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61
Serious / Re: The Biden Presidency
« on: April 12, 2022, 03:30:21 PM »
>The Constitution is an outdated piece of paper and we need to abolish it for [insert temporary political outrage here]
>NOOOO you can't secede from the Union! The Constitution says you have to stay trapped with us! It's the supreme law of the land!
if you had a headache, would you take an aspirin, or would you cut your head off

if you wouldn't cut your head off, does that mean you think headaches are good

62
Serious / Re: The Biden Presidency
« on: April 12, 2022, 03:02:12 PM »
Sooooooooooo

Where's my Biden Bux? I don't care if he sniffs children's hair, just give me my NEET dollars.
Nooooooooo! Biden isn't a sex offender!! Trump is! Trump said to grab them by the pussy!  Ignore the part where he said that they let him because he's rich, rich man bad! Capitalism bad! My parents don't love me!
woah! i just witnessed the epic ownage of all libtards and the total exoneration of donald trump in one banger of a sep7agon post
that was fucking epic, dude!

63
Gaming / Re: Unpopular (Widely Disliked) Games You Love
« on: April 10, 2022, 04:06:48 PM »
there was a time on the internet when people liked Fallout 3, and i thought it fucking sucked—but after i played it all the way through, i decided it was actually pretty good

once hbomberguy posted his "Fallout 3 is garbage" video, all of a sudden, nobody likes Fallout 3 anymore—including the people who once shat on me for not liking the game

i'll never forgive the internet for that

64
Gaming / Re: Halo Mega Thread
« on: April 07, 2022, 12:06:43 AM »
i enjoyed the first episode of the show more than i enjoyed the first video game, which is probably not the opinion you wanted to hear, but it doesn't mean that i thought it was good—it was quite dumb, in fact—but i think it's all right as long as you take it for what it is and not what you want it to be

i like how the efficacy of a UNSC weapon is completely dependent on whether MC is wielding it, where, if anyone else tries to fire the same exact weapon at an elite, it's like water off a duck's ass—MC is just such a badass that any weapon he holds gets stronger like magic, i guess. that's pretty funny

i appreciated how they used the sound effects from the games during certain parts—we even got a "wort wort wort"

chief's voice really wasn't doing it for me, because he's not supposed to sound that gruff and whispery—they should've just gotten the actual guy to do it, since he IS the voice of master chief

Spoiler
and i get how that means they'd also have to overdub his voice for when he takes his helmet off, but that's all the more reason for the master chief to never take his helmet off

that girl gave a pretty good performance, i think—seems like she really cares about the role, which is nice

storyline is whatever. people have been complaining about how unfaithful it is, but i don't really give a fuck—it's clear that they're telling their own story with this, and i'm mostly okay with that, because i think being 100% faithful is a pretty boring and largely pointless endeavor anyway

the production value is certainly the best thing the show has going for it, but i wasn't really gripped by the story and unless i start hearing some good things, i don't feel super compelled to watch the rest

65
Gaming / Re: ITT we convince Verb to play Elden Ring
« on: April 01, 2022, 01:28:56 AM »
Shit game ngl, open world is boring as fuuuck
You mean all open world games?

Nah, I love games like New Vegas and Breath of the Wild since they have lots of variety, fun characters and stuff to find. Elden Ring just feels tedious and not at all enticing to explore. Souls was awesome because it was more of a structured yet branching world that nudged you along the way with a gradual difficulty curve and lots of cool stuff to find along the way. Elden Ring just feels like a bunch of bullshit that isn't fun at all to experience. And I say this as someone who LOVES Souls. It sucks to see.
As someone that never gave a fuck about any of the From Software games, I am enjoying the hell out of Elden Ring.
you kind of seem like an Armored Core guy

66
The Flood / Re: 50,000 people used to post here...
« on: March 30, 2022, 01:26:22 PM »
it would be kind of funny if one day people decide to comb through our forums and follow all the storylines
I wish they could, half the posts are deleted because users got banned.
you can still read a banned user's posts if you check within their profile, but that would be a lot of effort

67
Gaming / Re: Backlog 2020/2021
« on: March 29, 2022, 09:19:32 PM »
trying to have a semblance of a life lately, so i didn't get to finish as many games as i wanted to this month.
here's what i did play:

