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Messages - RadicalClass32

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811
Gaming / Re: Super Smash Brothers
« on: June 20, 2016, 02:00:40 PM »
YouTube



Recently, Ally (Arguably the best Mario in the world in Sm4sh) took a tournament off of ZeRo, for the second time, at Smash'N'Splash 2 Grand Finals.


Mario's making the comeback (I was originally a Mario Main................)

812
Gaming / Re: Super Smash Brothers
« on: June 20, 2016, 01:15:57 PM »
EVO is coming boys.


813
Gaming / Re: Halo 5: Warzone Firefight content update.
« on: June 19, 2016, 09:52:17 AM »
When will this game be complete content wise?


I think this is actually their last Content Update.

814
Gaming / Re: There is this Faggot on Xbox Live...
« on: June 18, 2016, 07:45:39 PM »
Is this a parody XBL argument thread?
Just let it go, m8.


I don't think it is.

816
The Flood / Re: I dare you, with a twist. 125/1500
« on: June 18, 2016, 05:29:23 PM »
1

818
Gaming / Re: Super Smash Brothers
« on: June 18, 2016, 04:53:58 PM »
oof 24% to 92%




Was Fox ever buffed in any patches recently?

They buffed shine a tiny bit but other than that, nothing.


PS: FUCK LUMA



Indeed

820
Gaming / Re: Super Smash Brothers
« on: June 18, 2016, 04:37:55 PM »
oof 24% to 92%




Was Fox ever buffed in any patches recently?

822
Gaming / Re: I'm the best Halo player on these forums.
« on: June 18, 2016, 03:57:08 PM »
http://xboxdvr.com/gamer/The%20Smiths01/video/18685537


You like being dedicated to being the best on this forum?

823
Gaming / Re: I'm the best Halo player on these forums.
« on: June 18, 2016, 02:57:33 PM »
Add me for all 1v1s.

GOAT OfSep7agon


No

824
The Flood / Re: Comment and I'll say the best thing about you
« on: June 18, 2016, 02:40:34 PM »
Hi

826
Gaming / Re: I'm the best Halo player on these forums.
« on: June 18, 2016, 01:09:02 PM »
No

828
Gaming / Re: I'm the best Halo player on these forums.
« on: June 18, 2016, 12:45:23 PM »
Hi

829
Gaming / Re: Halo 5: Warzone Firefight content update.
« on: June 18, 2016, 08:52:21 AM »
when will 343i destroy the req system

Soon and eventually.

It is somewhat inevitable.

830

E3 attendees battle it out against one another in Halo Wars 2, with the help of coaching from 343 & Creative Assembly devs

Quote
We have returned from the annual pilgrimage of E3. In mostly one piece. Over the past four days, thousands of players stopped by the Halo Wars 2 booth to get hands-on with PC and Xbox One, and many more of you have joined the Halo Wars 2 beta, which still has a few days remaining. In fact, to thank you for your playtime, patience, and enthusiasm, we’ll be extending the Halo Wars 2 Beta on Xbox One through Wednesday, June 22. We hope you’re able to get a few extra battles in.

I myself am looking forward to spending some time at home with Deathmatch, which just released today in beta. Grim will be talking a bit more about Halo Wars 2 later on in today’s blog.

We’re a bit exhausted from the past few days down in L.A., but we couldn’t end the week without an update to talk a bit about the past few days, as well as what’s on the way. Plus, we hope a few of you may be a bit excited about the Warzone Firefight update. We certainly are. Let’s get to into all that and more.



———————————————————————————————————————————————————————————————-



COMMUNITY DOUBLES





Quote
Community Doubles is this week's social playlist, and it features a fine selection of community-crafted battlegrounds for you and a partner to try out. We worked with the folks at ForgeHub on selecting the top maps from their recent 2v2 map contest, and then worked with internal teams on getting them ready for their first stint in matchmaking.

If you haven’t seen the maps that made it into the Community Doubles playlist, you can do so here. As a quick side note, these new maps bring the total of community maps in Halo 5 to 43. We love what we've seen so far, and have no doubt that many more incredible community maps are on the way.


———————————————————————————————————————————————————————————————-


WARZONE FIREFIGHT






Quote
The Warzone Firefight release draws nearer, and various teams across the studio are finishing up the work required to get this sucker out the door and into your eagerly awaiting hands. As stated previously, this release is the biggest one yet, and we’re packing in as much as we can fit. You’ll of course find the improved and updated Warzone Firefight PvE mode on a variety of maps, the Warzone Boss Refresh, a brand new Forge canvas as well as accompanying Forge updates, Campaign Score Attack (which we announced and detailed last week), updates to Warzone personal scoring, Series 1 of the HCS weapon skins, new places to play in multiplayer, fixes for incorrect rank display as well as non-English languages not displaying placement matches, a couple of achievements for Score Attack as well as Warzone Firefight, new vehicles, armors, weapons, and plenty more that we’ll start to dig into today and over the next few weeks. Let’s take a peek.


Here (as stated) is a sneak peek at the Content that Warzone Firefight will contain for us:







I'll admit myself, the reqs are a lot smaller than I (Or anyone, really) anticipated; but then again, this is only a sneak peek, as we might potentially see more as time goes by in the not too long future. And the two Warzone maps + the one arena map (although both are going to most likely be remixes after recent events with CUs) + the new forge canvas make up for it.




