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3271
The Flood / Re: Fuck the mods
« on: January 26, 2017, 03:57:15 PM »
Lock Requested

3272
Yfw nazis are the good guys in Jojo

...And they save the world from Hispanics by deporting them to space.

3273
Gaming / Re: Pokémon Central
« on: January 26, 2017, 03:48:10 PM »
Lock Requested

3274
Fate/Stay Night: In which a man attempts to evade police brutality by going back in time to kill himself before he becomes black.

Neon Genesis Evangelion: Christian propaganda where a boy has to kill his gay boyfreind or their god will destroy the world.

Fullmetal Alchemist: Literal Nazis save the world from Islam.

3275
Gaming / Re: Can you think of a worse online experiece
« on: January 26, 2017, 03:15:16 PM »
I remember in Reach some people would play Assassination Tower for hours and refuse to play anything else.

Just why.
what was assassination tower again?
Literally Hell itself.


Assassinations only, 100 Kills per round, no time limit, 10 Rounds. The map is literaly the entirety of Forge world with a single Tower that is glitched to surpass the invisible ceiling and kill barriers of the map. It serves no purpose. There are occasional stashes of weapons and armor abilities with unlimited uses so that you can just troll people with the jet pack or armor lock.
Game play is pretty much to Club Penguin

3276
The Flood / Re: What can I do to change?
« on: January 26, 2017, 12:14:02 PM »
Stickynote this on your desktop:
stop responding to the trolls.

3277
The Flood / Re: What can I do to change?
« on: January 26, 2017, 12:12:44 PM »
lmao are you kidding

Kill yourself please

3278
The Flood / Re: Who's the biggest degenerate on Sep7agon?
« on: January 26, 2017, 12:05:06 PM »
I totaly forgot PSU was a thing, so him

3279
The Flood / Re: If I were to have my account deleted now
« on: January 26, 2017, 12:56:07 AM »
Stop (status)

FFVI Stop status
Celes stopped in Final Fantasy VI (GBA).
Stop (ストップ, Sutoppu?) is a recurring status effect in the series. A stopped unit is frozen into temporal stasis, so that time stands still for them even as other units act normally. This allows opponents to get several turns and attack without retaliation until Stop wears off, returning the affected unit to normal time.

In Final Fantasy VI, Final Fantasy IX and Final Fantasy XII, like Slow status, Stop is removed by Dispel instead of Esuna. Sometimes the Auto-Haste status grants immunity to Stop. The item Remedy can also remove Stop.

Contents[show]
AppearancesEdit
Final Fantasy IIIEdit
Toad FFVThis article or section is a stub about a status effect in Final Fantasy III. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy IVEdit
FFIVDS Stop Status Icon
An afflicted unit cannot act until the status wears off. This also halts timers for other effects, though that part is somewhat buggy (see Stop bug). Haste causes Stop to wear off faster, while Slow prolongs it.

Game Element   Type   Effect
Stop   Black Magic   Inflicts Stop.
ElectroMagnetic Radiation   Enemy Attack   Inflicts Stop.
Final Fantasy IV -Interlude-Edit
The Stop status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After YearsEdit
Toad FFVThis article or section is a stub about a status effect in Final Fantasy IV: The After Years. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy VEdit
Stopped characters cannot evade any attacks and have all statuses that have a timer on them stop, with the exception of Sap which will continue to act.

Game Element   Type   Effect
Stop   Time Magic   Inflicts Stop.
Romeo's Ballad   Sing   Inflicts Stop on all enemies.
Calm   Beastmaster ability   Inflicts Stop on creature-type enemies.
Electromagnetic Field   Enemy Attack   Inflicts Stop.
Kagenui   Weapon   Inflicts Stop status sometimes when attacking physically. Only in the Advance version.
Final Fantasy VIEdit
Stop wears off approximately 38 seconds from the time it is applied to the target. If Terra is stopped while tranced, and the trance bar runs out during her stop time, she will be permanently tranced for the duration of the battle.

