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Messages - Sandtrap
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1381
« on: January 14, 2016, 12:40:44 PM »
Too bad that whole deal doesn't happen in Canada. For once I'd take a shot just for the hell of it. I'd probably make the most boring lottery winner ever, but honestly, it's something I want to do for somebody one day. Those huge jackpots of millions on millions are really nice to fantasize about because I could split the money evenly and afford to gift everybody I know a nice even amount.
But hell, 100,000 would be nice. Even 10,000. Just walk up to a friend and hand them an envelope, give em a smile, then mosey on out quietly before they open it.
1382
« on: January 14, 2016, 12:19:06 PM »
Oh shit, I just thought of something. Verb, there is a certain PVP covenant (think of it as a kind of guild) called the Darkmoon Covenant. It allows you to invade people and fight them in their world. The interesting part about it is that it doesn't allow you to invade just anyone, as it only pairs you up with "sinners". These are people who have committed grave sins in the game by, most importantly, invading others and being indicted for doing so. It's basically the covenant of the righteous that sets out to kill the "assholes" who invade and kill others. I doubt this is all still very active, but it might be a way for you to pvp a little without feeling bad about it, as you don't put yourself at risk and only fight people who have sinned and attacked innocents before.
Darkmoon buff OP AS FUCK.
1383
« on: January 14, 2016, 12:15:52 PM »
Please no, I don't actually need King Obummer in my life.
Don't worry. Soon it'll be God Emporer Trump.
1384
« on: January 14, 2016, 10:22:08 AM »
Whenever I hear about various related cancer deaths, these days I often tend to think that I'd trade places with said person if it were possible.
That's a real shame though. Can see we're off to a good start this year.
1385
« on: January 14, 2016, 10:10:03 AM »
Is there anything I'll be able to use as a progress bar in this game?
Half-Life 2 had chapters, Halo had levels, Fallout had the main quests... Does Dark Souls have anything?
If it's boss names, or something, fuck it--I won't bother. Those are a tad spoiler-y, and I could go without knowing them.
Cutscenes. The game doesn't have very many cutscenes, but when they show up, basically they mark out that something important or progress gear turning has happened.
1386
« on: January 13, 2016, 11:46:12 PM »
Hurrah for skeleton! Don't give up, skeleton Try miracles, skeleton Good job, skeleton skeleton, help me
1387
« on: January 13, 2016, 07:23:36 PM »
If you don't have the urge to throw a controller when you get some cuntlord boss down to the last few hits and then get smashed to death when you mess up.
Well then good on you.
I just think it's silly to get upset when I already know going in that I'm gonna die a lot.
It's like... That's exactly what I expect, so... Why get mad?
okay i'm getting really distracted bye
Because, likely a decent number of times, you're might not be dying for the sake of dying. You're going to die because you made a mistake on your part. Maybe you got a little overconfident. Maybe you figured you could get that shot in and risk taking a hit. Maybe you played too cautious. Maybe you got greedy. That's not to say that some deaths are going to happen because you're thrown into a situation that's completely new to you and you have no idea what you're up against. But the most rage that I ever got out of this game was tiny little misshaps due to my own error in judgement. Off the top of my head, for example. I kept getting destroyed by a boss. Mainly because every fucking time he wound up to do a seemingly speedy attack to get me to roll, he was actually feinting a slow attack to catch me as I rolled too early. I saw the attack. I knew what it did and how to avoid it. But I got fucked by again and again until I learned not to instinctively spam the dodge button
1388
« on: January 13, 2016, 07:15:57 PM »
The sheer number of blow ups will be fun though.
There will be zero "blow ups." I don't get angry at video games, unless something extraordinarily stupid happens--which I'll be preventing by going Hollow.
If you don't have the urge to throw a controller when you get some cuntlord boss down to the last few hits and then get smashed to death when you mess up. Well then good on you.
1389
« on: January 13, 2016, 07:12:26 PM »
Honestly just don't play the game.
