galaxy's first Hanar Spectre.[90][91][92]
    Mass Effect: He Who Laughs Best is a short (10 page) single issue mini-comic written by Mac Walters released on May 4, 2013 for Free Comic Book Day 2013. It explains how Jeff "Joker" Moreau became the SSV Normandy's pilot prior to the events of Mass Effect.[93]
    Mass Effect: Foundation is a 13 issue comic series written by Mac Walters. The first issue was released on July 24, 2013. It features a story that runs parallel to the game trilogy and is designed to expand the universe as a whole.[94][95]

Films

    Mass Effect: On May 24, 2010, EA announced that Legendary Pictures and Warner Bros. acquired the rights to a Mass Effect film, with the game's executive producer Casey Hudson, as well as Ray Muzyka and Greg Zeschuck from BioWare, serving as executive producers. Initially, Legendary planned to produce the film with Thomas Tull, Jon Jashni, and Avi Arad, with a screenplay by Mark Protosevich.[96] Protosevich and the producers have stated that the film will follow the plot of the original game.[97] On October 24, 2012, Variety announced that Morgan Davis Foehl would be writing the screenplay.[98]
    Mass Effect: Paragon Lost (2012): On April 7, 2011, EA announced that anime distributor Funimation Entertainment and Japanese studio T.O Entertainment will produce an anime film adaptation based on the series.[99] The film was released on December 28, 2012.[100] It serves as the prequel to Mass Effect 3 and follows the early career of Alliance Marine James Vega as he leads an elite Special Forces squad into battle against The Collectors. Stationed at a colony in a remote star system, Vega and his soldiers must protect the civilians from a ruthless invasion by the Collectors, determined to capture the population for unknown purposes.

Fan films

Mass Effect: Assignment (2012) is a fan film that acts as a sidequel to the Mass Effect game series set in the same timeline, following a group of original characters. The film follows the story of two N7 Soldiers, Meer and Hale, who are hunting down Defoe, a smuggler whose cargo is of great interest to a lot of parties. The film was produced by filmmaking duo Sneaky Zebra and marks the first fan film set in the Mass Effect universe. The film features the unique element of being interactive much like the games series allowing the viewer to choose the path of the plot to four possible endings.[101] Three character based teaser trailers were released in December via Machinma with the full short being released in February 2012.[101][102]

Red Sand (2012) is a fan film that serves as a prequel to the Mass Effect series. It is set 35 years before the plot of the games and tells the story of the discovery of the ancient Prothean ruins of Mars. The film stars Mark Meer, voice of the male version of Commander Shepard in the games, as Colonel Jon Grissom. It was produced by the students and faculty of the Digital Video Program at the University of Advancing Technology in Tempe, Arizona.[103][104][105]
Action figures

Two series of action figures were released by DC Direct and Big Fish Toys for Mass Effect 2 and Mass Effect 3. Series one included action figures of Commander Shepard, Grunt, Tali, and Thane. Series two included Garrus, Legion, Miranda, and Mordin. Each figure features game-accurate accessories and can be found in game and hobby shops and various online retailers. The figures tied to Mass Effect 3 include bonus downloadable content, which is exclusive and different for each character.
Board games

Risk: Mass Effect Galaxy at War Edition (2013) was announced by USAopoly and was released in Fall 2013.[106][107]
Art books

Two Mass Effect art books have been released: 2007's Art of Mass Effect,[108] published by Prima Games and 2012's The Art of the Mass Effect Universe,[109] published by Dark Horse Comics. The former book showcases the design sketches and concept art which was created for the original Mass Effect game, while the latter includes art, sketches and paintings for the entire trilogy, including several pieces originally published in the first book.
Characters
Main game series characters
Main article: Characters of the Mass Effect universe

Note: Some characters may or may not appear in Mass Effect 2 or Mass Effect 3, depending on their fate in the previous games. Some of the characters only appear if the player has installed the relevant downloadable content (DLC).
[show]Character    Game
Spin-off game series characters
[show]Character    Game
Novel series characters
[show]Character    Novel
Comic series characters
[show]Character    Comic    Mini-comic
Movie characters
[show]Character    Film
See also

