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Messages - Ásgeirr
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1051
« on: December 07, 2017, 12:30:23 PM »
Most weebs probably default to not recommending anything like Grave of the Fireflies, mostly because of how much of a downer they are.
ill have you know i prefer moody shit over KAWAII SUGOI upbeat shows to feed my moody moods
looking at my list, of the 10 shows that ive given the highest score (when i bothered to score) all are on the moodier side
By moody you mean something with special atmosphere? Maybe something weird but not unwanted... something that makes you thinking? Anyway, your top 10?
Yeah you could say a special atmosphere, thats one of my favorite traits of any media. Also upon a short review its more like 5 anime not counting 3 Evangelions <.<
Kyoukai no Kanata, Eureka Seven, Ga-Rei: Zero, Elfen Lied and Metropolis. Character centric tragedy stuff lol. I stopped scoring because i wasnt confident in them, like some of the 9's could be 10 but aiunno really.
Elfin lied isn't even good though it's just a mindless grimdark edgefest.
Yeah yeah shit tastes and all that. I enjoyed it for being a 'grimdark edgefest'
1052
« on: December 07, 2017, 12:29:05 PM »
Looking good, i can hear it going off in my head. What program are you using? I was thinking a while back to try and sculpt something to submit for a game in steam.
1053
« on: December 07, 2017, 12:25:11 PM »
They really need to pull back a little with the freeform workplace ethic or shit like this continues to happen
1054
« on: December 07, 2017, 12:22:48 PM »
Doki Doki Literature Club
Nearly through Dinner Belling all the DLC's in FNV
1055
« on: December 07, 2017, 12:20:46 PM »
Most weebs probably default to not recommending anything like Grave of the Fireflies, mostly because of how much of a downer they are.
ill have you know i prefer moody shit over KAWAII SUGOI upbeat shows to feed my moody moods
looking at my list, of the 10 shows that ive given the highest score (when i bothered to score) all are on the moodier side
By moody you mean something with special atmosphere? Maybe something weird but not unwanted... something that makes you thinking? Anyway, your top 10?
Yeah you could say a special atmosphere, thats one of my favorite traits of any media. Also upon a short review its more like 5 anime not counting 3 Evangelions <.<
Kyoukai no Kanata, Eureka Seven, Ga-Rei: Zero, Elfen Lied and Metropolis. Character centric tragedy stuff lol. I stopped scoring because i wasnt confident in them, like some of the 9's could be 10 but aiunno really.
I see. I am about to watch Eureka Seven after Texhnolyze, I need time to watch them though. Have you heard about Serial Experiments Lain?
Yeah its one of the 9's. Was completely enamored during it. Is it just me or is there a very angry bee buzzing about hating anime?
1056
« on: December 06, 2017, 12:37:22 PM »
Most weebs probably default to not recommending anything like Grave of the Fireflies, mostly because of how much of a downer they are.
ill have you know i prefer moody shit over KAWAII SUGOI upbeat shows to feed my moody moods
looking at my list, of the 10 shows that ive given the highest score (when i bothered to score) all are on the moodier side
By moody you mean something with special atmosphere? Maybe something weird but not unwanted... something that makes you thinking? Anyway, your top 10?
Yeah you could say a special atmosphere, thats one of my favorite traits of any media. Also upon a short review its more like 5 anime not counting 3 Evangelions <.< Kyoukai no Kanata, Eureka Seven, Ga-Rei: Zero, Elfen Lied and Metropolis. Character centric tragedy stuff lol. I stopped scoring because i wasnt confident in them, like some of the 9's could be 10 but aiunno really.
1057
« on: December 06, 2017, 11:41:31 AM »
Most weebs probably default to not recommending anything like Grave of the Fireflies, mostly because of how much of a downer they are.
ill have you know i prefer moody shit over KAWAII SUGOI upbeat shows to feed my moody moods looking at my list, of the 10 shows that ive given the highest score (when i bothered to score) all are on the moodier side
1058
« on: December 06, 2017, 11:34:00 AM »
1059
« on: December 04, 2017, 10:40:49 PM »
Waiiiiiiiiiiiit i dont think youre flatout wrong .-. your points are valid. I just dont fully agree.