Metal Gear 2: Solid Snake (1990) - 5/5
: Played the version featured on the Legacy Collection for PS3. After beating the original Metal Gear several years ago, thinking it was pretty great for its age, but somewhat frustrating to play nowadays, there was a long period of hesitation before I moved onto its sequel. In order to get into the more celebrated Metal Gear Solid games, I knew I had to play MG2 first—but I hesitated for a long time, because I wasn't sure if I really wanted to play another janky 8-bit stealth game. As it turns out, I definitely should've played this game years ago, and there was no reason to have any trepidation. Even putting the gameplay improvements aside, it's hard to think of an action game from 1990 or earlier that has a storyline this intricate and detailed. I mean, it's definitely not Shakespeare—Kojima's goofy sense of humor and regrettable portrayals of female characters have apparently plagued his writing from the very beginning—but in an era where most games at the time were still just about rescuing princesses, fighting off alien invasions, or stopping some random evil fuck from destroying the world for no real reason, it must have been really cool and refreshing to see a game trying to tell a more nuanced story. In any case, with this game under my belt, I've finally opened the doors to MGS1. I've never been more excited to play it.

The Legend of Zelda: Link's Awakening (1993) - 5/5
: I played the DX version of this, which adds color and a new dungeon—otherwise, it's basically identical. After beating A Link to the Past in January, I decided it would be cool to fill all the gaps in my Zelda repertoire, starting with all the oldest games I haven't beaten yet, and Link's Awakening for the Game Boy just happened to be the next one. For Game Boy standards, it's pretty great, and arguably the best game for the system. Also one of the stronger and more emotional storylines in the series, too. The graphics and gameplay combine the charming simplicity of the original NES game and the crispy goodness of the SNES game. The only problem is that there's a new-ish remake of the game out for the Switch. I haven't played it myself, but I have a friend who has, and he thinks the game completely replaces the original—which I think is rather unfortunate. I hate it when remakes do that, honestly.

Resident Evil (1996) - 7/10
: Played the Director's Cut edition featured on the PlayStation Classic, which retains the original soundtrack while keeping the other expanded features intact (such as auto-aiming). This is only the second horror game I've ever played in my life, my first being 1995's D for the Sega Saturn. I grew up hating the idea of horror movies and horror games—I thought the entire concept of scaring yourself for entertainment purposes was extremely stupid and foolish. Now that I'm much older, I've decided to open my heart towards the genre more than I ever have in the past by actually dipping my toes into some classic horror stuff, just to see if I'd actually end up liking it—and as it happens, the answer is yes. Resident Evil is pretty cool. Did it scare me? Not really—but the game's atmosphere did manage to creep me out a bit, always leaving lingering sense of terror even hours after a finished session. The things people warned me about—the "ugly" pre-rendered backgrounds, awkward tank controls and gunplay, and fixed camera angles—actually wound up being my favorite aspects of the game. I played a lot of Jade Cocoon as a kid, which is a game that apes a lot of that stuff, so I guess you could say I had "training"—but even then, I just find that kind of stuff very interesting and unique, and I love games that do things differently—especially when it's purposeful, and nothing about the way Resident Evil is designed lacks purpose. Everything is designed specifically to make you feel anxious, lost, or afraid—and suffice to say, they did well. I'd argue they even went a little too far in some places, like with the limited number of ink ribbons they give you. Ink ribbons are used to save your game, and if you run out of ink ribbons, you can't save anymore. That kind of shit sucks—but again, it's all about making you feel that terror, and using all your resources very carefully. I totally get that. As for what I'll play next, I was thinking about trying Silent Hill before Resident Evil 2—but I'm gonna need some time to prepare for that one, because I think Silent Hill is supposed to be a lot scarier.

Metroid II: Return of Samus (1991) - 4/5
: I initially played this just to get it out of the way, but I wound up having a much better time with it than I was anticipating. It's a very simple game that you can just play mindlessly while listening to a podcast, and just like I did, probably beat the entire thing in one evening, assuming you have nothing to do for the next five or six hours. The scenario is interesting, even if it leads to fairly repetitive gameplay, and the classic Metroid atmosphere is there, full-force. There's nothing like spotting the molted husk of a Metroid within some dark cavity underground, and just waiting for it to pop out at you at any moment. Well, okay—there's more than a few things that are like that—but this is the closest thing a Game Boy game has ever gotten to making me feel something like fear, so I think that's definitely worth something. With this game finished, I've officially beaten every 2D Metroid game—not including remakes. Here's a quick ranking for shits and giggles: Super>Dread>Fusion>Metroid>Metroid2. All of them great games. Don't let Metroid II being at the bottom fool you—I'd say it's probably the most underrated in the series, but it also has an official remake and a bunch of fan remakes, as well, that everyone seems to prefer. I'll play the official one some day.