Don't even bother.
But I wanna hear the stories.
Like if he takes a wrong turn at the skeletons.
I mean it'll be funny for a while but it'll just be a sad thing to watch unfold after a while.
Who the fuck ever said that Dark Souls was a happy game anyway? You'd think the fucking title might be a dead giveaway that there's no sunshine to be found in Lordran anymore.
1390
« on: January 13, 2016, 07:09:36 PM »
Honestly just don't play the game.
Don't even bother.
But I wanna hear the stories. Like if he takes a wrong turn at the skeletons.
1391
« on: January 13, 2016, 07:06:42 PM »
Yeah. Who says Verb can't just be a religious nutjob and cast heal spells all day?
1392
« on: January 13, 2016, 07:02:39 PM »
If I had a piss station I'd stalk Verb and make a low level build just to invade him.
Then leave gear and other presents everywhere and quietly make an exit using the handy old black separation crystal or just Mc murdering myself.
Then I could say that Verb doesn't consent to santa claus giving him nice things.
1393
« on: January 13, 2016, 06:52:10 PM »
Also!
Certain covenants in the game decrease invasion activity so less invaders are able to make it through to your world.
Or one that summons help when you're invaded
but I know none of this will matter to Verb.
In fact this whole argument is pointless. I'll just let him play the game first and either like/hate it more before we dive into a mechanic to a game he's barely touched.
The only real thing that matters is whether or not verb ever touches fluffy tail.
1394
« on: January 13, 2016, 06:50:12 PM »
ok stop fucking me you cunts
1395
« on: January 13, 2016, 06:48:50 PM »
i think it tells you if you get invaded, like i said, youll be playing in NG, no one, to my knowledge, would even invade at your level because its simply not worth it or no fun. invading is also a bit complex, needing some requirements and whatnot.
I don't want it to just "tell" me if I get invaded. I want to be able to boot them the fuck out if I don't WANT to get invaded.
Because absolutely nobody has permission to invade me.
If you want to duel me, message me and ask me first. That's how it should work.
The fact that it doesn't work like that is unacceptable, so yeah, full Hollow for me.
It is consent since you start off as a hollow and are offered to go human at the risk/reward of a few benefits. Otherwise you can stay hollow, exactly how you start the game. It honestly doesn't matter in the end. Even if you were human, odds are you would very rarely get invaded.
Also! Certain covenants in the game decrease invasion activity so less invaders are able to make it through to your world.
1396
« on: January 13, 2016, 06:46:01 PM »
The joke is on anybody who invades my worlds.
I live for setting traps and being a cheeky cunt to any red scum who come for a visit. Oh no my friend, I'm not locked into the area behind a fog wall and a bonfire that's gone out. They're locked in with me.
1397
« on: January 13, 2016, 06:37:53 PM »
Everybody dies at the Asylum Demon their first time. Anyone that says otherwise is a liar; it's a rite of passage.
I didn't.
Just because you couldn't beat him on your first try doesn't mean others couldn't.
You probably picked black firebombs as your starting gift you casual scum.
1398
« on: January 13, 2016, 01:41:10 PM »
All dem assertive gorillas doe.
1399
« on: January 13, 2016, 01:38:17 PM »
If I've time traveled into the past does this mean I can warn Chief about losing Cortana but not really, and that Didact went to walmart and bought some discount bulk composer packs?
1400
« on: January 13, 2016, 01:35:24 PM »
You know, dark souls 2 is easier......
Depends, actually. I've probably had a lot more deaths in 2 than in the first one. Mainly because 2 can throw some really cheap shit your way. There was never a single encounter in the first souls game that had you dealing with 11 something, hard hitting/stunlocking enemies at the same time or six mini-bosses at the same time. I mean sure there's a fuck load of healing options, way more than the first game. But I'd like to see you try and heal when you're getting stun locked by 12 dogs and some cunt with a spear in a tiny boxed in area. Or just play pre-patch shrine of amana without a ranged weapon and see how that works out.
