This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - TB
Pages: 1 ... 91011 1213 ... 570
301
« on: November 23, 2017, 08:34:17 AM »
"Validate me!!!!! Wahhhhhh!!!"
"validate those who deserve to be validated"
haha yeah i'm going to mock that perfectly logical and morally just statement because it was stated in a cynical way that doesn't jive with my narrow view of how people should think and feel and behave
here's the 20 likes you're fishing for
People do pat me on the back though. Not all the time, but when the subject comes up and I say my position generally they take a position of "Wow that's great!" And yes, your post comes off as crying for attention. Doesn't matter how you slice it, demanding to be congratulated for something that should be expected isn't exactly a great look.
302
« on: November 23, 2017, 07:14:56 AM »
"Validate me!!!!! Wahhhhhh!!!"
303
« on: November 22, 2017, 01:16:12 PM »
0/13 satisfactory answers what a surprise
Lmao kys
304
« on: November 22, 2017, 10:25:46 AM »
big if true
305
« on: November 22, 2017, 10:13:17 AM »
And yet people aren't taking up armed protest against the government. We gave you people the perfect fucking reason to, why do you not seize opportunity by the throat?
The deep state wants to divide your country so you aren't united against global enslavement.
I get that this is probably a parody account but holy shit some of the things said are so ridiculous.
306
« on: November 22, 2017, 01:21:03 AM »
Bjork is actually my great uncle
307
« on: November 22, 2017, 12:40:28 AM »
So games that you can spam combos lack depth, got it.
no
games that offer no incentive to do anything else but spam combos lack depth, other than "c'mon it's FUN!!!!" which isn't an incentive at all unless you think of games as stupid entertainment instead of art
What's wrong with entertainment?
we have enough of it
pure entertainment is piss-useless, and it's probably toxic for the brain
it's better to inject it with something that can actually be used in life, and HnS games have always been notoriously bad at that
What do you use in life that you gleaned from Street fighter?
patience, discipline determination problem solving how to take a loss
practicing combos helps with memory, dexterity, creativity, and critical thinking
the game also has a strong social aspect, feeds my thirst for competition, and gives me something to strive to get better at
Competition is wrong tho
not when it's over video games (generally)
humans are competitive by nature, so better to concentrate that energy into something harmless than something harmful, like physical sports
The stress from competitive video games is anything but harmless.
not if you're mentally stable
Stress affects everyone, not just the mentally unstable.
So it's unavoidable, therefore there's literally no reason to allocate it to something harmless like video games.
You're reaching pretty hard for this.
Stress affects everyone but not all stress is the same. Stress is caused by stimuli and the stimuli vary, as does the amount of stress caused by each stimuli. If competitive video games causes stress (as I'm sure it does) it's avoidable by simply doing something else.
308
« on: November 21, 2017, 08:22:13 PM »
So games that you can spam combos lack depth, got it.
no
games that offer no incentive to do anything else but spam combos lack depth, other than "c'mon it's FUN!!!!" which isn't an incentive at all unless you think of games as stupid entertainment instead of art
What's wrong with entertainment?
we have enough of it
pure entertainment is piss-useless, and it's probably toxic for the brain
it's better to inject it with something that can actually be used in life, and HnS games have always been notoriously bad at that
Fair enough.
309
« on: November 21, 2017, 08:15:02 PM »
I don't.
why not
Never felt the need to use any type of drug and I don't like the idea of my state of mind being altered or not being in control. Alcohol specifically I've seen the effects of and I'm not a fan. This extends to coffee too. I hate the idea of being dependent on caffeine to function so I refuse to use coffee to compensate for me staying up late. If I stay up late and feel tired I want to feel the effects so it dissuades me from doing that more.
310
« on: November 21, 2017, 08:10:45 PM »
I don't.
311
« on: November 21, 2017, 05:45:40 PM »
So games that you can spam combos lack depth, got it.
no
games that offer no incentive to do anything else but spam combos lack depth, other than "c'mon it's FUN!!!!" which isn't an incentive at all unless you think of games as stupid entertainment instead of art
What's wrong with entertainment?
312
« on: November 21, 2017, 05:35:00 PM »
Name one action game that punishes you instantly for reusing the same 3 combos. Just one??
Super Smash Bros. has a system in place called "stale moves" which reduces the power of attacks when you use the same ones over and over again. This is an anti-spam measure.
Boom.
