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Messages - RadicalClass32

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901
Gaming / Re: IW (and all of Activision) in a nutshell.
« on: May 31, 2016, 12:36:07 PM »
bump

902
Gaming / Re: Super Smash Brothers
« on: May 31, 2016, 12:24:01 PM »
Mario's just a frustrating character to fight.

Experiences/Just had an experience?
Moreso responding to what Rocket said.

Then you're both basically right. He's one of my top 3 annoyances to fight. I usually create different strategies specifically for him.

Although I don't consider him a total nuisance when you have characters like Sheik, who I choke on more than 60% of the time.

903
Gaming / Re: Super Smash Brothers
« on: May 30, 2016, 10:23:13 PM »
Mario's just a frustrating character to fight.

Experiences/Just had an experience?

904
Gaming / Re: IW (and all of Activision) in a nutshell.
« on: May 30, 2016, 09:57:42 PM »
Black Ops 3 Supply Drops are pure robbery

Also AW's supply drops, being the pure Pay to Win game to the franchise.

They make profits in BO3 because unlimited duplicates (decreasing the odds) + the <1% of ever getting a weapon = $1.7 billion. You could potentially open an ∞ amount of supply drops in either game and never get everything.

905
Gaming / IW (and all of Activision) in a nutshell.
« on: May 30, 2016, 09:27:39 PM »
YouTube


This has been clearly established multiple time before IW even being announced (basically defining CoD since MW3), but just a fresh reminder.

906
The Flood / Re: Your Youtube Channel?
« on: May 29, 2016, 03:08:02 PM »
No

907
Wait is the Halo CE pistol in Halo 5
Yes, it is. Its not a permanent though.
Why isn't it permanent dough?

If it was a loadout weapon, literally everyone who has it unlocked would ONLY utilize the 3-shot terror. I swear, you can snipe people from across the map with it.

That would make every warzone weapon (including all loadout weapons) feel insignificant and pointless.
And it can have damage boosts stacked on top of it

YouTube


Exactly.

908
Wait is the Halo CE pistol in Halo 5
Yes, it is. Its not a permanent though.
Why isn't it permanent dough?

If it was a loadout weapon, literally everyone who has it unlocked would ONLY utilize the 3-shot terror. I swear, you can snipe people from across the map with it.

That would make every warzone weapon (including all loadout weapons) feel insignificant and pointless.

909
Wait is the Halo CE pistol in Halo 5
Yes, it is. Its not a permanent though.


It's a legendary mythic, so rare to get, and is one use.

910
The Flood / Re: Did Roman kill himself?
« on: May 29, 2016, 01:30:50 PM »
He's probably considering it right now, even though it's never the right decision.

Ahhh he'll get over it.......

911
Can't wait to get that DMR skin before even getting my first DMR at level 80.
I genuinely don't understand why they decided to make the base BR/SMG/DMR REQ unlocks, they should have been unlocked at certain ranks, or hell even available to everyone from the start.

True.

all loadout weapons with attachments at any tier (even common, as long as it does have an attachment) should be unlocked.

912
Quote
This week, we’ve got a quick blog showcasing the full suite of Hog Wild REQs, and a bit more. Onwards!

Teams across the studio are preparing for the upcoming Hog Wild REQ Drop, the Warzone Firefight release, and even goodness that lies beyond. The Halo Wars 2 team is anxiously gearing up for E3, where the game will indeed be playable. There’s also – well, I can’t talk about more just yet. To stay out of trouble, let’s get right into the Hog Wild REQ Drop.



Quote
Just in case you missed it last week, a few of the bigger items that were slated for the Hog Wild update have been given a bit more time for finishing touches and polish. As a result, much of the contents of the Hog Wild release have moved to the Warzone Firefight release, which is currently scheduled to be Halo 5’s largest release to date, and to drop at the end of June.

That said, as we announced last week, we’re still dropping the Hogs into the LZ, and as you might expect, it is indeed gonna be hot. Hit it, graphics guys and gals.

Presenting all REQs in the Hog Wild Drop, which will be available this coming Tuesday, May 31:




Right here is a fully closer look at some of the reqs:

Vespin Rocket Warthog
Advanced and deadly Rocket Hog with high-acceleration Rocket and faster reload time:




Rally Warthog
Advanced and durable high-speed ‘Hog, with greatly increased speed and heavy armor (I like that design though):




hybrid scope
Sangheli-sourced and based on the Carbine’s holoscope, the Hybrid scope uses holographic target acquisition and can retrofit your BR, DMR, SMG, or AR.



Stinger Armor (I loathe the egg helmet):




Interceptor Rictus Armor:




Aurum DMR (The Aurum skin applies to all of the loadout weapons):



——————————————————————————————————————————————————————————————————


ARENA MULTIPLAYER SUMMER UPDATE:




Quote
After several weeks of internal testing, your feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with HCS Pro League teams, the multiplayer team has locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League, as well as new map layouts for additional playlists. To see the full details, head here.

As of today, the Team Arena playlist has been updated with new map layouts and game types. They are as follows.


Quote
SLAYER
1. Truth
2. The Rig
3. Coliseum
4. Regret
5. Eden
6. Plaza

CTF
7. Fathom
8. Coliseum
9. Stasis
10. Truth

STRONGHOLDS
11. The Rig
12. Eden
13. Empire
14. Plaza

Quote
We’ll see you in the playlist, and remember: Pro League starts next Thursday, June 2nd on Twitch.tv/Halo.