Fair enough! As I said, I think my points are accurate and truthful, but I know that this doesn't necessarily make the game any less fun to some.
Also, how good are you? Because I need a coach. :p
Above average i suppose, im only really lacking in aim currently because of my shitty mouse. Master Guardian Elite in competitive.
It ain't no global elite, but it'll do. You're hired. When do we start?
Anytime, though now that i think back, i think you have to be a certain casual rank before you can go to comp
1060
« on: December 04, 2017, 06:15:28 PM »
in four weeks i attended one wedding and did nothing productive
whats it like to be productive
1061
« on: December 04, 2017, 06:13:09 PM »
Waiiiiiiiiiiiit i dont think youre flatout wrong .-. your points are valid. I just dont fully agree.
Fair enough! As I said, I think my points are accurate and truthful, but I know that this doesn't necessarily make the game any less fun to some.
Also, how good are you? Because I need a coach. :p
Above average i suppose, im only really lacking in aim currently because of my shitty mouse. Master Guardian Elite in competitive.
1062
« on: December 03, 2017, 02:11:10 AM »
My issues with CS can be summed up very quickly. I went into them in detail during my stream today, but I'll give you the shortened version.
Spoiler 1. Inaccurate weapons. I hate them. It's one of my worst pet peeves in shooters. I can understand some bullet spread and definitely some recoil too, but I can't stand how CS does it. Your bullets have enormous spread and are completely random if you fire while walking. I know you can learn the patterns of recoil and deal with them, but even they don't really apply when you're moving fast. In order to be accurate, you need to be pretty much entirely still, tap the fire button and crouch if possible. This even shows in high tiers of players where pros in major tournaments who surprise each other end up doing a lot of spraying and randomness / luck playing a big factor in who comes out on top. Huge negative for me.
2. Pace of the game. It's slow and extremely campy. You don't see anyone for minutes on end and then most fights end in a quick burst. You play the game walking slowly with your crosshair lined up with a door or passage that you expect an enemy to come through. Hugging corners and clipping your head over boxes is a big part of the game's core gameplay and I'm just not a fan of that. Death comes quickly, punishes you hard and has you sit out the next couple of minutes doing nothing. It promotes snail-paced gameplay and campy tactics.
3. The tactics. CS tactics are really not very deep or extremely complicated. It's an asymmetrical game with maps that don't have a lot of verticality and tend to consist of only a few main routes. The CT side swarms out and covers key choke points. The T side spreads out and runs a set-up. Grenades, smokes and flashes are thrown. Callouts are made and the composition of who stands where changes slightly. I haven't even watched all that much competitive CS and even I already see recurring strategies and identical scenarios playing out. There's mindgames and obviously a decent amount of tactics involved, but the thinking required is ultimately pretty limited and in my opinion pretty lackluster.
That said, CS:GO is still a good game. I just don't enjoy these three aspects of it. It's what pushed me away from the game in the past. I want and intend to give it another chance because it can be pretty hype, fun and high adrenaline, but I just feel like it's fundamentally not my thing. Coming from a arena shooter perspective, its what i expected. Id somewhat disagree on all points though. I dont wanna be THAT guy but some of this can be attributed to inexperience <.<
Please do try to play competitive though because its the proper experience.
Can you elaborate? I don't think anything I said is incorrect. One of my friends is a CS semi-pro who played in a bunch of tournaments. We've discussed this several times and even he agrees with just about everything I said. I mean, you can disagree with me that these things make the game less fun, but I'm curious where you think I'm just flat-out wrong.
