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Messages - big dog

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4471
Gaming / Re: You rage, you lose.
« on: May 15, 2016, 08:08:27 AM »
Quote
Pokémon starters are increasingly like the UK political parties: there are technically several to choose from, but at least one of them is so dire and useless that it's not really an option at all, and you sort of wish they hadn't tried so hard in the first place, because it's just a bit sad.

Sorry Popplio, you're the Liberal Democrats of Pokémon.

ded
SECOND

LIBERAL

UPRISING

4472
Thanks.

4474
The Flood / Re: (X) Hate Newspapers
« on: May 14, 2016, 12:39:36 PM »
(X) HATE NAT

4475
The Flood / Re: (X) Hate Newspapers
« on: May 14, 2016, 12:35:03 PM »
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic
(X) Sarcastic

4477
The Flood / Re: Motion to blacklist all weebs from the site.
« on: May 14, 2016, 06:46:42 AM »
It's known as Protocol 69 in the mod chat. Cheat wrote a macro to cleanse the site if it would ever become necessary. It's a fail-safe, if you wish. Weebery reaches a critical mass and all it takes is the press of a single button to wipe it all and start with a clean slate. It will be glorious.
One weeb is already far past "critical mass".

4478
The Flood / Re: Best gruff manly characters
« on: May 13, 2016, 07:27:39 AM »
Crazy bearded Rick is best Rick.


4479
The Flood / Re: Which one is more cancerous?
« on: May 13, 2016, 06:09:18 AM »
Tumblr.

4480
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:24:33 PM »
What does Jet do? I never use drugs in Fallout games.

4481
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:15:42 PM »
VATS is literally as arcadey as it gets. Looking forward to a mod that disables it out of combat.
Aiming at specific body parts is a little different to guns that can do elemental damage.

4482
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:09:32 PM »
In Fallout 1 and 2, magic was everywhere.
Ha.
Perks are magic

knowing you're in a video game is magic

being able to avoid fights because you put invisible points into an invisible skill is magic
Now you're nitpicking.
YOU are the one nitpicking. If you hate the legendary effects because it's a gameplay element that doesn't make sense in the game's universe, then that has to apply to the numerous, numerous gameplay elements that commit the exact same crime.

It's almost as if people are posturing their dislike for a system (which is fine, just say you dislike it) as some immersion breaking crime against the lore.
I don't get your weird infatuation with the Legendary system or why you feel the need to so zealously defend it.

And I did what you said at first by simply stating that I didn't like it, it's YOU that prompted this discussion by getting argumentative.

Yeah, sure, Legendary is a gameplay element. But it's a gameplay element I dislike and I don't think fits with Fallout's style at all. I've made that abundantly clear.
Because I see this shit all the time. The legendary effects is the #1 criticism with Fallout 4, even above things the game actually did wrong. But you don't see the people bitching about how unrealistic the legendary system is get all pissy about the dozens of accepted unrealistic gameplay elements every single Fallout has.
People take issue with Legendary effects because it's significantly more arcadey than any of the other mechanics.

4483
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:07:46 PM »
The legendary system removes the fun/ uniqueness of named weapons (Like A3-21's rifle in Fallout 3) because you get them all the time.

Plus, legendaty enemies aren't fun to fight. Their regenerating health gets old quick.

They should have just done separate types of ammo to give explosive/ incendiary/ AP/ hollow point bullets rather than make it luck based.
Ammo types aren't a catch all. You can't do a two shot ammo type, an anti-ghoul ammo type, etc. That would be even worse, to imply a certain type of ammunition in the Fallout world knows whether it's hitting a ghoul or not.

But yeah, I do wish there were more true unique weapons, though, like The Deliverer, but that's a completely different thing. Legendary effects and true unique weapons could easily coexist if Bethesda put forward the effort to add them in.