Game Element   Type   Effect
Stop   Magic   Inflicts Stop.
Eclipse   Bushido   Inflicts Stop as well as non-elemental damage.
Mind Blast   Enemy Attack   Inflicts Stop as well as many other statuses.
Net   Enemy Attack   Inflicts Stop.
Numb   Enemy Attack   Inflicts Stop.
Numbclaw   Enemy Attack   Inflicts Stop.
Numbspines   Enemy Attack   Inflicts Stop.
Smirk   Enemy Attack   Inflicts Stop.
Time Freeze   Enemy Attack   Inflicts Stop.
Vanish   Enemy Attack (Dummied)   Inflicts Stop as well as a myriad of other statuses on the caster.
Final Fantasy VIIEdit
Stop halts the time counter for the afflicted target, preventing their ATB gauge from filling, but also halting time based effects such as Barrier or Regen. Linking Added Effect Materia with Contain, Time or Choco/Mog makes the character immune to the effect. It can be cured by DeSpell, White Wind, Angel Whisper or Aeris's status healing Limit Breaks.

Game Element   Type   Effect
Freeze   Magic   Inflicts major Ice-elemental damage and inflicts Stop with 68% precision.
Stop   Magic   Inflicts Stop with 60% precision.
Hourglass   Item   Inflicts Stop with 80% precision.
Seal Evil   Limit Break   Inflicts Stop and Silence to all enemies.
Stop Eye   Enemy Attack   Inflicts Stop. Is never used.
Stop Web   Enemy Attack   Inflicts Stop.
Thread   Enemy Attack   Inflicts Stop. Only used if target is in Slow.
World   Enemy Attack   Inflicts Stop.
Final Fantasy VIIIEdit
FFVIII Stop Symbol
Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.

Game Element   Type   Effect
Stop   Magic   Inflicts Stop.
Sticky Web   Enemy Attack   Inflicts Stop.
Final Fantasy IXEdit
FFIX Stop Symbol
Stopped units are considered defeated, although the party gains no EXP or AP from them, and as such having all of the alive party under the Stop will result in a Game Over. Party members can defend against Stop by equipping the Locomotion ability. Stop also halts the countdown from Doom.

Game Element   Type   Effect
Stop   Black Magic   Inflicts Stop.
Blaster   Enemy Attack   Damages and may inflict Stop.
Grand Cross   Enemy Attack   Can inflict various statuses, including Stop.
Locomotion   Auto-Ability   Prevents Stop.
Final Fantasy XEdit
Although there is no specific Stop status in Final Fantasy X, a similar state can be induced via the Threaten ability.

Final Fantasy X-2Edit
FFX-2 Stop Icon
Stop can be inflicted in various ways such as the Songstress' Brake-dance, or the Thief's Borrowed Time ability. The ATB bar is turned grey and will not move until the effect is cleared. Stop prevents all movement animations from triggering, which means that affected units cannot be chained because their stagger animation will not trigger.

Game Element   Type   Effect
Borrowed Time   Flimflam   Inflicts Stop.
Brake-dance   Dance   Inflicts Stop on all enemies while dancing.
Kogoro Freeze   Yuna's Pet   Inflicts Ice-elemental damage and Stop.
Stop Knife   Paine's Mascot   Inflicts non-elemental damage and Stop.
Congealed Honey   Yuna's Floral Fallal   Inflicts non-elemental damage and Stop to all enemies.
Stop Missile   Rikku's Machina Maw   Inflicts non-elemental damage and Stop.
Still Wing   Paine's Full Throttle   Inflicts non-elemental damage and Stop.
Stop Mask   Festivalist   Inflicts physical damage and Stop.
Beguiling Mire   Enemy Attack   Attacks target three times and inflicts Stop.
Cease and Desist   Enemy Attack   Inflicts minor non-elemental damage and Stop.
Gooey End   Enemy Attack   Inflicts minor non-elemental damage and Stop to party.
Halting Gaze   Enemy Attack   Inflicts Stop and minor non-elemental damage.
Heavenly Strike   Enemy Attack   Inflicts Stop as well as dealing damage equal to 50% of remaining HP and MP of target.
Looming Glacier   Enemy Attack   Inflicts Stop and reduces MP to 0.
Pernicious Powder   Enemy Attack   Inflicts Stop as well as many other statuses to party.
Sticky End   Enemy Attack   Inflicts minor non-elemental damage and Stop to party.
Stop Attack   Enemy Attack   Inflicts non-elemental damage and Stop. Only in International version.
Tempus Laxit   Enemy Attack   Inflicts minor non-elemental damage and Stop to party.
Stopproof   Auto-Ability   Protects against Stop.
Final Fantasy X-2: Last MissionEdit
Stop makes the target unable to take any action. The player can inflict the status through the Festivalist's ability Spinner.