Fuck dude, anything other than Smash.
how do i know that you're not just gonna keep saying "o-oh, except for that one!!"
can't we just admit that i'm right and move on
but okay, Dark Souls
trying doing the same moves in dark souls over and over and see how that works out for you
You don't need to be a bitch about it. I haven't played it so I'll take your word for it. So games that you can spam combos lack depth, got it.
313
« on: November 21, 2017, 05:18:39 PM »
Name one action game that punishes you instantly for reusing the same 3 combos. Just one??
Super Smash Bros. has a system in place called "stale moves" which reduces the power of attacks when you use the same ones over and over again. This is an anti-spam measure.
Boom.
Fuck dude, anything other than Smash.
314
« on: November 21, 2017, 05:08:01 PM »
So essentially, it boils down to a game must require the mechanics you speak of in order to beat it. That's depth that matters. (The difficulty you play on factors into this somewhere but I'm not sure how we'd go about solving that. What difficulty do you normally play on?) always "normal," because it's a word that suggests to me that this is how the game is "normally" meant to be played, unless otherwise specified
I find this problematic though as the ability to complete a game is hardly an objective process. When someone mashes buttons are they lucking into combos or are they picking up certain combos as they play? If they begin to utilize these combos in a controlled manner it's not really button mashing anymore is it? At that point it just seems like fast paced gameplay which isn't inherently a problem. if, through button mashing, you discover an efficient/"cheap" combo that you can spam over and over and carry yourself through the entire game with it (or 2, or 3) then yeah, that's exactly the kind of shit that i'm talking about
that's not deep
a game with depth wouldn't allow you to just comfortably spam anything, and will instantly punish you for even trying
My point is that you almost need to look at it on a case by case basis in order to judge depth. So what exactly are you basing your assertion that a game like DMC has no depth on? Do you know for a fact it's able to be beaten just by punching your controller?
i've done it, ages go
i didn't button mash the entire time, but i was practically on autopilot
i didn't have to think about anything that i was doing
it's an autopilot game, that's what HnS is
Right, I figured as much. Name one action game that punishes you instantly for reusing the same 3 combos. Fair enough, if you've played it and still profess it has no depth then I'll defer to you on it.
315
« on: November 21, 2017, 12:53:36 PM »
Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you. disliking a game's opening 90% of the time comes down to a player's expectations
if you disliked the first couple hours of wind waker, you were probably expecting a different kind of game for w/e reason
how the fuck is that anyone else's problem but the player's
Ah great.
requiring skill and timing is below standard, that's every game ever, that's not deep
HnS games tend to be below that
you need to go way above that in order for your gameplay to be considered "deep"
The problem is that I don't think there's a fault here. No one did anything wrong per say... more that it's just a matter of taste.
Look, all I'm saying is your definition of HnS games seems to be different from mine or Snake's. The key point was saying that if a game has depth, it's not HnS. No amount of debate will convince either of us if we're on different pages regarding the definition.
regardless of whether DMC, bayonetta, or hyrule warriors can be considered HnS games, they have no depth
i really don't care what they are at the end of the day, but they have zero depth
any depth the game COULD have through their respective combo systems or what have you is null and void, because they're not necessary skills that you HAVE to learn in order to beat those games
So essentially, it boils down to a game must require the mechanics you speak of in order to beat it. That's depth that matters. (The difficulty you play on factors into this somewhere but I'm not sure how we'd go about solving that. What difficulty do you normally play on?) I find this problematic though as the ability to complete a game is hardly an objective process. When someone mashes buttons are they lucking into combos or are they picking up certain combos as they play? If they begin to utilize these combos in a controlled manner it's not really button mashing anymore is it? At that point it just seems like fast paced gameplay which isn't inherently a problem. My point is that you almost need to look at it on a case by case basis in order to judge depth. So what exactly are you basing your assertion that a game like DMC has no depth on? Do you know for a fact it's able to be beaten just by punching your controller?
316
« on: November 21, 2017, 03:31:13 AM »
317
« on: November 21, 2017, 12:35:12 AM »
Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you. disliking a game's opening 90% of the time comes down to a player's expectations
if you disliked the first couple hours of wind waker, you were probably expecting a different kind of game for w/e reason
how the fuck is that anyone else's problem but the player's
Ah great.
requiring skill and timing is below standard, that's every game ever, that's not deep
HnS games tend to be below that
you need to go way above that in order for your gameplay to be considered "deep"
The problem is that I don't think there's a fault here. No one did anything wrong per say... more that it's just a matter of taste. Look, all I'm saying is your definition of HnS games seems to be different from mine or Snake's. The key point was saying that if a game has depth, it's not HnS. No amount of debate will convince either of us if we're on different pages regarding the definition.