Yeah but the more damage against ghouls thing is dumb

Aside from naming a ghoul slaying .44 the Rick Grimes and a robot slaying plasma rifle the John Connor, I always prefer weapons that have no legendary effect or an incendiary ammo or something else conventional. If all the legendary effects made sense in the game universe, I'd be fine with it but I don't see how a gun fires two bullets or does more damage against mutants is particularly interesting. like, the Spray N'Pray is cool, but it loses its muster when you realise you could get the exact same thing from farming enemies for a while. And how does a radroach carrying a gauss rifle make sense? A deathclaw carrying armour can be justified, but some of the drops are just ridiculous.

Also, they can't be scrapped reeeeeeeee
I get that you personally don't like it, that's fine. But if you're criticizing the lack of sense it makes in the game's universe, you have to criticize every gameplay element that doesn't make sense in the game's universe. Which there are tons of.

If it helps, I don't particulary enjoy [human] enemies that can take multiple shotgun shells at CQC either, and damage rebalance will be the first mod I install.

Similarly, I don't take some of the crazier perks that do stupid effects precisely because it kills the immersion factor (I mean stuff like enemies exploding into money).

There's a certain limit to which I have willing suspension of disbeliedlf - something like speech checks or levels, sure, because it fits. A bloatfly carrying round a minigun that somehow has the ability to do more damage to mirelurks does not.

To put it in another context, I can suspend disbelief in Halo when you have spacecraft fighting in close quarters and sending relatavistic projectiles around within the gravity well of a planet. But when you suddenly have a human tech jump in 5 years that outclasses anything the aliens did in 3,000, I'm going to call bullshit.

There's a certain threshold where things stop being a necessary part of the game, and cross into the realm of "How does that make sense?". As someone who loves playing Fallout on survival/ hardcore because ut's more immersive, I don't find legendary to be particularly engaging or even fun (The double health thing).

If the legendary system was limited to enemies that wpuld actually be legendary in the Commonwealth (IE Kellogg, raider bosses and gunner officers etc), it could make sense and I could at least accept that within the game world. But I don't understand what makes a dog legendary, or what a bloatfly has done to make it worthy of mass recognition.
I absolutely agree that legendary enemies need to be removed or retooled, but the effects themselves are just a fun gameplay element to give guns more customization. I do wish there were some true unique guns, though, like Lincoln's Repeater in 3 or Deliverer. Those would sync perfectly with craftable legendary effects.

VATS is magic. How is that unrelated? I don't see people up in arms bitching about that.

90% of perks are magic. "No radiation damage in water", "your skin just magically gets tougher lol", "you're stronger but only if you happen to be holding a weapon", etc

Fast travel is still an immersion breaking gameplay element, that we forgive because of, you know, gameplay.

Glad to know you at least stand by your paradigm on that last one, though.
The Pip-Boy doesn't actually freeze/slow down time in-universe. It's more you're seeing things from the perspective of the Pip-Boy which can analyse these things.

There are plenty of perks I disagree with, if we're talking Fallout 4 perks then.

Fast travel is a completely different story to weapon effects. It's not like the character is literally teleporting in-universe. The effects of the travel are still there, especially if you're playing NV's hardcore mode.
But it does freeze/slow time. In-universe, though, it doesn't. Just like how in-universe, legendary effects don't even exist.

I'm talking about perks from Fallout 1 to Fallout 4. In any given Fallout game, 90% of the perks make no sense lorewise and couldn't happen in-universe. Like toughness and weapon handling, as I mentioned above.

In-universe, you're walking there. Gameplay wise, you're not. It's gameplay and story segreation.
And Fast Travel, perks and VATS examples of gameplay-story segregation I can accept. Legendary effects on the other hand just feel way too arcadey for me.

4484
The Flood / Re: How do I become GOAT at Youtube?
« on: May 12, 2016, 04:05:31 PM »
Make shitty meme videos.
Do I have to make my own memes or can I steal them from the internet?
Go to keepvid.com and get youtube links from my channel.

