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Messages - TB

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15211
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 08:44:17 PM »
New Verti-Assault Teams being trained.
Montana annexation: 100%
The Enclave begin annexing Nebraska. Expected completion; page 11

15212
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 08:42:31 PM »
Securitrons transmit data on Brotherhood activities in Hidden Valley back to the Strip.
The Enclave send a recon mission to New Vegas.

15213
The Flood / Re: Flood, I'm about to fall asleep. Tell me a STORY :)
« on: September 01, 2014, 08:36:32 PM »
Spoiler
I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.

They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.

I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.

Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screencaps. Sorry.

The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.

Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.

After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.

The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named Curse, but the attack did not exist in Generation 1, so it appears it was hacked in.

Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.

The implication was that the Pokémon died.

What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.

The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.

I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.

The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of Pokemon I used for HM`s, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.

The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.

You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.

Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.

Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.

After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.

Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.

Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.

Ghost appeared on the other side, along with the words “GHOST wants to fight!”.

You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.

Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.

The screen cut to black a final time.

Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.

I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic battle with Ghost.

I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.

It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry
Spoiler
/copypasta

15214
The Flood / Re: Plug.dj
« on: September 01, 2014, 08:36:02 PM »
This is the official Plug.dj community ^

15215
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 08:34:56 PM »
Talon Company sends a courier to offer peace to the Enclave.
The Enclave accept this offer.

15216
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 08:28:38 PM »
TBlocks is elected as the new Enclave president.
Montana annexation: 75%
Saskatchewan outpost complete.

15217
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 08:09:34 PM »
Montana annexation will  be completed by page 9.5
Saskatchewan outpost: 50%


15218
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:53:23 PM »
All of the sloppy maps in this thread are blinding me!
>:(

15219
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:49:28 PM »

OFFICIAL MAP

15220
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:48:54 PM »
I have no idea what the hell a "UN Game" is, so I was just asking.
Class can you explain it to her?

15221
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:41:07 PM »
The NCR discovers a sizeable independent community in the ruins of Seattle and sets up a checkpoint to monitor Enclave activity
The Enclave begin annexing Montana.
The Enclave set up an outpost in Saskatchewan.
Fortifications complete.

15222
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:36:07 PM »

15223
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:35:35 PM »

15224
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:14:52 PM »
Waiting for TBlocks. >:(

Anyway, the BoS is in Capital Wasteland, Lost Hills, Hidden Valley and Texas. Have fun!
Shit... I'll finish it :)

15225
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:14:16 PM »
I guess I'll actually play

The NCR sends Rangers up north towards the remnants of Washington and Canada to explore and possibly expand its influence
The Enclave warn NCR not to trespass onto their land.
The Enclave begin fortifying the borders of the Dakotas. Expected to be done Page 7

15226
The Flood / Re: I just bought a new jar of Nutella
« on: September 01, 2014, 07:11:46 PM »
I'm not sure you have a reason to live :\
:-\

15227
The Flood / Re: I just bought a new jar of Nutella
« on: September 01, 2014, 07:09:14 PM »
I can't have it....
I'm allergic.

15228
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:07:24 PM »
Things move a lot faster in the Fallout world than in a regular UN game. Each page should equal 3 or 4 months. When you're dealing with states instead of countries, time should move slower.
oohh good point.
EACH PAGE EQUALS 4 MONTHS

15229
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:05:37 PM »
[If we're going to have progress completed on a page basis, everyone should set page replies to the same amount. Should we do 25 or 30?]
25

15230
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:05:26 PM »
The Enclave begin chartering missions to western Canada.

15231
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:04:17 PM »
EACH PAGE EQUALS ONE YEAR

15232
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 07:02:02 PM »
Talon Company stops taking contracts and uses all available manpower and weaponry to annex Maryland.
How long will annexation take?

15233
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:41:49 PM »

bruh i put them with the bos on the east coast
Make 'em separate and we'll talk ;)

15234
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:38:54 PM »


i prefer my map
What about the Enclave.

15235
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:33:35 PM »

Why not...?
Still getting more people.
We'll start at 8 PM EST

15236
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:27:14 PM »
Haven't started yet

15237
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:19:18 PM »
ok I'll be back a little later.

15238
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:14:53 PM »
Where am I? Can't I get a state to be my headquarters?
Just a template

15239
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:14:42 PM »
Excuse me!? The legion hasn't taken Nevada!

(make mine dark purple please! <3)
Just a template I'm working off of

15240
The Flood / Re: UN Game: Fallout Edition
« on: September 01, 2014, 04:14:26 PM »
TBlocks, keep this stable. I'm making Mr. P a Game Master to help you. brb
Good gawd thank you!!
:D

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