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The Flood / Re: Sure, Carmen
« on: May 19, 2020, 01:10:27 PM »
What is going on? I am genuinely confused. Is this Sep7agon drama or Discord drama?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 571
The Flood / Re: Sure, Carmen« on: May 19, 2020, 01:10:27 PM »
What is going on? I am genuinely confused. Is this Sep7agon drama or Discord drama?
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The Flood / Re: Entertainment/Package Review Thread« on: May 19, 2020, 03:07:27 AM »
Cheat, delete.
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The Flood / Re: Covid lockdown status update« on: May 18, 2020, 03:00:15 PM »
Working from home. Working a lot more than I used to actually. Its all good aside from not being able to fly.
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Gaming / Re: Unreal Engine 5 Revealed« on: May 18, 2020, 11:51:06 AM »I couldn't find the physics demo, so this is the UE5 engine demo.>demo aimed at industry artistsI guess I can see where you are coming from. Good graphics does not mean you will have shallow gameplay but these engine demos focus on VFX so much. I'd prefer demos like HL2 that highlighted new physics and gameplay features of the engine.What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right Yeah it looks amazing, but good luck utilizing all that while also having a game in there and not running your metal at hotter-than-sun temps. I'll wait for the tech demo before I cum. My original point is highlighted at the UE5 front page Quote We’ve just released a first look at Unreal Engine 5. One of our goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries. They are leading with visuals but my wish is for a shift from this photorealism race to a race of game simulation realism. Can you have your cake and eat it too? Not with current hardware, something has to give and I doubt it will be the visuals. You'll get your gorgeous but empty Anthems and your dazzling Battlefield 1s that look better but play just like their predecessor from the time of X360. 575
Gaming / Re: Unreal Engine 5 Revealed« on: May 18, 2020, 07:02:25 AM »I guess I can see where you are coming from. Good graphics does not mean you will have shallow gameplay but these engine demos focus on VFX so much. I'd prefer demos like HL2 that highlighted new physics and gameplay features of the engine.What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right Also, you'd be kidding yourself if you said that recreating a game like Minecraft in Unreal would be a piece of cake without reducing the polycount on everything. Realistic water tension with simulated leaves on trees and grass on the ground with particle effects with high-res textures and realistic player models in an Unreal-Craft would meme on the most powerful hardware of today. But if you reduce the visual fidelity, you would start getting closer to something that is at least runnable and has Minecraft features intact. So these resources are not infinite and you will have to sacrifice some features to highlight others. Deus ex vs Invisible war for example. You got better lighting and higher poly models but gone are the open levels and fewer npcs and objects per map. The industry right now is spending a lot of money and resources pushing Ray Tracing but how will this move the medium forward exactly aside from looking prettier? You are still playing with mechanics established a decade ago. 576
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 12:40:13 PM »What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right Quote Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Which you interpreted as "make artists obsolete in game dev." But all I'm saying is - add details not through visual fidelity but through attention to detail and more world interactivity. Apparently this is too much to understand for a guy with 3 years of Unreal. 577
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 10:37:08 AM »What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right More (level) geometry? Spoiler ![]() Spoiler ![]() Obv different engines, but you can see a lot more details in GTA 4 vs GTA 3 (aside from improved graphics) Object states meaning just that. Player induced states on objects. Wet, dry, hot, cold, dusty, clean, dirty, shattered, bent, burnt etc As for facades, idk what you don't understand here. You have games like GTA which is full of facades but lacks interiors for most of the game world. 578
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 08:45:19 AM »So instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right More geometry, more object states. Artists would have a field day if they were told to create a whole city rather than just facades with no interiors. 579
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 07:29:33 AM »Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right 580
The Flood / Re: Trans men are men (but transwomen aren't women)« on: May 16, 2020, 10:38:19 AM »
Transitions do not have a gender.
Man|_______<-Trans->_______|Woman 582
Gaming / Re: Unreal Engine 5 Revealed« on: May 15, 2020, 01:15:10 PM »
Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.