    Star Control II

References

    "The Border House Podcast Episode 1 Transcript". Borderhouseblog.com. 2011-11-01. Retrieved 2013-01-07.
    "Top 7 Best New Franchises of this Generation". GamesRadar. 2010-11-08. Retrieved 2013-01-07.
    Hudson, Casey. "New mass effect game".
    "Mass Effect Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect 2 Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect 2 Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect 2 Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect 2 Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect 2 Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect 2 Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect 3 Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect 3 Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect 3: Special Edition Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect 3 Reviews". GameRankings. Retrieved November 10, 2011.
    "Mass Effect 3 Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect 3 Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect 3 Reviews". Metacritic. Retrieved November 10, 2011.
    "Mass Effect 3: Special Edition Reviews". Metacritic. Retrieved November 10, 2011.
    Reilly, Jim. "Mass Effect 2 Release Date Announced".
    GI Staff (March 2008). "Afterwards: Mass Effect". Game Informer (179). p. 24.
    Brudvig, Erik (2009-02-23). "BioWare Suggests Hanging on to Mass Effect Saves". IGN. Retrieved 2009-03-08.
    Mike Fahey (4 March 2011). "Mass Effect 3 Thrusts Its Way into Early 2012". Kotaku. Retrieved 4 March 2011.
    "BioWare Already Looking Forward to Mass Effect 3".
    "Choose Language | BioWare Social Network". Meforums.bioware.com. Retrieved 2013-01-07.
    "A Mass Effect 3 Gameplay Preview".
    "Interview: BioWare's Casey Hudson on the making of Mass Effect 2".
    "Mass Effect Trilogy – November 6th 2012".[dead link]
    http://blog.bioware.com/2012/11/01/ryan-warden-an-update-on-the-mass-effect-trilogy/
    Hamilton, Kirk (2012-02-07). "BioWare’s Mass Effect iOS Game is the Third-Person Shooter Mass Effect: Infiltrator". Kotaku. Retrieved 2012-02-07.
    by BioWare (2012-11-12). "An Update From BioWare Montreal | BioWare Blog". Blog.bioware.com. Retrieved 2013-01-07.
    "E3 2014: New Mass Effect Contains "Nods" for Fans of the Original Trilogy". Retrieved July 20, 2014.
    "Mass Effect Creator Leaves BioWare". Retrieved September 19, 2014.
    "Drew Karpyshyn Creative Works". Drewkarpyshyn.com. Retrieved 2013-01-07.
    "Mass Effect: Retribution Announced".
    "Drew Karpyshyn Creative Works". Drewkarpyshyn.com. Retrieved 2013-01-07.
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4777
Gaming / Re: Is Mass Effect worth it?
« on: November 29, 2014, 11:11:14 AM »
YES BUY THEM THEY'RE AMAZING IGNORE ALL THE HATERS THEY JUST SUCK AT THE GAME

MASS EFFECT IS GREAT, A TRULY WELL DONE TRILOGY
Being the best player ever won't make the ME3 ending un-shitty.

Without the extended cut, it sucks. But with it, it feels complete. You're just mad cus WAAAAAAH NO GENERIC HAPPY ENDING CUS FEG ;_;

I like the bittersweet taste of victory.

4778
The Flood / Re: Stoners of Sep7, post your pieces!
« on: November 29, 2014, 11:09:58 AM »
I gave my piece to my friend a long time ago. Not that it really matters, I haven't smoked in a year + and won't prolly' smoke again any time soon.

4779
Serious / Re: Private Military Corporations
« on: November 29, 2014, 11:08:40 AM »
They shouldn't be held back by bureaucracy, I say let them operate with impunity.



Actually it's a great idea. If they were held to the same standards of our government, they'd get nothing done, like our government.

Talking about impunity.