There is a great deal of inaccuracy to the weapons. I don't see how that's wrong to say. Watch any competitve match and you'll see that he vast majority of kills involve someone crouching or standing pretty much entirely still, as doing anything else (with most weapons) turns your shots into a random mess. Up close confrontations are aiming at the other person's chest area, dragging your mouse down to compensate for recoil and hoping for the best. There are ways to manage the randomness better (crouching, tapping left/right, standing still) but I simply don't like them.
The game is slow. That's even more of a fact than the first point. Time spent firing at people or being fired at is a really small portion of the game. Most of it is spent walking in between chokepoints and keeping your crosshair at a doorway. I again don't see how that is wrong to say. This is a pro match between two top teams. Click just about anywhere on the timeline and you're almost guaranteed to see people standing around, peaking over boxes or around corners, or just holding down areas of the map or slowly advancing through them until they run into a person on the other side doing the same.
The tactics is something I can concede I know the least about and might be wrong. I've just followed the esports scene for quite a while and never really found anything to prove me wrong. There's a lot of mindgames and faking going on, but that's all at the team level which is problematic if you don't have a team to play and coordinate with. I feel like there's not that much going on at the individual level and even watching Launder's Playbreakers videos on supposedly incredible / brilliant plays are not all that impressive to me.
I'm not attacking the game. It's cool to watch at a high level and it does take a lot of coordination, team strategy and aim skills. There's no denying any of that and for those reasons I do want to get into the game more. But to me, having to deal with the inaccuracy of guns is detrimental to the gunplay, the slow and campy pace of the game is kind of boring, and the relative shallowness of individual tactics is kind of offputting.
I plan on playing the game again in the futre and stream myself learning it. I'd appreciate your input.
Waiiiiiiiiiiiit i dont think youre flatout wrong .-. your points are valid. I just dont fully agree.
1063
« on: December 02, 2017, 06:06:03 AM »
boy howdy i love getting staggered in the middle of combat, fucking new vegas
shit game
yeah it is but people kept talking about it and i couldnt resist
1064
« on: December 01, 2017, 10:29:25 PM »
My issues with CS can be summed up very quickly. I went into them in detail during my stream today, but I'll give you the shortened version.
Spoiler 1. Inaccurate weapons. I hate them. It's one of my worst pet peeves in shooters. I can understand some bullet spread and definitely some recoil too, but I can't stand how CS does it. Your bullets have enormous spread and are completely random if you fire while walking. I know you can learn the patterns of recoil and deal with them, but even they don't really apply when you're moving fast. In order to be accurate, you need to be pretty much entirely still, tap the fire button and crouch if possible. This even shows in high tiers of players where pros in major tournaments who surprise each other end up doing a lot of spraying and randomness / luck playing a big factor in who comes out on top. Huge negative for me.
2. Pace of the game. It's slow and extremely campy. You don't see anyone for minutes on end and then most fights end in a quick burst. You play the game walking slowly with your crosshair lined up with a door or passage that you expect an enemy to come through. Hugging corners and clipping your head over boxes is a big part of the game's core gameplay and I'm just not a fan of that. Death comes quickly, punishes you hard and has you sit out the next couple of minutes doing nothing. It promotes snail-paced gameplay and campy tactics.
3. The tactics. CS tactics are really not very deep or extremely complicated. It's an asymmetrical game with maps that don't have a lot of verticality and tend to consist of only a few main routes. The CT side swarms out and covers key choke points. The T side spreads out and runs a set-up. Grenades, smokes and flashes are thrown. Callouts are made and the composition of who stands where changes slightly. I haven't even watched all that much competitive CS and even I already see recurring strategies and identical scenarios playing out. There's mindgames and obviously a decent amount of tactics involved, but the thinking required is ultimately pretty limited and in my opinion pretty lackluster.
That said, CS:GO is still a good game. I just don't enjoy these three aspects of it. It's what pushed me away from the game in the past. I want and intend to give it another chance because it can be pretty hype, fun and high adrenaline, but I just feel like it's fundamentally not my thing. Coming from a arena shooter perspective, its what i expected. Id somewhat disagree on all points though. I dont wanna be THAT guy but some of this can be attributed to inexperience <.< Please do try to play competitive though because its the proper experience.