4485
The Flood / Re: How do I become GOAT at Youtube?
« on: May 12, 2016, 04:03:54 PM »
Make shitty meme videos.

4486
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:03:04 PM »
In Fallout 1 and 2, magic was everywhere.
Ha.
Perks are magic

knowing you're in a video game is magic

being able to avoid fights because you put invisible points into an invisible skill is magic
Now you're nitpicking.
YOU are the one nitpicking. If you hate the legendary effects because it's a gameplay element that doesn't make sense in the game's universe, then that has to apply to the numerous, numerous gameplay elements that commit the exact same crime.

It's almost as if people are posturing their dislike for a system (which is fine, just say you dislike it) as some immersion breaking crime against the lore.
I don't get your weird infatuation with the Legendary system or why you feel the need to so zealously defend it.

And I did what you said at first by simply stating that I didn't like it, it's YOU that prompted this discussion by getting argumentative.

Yeah, sure, Legendary is a gameplay element. But it's a gameplay element I dislike and I don't think fits with Fallout's style at all. I've made that abundantly clear.

4487
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:59:46 PM »
VATS is magic. How is that unrelated? I don't see people up in arms bitching about that.

90% of perks are magic. "No radiation damage in water", "your skin just magically gets tougher lol", "you're stronger but only if you happen to be holding a weapon", etc

Fast travel is still an immersion breaking gameplay element, that we forgive because of, you know, gameplay.

Glad to know you at least stand by your paradigm on that last one, though.
The Pip-Boy doesn't actually freeze/slow down time in-universe. It's more you're seeing things from the perspective of the Pip-Boy which can analyse these things.

There are plenty of perks I disagree with, if we're talking Fallout 4 perks then.

Fast travel is a completely different story to weapon effects. It's not like the character is literally teleporting in-universe. The effects of the travel are still there, especially if you're playing NV's hardcore mode.

4488
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:50:53 PM »
In Fallout 1 and 2, magic was everywhere.
Ha.
Perks are magic

knowing you're in a video game is magic

being able to avoid fights because you put invisible points into an invisible skill is magic
Now you're nitpicking.

4489
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:50:24 PM »
Take away VATS
Completely unrelated.

Quote
Take away perks
>implying every perk is MUHGIC

Quote
Take away fast travel
A matter of convenience, and it's not like time doesn't pass during it as if the player has travelled that distance.

Quote
Take away percentage-based speech checks
Please do, bring back New Vegas's system.

4490
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:45:54 PM »
In Fallout 1 and 2, magic was everywhere.
Ha.

4491
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:43:42 PM »
>mod to remove the retarded legendary gimmick

yes please
that mod better also make legendary effects craftable, then
Please no.

Enchanting needs to stay in The Elder Scrolls.
Fallout has never been realistic, and the legendary weapon effects are fantastic. I agree that legendary enemies need to go, but I hate this nitpicking every single thing about Fallout 4 shit.
It's hardly nitpicking.
Can you give me one criticism of the legendary effects other than "magic shouldn't be in Fallout"? They're varied, interesting, and make guns unique.
The magic shit is immersion breaking. This is Fallout, not Borderlands or Destiny. You say it's never been realistic, which in some ways is true, but up until Fallout 4 it has, for the most part, followed the rules set within the universe. Having a gun that heals you when you hit an enemy doesn't fit at all.The RNGisation of Fallout 4 is one of the worst things about the game. Rather than venturing into dungeons to find unique, rare, powerful weaponry you can simply get weapons with silly effects from farming legendary dogs or radroaches. There are few (if any) unique guns in Fallout 4, just weapons that do different types of damage.

It's possible to have unique guns without adding dumb elemental effects to them. The other games managed that fine. They could have done something like the reloading bench from New Vegas and added shit like explosive ammo or high-impact ammo, or overcharging a laser rifle.

4492
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:15:02 PM »
>mod to remove the retarded legendary gimmick

yes please
that mod better also make legendary effects craftable, then
Please no.