So was I

4780
Gaming / Re: Is Mass Effect worth it?
« on: November 29, 2014, 11:05:53 AM »
YES BUY THEM THEY'RE AMAZING IGNORE ALL THE HATERS THEY JUST SUCK AT THE GAME

MASS EFFECT IS GREAT, A TRULY WELL DONE TRILOGY

4781
Serious / Re: Private Military Corporations
« on: November 29, 2014, 11:01:27 AM »
They shouldn't be held back by bureaucracy, I say let them operate with impunity.



Actually it's a great idea. If they were held to the same standards of our government, they'd get nothing done, like our government.

4782
Serious / Re: Private Military Corporations
« on: November 29, 2014, 10:56:17 AM »
They shouldn't be held back by bureaucracy, I say let them operate with impunity. Politics just hold us back from getting shit done

4783
Gaming / Re: "Guilty pleasures" in gaming?
« on: November 29, 2014, 08:10:31 AM »
Depression Qu-PFFFFFFF HAHAHAHAHAHAHA
I can't even finish that.

The game I'm too depressed to play

Do I win?

edit: I'm actually trying this game. It's depressingly bad, aghghghhgh

Maybe my character will die, LOL. Jesus this is painful

4784
Serious / Re: Lol, turns out China's "miracle growth" is bullshit.
« on: November 29, 2014, 07:53:23 AM »
That's what you get for being a communist nation

#sarcasm

So I guess the evil capitalists are responsible?

4785
Serious / Re: Hey protesters, some people actually have jobs and a life
« on: November 29, 2014, 07:45:36 AM »
Jesus Christ, the amount of stupid in this thread is cringe worthy. People are actually siding with these protestors? Are you kidding? I could only imagine being in an ambulance held up in that traffic, I would be pissed, and even more pissed if I had a patient in the back. These morons potentially endangered lives of those in need of EMS service or otherwise. Even their message sucks, I mean what the fuck are they protesting? A cop who was found justified in his actions with corroborated evidence? Really? So, forget the justice system, it's a popularity contest. Fuck you people, you disgust me.

4786
Serious / Re: UN Report Criticizes US Torture, Police Brutality
« on: November 29, 2014, 07:27:53 AM »
Oh boo fucking hoo, cry me a damn river. If you're going to conduct terrorist operations against any nation, then you don't deserve a damn spa treatment
Are you seriously trying to excuse torture?

You gotta admit, that scene in Law Abiding Citizen was pretty intense and cool. Torture? FUCK YEAH

4787
Serious / Re: US Army "On a mission for both God and country"
« on: November 29, 2014, 07:24:05 AM »
I LOVE THIS SLOGAN, it just SCREAMS indoctrination


4788
The Flood / Re: That lightsaber in the boring Star Wars trailer.
« on: November 29, 2014, 06:35:30 AM »
It's impractical and looks retarded, and the lightsaber doesn't even glow right. It looks like a lighter about to whimper out
Having your armor set one color for no matter the environment is even more impractical and retarded. Hell the helmets are as well. The eye visors are way too limited. The visor should be the same size as the one on the helmet the Master Chief wears.

>bashing sci fi armor

Camo colors wouldn't even matter that far in the future, and the tech they have make up for OMG SMALL VISORZ LOL. Face it, the new saber is autisticly retardedly super homo fag nigger gay

4789
The Flood / Re: WHAT THE FUCK
« on: November 29, 2014, 06:33:07 AM »

4790
The Flood / Re: The first trailer for Star Wars Episode VII is here
« on: November 29, 2014, 05:36:34 AM »
Fuck some of are you seriously closet racists. They show some stormtrooper panting (who happens to be black) and that's all you can think about?

Get a grip.

