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Messages - Scorch

Pages: 1 ... 678 910 ... 14
211
The Flood / Ahaha look who I am >.>
« on: October 08, 2014, 05:25:31 PM »
>_> AM I COOL YET GUYS

<.<  Am

>____> I

>.> cool

>>>>.>.>.~#]{>€,#

212
The Flood / Re: I am desperate for replies
« on: October 08, 2014, 12:45:04 PM »
WHORE

213
The Flood / Re: OH MY GOD FOUR MORE DAYS UNTIL SEASON 5 :ddDDDDDxxxx
« on: October 08, 2014, 12:24:58 PM »
I'm not as excited as I was for season 4

214
Tell her that her idiocy offends you.

215
The Flood / Re: So has everyone seen the new 'Soporific Slash'?
« on: October 08, 2014, 10:23:58 AM »
A for effort

216
The Flood / Re: Your username is now your legal name.
« on: October 08, 2014, 12:00:56 AM »
I'm very flamboyant  ;)

217
The Flood / Re: The feels corner
« on: October 07, 2014, 11:48:47 PM »
Funny you mention feels, listening to this, was I.

YouTube

Underrated post

218
The Flood / Re: Elegiacs Official Welcome.
« on: October 07, 2014, 11:48:03 PM »
*pretends to be new*

219
The Flood / The feels corner
« on: October 07, 2014, 11:37:36 PM »
YouTube


 :'(

220
The Flood / Re: First vlog what do you think?
« on: October 07, 2014, 09:08:44 PM »
Lol it's a video of RC

221
The Flood / Re: >he uses his Halo emblem outside of Bnet
« on: October 07, 2014, 08:55:45 PM »
>Posting in Sep7agon unironically.

222
The Flood / Re: So why was Comms perma'd?
« on: October 07, 2014, 03:26:00 PM »
Shut up comms

223
The Flood / Re: buh you guys are so lame
« on: October 07, 2014, 03:12:04 PM »


THIS THREAD HAS BEEN CLAIMED BY META
COPY AND PASTE TO CLAIM TERRITORY FOR OUR GLORIOUS OVERLORDS
I love me some OC

224
The Flood / buh you guys are so lame
« on: October 07, 2014, 02:58:39 PM »
No one here pays attention to me, am i gonna have to post controversial opinions just to get some replies?


 8)

225
in regards to K-maps?

226
Gaming / Re: Tut Tut Bungie Tut Tut.
« on: October 07, 2014, 02:30:08 PM »
 I was wondering where that lift led to.

YouTube


Looks like it was in the 2013 trailer LOL

Skip to 1:32


227
Absolutely Haram

228
The Flood / Re: Age Thread
« on: October 07, 2014, 11:14:13 AM »
19

229
The Flood / Re: New AC/DC single in its entirety
« on: October 07, 2014, 11:06:25 AM »
I'll stick to my indie music

230
Gaming / Re: Are the severs up yet for Destiny?
« on: October 07, 2014, 11:05:13 AM »
I think they're doing you a favor by having them down

231
The Flood / Re: I'm back from smoking weed: The Elegiac Story
« on: October 07, 2014, 11:04:22 AM »
Drugs

The jig is up

I just can't get enough

Drugs

They'll fry ya brain

Like frying eggs in a frying pan

Drugs


232
Serious / Re: Police Officer helps young mother
« on: October 06, 2014, 09:26:51 PM »
He only did it because he wants to bone the mom.

If it was fat land whale he would have given her a ticket.

233
The Flood / Re: Star wars fomans ONLY
« on: October 06, 2014, 09:25:00 PM »
>is a bigger Star Wars nerd than you
OK you win.

You know more about a fictional universe than me.

234
The Flood / Re: Star wars fomans ONLY
« on: October 06, 2014, 09:06:53 PM »


No Sangheili?
That trailer was the best.

235
The Flood / Star wars fomans ONLY
« on: October 06, 2014, 09:02:26 PM »



No anime users, no shangheili, no desticles.

Just star wars.