Imagine if you could actually enter every building in GTA 5 or have NPCs process your speech and respond accordingly? Two things I would like to see this upcoming generation - VR becoming the third standard control method joining KBM and Controllers. New levels of world interactivity across all genres where it makes sense. 583
The Flood / Re: Loaf stopped posting« on: May 15, 2020, 09:01:06 AM »
Yes, but at what cost?
SC is compensating for lack of Loafposts and Casper is MIA. 585
The Flood / Re: did you know...« on: May 14, 2020, 06:18:07 PM »There’s a chain of supermarkets in Ireland called IcelandI think there was a lawsuit a few years back about that. OT: The pacific ocean is actually a raging cunt most of the time. 588
looks like typical lcd damage via traumaNah, just an Apple product. 589
Gaming / Re: 2020 VG Soundtrack Thread« on: May 12, 2020, 03:44:02 PM »YouTube Our boy Mick is at it again. 590
The Flood / Re: New video that I edited - life update« on: May 12, 2020, 01:53:37 PM »is this a creepy pasta SCP Subject SC-0341 Item Description: A humanoid subject stuck on the bridge of gender identity. Date of Recovery: ██-██-████ Location of Recovery: ████████, ████ Current Status: Kept indoors. Exact location TBD, most often seen interacting on backwater forums or anonymous safe-spaces. Avoid contact if encountered. Notes: After many attempts to communicate, subject was deemed too disturbed to accept reality. Was later categorized as "Anomalous" and denied full SCP classification, due to lack of value in further research and little need for special containment. 591
The Flood / Re: Will DAS send me $20 for nudes for food/DXM? I hope so« on: May 12, 2020, 01:38:54 PM »
OP, no hate but makeup is a downgrade for you. Go with the natural, please.
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The Flood / Re: This is now a classic Xbox Live lobby thread.« on: May 11, 2020, 07:18:27 PM »
M2AF, chaning my gt to xXx CodMast3r xXx
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Serious / Re: Coronavirus panic room thread« on: May 11, 2020, 07:09:52 PM »
Anyone else stopped caring about their sleep pattern?
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The Flood / Re: Are white people allowed to say "nigga" or "nigger" ?« on: May 11, 2020, 11:42:54 AM »Nobody owns language. So yes.Unless you are black. 595
Serious / Re: Coronavirus panic room thread« on: May 10, 2020, 05:32:14 AM »Hey!bunch of absolute muppetsThis was in my town a week ago. >=( The NAC side of blanch is 👌 We got a park with a pond too. 596
Serious / Re: Coronavirus panic room thread« on: May 09, 2020, 09:57:23 AM »bunch of absolute muppetsThis was in my town a week ago. https://www.irishpost.com/news/watch-anger-dozens-attend-hours-long-street-party-dublin-estate-183928 Bunch of failed abortions. 597
The Flood / Re: Are white people allowed to say "nigga" or "nigger" ?« on: May 09, 2020, 08:58:12 AM »
I can't believe my most active thread is a shitpost with a semi-serious question at its root.
https://translate.google.ru/#view=home&op=translate&sl=en&tl=ru&text=Niger Hit that 'Listen' button, fam. 598
The Flood / Re: Are white people allowed to say "nigga" or "nigger" ?« on: May 08, 2020, 08:54:47 AM »
Imagine you live with your parents who use curse words all the time without batting an eye.
Then during a Skype call, you drop an f bomb or something and your parents give you 'the eye' or even start shouting at you for cursing in their home. 599
Gaming / Re: Inside Xbox presentation in 30 minutes (XsX gameplay)« on: May 07, 2020, 09:51:38 AM »
My expectations - mostly known stuff and a lot of indie-tier games.
Cyberpunk, AC, MAYBE some current-gen games shown off on next-gen and compared visually as well as their load times. I am hoping for a tiny little Halo teaser at the very end just to get the pre-cum out before July. 600
The Flood / This is now a classic Xbox Live lobby thread.« on: May 07, 2020, 09:41:04 AM »
Party up.
YouTube |