1711
Gaming / Re: MCC Halo 1v1 Tournament
« on: April 11, 2015, 01:41:12 PM »
Casul
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1712
Gaming / Re: MCC Halo 1v1 Tournament« on: April 11, 2015, 01:23:01 PM »No 1v1 me Sword Base 10% Gravity Spartan Lasers only Fgt 1713
Gaming / Re: MCC Halo 1v1 Tournament« on: April 11, 2015, 12:48:06 PM »I will join on this s- Yes >Yes 1715
Gaming / Re: Wind Waker's style« on: April 11, 2015, 12:02:38 PM »
I like it, but I don't want cel shading and cartoony atmospheres to take over the Zelda franchise. I want a Zelda game as dark as what they first showed off for Twilight Princess:
YouTube 1716
The Flood / Re: I am now the admin of a Sonic FB page with 13k likes« on: April 09, 2015, 04:27:50 PM »
Demote other admins.
Post porn relentlessly. Post pics of dead hedgehogs. Watch the world burn. 1717
The Flood / Re: Now YOUR honest opinion of ME« on: April 09, 2015, 04:15:12 PM »
I mean, without you, who would validate Sep7agon's overabundance of MILF porn?
1718
The Flood / Re: can someone explain this image to me« on: April 09, 2015, 01:08:20 PM »
If I had to guess, I'd say it's a cartoon scorpion.
1719
The Flood / Re: YouTube to launch subscription service for ad-free viewing« on: April 09, 2015, 10:27:25 AM »
Bungie.net doesn't need my ad revenue. They're all about going to their store to buy the Density t-shirts that I'll never buy anyways.
Facebook doesn't need my ad revenue. Ad block disables only 150 million ads on one single page, but they still cash in big bucks off what makes it through. I don't care if I'm not giving money to half the shady websites that I sift through. I do disable adblock for sites that I want to succeed, that aren't too intrusive with obnoxious ads, and content creators that I like. 1720
The Flood / Re: This video explains why I'm against people attacking things, even satirically« on: April 07, 2015, 05:06:05 PM »
Implying your posts contain thought.
1721
Gaming / Re: Reach UI is best UI« on: April 07, 2015, 02:04:03 PM »
This is fact. It's one of the only things that I'll give the game: I think it had the best UI out of all the Halos so far.
1723
The Flood / Re: More DirectX teapots« on: April 05, 2015, 10:15:18 PM »This looks really neat, though I don't really know what it's about. It's DirectX programming. Essentially, I've been programming the stuff that lets you see "3D" objects on your screen, how your computer handles being in a 3D world (using linear algebra to figure out where something is positioned locally, globally, through your view, etc...). Since I accomplished that a few weeks ago, the code I posted is for a shader, which is basically how a graphics card colors a 3D object: before, I had it do the computations relating to handling how light and color affect the look of the model; what I posted in the OP is how the computer makes something shiny, and that warpy effect that you get from looking at something shiny from another angle. I also did normal mapping and texture mapping, which means I wrapped this around the model (kinda like applying a coat of paint in a very specific way): ![]() And then used this normal map: ![]() To make the model give off the illusion of added depth/bumpiness. The shader goes through the normal map, and the color at each pixel of the map tells the shader how light should react at that spot on the model 1724
Gaming / Re: Does anyone here actually play game series' with yearly releases?« on: April 05, 2015, 10:00:43 PM »
Battlefield, except for Hardline.
Assassins Creed. Unity was fucked, but I still sunk a lot of time into it and had a lot of fun. I can't think of any others, but I know there are more. Have the Halos been a yearly release? I mean, barring stuff like Spartan Assault and remasters, haven't they generally been 2+ years between games? Either way, I usually buy all of them. 1726
The Flood / More DirectX teapots« on: April 05, 2015, 09:50:57 PM »
Don't expect anyone to care, but I don't care because I spent the last 10 hours or so figuring out how to blend texture mapping, normal mapping, and environment-map (skybox) reflections in one HLSL Phong shader, plus getting it all to work in DirectX, and it all finally works.
The texture and normal are usually used for floors, but oh well. Texture mapping + cube-mapped reflections ![]() Normal mapping (a little overkill) ![]() Compared to last time, where I had ![]() So the gibberish for the shader looks something like: Code: [Select] struct Mtrl
1727
Gaming / Re: Who did you vote for in the Smash Bros. Ballot?« on: April 04, 2015, 08:47:08 PM »
Also:
![]() 1728
Gaming / Re: Who did you vote for in the Smash Bros. Ballot?« on: April 04, 2015, 08:38:41 PM »
I really wish MS didn't own Banjo.
Rayman would also be really awesome. Working within Nintendo, I'd vote for Paper Mario. Out of all Mario clones (fucking Dr. Mario...really?), Paper Mario would at least have some uniqueness, considering he had like 5000 paper-themed abilities in the game, and quite a few iconic moves. 1729
Gaming / Re: Who did you vote for in the Smash Bros. Ballot?« on: April 04, 2015, 02:54:43 PM »![]() The comment: Spoiler ![]() 1730
The Flood / Re: What are your plans this Saturday?« on: April 04, 2015, 12:57:58 PM »
Apartment stuff
Figuring out how normal mapping works in DirectX Vidya 1731
The Flood / Re: So, you can send up to $2500 through snapchat's "snapcash"« on: April 04, 2015, 12:55:07 PM »
"Will suck dick for snapcash, bitcoin, and farmville credits."