318
« on: November 20, 2017, 10:50:43 PM »
This seems rather self-centered no? No
And you define depth as needing to do more than mash buttons right? Skill and timing.
you need WAY more than that
Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you. Ah great.
319
« on: November 20, 2017, 10:43:46 PM »
Sure you can win fighting games by button mashing. maybe if your opponent is fucking garbage
the difference is that the button masher is going to lose against a player who knows what he's doing
the way hack 'n' slashes are designed, if they had pvp, the button masher is gonna win
If I play a fighting game and play the story mode I guarantee I can mash buttons to complete it. Give me one game where that would be impossible.
Regardless of everything else, please enlighten me on this one.
it's not a good comparison, because fighting games aren't really made for single player anyway
that said, if you play any fighting game's arcade mode on the hardest difficulty, you're not just going to be able to mash and win
I agree, it's not a great comparison. That being said, if I play Bayonetta on the hardest difficulty I highly doubt I'd be able to mash and win.
maybe you can't
And you can eh? You're just that GOOD.
320
« on: November 20, 2017, 10:42:55 PM »
What's your response to someone who doesn't INSTANTLY get sucked into Wind Waker? "You're bad at playing video games" or "You're playing video games the WRONG way" if wind waker doesn't instantly suck you in, then i'd say it's a failure on the player's part to recognize what the game is trying to do at the beginning
it's a big game, and big games usually start slow and quiet, because that's how a balanced and well-paced story works
the slow start on outset island gives the player a chance to wrap themselves up in the game's story, absorb the cheerful, calm-before-storm atmosphere (while you still can), and emotionally connect with the tightly-knit denizens of outset island before you set out on your long epic journey
link's quiet, simply homelife provides an extreme contrast to the perils he experiences during the rest of the game
it's definitely something you appreciate more on subsequent playthroughs, but not something that CAN'T be enjoyed on your first, if you have an understanding of how adventure games like zelda tend to work
This seems rather self-centered no? Though I suppose you've already said that if people don't approach games in the same way you do then they're doing it wrong so. So do they not have depth or are they not hack n slash?
whatever they are, they're bad
and they don't have an ounce of depth, or at least the kind that actually matters
And you define depth as needing to do more than mash buttons right? Skill and timing.
321
« on: November 20, 2017, 10:39:45 PM »
Sure you can win fighting games by button mashing. maybe if your opponent is fucking garbage
the difference is that the button masher is going to lose against a player who knows what he's doing
the way hack 'n' slashes are designed, if they had pvp, the button masher is gonna win
If I play a fighting game and play the story mode I guarantee I can mash buttons to complete it. Give me one game where that would be impossible.
Regardless of everything else, please enlighten me on this one.
it's not a good comparison, because fighting games aren't really made for single player anyway
that said, if you play any fighting game's arcade mode on the hardest difficulty, you're not just going to be able to mash and win
I agree, it's not a great comparison. That being said, if I play Bayonetta on the hardest difficulty I highly doubt I'd be able to mash and win.
322
« on: November 20, 2017, 10:21:35 PM »
Sure you can win fighting games by button mashing. maybe if your opponent is fucking garbage
the difference is that the button masher is going to lose against a player who knows what he's doing
the way hack 'n' slashes are designed, if they had pvp, the button masher is gonna win
If I play a fighting game and play the story mode I guarantee I can mash buttons to complete it. Give me one game where that would be impossible.
Regardless of everything else, please enlighten me on this one.
323
« on: November 20, 2017, 10:21:14 PM »
Defining a game genre through the quality of the game is entirely arbitrary.
cool
is anybody doing that in this thread?
i don't think so
You referred to hack n slash as being as simply being action games if they require skill and timing to win. Needing skill and timing are directly correlated to the quality I'd say.
324
« on: November 20, 2017, 10:15:04 PM »
hell, fucking SUPER SMASH BROS falls under that definition
You're being stubborn if you can't understand the type of game it's referring to.
that's not the fucking point of a definition tblocks
they're not meant to be so vague that you can barely glean any important details out of them
trying to define genres is stupid anyway, but if you're gonna try, you're gonna have to do better than "3D game with weapons"
Fucking fine, so we'll do away with defining genres. Now what?