Final Fantasy XIIEdit
FFXII Stop Icon
The character is frozen in time and cannot move or act. Remove with a Chronos Tear.
—Description
While a target is stopped, status effects are also halted. For example, Sap will stop draining HP for the duration of Stop, and its duration will be paused until Stop has run its course. This fact can be abused by casting Reverse followed by Stop on a character, thus allowing the character to absorb all forms of damage until Stop wears off.

This is especially useful for bosses which always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits. A stopped character is immune to Decoy, so a stopped character with Reverse can't be decoyed. A stopped character can be used to trigger the Immobilize glitch.

Stop is removed by Chronos Tear, Remedy (once the Remedy Lore 3 has been purchased) and, weirdly enough, Dispel. The accessory Power Armlet makes the wearer immune to Stop.

The Stop spell is a Time Magick 6 license that can be activated for 45 LP and can be bought in Rabanastre, Nalbina or Mt Bur-Omisace for 3,700 gil.

Game Element   Type   Effect
Stop   Time Magick   Inflicts Stop.
Thundaja   Enemy Magick   Inflicts heavy Lightning-elemental damage as well as Stop.
Judgment   Enemy Technick   Inflicts heavy Holy-elemental damage as well as Stop.
Time Requiem   Enemy Technick   Inflicts Stop on all targets.
White Breath   Enemy Technick   Inflicts Ice-elemental damage as well as Stop.
Final Fantasy XII: Revenant WingsEdit
RW Stop Status Symbol
Game Element   Type   Effect
Timeslip   Vaan's Action   Adds Stop to attacks.
Perseus Bow   Fran's weapon   Hits inflict Stop on opponents.
Absolute Zero   Esper (Shivar) Action   Inflicts Stop on one foe.
Kickline Dance   Esper (Siren) Action   Inflicts Stop and deal damage to one foe.
Diamond Dust   Shiva's Action   Inflicts heavy water damage and Stop to all foes in range.
White Breath   Yiazmat's Action   Inflicts damage and Stop to all foes in range.
Final Fantasy TacticsEdit
When inflicted with Stop a character stops moving. It freezes the character's CT meter. Stopped characters cannot evade or use reaction abilities, including Blade Grasp and Abandon. Stop will wear off on its own after 20 ticks, and it can be removed with Choco Esuna.

Stop can be inflicted or blocked with the following:

Game Element   Type   Effect
Stop   Time Magick   Inflicts Stop on an area.
Tanglevine   Geomancy   Inflicts damage and may inflict Stop on an area.
Forbidden Dance   Dance   Distributes several status effects randomly on throughout all enemies.
Crushing Blow   Darkness   Deals damage and may inflict Stop on one character.
Judgement Blade   Holy Sword   Deals damage and may inflict Stop on an area.
Celestial Stasis   Astrology   Inflicts Stop, Disable, and Immobilize on all enemies.
Finishing Touch   Limit   Inflicts Stop, KO, or Stone on an area.
Onion Gloves   Accessory   Immunity to all status effects.
Jade Armlet   Accessory   Immunity to Stop.
Empyreal Armband   Accessory   Immunity to Stop.
Black Garb   Armor   Immunity to Stop.
Barrette   Armor   Immunity to Stop.
Ribbon   Armor   Immunity all status effects.
Balmung   Weapon   May inflict Stop.
Bind   Dread   Inflicts Stop.
Shadowbind   Subdual Arts   Inflicts Stop.
Blaster   Enemy Ability   Inflicts Stop.
Final Fantasy Tactics AdvanceEdit
Game Element   Type   Effect
Acid   Blue Magic   Inflicts random status, including Stop.
Hastebreak   Blue Magic   Slows target, but inflicts Stop on a target with Haste.
Stop   Time Magic   Inflicts Stop.
Shadowbind   Corner   Inflicts Stop.
Stopshot   Gunmanship   Inflicts non-elemental damage and Stop.
Ring   Stunt   Inflicts Stop.
Abate   Advanced Law   Inflicts Stop on a Judge in charge of battle.
Stillness   Rune   Inflicts Stop in an area. Non-Reflectable.
Final Fantasy Tactics A2: Grimoire of the RiftEdit
Toad FFVThis article or section is a stub about a status effect in Final Fantasy Tactics A2: Grimoire of the Rift. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy Type-0Edit
Similar to Stun, Stop completely prevents an enemy from doing any actions for a certain period of time. Unlike Stun, however, the target can be hit multiple times without the effect wearing off.

Final Fantasy Crystal ChroniclesEdit
Stop can be cast by combining Life and two attack spells (Fire, Blizzard, Thunder). When Stopped, the target is unable to move or attack for a short period of about 3 seconds.

Bravely DefaultEdit
Stop is mainly caused by Time Mages. It stops the generation of BP thus halting further actions. Moves or spells that give extra BP can counter it, but restorative magic like Esuna cannot. A character cannot be selected to perform an action during Bravely Second if they are stopped.

Final Fantasy DimensionsEdit
Toad FFVThis article or section is a stub about a status effect in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy Record KeeperEdit
Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy ExplorersEdit
Toad FFVThis article or section is a stub about a status effect in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.
World of Final FantasyEdit
WoFF Stop Icon
Toad FFVThis article or section is a stub about a status effect in World of Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Other appearancesEdit
Kingdom Hearts seriesEdit
Stop is a status effect in the Kingdom Hearts series. Enemies in stop status are prevented from moving for a limited amount of time. In most games like Kingdom Hearts and Birth by Sleep, when a stopped enemy is attacked, no damage is dealt at first, but the accumulated damage is dealt when Stop wears off.

GalleryEdit
 FFIVA Stop Status.png
Cecil stopped in Final Fantasy IV (GBA).
 FFIV PSP Stop Status.png
Final Fantasy IV (PSP).
 Stopped ffiv ios.PNG
A Bone Dragon stopped in Final Fantasy IV (iOS).
 FF4PSP Status Stop.png
Porom stopped in Final Fantasy IV: The After Years (PSP).
 FFV Stop status.png
Lenna stopped in Final Fantasy V (GBA).
 FFVI iOS Stop Status.png
Final Fantasy VI (iOS).
 VIICC Stop Status.jpg
Crisis Core -Final Fantasy VII-.
 FFIX Stop Status.png
Quina stopped in Final Fantasy IX.
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3280
Gaming / Re: Halo Mega Thread
« on: January 25, 2017, 07:36:12 PM »
tfw trying to find people who still host local MP games on the OG halos but apparently the FPS scene isn't like Smash where older games still have a dedicated following
Just play halo online hombre

Better Yet:
Halo 5 Custom game.
No Sprint
No Spartan abilities
25m Radar
Max acceleration (Not move speed)

Starting weapons:
Extended Mags AR, Halo CE Magnum
Halo 2 BR, Magnum

3281
The Flood / Re: Petition to ban Deci
« on: January 25, 2017, 07:32:27 PM »
If the reason to ban me is because I voted for Trump, then you're going to have to ban everyone else that voted for Trump.

Its only fair.

So that's why Verb absolutely had it out for you.

3282
Gaming / Re: Halo Mega Thread
« on: January 25, 2017, 06:25:56 PM »

3283
The Flood / Re: Why exactly deos Verbatim hate Trump so much?
« on: January 25, 2017, 03:26:31 PM »
fak

3284
The Flood / Why exactly does Verbatim hate Trump so much?
« on: January 25, 2017, 03:24:27 PM »
I thought he wanted all life on earth to go extinct?

