Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Assassin 11D7

Pages: 1 ... 868788 8990 ... 336
2611
Gaming / Re: R.I.P Battlefront
« on: October 11, 2015, 07:55:04 PM »
Despite my burning hatred for EA and DICE for their butchering of Battlefield, it may be one of the two games I get for the PS4...when I get that, too.

Hope you survive Battlefront when it comes out.
I've only seen the cool shit from that game in GIF form so far, but how's it holding up otherwise?

Any wacky shit ala Battlefield recurring?

Ah, so you never played the beta, and yes the shit ala Battlefield is recurring

>Regenerate Health
>Infinite ammo (Basically instead of finding ammo, it has a cooldown system, no ammo)
>No classes
>Orbital Strike is a power up
>Power ups taken straight from COD

>Wanna ride Vehicles? LOL too bad, your gonna find a power up for vehicles, better then finding a vehicle to ride right?
>BUY WEAPONS
>Heroes are shit (BF2 had better Heroes)
>Wanna Ride a AT-AT? Sure, but the game is going to do it for you, and addition to that we're going to give you 1 minute to ride it.
>Vehicles are shit to ride
>Cards are cheep and casual

This should be enough to explain the whole game. Basically they though making it a COD clone would be a good idea.
Literally what.

Vehicles don't handle that bad at all, and the cards work fine. After all, it is a completely casual game.
"Vehicles don't handle that bad at all"

The old Battlefront game had much better vehicle control than the new Battlefront game. (And don't tell me its a beta excuse)


"And the cards work fine."

That's not what i'm saying. In the old BF games you can choose a class. In the new BF game, they basically mixed the weapons and the cool stuff from each class and turned into a "go buy shit" game (And yes, I know you can buy it from BF credits and not by real money). It reminded me of COD, I should of added it there but whatever.


"After all, it is a completely casual game."

When did I say it was competitive? Never, never have I called it a competitive game.
First time playing it on console, I admit, but they seemed to handle pretty much the same.

You said the cards were cheap and casual, implying it was a bad thing for the game to be casual, and implying that they were cheap. Both of which you apparently just turned around on, since you said you liked the classes better and that in no way makes the cards cheap.


2612
Gaming / Re: Battlefront Demo Discussion Thread
« on: October 11, 2015, 07:50:22 PM »
This game, man
YouTube

2613
The Flood / Re: Hello friends
« on: October 11, 2015, 07:43:31 PM »
I like to imagine I did something of value today.

2614
Gaming / Re: R.I.P Battlefront
« on: October 11, 2015, 07:40:46 PM »
Despite my burning hatred for EA and DICE for their butchering of Battlefield, it may be one of the two games I get for the PS4...when I get that, too.

Hope you survive Battlefront when it comes out.
I've only seen the cool shit from that game in GIF form so far, but how's it holding up otherwise?

Any wacky shit ala Battlefield recurring?

Ah, so you never played the beta, and yes the shit ala Battlefield is recurring

>Regenerate Health
>Infinite ammo (Basically instead of finding ammo, it has a cooldown system, no ammo)
>No classes
>Orbital Strike is a power up
>Power ups taken straight from COD

>Wanna ride Vehicles? LOL too bad, your gonna find a power up for vehicles, better then finding a vehicle to ride right?
>BUY WEAPONS
>Heroes are shit (BF2 had better Heroes)
>Wanna Ride a AT-AT? Sure, but the game is going to do it for you, and addition to that we're going to give you 1 minute to ride it.
>Vehicles are shit to ride
>Cards are cheep and casual

This should be enough to explain the whole game. Basically they though making it a COD clone would be a good idea.
Literally what.

Vehicles don't handle that bad at all, and the cards work fine. After all, it is a completely casual game.

Also, Battlefront isn't Star Wars in CoD form, that would be this game.
YouTube

2615
Gaming / Re: R.I.P Battlefront
« on: October 11, 2015, 07:14:16 PM »
Did your whining really constitute a new thread?

Problem?
Yes, you clearly do have one.

2616
Gaming / Re: R.I.P Battlefront
« on: October 11, 2015, 07:11:56 PM »
Did your whining really constitute a new thread?

2617
Gaming / Re: Battlefront Demo Discussion Thread
« on: October 11, 2015, 07:10:19 PM »
So when can we be real about battlefront 2 like people are with Halo 2?