The reason Star Wars has all its advanced tech is cuz' there's no black people to steal it


4791
The Flood / Re: That lightsaber in the boring Star Wars trailer.
« on: November 29, 2014, 05:20:29 AM »
It's impractical and looks retarded, and the lightsaber doesn't even glow right. It looks like a lighter about to whimper out

4792
The Flood / Re: WHAT THE FUCK
« on: November 28, 2014, 10:16:04 PM »
something about the sea or whatever
Beyond the Sea, an amazing old song that you should know the name of.
Only fgts know what that is
I GO SAAAAAAAAAAAAAILIN'

4793
The Flood / Re: WHAT THE FUCK
« on: November 28, 2014, 10:03:14 PM »
get the nameplate that says something about the sea or whatever

Oh okay

4794
The Flood / WHAT THE FUCK
« on: November 28, 2014, 09:59:53 PM »
I CAN'T GO INTO THE ANARCHY SECTION? WHAT THE FUCK IS THIS BULLSHIT, DO I HAVE TO DRINK UNICORN SEMEN TO GET IN OR SOMETHING?

4795
The Flood / Re: Fucking Burito
« on: November 28, 2014, 09:58:18 PM »
i hate burritosenior, too
I hate that elitist personality he has.

It's funny because 99% of his opinions are butt fucking retarded, and he brown noses the mods very hard

4796
The Flood / Re: Hey RC, do you have a spare dildo I could have?
« on: November 28, 2014, 09:54:49 PM »
I hoped its lubed with icy-hot for a unique sensation

4797
The Flood / Re: Give me examples of fig being used as a joke. (guize plz)
« on: November 28, 2014, 09:52:26 PM »
Do figs even taste good?

4798
The Flood / Re: 42 Million Dead In Bloodiest Black Friday Weekend On Record
« on: November 28, 2014, 01:49:29 PM »
Quote
NEW YORK—According to emergency personnel, early estimates indicate that more than 42 million Americans were killed this past weekend in what is now believed to be the bloodiest Black Friday shopping event in history.

First responders reporting from retail stores all across the nation said the record-breaking post-Thanksgiving shopping spree carnage began as early as midnight on Friday, when 13 million shoppers were reportedly trampled, pummeled, burned, stabbed, shot, lanced, and brutally beaten to death while attempting to participate in early holiday sales events.

Law enforcement officials said the bloodbath only escalated throughout the weekend as hordes of savage holiday shoppers began murdering customers at Wal-Mart, Sears, and JCPenney locations nationwide, leaving piles of dismembered and mutilated corpses in their wake.

“The level of bloodshed this year was almost beyond imagination—no prior Black Friday could have prepared us for this,” said National Guard commander Frank Grass, talking to reporters in front of the still-smoldering remains of a local Best Buy that was burned to the ground Saturday. “We had fire trucks, police cruisers, and guardsmen stationed at multiple locations, but it was useless. At the moment, hundreds of thousands of American shoppers are still unaccounted for, and we expect $2 billion in damage has been wrought upon our cities. ”

“The stench of death is unbearable,” a tearful Grass added. “Simply unbearable.”

As the weekend of sales drew to a close, ambulances could be seen circling the now empty and completely ravaged shopping complexes as they searched for signs of life, while clean-up crews worked to clear the rubble, overturned cars, and large pools of blood from local Kohl’s and Macy’s parking lots.

The White House issued an official response, stating, “We mourn the deaths of those 42 million American shoppers who tragically lost their lives this Black Friday.”

Survivors of the deadly holiday sales event said that while the weekend began as a chance to “get in on some unbeatable post-Thanksgiving deals,” it quickly escalated into a merciless, no-hold-barred fight to the death.

“At some point in time we all stopped caring about the deals and the holiday shopping and were pretty much just out for blood,” said Dana Marshall, 37, a Target shopper who suffered seven broken ribs and a cracked sternum while fighting two other customers for a discounted Nikon digital camera. “I remember just sitting on top of a woman and smacking her head with a DVD player until her face was completely unrecognizable. I felt nothing. Absolutely nothing.”
>shitposting in Seroius

>Being this butthurt about it

4799
The Flood / Re: (deej) or (deejay)?
« on: November 28, 2014, 11:58:30 AM »
De-ouche bag

4800
The Flood / Re: It would appear I laughed too soon.
« on: November 28, 2014, 11:41:43 AM »
Nigger Friday sux0rz


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