———————————————————————————————————————————————————————————————————


WARZONE BOSS REFRESH (Sounds a little unique to see):





Quote
The Warzone Firefight release has a few items we haven’t talked about just yet. One of these is a Warzone Boss Refresh, which the Character and Warzone teams have been working on for quite some time. This week, we’re giving you a sneak peek into what’s on the way:

We had a few major goals when it came to refreshing our bosses for Warzone. One is to create more dynamic matches. One way of doing that was adding dynamic bosses, and by using some foundational systems created for Warzone Firefight, we’ve been able to introduce these to Warzone for the first time. One example: on Apex 7, at the 2-minute mark, you could either have a Zealot Assassin Boss in the Caves, or a Ranger Commander and his squad dropped off at the beaches. Each Warzone match should be a bit different instead of the same encounters game after game.

Another goal for updating Warzone was to give Legendary bosses better identities and a bigger payoff. We worked with Chris Proctor and now our Legendary Bosses have unique names, visual identity, and a unique REQ weapon. Players who defeat these bosses will have a chance of collecting and using these unique weapons sans REQ card.

The Warzone Boss Refresh is exciting and we can’t wait for people to play it. There is so much more to talk about with new minion types, reinforcements, roaming bosses, complex encounters and more, which I’m told I can’t talk about just yet;

On the Character team, we’ve been building new enemies for the Warzone Boss Refresh, with the goal of hitting all of the following points:

*A new tier of bosses that are challenging enough to justify the “Mythic” title, with some twists on their gameplay. For example, the Mythic Hunter moves quicker and fires more dangerous, homing cannon rounds.

*Boss variants to allow for randomization of bosses (we know players are eager for something other than the Warden).

*A hierarchy of characters with a clear color progression, used across bosses and minions, so that players can identify tougher enemies at a glance, and provide more gameplay variety through character durability tuning and weapon selection. We always use custom character tuning for bosses, with regular, Legendary, and Mythic variants. For minions, we generally use campaign tuning for the bottom tier, and then two tiers of Warzone-specific tuning above that.

*Covenant progression: Campaign colors, Red, White

*Forerunner progression: Campaign colors, Orange, Red

*Boss difficulty progression within a match and round to round in Firefight – no more identical-looking but variable-toughness enemies.

*Have enemies fire interesting weapons at you, and then drop those weapons when they die so that you can try out some of the REQ weapons – for example the Mythic Knight Battlewagon will use and drop Didact’s Signet, the Scattershot weapon variant.

*Allow players to fight against powerful new foes.

We'll be bringing you more on the Warzone Boss Refresh as we get closer to release.


Judging from the reqs, we can't expect a lot from Hog Wild, which is said to be the smallest CU in H5 history. However, most its initial reqs were pushed back to work on. They will be in the Warzone FF update, which will basically be a CU now. In fact, it will be the biggest CU update in H5 history. Weird....


Also, just wanted to make it clear that they didn't specify if they would do a livestream on Hog Wild or not.

913
Gaming / Re: Where were u when Dietrich is kill?
« on: May 27, 2016, 09:31:45 PM »
Being the one who killed him.

914
Gaming / Re: Super Smash Brothers
« on: May 27, 2016, 05:44:13 PM »
https://youtu.be/7iT1K-CcKsU

Intense doubles set I think you'd all enjoy

Strong victory at the end.

Those two U-airs on Fox, though.

915
The Flood / Re: Why should I not kill myself?
« on: May 27, 2016, 05:13:53 PM »
Call MTV and ask them to make a reality TV show about your life

They still do reality TV shows?

916
The Flood / Re: Why should I not kill myself?
« on: May 27, 2016, 05:13:07 PM »
All this time, I'm 99.9% sure this all a joke to earn attention.

However, I'm not telling you to kill yourself of suicide, for it never has, and never will be the solution. Everyone makes mistakes, whether it's drastic (like you claim them to be) or small. It's intended to be part of life. If money is what you need, then any job is truly a viable paying job. Have rational goals in life and actually put energy and effort into it like you mean it to make something out of your life.


Really, just don't be a downer on yourself after only a few events.

917
The Flood / Re: I just had the best day.
« on: May 26, 2016, 10:03:08 PM »
Some people have all the luck. I was born with glass bones and paper skin. Every morning I break my legs, and every afternoon I break my arms. At night, I lie awake in agony until my heart attacks put me to sleep.

918
The Flood / Re: I feel like I just ruined my life
« on: May 26, 2016, 09:05:35 PM »
So how's life?

919
Send me out... with a bang...

920
The Flood / Re: Graduating today.
« on: May 26, 2016, 08:33:29 PM »
So I can't tell if this a good or bad situation, then.


I'll assume that this great for you: Congrats man

924
Yeah, I'm in.

The games for me:

Minecraft = Yeah I have it to take part in.
MCC = Also have it.
H5 = Sounds good.
DOOM = My brother actually just got it, so I'll try to talk him into letting me play it for when the time comes
BF4 = Sorry, no longer have that.
GTA V = I have it, but don't really play it anymore. I'll be willing to play it once the time comes.

Since I have the entire summer off, I'm free for any of the dates that the majority will prefer.

926
Gaming / Re: June Games with Gold.
« on: May 24, 2016, 10:33:50 PM »
......

927
Gaming / Re: June Games with Gold.
« on: May 24, 2016, 10:09:40 PM »

928
Gaming / Re: June Games with Gold.
« on: May 24, 2016, 06:01:29 PM »
seriously... goat simulator?

Wasn't that game already free?

929
Gaming / June Games with Gold.
« on: May 24, 2016, 05:54:50 PM »


https://majornelson.com/2016/05/24/xbox-live-games-with-gold-for-june-2016/

Thoughts?

The Crew will seem to be free for approximately an actual month.

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