Revelations: Persona (1996) - 3/10
: Yep, I finally beat this cunt. I played the PSP version, which retains the original graphics and everything, but has a new OST by current series composer, Shoji Meguro. This playthrough dates back to 2017—which is so long ago, because 1.) I fucking hate this game, and 2.) my PSP broke during the playthrough, and I didn't have the money to replace it right away. So it took me five years, but it's finally over. Now, I'm just gonna come out and say it—This is, by far, the worst game I've ever finished. The only other game that made me comparably miserable is Kingdom Hearts: Chain of Memories, but at the very least, that game has a pretty excellent story going for it. The original Persona has a decent story, but I had a difficult time getting too invested on account of the gameplay being absolute dogshit. It's so slow, it's so boring, it's so grind-y, and there's so many stupid, obscure, time-wasting bullshit mechanics to learn and memorize, and almost none of it is fun, with the exception of negotiations. Ending fights by talking it out with your enemies instead of fighting them is very funny and charming, but this game didn't come up with that—that's been a mechanic since the NES Megaten games, so I can't even give it too much credit in that area. Dungeons are far too long, confusing, and have way too many random encounters—and since enemies can ambush you (attack you before you even get a chance to act), it's very common to end up in a situation where your entire party is going to get wiped out in a manner completely outside of your control or capacity to stop it, because the RNG God said so. Absolutely miserable. I'm well aware that the series is supposed to get "good" at Persona 3, and from then on, I'll be golden—but I'm cursed with a strain of autism that prevents me from playing games outside of numerical order, so I wound up discovering one of my least favorite games. The next game in the series, Persona 2, is split into two parts—Innocent Sin and Eternal Punishment—and someone I used to consider a friend told me that I would enjoy these games, despite what everyone else has told me about them, so I'll look forward to trying these ones out, I suppose. Having to buy two separate games is quite irritating, though.

Currently playing: Nothing. There's a lot of games I would like to play, but I'm having trouble deciding what right now. I have lots of RPGs in mind, but the problem with RPGs is that I can only do one at a time (otherwise I'll go crazy). Final Fantasy II, Earthbound Beginnings, and Persona 2: Innocent Sin are on my mind at the moment—as well as Metal Gear Solid, Silent Hill, Resident Evil 2, Rayman, and Tomb Raider.

68
Gaming / Re: Pokemon Scarlet and Violet (Late 2022)
« on: March 12, 2022, 02:54:45 PM »
How did I never know about this? I usually find out every little detail I can from serebii.
idk but gen 5 was fucking packed with hidden content, i learn new stuff about it all the time

69
Gaming / Re: Backlog 2020/2021
« on: March 11, 2022, 04:10:34 PM »
games i beat this past february with more concise thoughts this time

Super Mario Bros.: The Lost Levels (1986) - 3/5
Super Mario Bros. 2 (1988) - 4/5
Super Mario Bros. 3 (1988) - 5/5

Decided to finally beat a few Mario games that I never could as a child, because I was very bad at them. I'll forgive myself for never having beaten The Lost Levels—it didn't give me as hard of a time as Bug! did, but I'd still probably call it the second hardest game I've ever beaten. It tested me like no other Mario game has, but at the cost of its fun factor, hence the lower rating. Unless you have a masochistic fascination with hard platformers, would not recommend.

Mario 2 is the game we got when Japan decided Lost Levels was too hard for us stupid Americans, and in what is probably the most well-known piece of Mario trivia ever, the game is actually a reskin of a Famicom game called Doki Doki Panic—so, if you've ever found yourself thinking that this game is weird, or doesn't feel like a real Mario game, then you were right to feel that way, because it technically isn't a real Mario game. That doesn't make it any less fun, though.

The series comes to its first crescendo with Mario 3. Arguably the single best NES game—though I prefer Castlevania—the game's one major flaw, from what I can tell, is that it doesn't save your progress, instead demanding you to beat the entire game in one sitting. They had the technology by 1988, but the option to take a break wouldn't be given to us until Super Mario World a couple years later, which is part of why I prefer that game when it comes to the Mario series.

With these three games finished, I've beaten every major Mario game released in the '80s and '90s. The next one I'd have to play, were I to continue, would be Super Mario Sunshine, for which I've heard a lot of mixed opinions.