1732
The Flood / Re: Fucking hell, I just bought the best lighter ever« on: April 04, 2015, 12:51:00 PM »
Yup. That's a crack lighter.
1733
Gaming / Re: Bungie gave us a lot of great April Fool's jokes« on: April 02, 2015, 06:11:28 PM »YouTube Easily the best one. 1734
The Flood / Re: it's april fools for 40 more minutes« on: April 01, 2015, 10:21:33 AM »
Yeah, maybe in dingo time.
1735
Gaming / Re: Sep7agon Gaming now sponsored by EA Ronku!« on: April 01, 2015, 10:12:26 AM »
Shoulda given that copy of Hardline to me to help generate more content
![]() 1736
Gaming / Re: This is why Mods are the best thing to happen to gaming.« on: March 31, 2015, 06:08:31 PM »Those set of rules seem a little...picky, for lack of a better word.Who dictates that?Me. Feel free to disagree with me, I don't care. But that's my personal interpretation. You're entitled to your own opinion, just like I am with mine, and it's not as if my end-goal is to sell the concepts of mods to you. I really don't care if you hate mods, PC gaming, drinking, etc... but would rather you not voice those opinions so aggressively/offensively/stubbornly. Anywho: sometimes creation kits and whatnot are separate because the devs want to give players the creative medium of something like Forge, but want to give them tools that run off a separate architecture what the actual game itself runs in. Good examples of this are Halo 2 Vista's map editor (it's pretty much a beefed up Forge mode that ran in a separate .exe, but was included in the install) and Starcraft II's editor. Also consider the tool-creation aspect of making a game. A massive chunk of development goes into slaving over a custom game engine, and as someone who's slaved over game engines, I'd personally be extremely happy to see that my work didn't serve one purpose and then fade into oblivion, and that someone picked my engine to make a custom MLP-themed space-adventure, or some shit, rather than just using Unity or GameMaker. Quote Yes, but the component that allows me to adjust what I can "fucking see, with my eyeballs, on the screen" is sometimes in an .exe separate from the game itself, and sometimes it's not even that, but is a text file that I have to edit manually. That would make it an edit to a game done from outside, or *pulls sunglasses* a mod. Quote Okay. But why not let the developers decide whether or not they consider it "pissing on their art"? Why are you insulted on their behalf? If they're giving out the tools to the public, I doubt they see it that way. It's also pretty snobbish, and just plain wrong, to believe that your own creation is infallible, and to believe that no one is better at your job than you. 1737
Gaming / Re: This is why Mods are the best thing to happen to gaming.« on: March 31, 2015, 05:23:11 PM »Who dictates that?It's arguable that the Creation Kits that developers like Bethesda release to the public are just as much an "actual part of the game", regardless of the fact that it's a separate program.It has to be inside of the game itself to be part of the game. Also, I guess I'm supposed to say a game is trash whenever the launcher that allows me to adjust the resolution of the game to something I can see is its own .exe, hence "not inside the game itself". Quote There was nothing to respond to. I wouldn't call developers idiots or bad at their jobs for giving tools like those to the public. I'd say that they don't have their heads lodged up their asses, since they're not believing that their art is perfect, not improvable, must stay pure, and must be looked at the same way by everyone. Maybe those developers aren't pissed, because those modders show how the game inspired people to try and make their own art, using the game engine that the team's programmers slaved over. 1738
Gaming / Re: This is why Mods are the best thing to happen to gaming.« on: March 31, 2015, 05:16:47 PM »It's arguable that the Creation Kits that developers like Bethesda release to the public are just as much an "actual part of the game", regardless of the fact that it's a separate program.So would you say people piss all over Halo whenever they use Forge mode, in order to make maps that are better than the vanilla ones?No, because Forge is an actual part of the game. Also, please respond to the rest of my post. 1739
Gaming / Re: This is why Mods are the best thing to happen to gaming.« on: March 31, 2015, 05:13:00 PM »
So would you say people piss all over Halo whenever they use Forge mode, in order to make maps that are better than the vanilla ones?
How is making custom content, in the form of mods, using developer tools that they give out to the public (Arma's toolkit, Skyrim's creation kit, etc...) any more shameful than making custom content in-game, using tools that they give out to the public? I wouldn't call developers idiots or bad at their jobs for giving tools like those to the public. I'd say that they don't have their heads lodged up their asses, since they're not believing that their art is perfect, not improvable, must stay pure, and must be looked at the same way by everyone. Maybe those developers aren't pissed, because those modders show how the game inspired people to try and make their own art, using the game engine that the team's programmers slaved over. 1740
Gaming / Re: RTS recommendations?« on: March 31, 2015, 04:19:54 PM »
I don't play an obscene amount of RTS games, but my favorites were Starcraft II and Age of Empires II.
|