Enchanting needs to stay in The Elder Scrolls.
Fallout has never been realistic, and the legendary weapon effects are fantastic. I agree that legendary enemies need to go, but I hate this nitpicking every single thing about Fallout 4 shit.
It's hardly nitpicking.

4493
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 02:58:44 PM »
>mod to remove the retarded legendary gimmick

yes please
that mod better also make legendary effects craftable, then
Please no.

Enchanting needs to stay in The Elder Scrolls.

4494
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 02:47:44 PM »
>mod to remove the retarded legendary gimmick

yes please

4495
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 09:51:59 AM »
Question because i'm not keeping up to date with this but

Does the GECK or their filter have a check for suitability for mods?
I imagine it has to be done with the GECK for consoles so that you aren't adding in things like nazi stormtrooper armour (breaks my heart) but would stuff like zombie apocalypse which spawns 30 feral ghouls in every other cell be allowed or denied for console limitation?
I recall Todd Howard saying something like players would be able to "break" their consoles if they wanted to, so console limitations shouldn't be a problem.

4496
Gaming / Re: Forced Inclusivness in Games?
« on: May 12, 2016, 08:42:03 AM »
Also the only reason any deaths on the walking dead have any controversy is when the comic book fucktards can't understand that the show doesn't have to be a 1:1 recreation of the book
I was talking about controversy with the LGBT community. The death happened at a time when lots of LGBT characters were getting killed off, so TWD got swept up into it.

4497
Gaming / Re: Forced Inclusivness in Games?
« on: May 12, 2016, 08:40:54 AM »
Probably the dumbest thing about the walking dead (not a game but fuck it) is that there's like 10 people alive and 5 of them are gay

Like are gay people immune or something

Why not make one good gay couple that actually have character development and a story instead of a handful or shoehorned in gay-for-the-sake-of-being-gay couples
Do you even watch the show? There are way more than 10 people alive and the show has killed off gay characters before (one particular death caused a shitload of controversy). Also their sexuality is definitely not the defining point of their character...

If you're talking about the game, my point still stands.
hyperbole and every gay character on the show is shit and only exists to say hey I'm gay look I have a girlfiend now *shot in face*
Not really. Characters like Aaron and Tara exist for different reasons than simply being gay characters. Denise even had a lot of purpose in her short time on the show.

4498
Gaming / Re: Forced Inclusivness in Games?
« on: May 12, 2016, 08:35:11 AM »
Probably the dumbest thing about the walking dead (not a game but fuck it) is that there's like 10 people alive and 5 of them are gay

Like are gay people immune or something

Why not make one good gay couple that actually have character development and a story instead of a handful or shoehorned in gay-for-the-sake-of-being-gay couples
Do you even watch the show? There are way more than 10 people alive and the show has killed off gay characters before (one particular death caused a shitload of controversy). Also their sexuality is definitely not the defining point of their character...

If you're talking about the game, my point still stands.

4499
The Flood / Re: I dropped out of the teaching program
« on: May 12, 2016, 08:08:53 AM »
Grad school is pointless, believe me I went. Only reason I went is because my company paid for it and I got a 5k a year raise after completing it.

A bachelors will get you a good job. You just have to look hard as fuck.

He hooks up with girls all the time.

Just those 2 things alone makes him more successful than most people here. 1. Because a lot of people here are weirdos. 2. Because he's a few years older than the majority of people here. (We have a young forum here, average age is like 18)

What exactly should he focus on instead of getting girls? Finding a job? He can do that and get girls, it's not hard.
LOL Do people even read this guy's posts anymore?
I read them IRONICALLY  xD

4500
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 06:40:39 AM »
I just want the Creation Kit so I can make Fallout 1: Bethesda Edition. You know that quest where you have to kill the Radscorpions for Shady Sands? Now you can repeat that for ANY town, and there's no option to blow up the cave!

Also, the Master is now a generic super mutant with no unique model!

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