Castlevania: Symphony of the Night (1997) - 8/10

My tour through the Castlevania franchise has finally led me to the original Metroidvania itself—and thankfully, I did find myself rather pleased with it. I don't think the game holds a candle to Super Metroid, but that's my favorite game of all time, so I wasn't really expecting it to. Dracula's castle is huge, absurdly detailed, and fun to explore, and the process of regaining all your lost powers feels rewarding. And my god, if it doesn't have one of the best OSTs ever. The game's easiness, especially when compared to the "Classicvanias," could be seen as a sticking point against the game if that sort of thing really bothers you, but I'm more personally more bothered by the idea that this Metroidvania style would go on to swallow the entire identity of Castlevania. It's a fun style and all, but I do wish we could get another game in the traditional style again.

Limbo (2010) - 8/10
Inside (2018) - 8/10
Gris (2018) - 8/10

Lumping these three together, because they're all more or less in the same vein—all three games are simplistic but exquisitely artful platformers by independent studios exploring various flavors of melancholy through wordless, and oftentimes ambiguous, storytelling—but, of course, they're not without their differences. Limbo and Inside are physics-based platformers with a very dark and nihilistic atmosphere, whereas Gris is a lot more vivacious and hopeful in comparison. You will die several gruesome, bloody deaths in Limbo and Inside; in Gris, you can't die at all.

I have a whole bunch of thoughts on all three of these games, but I'm trying my best to not get carried away—so you should just play them if you haven't already, and if they look remotely interesting to you. Between these three, I'd say my favorite would be Gris, but it's very close, and I could change my mind tomorrow.

Shantae (2002) - 8/10

I've had my eye on this game for the longest time, as well, but never found an excuse to play it—so I jumped into this one on impulse. Although Shantae is often considered to be an indie franchise, the first game in the series was published by Capcom and debuted on the Game Boy Color—which, as far as I'm concerned, means that it shouldn't be considered an indie franchise.

Anyway, this game is great. It's probably the single best-looking game on the GBC. Between the excellent color palette, absurdly detailed backgrounds, and delightful animations, it almost feels like this game shouldn't even be possible. The gameplay itself is like a more tolerable Castlevania II: Simon's Quest, going through a big side-scrolling world, visiting towns, buying items, and even day-to-night transitions where enemies to get stronger at night. Shantae herself is a pretty charming and creative character with a lovely design—a pretty good and rare example of a positive sexy-but-unsexualized female lead character from a video game that's 20+ years old. I wonder why nobody brings her up?

Final Fantasy (1987) - 4/5

I want to play Final Fantasy VII, but I want to play all the games leading up to it first—so, my journey begins here. I've played the original Dragon Quest, so when I start up a JRPG as ancient as this, I pretty much already know what I'm getting into. For its time, I think the original Final Fantasy is pretty great. Being able to customize a full party of four, rather than be stuck with just one character like in Dragon Quest, was a great concept, and I think ti was executed about as well as they could have back then. Very little of what I disliked about the game had anything to do with its age—there are several things they could've done better, even at the time, like fixing all the bugged black magic spells, or decreasing the encounter rate by just a little bit. Many people would probably balk at the thought of ever playing this game, and I don't necessarily blame them, but I definitely don't regret starting here, and I'm excited to play Final Fantasy II once I'm ready for it.

Pokémon Legends: Arceus (2022) - 6/10

People seem to be really enjoying this game, and that's great. Personally, this is the most I've ever regretted a video game purchase since I bought Ultra Sun (or was it Ultra Moon? Jesus, I don't even fucking remember). I really don't get what people think is so special about this game. It's ugly, it's boring, the story is hot garbage, there's hardly any battling, and even if there wasn't, the battle system has been completely gutted. I realize they're just trying to put more focus on the catching aspect, and that's fine—but I don't understand why that means everything else has to suffer. Plus, is catching Pokémon really that fun to people, enough to be a fulfilling $60 experience? Apparently so, because a lot of people have declared this to be the single best Pokémon game in the whole fucking series. I honestly can't wrap my head around that.

Currently playing the original Resident Evil... slowly. I'm not too good with horror, but I'm trying to fix that.

