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Messages - TB

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2941
Gaming / Re: What game do you 'rage' in everytime?
« on: January 28, 2016, 07:06:59 PM »
FIFA

you just suck at something and you know it's because you suck, and it makes me just drop the controller and go away
I second this but with NHL.
It's just one of those "oh...  ok" moments where you question your self worth and accept the crushing fact you lost...

2942
I'll actually fill in ARG and RT actually.
ARG: 40
RT: 60

While this card is in play all stats of Canadian cards are boosted by (you choose the amount.) Additionally if Korra or Han cards are in play (user's team) they each are powered up by 50%

"You think us Canadians are sorry? Just wait... You'll be sorry, You'll all be sorry!

2944
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 04:48:14 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.
Ahh ok that makes sense.
So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.

Bingo stingo. I'll need quite a bit of help with things relating to the users though, because I don't really know everyone and their habits.
We'll get a couple people to help out with stuff like that. I'd say the best idea when you get around to that (I'm assuming won't be too long away) is to make a separate thread asking for people mention a little tidbit about them and maybe work off of that.

Yeah good idea. I'm gonna get everyone to have a quote to put on the card too.
Brilliant!

2945
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 04:44:37 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.
Ahh ok that makes sense.
So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.

Bingo stingo. I'll need quite a bit of help with things relating to the users though, because I don't really know everyone and their habits.
We'll get a couple people to help out with stuff like that. I'd say the best idea when you get around to that (I'm assuming won't be too long away) is to make a separate thread asking for people mention a little tidbit about them and maybe work off of that.

2946
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 04:35:44 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.
Ahh ok that makes sense.
So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.

2947
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 03:06:14 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

2950
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 01:34:01 PM »

probably should use my go-to avatar not my fling of the month.
I'll fix it up when I get home.

2951
The Flood / Re: What movie (s) should I watch from my collection?
« on: January 28, 2016, 01:02:02 PM »

2952
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 12:59:52 PM »
Just tossing a couple more in to keep the thread going.


2953
The Flood / Re: So I'm back with my ex.
« on: January 28, 2016, 12:44:59 PM »
Hilarity.

Just wait, this is a giant undertaking of epic proportions.

Friends will become enemies, and enemies friends.
I'm excited for the next chapter!

Yeah this one was kind of a plunker. Maybe I'm just not funny.
You gotta hit 'em hard with a twist!

2954
The Flood / Re: So I'm back with my ex.
« on: January 28, 2016, 12:42:23 PM »
Hilarity.

Just wait, this is a giant undertaking of epic proportions.

Friends will become enemies, and enemies friends.
I'm excited for the next chapter!

2955
The Flood / Re: So I'm back with my ex.
« on: January 28, 2016, 12:32:30 PM »
Hilarity.

2956
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 11:22:18 AM »
What's the total at now Boss? And how much do we need?




Fixed versions of the mods.

Uh I'll count later, unless someone does it before me
Sounds good. I get the feeling we're reaching a good enough number.

2957
The Flood / Ahh The good old days...
« on: January 28, 2016, 11:11:50 AM »
Metalution 2.0 when?




2958
The Flood / Re: You can bring one Bungie user to Sep7agon
« on: January 28, 2016, 10:49:40 AM »
I don't know anyone, however, anyone but Bio Smiley
I agree wholeheartedly.
OT: Probably Zoltoyde

2961
The Flood / Re: I'm designing a Sep7agon card game
« on: January 27, 2016, 10:19:55 PM »
What's the total at now Boss? And how much do we need?



Boss seems to be using the alternative staff card layout with the bright stroke around the black. Look back at my posts to find the template.
In any case I fixed all the ones I did.

2962
The Flood / Re: I'm designing a Sep7agon card game
« on: January 27, 2016, 10:02:06 PM »
What's the total at now Boss? And how much do we need?



Boss seems to be using the alternative staff card layout with the bright stroke around the black. Look back at my posts to find the template.
I thought that's the one I'd been using >.>

2963
Canada Post is really bad, too.
I ordered a Phil Collins album nearly 2 and a half weeks ago and it's still not here...
Ridiculousness

On Christmas they said my packaged was delivered 2 days before it even left the facility.
huh.

2964
The Flood / Re: And there it goes
« on: January 27, 2016, 09:59:29 PM »
Called it.

2965
The Flood / Re: I'm designing a Sep7agon card game
« on: January 27, 2016, 09:58:02 PM »
What's the reason you leave black borders and not increase the image size? I thought it was suppose to fill the space.
I don't want to make the image look bad.

2966
The Flood / Re: I'm designing a Sep7agon card game
« on: January 27, 2016, 09:53:48 PM »
What's the total at now Boss? And how much do we need?




Fixed versions of the mods.

2967
Canada Post is really bad, too.
I ordered a Phil Collins album nearly 2 and a half weeks ago and it's still not here...
Ridiculousness
They're saving you.
Oh shush

2968
Canada Post is really bad, too.
I ordered a Phil Collins album nearly 2 and a half weeks ago and it's still not here...
Ridiculousness

2969
The Flood / Re: I'm designing a Sep7agon card game
« on: January 27, 2016, 07:18:23 PM »

2970
The Flood / Re: I'm designing a Sep7agon card game
« on: January 27, 2016, 07:09:56 PM »


Anyone wanna do mine?
i gotcha fam

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