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Gaming / Re: Tfw you buy the Metroid Prime Trilogy
« on: January 25, 2019, 11:27:50 AM »YouTube
fucking hell
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1831
Gaming / Re: Tfw you buy the Metroid Prime Trilogy« on: January 25, 2019, 11:27:50 AM »YouTube fucking hell 1832
The Flood / Re: you guys arent even fun« on: January 25, 2019, 08:41:18 AM »just know it's extremely frowned upon to do so, because the whole point is to be anonymousOh Jesus Christ they’re teaching Class about AGP too.it's actually a pretty cool forum biggest shithole on the internet 1834
Gaming / Re: Quake 2 Mod - RTX ON« on: January 23, 2019, 03:56:30 PM »
looks like fucking shit
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The Flood / Re: Addicted to my phone« on: January 22, 2019, 06:31:06 PM »
in what ways is it negatively affecting your life
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The Flood / Re: Sportsball Thread« on: January 21, 2019, 05:48:40 PM »
i'm so upset that this person i don't know failed to accomplish this thing that doesn't matter
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Gaming / Re: Zelda Breath of the Wild« on: January 20, 2019, 07:52:00 PM »The degradation just doesn't make much sense and simply isn't very fun. You say there's a high emphasis placed on resource management but also that there's such an abundance of weapons that you'll never run out, which kind of defeats the entire point of having to manage your weapons. All you can really do is save your best kit for the strongest enemies when they could've done so much better. It's not as if the degradation forces you to be clever or inventive either since the combat mechanics are relatively shallow (not bad at all, just not very deep) and you don't get a drastic gameplay difference depending on the weapon you're holding. There's just so many ways they could've done it better, imo. Add some RPG elements to using weapons so that you "level up" with a certain type when you use them to become more proficient at them. This would incentivize fighting enemies and using different combat styles. Instead of just saving your weapons with higher damage per hit for stronger enemies, make the effects of weapons more pronounced and have you change them around mid-fight or something. The current degradation just feels pointless and like a chore while nothing of value is added. Lots of missed opportunities.I wouldn't say it defeats the point, because while everything I said is true, if you happen to be in a situation where all your good weapons are broken, it can still be a pain in the ass (in the fun and engaging way) to recover from that. I don't really see a big difference between a weapon level-up system and simply finding stronger weapons as you progress throughout the game (and I won't break the illusion of what the game considers "progression" for you just yet). The former method is decidedly un-Zelda-like, and while it's not a bad suggestion, I don't know if it's a necessary change or something that would even change the gameplay all that much. Instead of getting stronger weapons by finding them, you're getting stronger weapons by using them. Effectively, they're the same thing, but you're saying that the latter would incentivize you to fight enemies more than the former. I'm not sure I understand why. I suppose it's merely a matter of preference. I also believe the three basic weapon types have enough differences between them to warrant having preferences (spears have range, claymores knock down and have a powerful spin attack, boomerangs are sick, elemental rods are sick, bombs have potential clever uses in combat, arrows open up a whole WORLD in terms of combat, etc), and some of them indeed have special advantages against certain enemy types, so not having X-weapon when it would be nice to have one forces you to come up with an alternative solution, or, if you only have one in poor condition, encourages you to make those last strikes count. You also have limited space in your inventory, so if you wanna have any utility non-combat weapons (like torches, axes for woodcutting, sledgehammers for mining and crate smashing, etc), you'll have to make some room for these, too. Not to mention, certain weapons have elemental properties that provide extra warmth for cold regions or vice versa. Once you progress more, weapons will also start having stat bonuses, as well (strength boosts, increased durability, shooting two arrows for the cost of one, and more) to make finding them perhaps a bit more exciting for you. The only thing I sort of agree with is that the combat can seem a bit "shallow" (I'd call it simple), but Zelda has never really been about deep combat systems anyway. As much I'd love to play a Zelda game with a Souls-like combat system, I also respect that Nintendo would rather keep things safe and accessible. Quote Menu management really isn't that good. Being unable to drop things directly is a pain (yeah you can throw them but it's not as fast for multiples). You don't have an option to automatically swap weapons when one breaks. Having to hold everything before cooking is a mess, especially at lower levels when you want to make one or two item dishes. Sideways scrolling instead of a wheel as a quick menu is a poor choice... I mean, it's not horrible. But there's definitely lots of room for improvement.Direct dropping would've been nice, I suppose, but I don't recall it ever being an issue for me. Everything else you mentioned, I consider to be good. The sideways wheel is sick and intuitive. I like having to carry food while cooking. When