70
Gaming / Re: ITT we convince Verb to play Elden Ring
« on: March 11, 2022, 02:24:52 PM »
don't gotta convince me, i really wanna pick it up, but i don't even have a PS5 yet (or the money for one) and i'm not sure if i wanna bite the bullet on the lesser PS4 version

also, i thought there were no maidens

71
Gaming / Re: Pokemon Scarlet and Violet (Late 2022)
« on: March 06, 2022, 11:06:15 PM »
i wonder what the gimmick of this generation will be
Pokemon dating sim
YouTube

gen 5 already tried it

72
Gaming / Re: Pokemon Scarlet and Violet (Late 2022)
« on: February 27, 2022, 11:16:09 AM »
- low-ass frame rate of the trailer isn't doing anyone any favors
- a region inspired by Spain could be cool, but the sweeping landscape shots aren't very impressive when what we're being shown is PS2-level graphics (and i hate commenting on graphics, but it's inexcusable how unimpressive these games look)
- after LeGo, Sw/Sh, and Legends, i'm personally over seeing pokémon in the overworld if all they're going to do is wander about aimlessly until they see you, like scuttlebugs in super mario 64
- i see they tried to show off some animations to inspire confidence that they're actually trying now, but i wasn't very impressed by anything in particular
- pretty doofy looking starters, i'd probably pick the green cat i guess after choosing Violet

Resounding "meh" from me. On the surface, it really doesn't look like a massive leap from Sword and Shield, and in order to rekindle the passion I had for Pokémon, I really needed it to be. I'll keep an eye out for updates, but this is probably the first generation of Pokémon where I don't feel one whit of excitement.

73
Gaming / Re: Street Fighter 6
« on: February 26, 2022, 09:44:08 AM »
oh my god, if they actually did age up the female characters, the sheer amount of SEETHE it would produce would make me coom harder than any fanservice costume they could ever add—you just gave me a new pipe dream

as for what the next gameplay gimmick will be, i have no clue, but i do hope it's something relatively simple, but still produces a lot of emergent gameplay situations like the focus system did

less emphasis on aggressive playstyles would be nice—i like playing aggressive as much as anyone, but it felt like defensive players had to put in a lot more work to win in SFV a lot of the time

i also hope they bring back proximity normals, give backdashes some more utility, and significantly increase the number of combo routes for each character to help jazz up the gameplay—even if it means bringing one-frame links back

oh and remove throws, thanks

74
Gaming / Re: Street Fighter 6
« on: February 21, 2022, 02:42:40 PM »
been waiting for the book to close on SFV for a while, so i'm glad we can finally move on from it—although i think the game's final season ended on a relatively high note, the fact that the game was so heavily plagued with issues from the very beginning to around the midpoint did of course end up embittering a lot of people towards the game for basically the entirety of its lifespan, and the game itself, with its simplistic mechanics and systems compared to SF4, was beginning to get stale to the point where i haven't personally loaded up the game since before the pandemic, which sucks to say, but it's been clear for a long time that we've been in dire need of a fresh start

i don't mind that we didn't get any gameplay from this teaser—that's why it's a teaser, after all—it mostly just feels good to know that the fresh start we've been waiting for is on the horizon

to comment on what little we know right now:
- That logo sucks
- Luke is corny as fuck, and I don't like him as a main character
- We are finally getting a game that takes place after Third Strike in the storyline, so we'll probably see some cool legacy characters that we never got to see in SFV while likely saying goodbye to anyone involved with Shadaloo (which, unfortunately for me, probably means RIP to my main man Balrog)

If they do bring back characters that by all rights shouldn't be there because of lore reasons, I hope they just draw a distinction between what characters actually play a role in the storyline and what characters are just there for the fans and whatnot. Just because M. Bison is dead dead doesn't mean he can't be playable—and just because he's playable doesn't mean you have to write him into the storyline, kind of like how none of the DLC characters added post-A Shadow Falls have anything to do with SFV's story mode (as far as I'm aware).

Or they could just go the maximum hack route and just bring Shadaloo and Bison back to life again.

Overall, the new collection they announced was more exciting to me, because I've always wanted to try Darkstalkers. Of course, getting  R O L L B A C K  for it is great news—if this collection has it, then SF6 will most certainly have it.

75
Gaming / Re: Yugioh Master Duel
« on: February 20, 2022, 11:36:47 AM »
i stopped playing yugioh after synchros were introduced—i know that it's essentially a completely different game now, but how difficult would it be to get back into the game, learn all the new rules and meta stuff, etc and would you say it's actually a better game now than it was in the early days

76
Gaming / Re: Backlog 2020/2021
« on: February 01, 2022, 04:53:24 AM »
Every game I beat this past January + some rambling and unconcise thoughts on them:

Metroid Dread (2021) for the Nintendo Switch - 9/10
: This was just about everything I wanted it to be. I've always loved the Metroid games—Super Metroid remains my favorite game of all time—but for not getting a proper 2D Metroid game in almost two decades, and for passing development over to MercurySteam, the people who made those dumbass Castlevania: Lords of Shadow games, this truly exceeded my expectations. The simple act of moving around in this game feels better than, without exaggerating, probably any other game that I've played. I honestly can't think of anything else that feels this satisfying, this buttery smooth. They also totally nailed the atmosphere, and I found myself thoroughly engaged with the storyline as well. The ending was fucking awesome. To be honest, I don't even care about Metroid Prime 4 anymore—this was really what I wanted all along. The only thing I found myself somewhat disappointed with was the music. It's not bad by any means, but none of the tracks really stuck out to me. Previous Metroid games found a way to make ambient music stick with you forever—but I don't think they really pulled that off here. It's a fairly minor issue in the grand scheme of things, but music is a pretty important aspect to me, so I think it's worth bringing up. Regardless, this is the best game I've played since Breath of the Wild, and I fully endorse it.

The Legend of Zelda: A Link to the Past (1991) via Nintendo Switch Online's SNES app - 9/10
: Super Metroid is my favorite singular game, but The Legend of Zelda is my favorite series. A Link to the Past is a game I played all the time as a kid, so if I'm such a big fan, you might be surprised to learn that I haven't already beaten this one. The truth is, I mostly played Zelda games back then not necessarily to beat them, but just to dick around in their massive worlds. The amount of little surprises there are to uncover in this game, even if you're not making any forward progression, is actually pretty immense for a game of this era. If I ever did wander off into a dungeon, I'd usually pass the controller to my dad after getting beaten up by the boss, and he's take care of it for me—so, this was my first playthrough of this game without getting any help. Suffice to say, I think it holds up pretty fucking well. The miniscule ways in which the game could be said to have "aged" ultimately don't factor into the game's overall quality, as far as I'm concerned. It's still one of the best games ever created, and I challenge you to find a better game made in 1991.

Sin and Punishment (2000) via Nintendo Switch Online's N64 app - 8/10
: I've been on somewhat of a rail shooter kick lately, and I think this one's probably the best of the bunch that I've finished. It's one of those games that never got a physical release stateside, but managed to get a spike in popularity and interest thanks to being referenced in Super Smash Bros. After Brawl came out, the game was added to the Wii's Virtual Console service, so people outside of Japan could play it for the first time—it, along with Chrono Trigger, happens to be the last game I bought on that service before they shut it down a few years ago... and then they went and added it for free to the N64 service... resulting in $10 down the drain for me. Oh well. The game itself is pretty awesome, but there's not much to say about the gameplay. It's pretty much just nonstop shooty action on top of some really cool set-pieces. For being made up of shitty polygons, it's pretty stylized, and it's probably one of the best-looking N64 games. The setting and story, which I had trouble making complete sense of, did give me some major Evangelion vibes, as well, which I thought was pretty cool. Overall, I thought it was a gas. I wouldn't be surprised if it ended up being in my top 10 games for the system.

Banjo-Kazooie (1998) via Nintendo Switch Online's N64 app - 7/10
: One of those games I never played as a child, even though I probably should have. For a long time, I've had it in my head that collect-a-thons are stupid, because what could possibly be fun about going around a big world and just collecting random junk that doesn't do anything tangibly useful for you? Maybe it's because I was raised on Zelda and Metroid, where pretty much everything you pick up is immediately useful, that I had this prejudice—and in my defense, there are definitely some collect-a-thons out there that make the act of collecting things extremely boring—but I'm pleased to report that I don't think Banjo-Kazooie is one of them. Well, for the most part. I hate having to collect 100 musical notes per level, because that really is just an arbitrary and tedious task, but collecting jigsaw pieces is a lot more fun because of how creative they get with their hiding places. I've always said that the best games should be about getting you to appreciate the journey apart from the destination, and surprisingly, I think Banjo-Kazooie fits the bill on that. I do have some major issues with the game—collecting musical notes sucks (especially considering you have to re-collect them upon death), the controls aren't the best, and the final boss was super janky and way more frustrating than it needed to be. That said, I still enjoyed the game overall, and I regret not playing it as a child. I'm sure I would've loved it, with its Saturday morning cartoon energy and incredibly juvenile sense of humor.

Panzer Dragoon (1995) for the Sega Saturn - 7/10
: Played this for my '95 project, primarily. Classic rail shooter. Cool dragons. Cool setting. Awesome music. Lots of fun. Simple stuff.

