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Messages - Pippen
Pages: 1 ... 789 1011 ... 219
241
« on: September 15, 2016, 02:38:59 PM »
Actually, no, I don't hate all shippers--the ones who make rational, sensible ships are okay.
The ones who try to break up established relationships, or those who set up gay ships for explicitly heterosexual characters? I can't stand that shit.
Crack pairings drive me up the wall, too.
Po Dameron x Finn
242
« on: September 15, 2016, 01:08:26 PM »
God damnit
243
« on: September 15, 2016, 07:45:49 AM »
This thread shows a lot of what our tight knit group on Sep7agon is like.
We may be assholes to eachother almost everyday, but if something happens we can be nice and helpful. Even if for a fraction of the time.
Hope you feel okay Zonda
244
« on: September 14, 2016, 10:27:38 PM »
Not the ring, however This is actually a picture of me
That door ain't broken like you said it was
You can't see all of it, though.
I see da door tho
245
« on: September 14, 2016, 10:25:24 PM »
Not the ring, however This is actually a picture of me
That door ain't broken like you said it was
246
« on: September 14, 2016, 03:25:07 PM »
Btw Boss.
Make sure to turn on the kill feed, very useful
247
« on: September 14, 2016, 07:38:58 AM »
Probably yes. I already live in a household of Christians who don't believe the same things I do.
248
« on: September 13, 2016, 09:17:09 PM »
So why did they tease sombra so early
Sombra has been speculated even before the launch of the game. So why not keep players enticed into the game by adding teasers and crypted messages?
249
« on: September 13, 2016, 01:23:26 PM »
"Pepe the Frog"
"White Supremacist"
Oh he is much more than that
250
« on: September 13, 2016, 12:32:25 PM »
sounds like my kind of character
No, she has the mask of a nice and cute girl but a devil inside. You're just edgy
251
« on: September 13, 2016, 12:22:38 PM »
Isla Innocentes from Bad Company 2 rush was 10/10.
Honourary mention for Damavand Peak in BF3.
Sadly I don't know too much on BattleField maps, would you care to ellaborate?
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« on: September 13, 2016, 07:46:55 AM »
I mainly want a higher quality desktop for work reasons and not games, but would I love to have a 4k? Yeah. Do I care that much? No.
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« on: September 13, 2016, 07:13:26 AM »
Fuck the haters
It was a fun map, don't get me wrong... But it's pretty bad
254
« on: September 12, 2016, 08:55:47 PM »
Tbh it's because or SecondClass i'm even on this site because he sent me a pm on B.net.
You're still a twat but thanks m8
255
« on: September 12, 2016, 08:52:51 PM »
Call of Duty 4's multiplayer maps were perfection with the exception of Downpour. Lots of ways to get around the map, tons of different sight lines for aiming, hidden doorways, and they were all asymmetric too. Usually those types of maps can be unbalanced, but CoD 4 did that type of style justice. When playing that game I never sighed in disgust when I saw the map I was playing on like I did with future titles. All of these maps fit every type of playstyle whether you were a rusher or sniper.
Well yeah, CoD 4 was the last good Call of Doody game
256
« on: September 12, 2016, 08:52:00 PM »
Destiny
I will say that a lot of the levels they have created are great and fun to play on. The fact they repeat it sometimes though...
257
« on: September 12, 2016, 08:48:01 PM »
Lockout, and Guardian are the quintessential Halo maps.
I will say that both of these maps are fun, but I definitely think that both of these maps have the potential to be great competitive maps as well as casual.
258
« on: September 12, 2016, 08:08:40 PM »
I appreciate this thread topic. Tabletop rpg's are a good platform for the aspiring level designer (or really any game designer) to test levels in a barebones system with rules and systems, which they can tweak and adapt for player experience. It's like the open-source coding of game design.
That was definitely something you showed when we were doin D&D, you loved designing it. And it is something I have come to develop as we have been playing d&d, our next game is going to be the first time I ever really put everything I have learned so far into one thing(as you have seen). However in video games levels have to specifically cater to the mechanics, while in an tabletop RPG some workarounds can be made. I think the worst mindset that can happen though is going into a level feeling confined to specific mechanics. Instead of working with them to create something great.
259
« on: September 12, 2016, 08:05:10 PM »
Oi Pip I'll 1v1 ya in CE sometime.
I'd probably lose but sure
260
« on: September 12, 2016, 05:41:35 PM »
Level design is extremely different per game, and there is never a "perfect" design for any game. Just ones that do it right. So now I look at you all, in levels, multiplayer maps, open worlds, etc. Do you think there is a game that got the design right for that particular type of game? I personally believe Halo CE's Damnation map showed a great design for a competitive multiplayer map. It wasn't simply just "roam around and shoot people" or "hunker down and let them come" it was varied, complex and strategic. Weapon spawns in the perfect place so that players have to work with eachother to grab the power weapons. Height advantages and lines of sight broken up perfectly to allow competitive players many different ways to tackle the opposition. Of course, I wouldn't count Damnation as a perfect map for casual play, as it wasn't perfectly designed for that. I would look at a map like Last Resort or Relic in Halo for a more casual design.
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« on: September 12, 2016, 04:56:38 PM »
Or you can just use the app
262
« on: September 12, 2016, 04:05:00 PM »
I didn't say it was on here.
So your original point is even less relevant? Great.
Of course it's been discussed elsewhere; I'm fucking linking an article discussing it. The point of posting it here is to have a discussion about it here.
Y'know, that's what a forum is for.
You sound extremely salty over one little thing. Lighten up Buttercup. OT: They have said this multiple times during their time with Halo, I wouldn't be surprised if it doesn't last that long.
263
« on: September 12, 2016, 03:51:51 PM »
This was talked about a month ago.
"Why you see, snail boy, I have such an uninteresting life that I have nothing better to do than memorise the threads of the Gaming board and then, if that weren't enough, point out to people that they don't spend as much time here as I do. Aren't I great? i have no life fucking kill me"
^you
I didn't say it was on here. It was all over reddit, youtube, etc. I just noticed it and so did many others.
264
« on: September 12, 2016, 03:43:14 PM »
This was talked about a month ago.
Keep up
265
« on: September 12, 2016, 01:16:18 PM »
Memoirs of an Imperial Officer: The Pain of Insufferable New Recruits (Pip)
266
« on: September 11, 2016, 10:47:38 PM »
The life of getting too many damn messages, Nuka.
267
« on: September 11, 2016, 07:29:34 PM »
I believe 3 months back around September 2015- November 2015.
Or 4 months idk
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« on: September 11, 2016, 06:31:59 PM »
Tfw Verb never did mine
yours was literally the first one that i did
Well you never said it was me
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« on: September 11, 2016, 06:00:29 PM »
Tfw Verb never did mine
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« on: September 11, 2016, 04:29:17 PM »
SecondClass: 2/10
Me: 15/10
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