a weapon breaks, I enjoy having to manually choose what I'm equipping next. I even wish they took it a step further, and made it so that the gameplay doesn't freeze as you're switching weapons (and, say, make it so you cannot equip weapons while pausing) to heighten the tension further. Quote Not wanting to engage in fights is pretty problematic for a game like this. I'm only a few hours in and already decided to avoid several fights. Unless I just sit back and use my abilities to take them out, all I'll be doing is breaking my weapons and potentially take damage I have to heal away for what? A few goblin horns to add to my collection of dozens and a wooden club or two, with maybe something slightly above average from a chest. Just doesn't seem worth it more often than not. Something like an exp or proficiency mechanic would be a much better incentive.Is it problematic though? If I'm at a point where the enemies are no longer providing me with useful spoils, and fighting them is a waste of time and resources, I typically take that as a sign to make some actual progression. It's not problematic for you in Pokémon to progress beyond Viridian Forest when your party is too strong for all the Caterpie, right? I know it's two different games, but I think the principle still applies. Quote And yeah, the exploration is fun but the world sometimes seems strangely empty. I know I'm not too far along yet but veering off the path hasn't been all that interesting. Other than some shinres I have yet to find any side quests, good loot, additions to the story and stuff like that. Just not terribly impressed so far but maybe it'll get better.I'll allow the game to speak for itself on this one. Quote It just feels like abilities aren't very integrated into normal play or combat. You either use them to solve puzzles exclusively, to open a fight with a bomb or to just take them out with abilities by smacking them with heavy stuff. There's unfortunately not much else. Stasis arrows or projectiles in midair. Magnetise a weapon out of an enemy's hands. Hookshot someone and pull them into you for a combo or pull yourself towards a platform to get away from danger. Fuck it, statis yourself while running in place to build up Sonic style momentum and speed ahead or up, or slow down your bow so that you can fire off a bunch of arrows which float in the air until they all release together. Throw a weapon into an enemy's face, stasis it as he falls back, run up to him, snatch it again from the air and combo into another hit. You can even make it so that you need to get a combo of successful and undamaged hits going before you can this kind of stuff so that it's not too OP. There's so much more they could've done to further integrate abilities into combat / normal gameplay.None of these are bad ideas. A lot of them wouldn't work for a variety of reasons (using Magnesis to disarm monsters seems OP), but I do agree that more could have been done on this front. Still happy with what we got, though, and I wouldn't underestimate the creative things people have been able to do with what we've been given. Speedrunners in particular found out you could launch yourself great distances by latching onto a Stasis'd tree trunk after chopping it down with an axe and whacking it a bunch of times in the desired direction (as of a couple weeks ago, it's possible to beat the game in less than 30 minute by doing this). Quote Don't get me wrong, I'm liking the game. This is just the stuff I wish was better. The game looks beautiful, plays pretty well (although 30fps is such a disgrace for the title), is filled with lots of content in a nice open and fully accessible world, has great physics, solid combat and so on. But damn, it just feels like it could have been so much more.I'm glad you're having a good time overall. I have sexual relations with the game on a nightly basis, so I'm romantically obligated to come to its defense. 1838
The Flood / Re: So where did everyone go« on: January 20, 2019, 02:25:14 PM »This place is lame. 1839
The Flood / Re: So where did everyone go« on: January 20, 2019, 02:18:33 PM »
i am still right here
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The Flood / Re: 1995 albums« on: January 20, 2019, 02:10:18 PM »The Pastels - Mobile Safari Indie pop 3rd album Independent Scottish band makes some music that I believe qualifies as jangle pop, or at least indie rock with jangle pop trappings, but it never left a huge impression on me either way. It's decent lax wallpaper music, I suppose, since it does create a nice vibe in the vein of something like shoegaze, without actually being shoegaze, if that makes sense. 6/10 Slowdive - Pygmalion Dream pop 3rd album Speaking of shoegaze, Slowdive is a pretty great band if you're into that genre, and are worth (pun warning) DIVING into if you've never DIVED into that style of music before. This album in particular is a slight departure from that style, however, and seems to be on some Kid A shit. And this album predates that one by five years. This album is perfect for this time of year, too—if you ever needed some icy, chilled out music to go with waking up to twenty inches of snow from last night's blizzard, or you just wanna listen to the aural equivalent of taking a cold shower, then definitely give this one a spin. It's probably my main "pick" from this batch. 