Bug Fables: The Everlasting Sapling (2019) for the Nintendo Switch - 7/10
: Since Nintendo has shown zero interest in returning the Paper Mario series to its story-heavy turn-based RPG roots, an indie Panamanian developer took it upon themselves to make their own Paper Mario-esque game—but this time, with a slightly darker and more mature story and a greater emphasis on challenging, complex combat. It's neat! I found myself drowned by the number of boring fetch quests the game throws at you, though, and the story doesn't really pick up until the fifth chapter or so. It's also very, very similar to Paper Mario—which is the point, I get it—but I mean that it's similar in ways that it didn't necessarily need to be, if that makes sense. I think it struggles to find its own voice, at times, but it was still fairly enjoyable. I'd play a sequel, if they ever made one.

Zelda II: The Adventure of Link (1987) via Nintendo Switch Online's NES service - 4/5
: The "black sheep" of the Zelda franchise—or as I like to call it, the ultimate casual filter. Lots of people hate this game, but lots of people are dumb. This game is great. I've technically already finished it, but similar to A Link to the Past, I had lots of help from Internet guides as well as my dad. This was the first time I beat the game without anyone's help, and it was a blast. It's definitely flawed, though—I think if there's any game in the series that deserves a remake of some kind, it's this one.

Captain Toad: Treasure Tracker (2018) for the Nintendo Switch - 7/10
: Cute and creative little puzzle game. You're essentially just going from point A to point B in a small 3D environment, but you can't jump, so you have to use your wits to figure out how to reach every goal. With a few exceptions, no two levels are similar; they're always throwing new ideas at you. Not too challenging, though. The camera rotates the world instead of orbiting around Toad, allowing you to observe each level from their every angle, revealing things that would otherwise be hidden if the camera was locked over Toad's shoulders. It almost gives the impression of rotating a physical object, like a Rubik's cube, which was definitely an interesting sensation that a game has never made me feel before.

Castlevania: Dracula X (1995) via the Castlevania Advance Collection for the Nintendo Switch - 6/10
: Butchered port of Castlevania: Rondo of Blood. It provides a base level of Castlevania fun, but nothing more. This version of the game was said to have the hardest iteration of Dracula in the series, and I agree with that assessment—but it's not necessarily a fair or fun fight.

Bug! (1995) for the Sega Saturn - 4/10
: Just one of those stupid failed mascot platformers of the '90s. My uncle had a Sega Saturn, and he let me play a handful of games on it—this being one of them. I liked it as a kid, and I've always wanted to beat it, but having done so has only made me completely turn my back on this game. It's an utterly miserable experience, partly because it's one of the hardest games I've ever played in my life, but mostly because it's just super shitty and unfair. It gets points for being a 3D platformer before Super Mario 64 came out, which I think earns it a respectful nod... but yeah, I just get sad when I think about this game now. I wish I had the patience to beat it as a kid, so I wouldn't have felt the need to beat it as an adult.

Currently playing:
- Castlevania: Symphony of the Night
- Rayman
- Super Mario Bros.: The Lost Levels
- Pokémon Legends: Arceus (once it gets delivered)

77
Gaming / Re: Pokemon Legends Arceus
« on: February 01, 2022, 02:58:16 AM »
despite the mixed reviews i've been seeing, i went and ordered the game for the social aspect of it

78
The Flood / Re: I came here to recommend Verbatim Sengoku Rance
« on: January 20, 2022, 02:58:38 PM »
apparently, this is the tenth installment to a series of hentai games that has been ongoing since 1989

it's also 45-and-a-half hours long hahahaaha what the fuck

because of my rule, though, regardless of whether the games are connected by story, i'd have to start with this one or its 2013 remake

79
Gaming / Re: Pokemon Legends Arceus
« on: January 20, 2022, 02:44:01 PM »
Spoiler

Oh no no no no no no
i'm not the kind of guy who thinks pokémon designs have been going down hill—i think there's no shortage of cool and interesting designs in basically every single generation

that said, this is the shittiest batch of new designs we've gotten in a long time—especially the ones that haven't already been revealed yet

hisuian zoroark is probably my favorite

80
The Flood / Re: wtf I'm basically a female
« on: January 16, 2022, 05:39:10 PM »
I didn’t vote in 2016 or 2020 lmao I’m not even registered
verbally supported trump, then
Yeah and looking back at it it was super cringeworthy of me saying the shit I said.
huh

well, props to you for being able to admit that, i guess—kinda caught me off guard, though