3285
The Flood / Re: "Huehuehuehue let's all gang up on Deci again"
« on: January 25, 2017, 03:04:06 PM »



3286
The Flood / Re: "Huehuehuehue let's all gang up on Deci again"
« on: January 25, 2017, 03:01:21 PM »

3287
The Flood / Re: "Huehuehuehue let's all gang up on Deci again"
« on: January 25, 2017, 02:59:38 PM »

3288
The Flood / Re: "Huehuehuehue let's all gang up on Deci again"
« on: January 25, 2017, 02:57:23 PM »

3291
Gaming / Re: Pokémon Central
« on: January 25, 2017, 12:34:42 PM »
any word on Missingno. ?

3292
The Flood / Re: "Huehuehuehue let's all gang up on Deci again"
« on: January 25, 2017, 11:23:05 AM »
is no one going to point out that that foman dude is deci's alt???

this is some fascinating psychology..he's using the alt to channel his inner voice
I'm almost certain I know who Foman is if my memory serves me correctly, having compared ip addresses when I was a mod, and it's not Deci.

Speaking of which, remember when Cheat accidentally made everyone Mods?

3293
The Flood / Re: Post Song mashups ITT
« on: January 25, 2017, 10:09:32 AM »
YouTube

3294
The Flood / Re: Post Song mashups ITT
« on: January 25, 2017, 10:07:53 AM »
YouTube


Doesn't even have Goose's theme or Fresh Price 4/10 clusterfuck

3295
INB4 Class Speges out because you insulted his femdom fetish.

3296
Gaming / Re: Titanfall 2
« on: January 25, 2017, 01:52:03 AM »
http://xboxclips.com/ChaosMetalDrago/7664a608-5d4d-4b61-9f4c-410cf6c6e42f

Literally my entire experience with this game summed up in 30 seconds

3297
Gaming / Re: Titanfall 2
« on: January 25, 2017, 01:10:51 AM »


Tone is broken

I love using Ronin on Tones

You can literally see them shitting their pants once you dash behind their particle wall and they realize they have no defenses left...

...as you continue eating 40mm shots and the entire missile arsenal from Macross until you finaly get up to them and realize too late that you are doomed, and then the next moment you find yourself about two stories in the air, out of your Titan stairing down the barrel of the dame 40mm cannon not 6 feet from your face.

4Omm shots do no damage and are easily avoidable as are the rockets

I'm starting to think we are playing two entirely different games.

Bruh
Do you not know how to dash and sword block?

Yeah but ive got like 5 minnutes tops of collective Ronin game play. And every time I fight against one it ends either with that, or with their entire team coming out to fuck me up in particular at once.

3298
Gaming / Re: Titanfall 2
« on: January 25, 2017, 12:39:36 AM »


Tone is broken

I love using Ronin on Tones

You can literally see them shitting their pants once you dash behind their particle wall and they realize they have no defenses left...

...as you continue eating 40mm shots and the entire missile arsenal from Macross until you finaly get up to them and realize too late that you are doomed, and then the next moment you find yourself about two stories in the air, out of your Titan stairing down the barrel of the dame 40mm cannon not 6 feet from your face.

4Omm shots do no damage and are easily avoidable as are the rockets

I'm starting to think we are playing two entirely different games.

3299
Gaming / Re: Titanfall 2
« on: January 25, 2017, 12:31:14 AM »


Tone is broken

I love using Ronin on Tones

You can literally see them shitting their pants once you dash behind their particle wall and they realize they have no defenses left...

...as you continue eating 40mm shots and the entire missile arsenal from Macross until you finaly get up to them and realize too late that you are doomed, and then the next moment you find yourself about two stories in the air, out of your Titan stairing down the barrel of the dame 40mm cannon not 6 feet from your face.

3300
Gaming / Re: Pokémon Central
« on: January 24, 2017, 10:51:20 PM »

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