7/10 Simple Minds - Good News from the Next World Pop rock 10th album The only reason you probably know this band at all is because they did that one song from The Breakfast Club. YouTube Which is a good-ass song, but don't let it distract you from their other material, some of which is pretty solid as well. The albums Life in a Day, Real to Real Cacophony, New Gold Dream, and the second half of the double-LP Sons and Fascination/Sister Feelings Call. So, just Sister Feelings Call. The first half is only all right. Those would be my primary recommendations if you're into some good 'ol '80s-style energetic rock music with somewhat inventive riffs and a lot of charmingly dated rock tropes as well. But as for anything they made in the '90s, including Good News, I have some bad news: I find these albums quite boring and unadventurous. Not without merit or without a catchy tune here and a solid track there, but for the most part, I feel the same way about this album as I described earlier with The Pastels. It fades into the background and asks little of your attention as a listener to enjoy it. Plus, it's their tenth album. I like to think that bands tend to only have so much juice, and they were clearly out of it by the time this record was released. Nonetheless, they went on to make ten more albums anyway. Christ. Sadly, being prolific doesn't always translate to being prolifically great. 6/10 Shania Twain - The Woman in Me Country Sophomore album Country music is weird to critique, because it's one of the few genres that I'm inherently biased against. Since I don't enjoy the genre on its face, I can scarcely relate to what a country fan would consider "good" or "bad" country, so I find it difficult to know what to criticize while being 100% fair. That said, I went into this Shania Twain trying to figure out what makes country music appealing—and I think I figured it out, somewhat. A lot of times, you're gonna have to put up with the instrumentation and the vocals. Those two things are part and parcel for the genre and can't really change all that much if you wanna maintain the country sound, so if you absolutely cannot get over the guitar tones or the baritone Southern twangy vocals, you'll probably never find a country artist you can get behind. That aside, a big part of whether you'll enjoy a country artist is if, after listening to them, you feel like you "know" them in a way. If you dislike country, chances are you probably still like Johnny Cash. Why? It's not just because he's the GOAT; it's because you saw Walk the Line, or you had a grandfather who listened to him all the time, and you couldn't help but subconsciously memorize all the lyrics to Folsom Prison Blues, Ring of Fire, Jackson, A Boy Named Sue, or maybe even (if your grandpa was cool) 25 Minutes to Go and Hurt. His musical talent was commensurate with his amazing storytelling, and his songs all felt so real and intimate, even if the story being sung really was just a story and not an actual reflection of his real life (at least, not literally). Even if he wasn't singing a true story, you can tell that the story means a lot to him on a deeper emotional level. It also kinda helps that Cash's music infused country with rockabilly and a lot of other more digestible genres. That in a nutshell is what I'm looking for when I listen to new country artists. Is it 100% fair to compare every country artist I try out to Johnny Cash? Fuck no, but I reckon it's better than an outright dismissal. Anyway, Shania Twain's second album here is apparently considered one of the best ever, and admittedly, it did not bore me as much as the Wade Hayes or the Neal McCoy from January '95, but it's kind of difficult to say why. Does her music sound like it comes from the heart? Yeah, I suppose, perhaps more so than Hayes and McCoy. Does her music infuse other styles? Yeah, there's a little bit of rock and pop in there with the way she plays and sings. It's definitely not pure country. Do I feel like she sang nothing but "the truth" on this album? I guess. She seems like a nice enough lady, but maybe that's because she's Canadian. Did she help me accept, come to terms with, or cope with the way things are? Not really, and I never quite got the sense that she was trying to do that anyway. Which is... good, I think. I don't know, man, I feel like I'm still trying to figure it out. All I can say with certainty is that I liked it more than the two other country albums I gave scores to in this thread, so I'm comfortable giving it a positive score. I feel like the more music I listen to in this genre, the easier it will become for me to articulate my thoughts. As of right now, I'm still working on it. 6/10 Stratovarius - Fourth Dimension Power metal 4th album And now for some Finnish power metal. I quite enjoyed this record. It's quite fun, but in order to fully appreciate it (along with any other power metal record, for that matter), you'll have to embrace copious amounts of cheese. Thankfully, it's not too hard to handle on this album, but there are several tracks on here that do sound very DragonForce-y, so take that as you will. Best not taken too seriously, and bear in mind that DragonForce wasn't around when this album came out, so in all likelihood, they were inspired by Stratovarius and not the other way around. I love the chorus on this track in particular: YouTube 7/10 Next up: Lita Ford The The Slash's Snakepit Belly Nevermore Noooooooot really excited about any of these, so hopefully I'll be surprised. 1841