236
The Flood / Re: mmmmm pizza!
« on: October 06, 2014, 08:58:36 PM »
Would you stop

237
The Flood / Re: Invincible users hangout
« on: October 06, 2014, 08:58:09 PM »
Avatar sux u suk
Look sir! Droids!

238
Gaming / Re: What game idea intrigues you more?
« on: October 06, 2014, 08:45:01 PM »
There's a massive, open, derelict ship. You awake on it and have no idea what's going on. There are no menus in the game, nothing. Booting up the game just takes you to a random room in the ship with a view of deep space in what seems to be a massive glass panel on the side.

I'm imagining the environment in the room tinged blue [artificially due to the color of the walls, but the color isn't so strong as to feel like paint]. The room feels weirdly busy from an architectural standpoint even though there's nothing in it- perhaps it's the room's curved shape or something. You suddenly find an HUD pop in, but there are no numbers or anything on it. Just a bar to the top left corner and a dot in the middle of the screen.

Pressing the start button on your controller pulls up a menu with a few pictures. Haven't really thought of them much, but one is a shaded in square that goes static if you hover over it. That's the "quit" button for the game.

Basically you start the game with nothing. Zip. Zero information at all. You get your HUD and that's it. There is zero textual or verbal communication throughout the rest of the game as well. It's just you, lost in a place that you're hopelessly trying to understand.

You explore the ship, and you encounter these really weird, Giger-ish enemies which sometimes even attack each other. You pick up weapons but have to keep track of ammo using visual indicators [that aren't ammo meters]. Like, say, what seems to be a pulse rifle or something might have an illuminated tube at the top that gets progressively dimmer as the ammo count dwindles.

There are all sorts of ways you can interact with the ship though. You don't know what any of the rooms' functions are as they're so alien in construction, but sometimes you might come across something that you'll deem to familiar not to categorize. Like, you might find a bunch of power conduits bundled up in a room. You might call this room the "power room" or something. Or you might find a room stacked with weapons, and call it an "armory." And maybe you'll even find a bunch of terminals or something that possess video recordings of prior events on the ship.

The ship moves. Like a living, breathing organism. It rearranges and realigns itself, changing the positions of rooms and hallways. And there seems to be a positive link with at least one of the species that pursues you and the ship itself.

Eventually you'll meet a gigantic organism in the ship. It's either a huge, massive organic mass making super creepy gurgling and laughing noises [think Gravemind except no ability to speak and with giant googly eyes that track you across the room], or a hulking robot that only makes whirring noises [also with giant red slit eyes that track you across the room]. This guy is actually the controller of the ship. He's been trying to kill you throughout the entire game and has been directing AI and shifting the ship itself [though you don't figure that out initially, it's through piece by piece investigation of visual stimuli- the same way you figure out everything else about the game's story].

In the end, you can end up interacting with the ship, finding a way to destroy it, or end up being killed permanently [I haven't figured that out yet].

But basically the rundown is this:

-No verbal/textual communication
-The entire game's story is pieced together, non scripted, and created by the player
-The AI of the central organism actively "plays" the game against the player his/herself
-As a result, the derelict ship is dynamic and always changing, making no two players' experiences the same

Goals:

-Totally eliminate gameplay/story segregation by having the story basically be part of the game
-Have everyone who plays the game try to decipher the backstory and the "why" themselves [or, more accurately, with the rest of the community online, thus fostering what could be a brilliant community of lore analysts]
-Have an actual, legitimate story tucked away, but have juuust enough shown that when the entire community manages to decipher the thematics of the story, they'll have a good, clear perception of what the backstory is
-Kick a$$, chew bubblegum, and constantly dispose of bubblegum

TL;DR: I had 15 minutes to kill so here's a small summary of the game I'd like to see made
Hey, I'd buy it.

239
The Flood / Re: post your address
« on: October 06, 2014, 07:26:31 PM »
 8) 8) 8) 8) 8)

240
Gaming / Re: What game idea intrigues you more?
« on: October 06, 2014, 07:23:51 PM »
Anything that doesn't have zombies.
Spoiler
Excluding a TLOU sequel.
Way to derail the thread.
Not really derailing. Two of the choices are zombie games. You asked which we found more interesting. So talking about the zombie game genre doesn't seem offtopic at all to me.

If anything its provided the thread with free bumps. Not like I'm interrupting some thrilling conversation.
The nerve!

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