325
« on: November 20, 2017, 10:13:54 PM »
Defining a game genre through the quality of the game is entirely arbitrary.
326
« on: November 20, 2017, 10:09:26 PM »
hell, fucking SUPER SMASH BROS falls under that definition
You're being stubborn if you can't understand the type of game it's referring to.
327
« on: November 20, 2017, 10:08:19 PM »
10 bucks he comes back with something about how thats a dumb definition of hack n slash or some other bs
wrong
it's not a dumb definition, because it's not even a definition in the first place
it's literally just the first line of a wikipedia article, cut and pasted, with absolutely no detail or nuance
"3D third-person, weapon-based, melee action games" would have to include things like dark souls and breath of the wild
way to stick up for your butt buddy though, very cute
If that's the general idea of what a hack n slash is then that's what it is. If we're going to throw around what a hack n slash really is then what's the point?
328
« on: November 20, 2017, 09:52:59 PM »
the incentive is enjoyment.
its fine if its not your bag but you cant really sit there and tell me the games i listed dont have depth. my analogy works.
they have depth in the least meaningful way
cmon bro
if it's not fun to play, i could not give a singular fuck how much depth it has
you're telling me i have to make a game fun--why
why is it not just fun to start with
What's your definition of fun? Because you refer to this "fun" aspect without actually giving a definition here: wind waker isn't fun to start with
wind waker is fucking amazing to start with
and here depth is objective. you can calculate it. fundamental controls options x number of varied button inputs + NPC ability. but none of it matters if the game isn't fun to START with
if the game isn't fun to start with, none of it matters
you shouldn't want to make games fun, and fun in general shouldn't be what you want from a game anyway
it takes about 3 or 4 hours to really enjoy it
yknow, after youve learnt the game's mechanics and how to do things more effectively it's instantly magnificent
the moment you start playing the game, it immediately sucks you in from the very first island
What's your response to someone who doesn't INSTANTLY get sucked into Wind Waker? "You're bad at playing video games" or "You're playing video games the WRONG way" Ninja Gaiden is a hack n slash game but you need to know the combos and be damn good at dodging and blocking to live
if a game actually requires skill and timing and shit to win, it's not really a hack n slash, it's just an action game
the whole point of hack n slash is that they're mindless entertainment for 12 year olds who don't like thinking that much
Well no, the definition of a hack n slash is: a distinct genre of 3D third-person, weapon-based, melee action games, including titles such as Devil May Cry, Dynasty Warriors, Ninja Gaiden, God of War, Genji, No More Heroes, Bayonetta, Darksiders and Dante's Inferno. they have 0 depth that matters, therefore they're garbage, and no intelligent person would play them
So do they not have depth or are they not hack n slash?
329
« on: November 20, 2017, 09:51:41 PM »
Sure you can win fighting games by button mashing. maybe if your opponent is fucking garbage
the difference is that the button masher is going to lose against a player who knows what he's doing
the way hack 'n' slashes are designed, if they had pvp, the button masher is gonna win
If I play a fighting game and play the story mode I guarantee I can mash buttons to complete it. Give me one game where that would be impossible.
330
« on: November 20, 2017, 08:24:01 PM »
- if you're in a pool trying to swim, it's easier to actually swim when you can't touch the floor, because you won't be touching the floor - if you're in a pool trying to swim, it's easier to have fun when you're actually swimming (which you're not doing when you're just walking around the shallow end
if you're playing a hack and slash, and you're looking to enjoy yourself (swim), you wont be able to have much fun by smashing the same buttons over and over again (staying in the shallow end). you have to learn the combos (swim in the deep end) to make the game both more fun (because you're fully realising and master the game's mechanics) and easier (if you know the correct combos for the right enemy, its easier to defeat than if you just mash square)
kapeesh
i don't think i should have to make games fun
they should just be fun
the reason i love fighting games is because you can't just mash to win, which in itself provides the player an incentive to practice and get better
there's no incentive to get better when you're already a master of the game by doing this
Sure you can win fighting games by button mashing. They're quite similar in my mind, you can llay both hack and slash and fighting games by just hitting buttons, finding like one or two that works and sticking to it. To up your game however it takes more effort. I don't see the difference.
Pages: 1 ... 91011 1213 ... 570
|