Most of the maps were shit, the gameplay was a downgrade from battlefront 1, space battles may as well have been called boarding ship battles, the only game mode worth playing was conquest, heroes were completely broken and ruined the flow of every map, and you handicapped yourself in galactic conquest if you allowed your faction to use anything other than the trooper and engineer.
What really changed about the gameplay? If there was a way to handicap yourself in galactic conquest, I never noticed, seemed easy to begin with.

2618
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 06:38:41 PM »
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.
Battlelog is the place to go, just post about it in one of their feedback threads.

They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.

They are still fixing up BF4 and making it better and better two years post launch <_<
um, there isn't a battlelog for Battlefront.
http://starwars.ea.com/starwars/battlefront/career
oh.

2619
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 06:29:11 PM »
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.
Battlelog is the place to go, just post about it in one of their feedback threads.

They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.

They are still fixing up BF4 and making it better and better two years post launch <_<
um, there isn't a battlelog for Battlefront.

2620
The Flood / Re: Happy birthday Tru!
« on: October 11, 2015, 06:18:40 PM »
what is wrong with all of you excuses for people?

2621
The Flood / Re: Happy birthday Tru!
« on: October 11, 2015, 06:11:33 PM »
Tru doesn't like cake.
These types of people don't deserve to live.
tbh cake does actually taste bad fam
Do they feed you cake with toothpaste as frosting or something?

2622
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 06:06:55 PM »
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.

2623
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 01:51:00 PM »
Well, on the issue of crashing into a hill at 500mph, they could change it so you don't spawn in going 100% speed; maybe compromising at about 70% would solve the issue of accidentally doing bombing runs too fast.

Being that I'm being more awake too, I'd like to also add that not all issues are things that can't be fixed in a patch; it's not hard to add more spawn points, for example, or giving a three second invincibility status on spawn. These things should obviously be discussed, but I wouldn't call the game trash over them. Definitely a drawback, because they are issues, but they aren't nearly on the level of game-breaking.
That could help, as well as making it so you spawn farther out in your fighter, so you also don't get blown up as soon as you start. I would like them to remove the short period where you don't have control of your fighter, because the one time I got in an A-wing I spawned with a TIE heading straight towards me and I crashed because I couldn't move out of the way, and I really don't see how that no movement adds anything.

The game isn't trash over those things, yeah I'd agree, but at the same time when they all get thrown together it can seem like that. Alone, they're not a big deal, but if you are an unlucky SOB and get them back-to-back-to-back it will make you want to sell your platform.

2624
The Flood / Re: Today is National Coming Out Day
« on: October 11, 2015, 01:43:22 PM »
YouTube

2625
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 12:57:32 PM »
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
As I am more awake now, I'll try to clarify my thoughts.

Things like kamikazes, in my point of view, are issues with the game. Players will act as they do based on how the game feels and the options it gives them. Simply, I think the game can psychologically influence the players to act in certain ways, which I think we should all be able to accept that as a truth. The player will change their behavior however best it suits to allow them to excel at the game. If the game requires you to use a certain weapon or tactic to do better, the player will do that. If a player is doing a certain behavior or tactic that is undesirable to enjoyment for other players, the game should likewise decentivize this behavior.

Now, I am not sure of the reason for why people are going kamikaze, it could be anything from the controls not being intuitive enough for the average gamer to shaking off(or cease tailing) another fighter proving too difficult. However, if the game wants to be better, it needs to find ways to make this not a thing, because I'm pretty sure people don't enjoy crashing into a hill at 500mph on accident, and people don't like seeing their teammates constantly fucking up. Also, this isn't a competitive game, so I don't see the skillgap argument holding water in this case.

While it's all good that things like the ATAT's cannons are powerful and capable of effecting movement patterns of infantry, were it to reach the point that the infantry feel repeatedly fucked, the ATAT either needs to be decentivized in some way, or the infantry need some more of an incentive to dealing with the ATAT's firepower. Lest the gameplay be one person having a power trip slaughtering 20 some dudes, while the 20 some dudes are just waiting to finally find enjoyment of their own.

2626
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 12:38:38 PM »
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
It isn't accurate to just say "counteract",  admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.

Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
the female stormtroopers are pretty dumb, though.
501st was groundside on Hoth. Most of them were the Fett template of clone.

"Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.
The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.
http://starwars.wikia.com/wiki/The_Essential_Guide_to_Warfare

They were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.

EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.
Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.
What is canon at this point? 99% of the things people talk about are covered in the Legacy-EU. I wish they would have left some of it alone, at least the pre-movie universe.

But with this, it's because there was a clone revolt on Kamino (that led to the cloning facilities being destroyed). That's why they stopped making Fett clones and started making a variety of templates and recruiting via propaganda.
Going by old canon, the actual reason was that the Empire switched from purely Kamino to cheaper, mass-produced clones just in time for the battle of Coruscant. These clones were poorer in quality, and the Empire eventually realized that wasn't fantastic to have mass quantities of clones that can't aim for shit, and started the recruitment program were Imperial citizens could finally join the military in direct combat roles. I'm not sure if the recruitment started around the time of the Kamino revolt, but it certainly would've been more of a push for the Empire to recruit.

Also doesn't help that the kid's cartoon show had a habit of constantly fucking up the lore.

But yeah, they're going to do what they want now, and I suppose it's anyone's guess as to what the canon Empire's military qualifications are or were. Still, a solace is that every Stormtrooper in the first 3 films is male.

2627
ending will be on youtube within a week before release.

2628
The Flood / Re: Memes that need to live
« on: October 11, 2015, 12:21:51 PM »
who is cutlerly lover?

2629
The Flood / Re: Who's good at math and willing to help?
« on: October 11, 2015, 12:20:50 PM »
oh, nvm what I said doesn't matter at all, turkey had it going right.

it's a 45-45-90 triangle, right? x*x=x^2, where x is the base and height. The circle has radius y, so you put in pi*y^2 for pi*r^2.
You subtract the circle from the triangle. yes

2630
The Flood / Re: i need help interpreting this picture
« on: October 11, 2015, 12:17:22 PM »
a congo line?
i was thinking it means something deeper
a congo line in the congo, where they've thrown down their weapons to take up the arms of love?

2631
The Flood / Re: Who's good at math and willing to help?
« on: October 11, 2015, 12:16:16 PM »
why is it X to the power of two?
area is given in units^2.
Spoiler
units^2 is units squared. The carrot symbol ^ denotes to the power of

2632
The Flood / Re: Bet on how I'll do on my math quiz tomorrow
« on: October 11, 2015, 12:15:24 PM »
That shit's easy.
Evidently not, because the whole class failed miserably.

2633
The Flood / Re: Who's good at math and willing to help?
« on: October 11, 2015, 12:12:23 PM »
why is it X to the power of two?
area is given in units^2.

2634
The Flood / Re: Bet on how I'll do on my math quiz tomorrow
« on: October 11, 2015, 12:10:23 PM »
Good news, everyone in the class failed miserably so it didn't count for anything.

2635
The Flood / Re: i need help interpreting this picture
« on: October 11, 2015, 11:59:20 AM »
a congo line?

2636
The Flood / Re: memes that need to die
« on: October 11, 2015, 01:14:04 AM »
smh tbh fam

What does this even add to a conversation? even image macros at least convey somekind of message, but this is just meaningless.
tbh fam, I smh at people that do this.

2637
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 01:13:10 AM »
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
It isn't accurate to just say "counteract",  admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.

Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
the female stormtroopers are pretty dumb, though.
501st was groundside on Hoth. Most of them were the Fett template of clone.

"Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.
The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.
http://starwars.wikia.com/wiki/The_Essential_Guide_to_Warfare

They were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.

EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.
Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.

2638
The Flood / Re: memes that need to die
« on: October 11, 2015, 01:01:54 AM »
OP right now
YouTube

2639
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 12:57:28 AM »
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
It isn't accurate to just say "counteract",  admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.

Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
the female stormtroopers are pretty dumb, though.
501st was groundside on Hoth. Most of them were the Fett template of clone.

"Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.
The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.

2640
Gaming / Re: So what's the verdict on Battlefront (if there is one, yet)?
« on: October 11, 2015, 12:51:19 AM »
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
It isn't accurate to just say "counteract",  admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.

Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
the female stormtroopers are pretty dumb, though.

Pages: 1 ... 868788 8990 ... 336