Gaming / Re: Zelda Breath of the Wild« on: January 19, 2019, 05:08:05 PM »- weapon degradation is a horrible mechanic.In general, yes, but BotW is one game where I'm actually perfectly okay with it. The abundance of weapons and high emphasis placed on resource management does a great job of teaching the player not to become too attached to his weapons anyway. They're just tools. Grab them when you see them, don't be afraid to use them, but save your best ones for when it really counts. The fact that the game practically hands you two or three weapons for every one that you break (if you understand how to play) makes the speed at which weapons break a total non-issue for me. The only thing I would add, maybe, is a cookable potion that has the effect of repairing your shit. Having absolutely no option but to let your weapons eventually break is not how I would've designed it, for sure, but it's still not a huge deal if you ask me. Dark Souls handles weapon degradation FAR worse, in my opinion, because of its utter lack of presence in the game beyond being an arbitrary tax on your souls every once in awhile, to where it may as well not even be a mechanic at all. Majora's Mask also played with it once, and it was handled pretty stupidly there, too. Yet BotW somehow found a way for me to appreciate it. Quote - menu management and swapping stuff is awful (which doesn't help since you've got all the cooking and whatnot to do)It's literally fine. Perfect, I might even say. I wouldn't change anything about it. Maybe you'll get used to it later, but I found it extremely fast, intuitive, and very natural. Quote - fighting monsters already feels like a chore 3 hours in because they'll just respawn, you won't get anything good from them anyways, and you'll just break your weapons doing soThe push-pull mental debate between attacking an enemy encampment headlong or preserving your weapon's durability is one of the more thrilling aspects of the game, imo, especially knowing you don't even have to fight them directly. You can use a variety of techniques to pick off the enemies as stealthily and as efficiently possible, which I find incredibly fun. Choosing not to invade a camp at all is, of course, a valid choice as well, especially if you don't think it'll be worth the spoils. The only problem is that the chests can't be opened unless you've taken out all the enemies, which, in my opinion, if you manage to make it over to the chest without alerting a single monster, you should be rewarded for that. Quote - stamina runs out way too quickly (I imagine this well get better later on but it's still a pain)It does get better, but it's also not really a problem anyway if you're using it efficiently (ie. sprinting in short bursts rather than letting it drain, not climbing things that are obviously too high for you, and cooking stamina-boosting elixirs). Plenty of options are given before you can sprint as long as you need. Quote - exploration so far doesn't feel like it's been terribly rewardingI don't disagree, but at the same time, BotW is a game about atmosphere and appreciating the journey. I find the game's exploration rewarding in and of itself (mainly because of how beautiful everything is). Finding things is just a bonus. Quote - abilities have felt underwhelming outside of the dedicated shrinesI can kinda understand feeling this way, but at the same time, I don't really know what you want. They do the job, I don't really need anything too fancy personally. A hookshot or a wind baton (to control rain) would've been nice, I suppose. Where are you, critical path-wise? 1842
The Flood / Re: youtube has a PiP function« on: January 19, 2019, 01:31:50 PM »That's cool but not as useful for me with my dual monitors.i'd imagine that would make it all the more useful 1843
The Flood / youtube has a PiP function« on: January 19, 2019, 12:46:06 PM »
double right click a video and there should be a "Picture in Picture" option
from there you can just drag it around and resize it on any other tab at will 1844
The Flood / Re: What do we think of Gillettes new ad« on: January 18, 2019, 11:01:30 AM »
i have never once been compelled to purchase a product after seeing an ad for it
except for movie trailers perhaps, especially back in the day, but generally speaking, if i'm going out to see a movie, it's a movie i would've gone out to see anyway regardless of how much advertising it got, unless it came out of nowhere 1845
The Flood / Re: John Wick 3: Parabellum trailer« on: January 17, 2019, 02:47:36 PM »I hope they change up the formula. If it’s just the same “John wick kills everyone and is unstoppable”, I don’t know how excited I am.is that premise not the whole point 1846
The Flood / Re: Spiderman Far From Home Trailer« on: January 15, 2019, 05:46:49 PM »Take it back.come on Jake, youre better than shooting green beams out of your handsthis is a step up for such a weak actor 1847
The Flood / Re: What do we think of Gillettes new ad« on: January 15, 2019, 04:59:59 PM »
Good
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The Flood / Re: Looking for some music.« on: January 13, 2019, 10:55:34 PM »YouTube YouTube YouTube you will enjoy probably none of this 1849
The Flood / Re: Gravity Falls book« on: January 13, 2019, 01:15:04 PM »
cannot stand anything calarts
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Gaming / Re: P5R (Persona 5)« on: January 11, 2019, 07:23:51 PM »it really isn't great, i barely even scratched the surface tbhI finally made an anti-Death Persona... on accident. The game doesn't even tell you that she absorbs Death-type skills.Literally every single you've said about this game / series sounds so unappealing. i've been told that everything changes after persona 2, though, so i'm gonna tough it out if i didn't think the game had anything going for it, i'd have dropped it a long time ago 1851
Gaming / Re: P5R (Persona 5)« on: January 11, 2019, 03:50:43 PM »
I finally made an anti-Death Persona... on accident. The game doesn't even tell you that she absorbs Death-type skills.
