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Serious / How do you teach butthurt fanboys basic economics?
« on: October 05, 2014, 03:06:06 PM »
You sell to the largest market, not to the people who like you the most. Sure you've been with us since Halo, but you're also too few to keep our company afloat. So why would we cater to your high standards when we can still make hundreds of millions, probably a billion, off a younger audience with a much lower standard? Keep in mind each game we make after this has to be better than the next, so how exactly is it a good strategy to start out with our best game?
Honestly most of the problems you have with us you can work out yourself with a just a minutes of basic logic making.
Honestly most of the problems you have with us you can work out yourself with a just a minutes of basic logic making.