Also, here's just a better view of the Temple Banshee:




———————————————————————————————————————————————————————————————-


Here's a inside look into Prospect, the new Warzone assault map:

Concept art:








Quote
Thanks, Bravo. While our battle-hardened away team braved the harrowing halls of conventional warfare, those of us holding the proverbial fort down were embroiled in a variety of preparatory activities – not the least of which has been giving some late-game TLC to Halo 5’s latest upcoming free content release: Warzone Firefight. While much has been discussed regarding the fireteam-friendly cooperative mode itself, the update includes much more than just the update’s namesake. One of the most exciting aspects of the impending content release’s repertoire is the addition of some awesome new multiplayer maps upon which Halo fans will soon be unleashed. Today we’ll take a look at Prospect – a new Warzone Assault variant set on the glassed human colony of Meridian.

On Prospect, players get dropped immediately into a mining facility and are tasked with attacking the defenders that lie within. A key opening strategy is to take advantage of various flank paths hidden in the terrain to gain the upper hand. The level itself is layered with strategically-placed scaffoldings, plenty of cover, and well-worn trenches, all designed to give players on both sides of the battle more options to take the fight to their opponents, whether they are pushing the objective or holding the line at the Core. Speaking of which, defending that Core now has more options than before. On Prospect, players can focus on power weapons and rush, or opt to try open the gates open to get vehicles in to support ground troops. All in all, it’s an exciting new opportunity to evolve the nature of the Warzone Assault game type, and we’re eager to see what new strategies and tactics begin to emerge when your boots hit the glassy ground in the near future.



Here's also an inside look at the new forge canvas, Tidal:






A quote relating the same sub-topic:

Quote
Next up, here's a quick look at another specific something we haven't yet shown you. You may remember the mysterious top banner in Bravo’s Hints and Heroes blog, which at the time was an unreleased piece of concept art for an upcoming Warzone map. Today, we reveal the full piece of art, as well as an added bonus peice of artwork from that same map. Keep an eye out for tonight's Canon Fodder for a bit more detail.


Concept Art:







———————————————————————————————————————————————————————————————-




Quote
BURNING QUESTIONS
Over the past few days, we’ve been keeping a close eye on your thoughts regarding Halo Wars 2, and noticed a few questions in particular popping up around the community that we thought we’d elucidate a bit on. And now, your questions!

Q: Where does the story of Halo Wars 2 fall on the Halo timeline?

A: After decades adrift and declared “lost with all hands,” the brave crew of the UNSC Spirit of Fire are mysteriously awoken above an ancient Forerunner haven known as the Ark (which Halo fans will remember from Halo 3). In Halo Wars 2, Captain Cutter and his crew will face one of humanity’s most formidable threats yet: The Banished – a fierce and powerful Brute faction led by a cunning and lethal warrior known as Atriox. Brought to life through detailed in-game graphics and the incredible cinematic artistry of Blur Studio, the story of Halo Wars 2 explores a vital and exciting corner of the Halo universe directly after the events of Halo 5: Guardians.

Q: Tell me more about Halo Wars: Definitive Edition.  Will it be an Xbox Play Anywhere title?

A: Players who purchase the Halo Wars 2 Ultimate Edition will find a pretty awesome bonus in the form of Halo Wars: Definitive Edition – an enhanced version of the original Halo Wars featuring improved graphics, additional Achievements and all of the DLC created for the original game – all running natively on Windows 10 and Xbox One. And yes, Halo Wars: Definitive Edition is indeed an Xbox Play Anywhere title! Look for more information on Halo Wars: Definitive Edition in the coming months.

Q: Can you play the campaign cooperatively?

A: Yes.

Q: Um, why do Anders and Cutter look different?

A: Because they are different – for both casting and technical reasons. The first Halo Wars game, for all its glitteringly wondrous CG, contained characters that Blur essentially “made up.” They were effectively “hand drawn” amalgams of character, rigging and aesthetics. Those characters were created in 2008, using 2007 tech and they looked fantastic at the time. But since then, the industry has made geometric leaps forward in technique and technology and the trend, rightfully, has been towards proper facial and performance capture. The end result is much better immersion in the story and far more believable “people” because they are people – recordings of the performance rather than a simulation or cartoon of it.



That will do it all for this week. So what do we think about this?

831
Gaming / Re: There is this Faggot on Xbox Live...
« on: June 18, 2016, 07:47:03 AM »
I don't know what I did wrong, though.

832
The Flood / Re: Post in this thread for me to judge you
« on: June 17, 2016, 11:19:56 PM »
Hi

833
The Flood / Re: Shake Shack coupon
« on: June 16, 2016, 12:53:22 PM »
I guess sell it?

834
Gaming / Re: French forces will be premium DLC for Battlefield 1
« on: June 16, 2016, 11:20:30 AM »
Huh.

I guess this is one of the many results of overhyping a game automatically.

835
Shame about this potential rumor.

Although we got titles like Detroit: Become Human, Days Gone, At least a release date for The Last Guardian, a new GoW, and Death Stranding (Kojima's back at it!). So not a whole catastrophe.

836
The Flood / Re: Amereecah! Amereecah!
« on: June 15, 2016, 04:24:16 PM »
YouTube



I'm just gonna leave this here while I still have my sanity.

838
Gaming / Re: Have your own custom Xbox One Controller
« on: June 15, 2016, 02:40:35 PM »
Most (potentially all of them) custom controller sites would cost $200 just to customize one. $20, probably, for shipping.

This beats all of those sites price-wise on so many levels.

839
The Flood / Re: I'm meeting a 36 year old for a fwb situation
« on: June 15, 2016, 02:04:09 PM »
God this thread's conversation...................

840
The Flood / Re: I'm meeting a 36 year old for a fwb situation
« on: June 15, 2016, 02:02:30 PM »
Getting a second chance, eh?

I don't know.

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