1401
« on: January 13, 2016, 12:37:31 PM »
I'm taking all bets.
Verb dies on his first visit and passing through Sen's Funhouse.
not exactly a bold speculation
i'm playing dark souls--i'm probably gonna die a couple times
Aha, but Sen's Funhouse is THE place to die at. Which is really funny, actually, because half the deaths in that place just happen because you hesitate and get tense. It's got more bark than bite. But, to be fair, the place gives you good reason to hesitate at some spots.
1402
« on: January 13, 2016, 12:33:52 PM »
Just one tip Verb, by the way. Exploration can be your friend if done carefully and you use your eyes and ears well. There's some spots with hidden bonfires that can really shorten the trip to a boss or area if you happen to die so that you don't have to backpack through an entire area again.
1403
« on: January 13, 2016, 12:29:04 PM »
I'm taking all bets.
Verb dies on his first visit and passing through Sen's Funhouse.
1404
« on: January 13, 2016, 12:26:38 PM »
Yeah well I remember a story of a minivan slipping off the roads out here in winter into a small roadside lake thing and killing all 13 people inside because they couldn't get out of the vehicle due to the shorted electronic locks. They just got trapped inside and drowned.
tbh, if you don't have some sort of glass breaking or escape device in your vehicle, you're wrong. And locked or unlocked, if your windows are up and you go in to a lake, good luck pushing that door open against all that water pressure.
Anybody who tries to push the door open when there's pressure is a dumb. You wait until the vehicle is submerged.
1405
« on: January 13, 2016, 12:11:19 PM »
I'm playing Dark Souls 2 again
I forgot how bad the character models are. Don't worry about your look, Verb. You'll be covered in armor anyway.
I'll have you know my handsome box jawline mustached character Mgubbins looks quite dashing under his tiny eyed, fuzzy browed squint.
1406
« on: January 13, 2016, 12:05:38 PM »
I want to answer lore questions.
I like dark souls lore and I don't have people to talk to about it which makes me sad.
1407
« on: January 13, 2016, 09:26:52 AM »
There's some hardwired biological imperative in there. A sprinkle of reasons for the self on top.
But please. Don't go saying silly things like "we're all gonna die because nukes." You don't give enough credit to how durable and adaptable people are. Or the fact that the fallout of most atomic bombs doesn't stick around for eternity.
Most importantly, I don't ever see intergalactice travel being a thing. I don't even see travel beyond our system as being a thing. The distance is too great.
Besides. We don't need to travel. Our entire system has it all right here.
1408
« on: January 13, 2016, 09:16:30 AM »
Why would you intentionally make your tools less practical to use?
You know how they put electronic locks that fuck around and do stupid shit in newer vehicles over the simplistic, old door locks?
That's why.
That's just a money racket on the dealer's end. They can sell key fobs for hundreds of bucks when you lose/break one or if it just dies like electronics can do. Contrast that to getting a 50 cent metal key cut from Home Depot.
Though electronic locks make the car a little harder to break in to without breaking anything, which is a plus or minus depending on your view. I had to unlock my old Impala with a flat iron once or twice...
Yeah well I remember a story of a minivan slipping off the roads out here in winter into a small roadside lake thing and killing all 13 people inside because they couldn't get out of the vehicle due to the shorted electronic locks. They just got trapped inside and drowned. On the less extreme side of things I've also heard one too many stories of those locks malfunctioning or locking people out. Fuck those lock systems, honestly. Besides. It's well known that the best anti-theft system you can have at this point is just a standard transmission since the majority of people born after the millenials don't know how to shift a gear.
1409
« on: January 13, 2016, 04:54:38 AM »
Why would you intentionally make your tools less practical to use?
You know how they put electronic locks that fuck around and do stupid shit in newer vehicles over the simplistic, old door locks? That's why.
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