Oh well, I guess, at least I have one now. Finally out of that horrible toilet dungeon, too. Hopefully she resists Death for the rest of the series, too, so I know exactly what to fuse for from now on. 1852
The Flood / Re: The N Word is making a comeback« on: January 10, 2019, 03:01:29 PM »did you know that limmy streams on twitchWhy are you all you stupid cunts in this thread afraid to say the word nigger? I'm not afraid.Hahahaha Nigga How The Fuck We All Afraid Of Saying Nigger, Hahahaha Nigga Just Stop Posting On This Backwater Forum Like Nigga Close Your Eyes Hahahaha YouTube apparently he has been for a while so you probably did, but i just now learned 1853
The Flood / Re: Wide Neck« on: January 10, 2019, 01:02:10 PM »I'm a young man from Marcy projects who really made the thing called—that thing that they say, "the American Dream"—come true. Because I'm not supposed to be here speaking to you. You know. There's a lot of people that come from where I come, and there's a lot of skilled people who come from where I come, who are not here right now.More or less, been thinking I haven't posted on BUNGiE.net in over a year after they executed order 66 on non Destiny players, then I remembered sep7agonis probably the next best thing.Who are you? 1854
Gaming / Re: Current Backlog? (2019 Edition)« on: January 10, 2019, 12:51:59 PM »
Mine is pretty monstrous to the point where prattling off a complete list would be less productive than just getting a few of them done, so I'll just mention a few things that I've been meaning to finish lately.
Shin Megami Tensei: Persona (leading up to Persona 5, main thing on the plate) Super Smash Bros. Ultimate (World of Light, which I don't enjoy at all, so that's gonna be a while) Fallout 1 & 2 And I wanna beat every NES game put out for the NSO service, as well: River City Ransom Solomon's Key (with or without suspend points) Pro Wrestling (beat Great Puma) Tecmo Bowl (beat every team with the Raiders) Ice Hockey (win a game) Ghosts'n Goblins (with or without suspend points) TwinBee Mighty Bomb Jack Ice Climber (all mountains, probably never gonna happen) Soccer (win a game) Ninja Gaiden Adventures of Lolo 1855
Gaming / Re: Tfw you buy the Metroid Prime Trilogy« on: January 10, 2019, 01:21:31 AM »
wii remote + nunchuk, yeah
doesn't seem like the gamecube controller works either which is a SHAME since motion controls were introduced in prime 3 1856
The Flood / Re: Top 10 albums of 2018« on: January 07, 2019, 04:21:19 PM »
been listening to the self-titled Daughters album and i find myself enjoying it more than YWGWYW
YouTube 1857
Gaming / Re: Back at it in Super Metroid« on: January 06, 2019, 05:28:53 PM »
oh, and just so you're aware, the Metroid games have a non-linear chronology
the prime games actually all take place before super, and prime 1 is the second game chronologically after the NES game Metroid 1 -> Prime series -> Metroid 2 -> Super -> Other M -> Fusion - Zero Mission is just a remake of the original NES game - Samus Returns is a remake of Metroid 2 - Hunters and Federation Force are not important - We don't know anything about Prime 4 - We don't talk about Other M i think that's all 1858
Gaming / Re: Back at it in Super Metroid« on: January 06, 2019, 05:00:52 PM »Uh... I don’t think I did. I made it back to the ship with 15 seconds left.i see well, it's no big deal it's totally understandable that you'd miss it if you're just gunning for the exit, though (i did on my first run as well) YouTube this will give you a slightly different ending where, during that cool shot where samus's ship flies toward the screen, you can see a little pixel flying over to the right of the exploded planet (an escape pod, or something), letting you know that the animals made it out okay (shown at about 1:15) super metroid is a legendary speedrunning game, as i'm sure you know, and during GDQs, it's common for the game to be played as the grand finale—often with an overarching donation incentive which involves allowing the viewers to choose whether the runner saves the animals or not, so it's a bit of a meme 1859
Gaming / Re: Back at it in Super Metroid« on: January 06, 2019, 04:38:34 PM »
Congrats
important question: did you save the animals 1860
Gaming / Re: Super Smash Brothers« on: January 05, 2019, 06:19:01 PM »What even is the point of friend lists if I can't ask Verb to cone kick my ass with Jigglypuff without going to some shitty backwater forum that had nothing to do with the game?i can tomorrow |