81
The Flood / Re: wtf I'm basically a female
« on: January 16, 2022, 05:02:52 PM »
I didn’t vote in 2016 or 2020 lmao I’m not even registered
verbally supported trump, then

82
The Flood / Re: wtf I'm basically a female
« on: January 16, 2022, 04:17:55 PM »
Yeah and I typed two letters

Either way, you're clearly mad which is why there is no point in explaining anything to you
Just wanted to point out what you got mad over that's all
k

83
The Flood / Re: wtf I'm basically a female
« on: January 16, 2022, 04:06:55 PM »
it's kinda funny to see you get all defensive
Im not the one typing paragraphs
i typed four sentences

your little zoomer brain has been rotted by twitter

84
The Flood / Re: wtf I'm basically a female
« on: January 16, 2022, 03:37:37 PM »
explain the humor to me
no
right, and that's either because it wasn't really a joke, or that if it was, then it was just a dumb pigheaded statement made specifically to fuck with a generally disliked person here—the punchline isn't in the joke, but in the reaction to it

you also come across as one of those guys who uses "it's a just joke" as a get-out-of-jail-free card to continue saying sexist shit, or whatever, without having to deal with the social consequences of being a stupid bigot in public

which is weird, because there are no social consequences to being sexist on this website, so it's kinda funny to see you get all defensive when i can't actually do anything

if you really wanted to come across like you're just joking, you would've just made more jokes, not get all mad that i don't think you shitheads are funny lmao

85
The Flood / Re: wtf I'm basically a female
« on: January 16, 2022, 03:19:44 PM »
every man you've ever looked up to in life needed a woman to be created
Well yeah, that's what women were made for. To breed more men.
gay

86
The Flood / Re: wtf I'm basically a female
« on: January 16, 2022, 02:59:03 PM »
You literally went back and took the time to edit in like a dozen wikipedia articles (that Im sure everyone will read) because you got mad at a joke

I dont know what to tell you man
unless jono is all buddy-buddy with secondclass now, there's basically no reason to assume he was only joking, especially when we're talking about a guy who voted for trump

when you vote for trump, there's a lot of kooky beliefs i wouldn't put past you to have—so a sexist joke coming from jono will never come across as a joke, whereas if i made a sexist joke, it probably would   

let's say he is just joking, though—what's funny about it? explain the humor to me, because i'm autistic       

88
The Flood / Re: wtf I'm basically a female
« on: January 15, 2022, 11:29:08 PM »
LETS FUCKEN GO



in a perfect society, the computer shoots a kill beam out of the webcam as soon as you get this
Everything you have ever liked and used in your entire life was built by men
not to take sides with that lowlife piece of shit, but that's a fairly dubious statement:

https://en.wikipedia.org/wiki/Ada_Lovelace
Quote
Ada Lovelace was the first person to publish an algorithm intended to be executed by the first modern computer, the Analytical Engine created by Charles Babbage. As a result, she is often regarded as the first computer programmer.
https://en.wikipedia.org/wiki/Grace_Hopper
Quote
One of the first programmers of the Harvard Mark I computer, she was a pioneer of computer programming who invented one of the first linkers. Hopper was the first to devise the theory of machine-independent programming languages, and the FLOW-MATIC programming language she created using this theory was later extended to create COBOL, an early high-level programming language still in use today.
https://en.wikipedia.org/wiki/Hedy_Lamarr
Quote
At the beginning of World War II, she and composer George Antheil developed a radio guidance system for Allied torpedoes that used spread spectrum and frequency hopping technology to defeat the threat of jamming by the Axis powers. Although the US Navy did not adopt the technology until the 1960s, the principles of their work are incorporated into Bluetooth and GPS technology and are similar to methods used in legacy versions of CDMA and Wi-Fi.
https://en.wikipedia.org/wiki/Evelyn_Berezin
Quote
Evelyn Berezin was an American computer designer of the first computer-driven word processor.
https://en.wikipedia.org/wiki/Mary_Shelley
Quote
Mary Wollstonecraft Shelley was an English novelist who wrote the Gothic novel Frankenstein; or, The Modern Prometheus (1818), which is considered an early example of science fiction.

i could also be a smartass and point out the obvious fact that every man you've ever looked up to in life needed a woman to be created (and probably raised, too), but i won't do that     

89
The Flood / Re: wtf I'm basically a female
« on: January 15, 2022, 04:25:50 PM »


expected a higher feminine score, tbh

90
Serious / Re: Coronavirus panic room thread
« on: January 09, 2022, 11:01:56 PM »
getting boosted in a couple weeks

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