1065
« on: December 01, 2017, 07:36:32 PM »
boy howdy i love getting staggered in the middle of combat, fucking new vegas
I’ll stagger you in the butt
While I in mouth
Patrolling the sep7agon makes me wish for a nuclear winter in my~
1066
« on: December 01, 2017, 02:19:21 PM »
boy howdy i love getting staggered in the middle of combat, fucking new vegas
1067
« on: December 01, 2017, 02:14:57 PM »
Have you played competitive at all? Are you a silver scrub?
I haven't. I've played less than a dozen games of CS:GO (including offline against bots) altogether and none of them were ranked. Let me write down my thoughts on CS in a bit.
And is Silver the lowest? I'm not big on CS, but I've always been good at FPS games so I don't doubt I could do well with some practice.
Yeah they start from silver 1 but your first rank is variable depending on how good you do in the unranked games beforehand.
1068
« on: December 01, 2017, 12:33:57 PM »
Czech and Estonia which is barely a country
1069
« on: December 01, 2017, 12:29:30 PM »
Have you played competitive at all? Are you a silver scrub?
1070
« on: December 01, 2017, 12:27:11 PM »
Girls always have the better designs, this is clearly misandry
1071
« on: November 30, 2017, 04:35:57 PM »
report button
1072
« on: November 30, 2017, 02:20:44 PM »
12 inches
fix'd #cocksNotGuns
you got something to tell us?
1073
« on: November 30, 2017, 09:33:42 AM »
12 gauge
1074
« on: November 29, 2017, 12:26:11 PM »
I see CSGO under games <.<
i thought you absolutely hated the mechanics of CS
1075
« on: November 29, 2017, 11:59:21 AM »
I really cant get into watching live streams as i find it to be a waste of time but if all it takes is a follow then ill make an account for you bby
best to use them as background noise as you're doing something else, i find
yeah but then youd have to have the streamer be on and im up at ungodly times
1076
« on: November 29, 2017, 11:50:46 AM »
I really cant get into watching live streams as i find it to be a waste of time but if all it takes is a follow then ill make an account for you bby
1077
« on: November 29, 2017, 11:30:34 AM »
i wish it wasnt so safe, didney was a mistake
1078
« on: November 29, 2017, 11:10:22 AM »
Easily the best one despite its many flaws but theyre all flawed. Spoiler Fuuuuuuuuuuuuuuuuuuuuuuuuuuuck Friede though, worst fucking boss in the series BY FAR
1079
« on: November 28, 2017, 12:31:22 PM »
Input queues and not being able to animation cancel Taking control away from the player thats short but has no limit. KNOCKDOWN SPAM HELLO WARFRAME Fuckhuge viewmodels that take 1/4th of the screen Not seeing both hands on the viewmodel Character holding pistols with one hand FOV under 90 Movement deceleration, hello Source games Character animation not matching movement, hello Bethesda Weightless movement in anything going for immersion 64 tick servers Hipfire being the way it is in most games, Bad Company 2 did it right As mentioned, insta death moves in JRPGs, COUGHFFXCOUGH YOU ARE LEAVING THE PLAY AREA, TURN BACK NOW Being able to consume consumables instantly through menus in anything thats going for immersion Objects that appear interactable being static By the numbers difficulty Character feet not conforming to what theyre standing on Non physical cartridge ejection Hitbox being a box Movement being purely directional in anything going for immersion Chromatic aberration, excessive glare, excessive ambient occlusion, blurry anti aliasing Quiet footsteps
1080
« on: November 25, 2017, 03:54:22 PM »
Shit i meant when the MT is down >.>
Anyways time to learn perform
Let's start a band. I'm lead harp.
i cant into this, they shouldve made a hotbar dedicated to it
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