I liked Reach.
Quote from: Fedorekd on April 23, 2015, 02:58:16 PMI liked Reach.don't you fucking dare say the campaign you meme'ing cunt
Reach had the best custom games.#FACTZ
Quote from: Not Comms Officer on April 23, 2015, 04:42:36 PMReach had the best custom games.#FACTZthe severe fps drops in forge world really killed my ability to enjoy the custom games. im not normally one to bitch about graphics, but its extremely aggravating to constantly have your frames fucking up.
The vastly superior Forge and inclusion of loadouts did make things a lot better for Reach though
Quote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNo
Quote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.
Quote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.
Quote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.Loadouts were shit. Just one of the many stupid design choices in Reach.The only thing it did better was custom games options and forge. Plus Halo 3 wasn't that great either; extremely overrated.
Quote from: Azumarill on April 23, 2015, 04:52:58 PMQuote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.Nope.Explain to me how Reach was worse...
Quote from: Not Comms Officer on April 23, 2015, 04:55:11 PMQuote from: Azumarill on April 23, 2015, 04:52:58 PMQuote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.Nope.Explain to me how Reach was worse...did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.Bloom. Cheap mechanic that gated skilled players.The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought. The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still). Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.and thats just off the top of my head.
Quote from: Azumarill on April 23, 2015, 05:10:49 PMQuote from: Not Comms Officer on April 23, 2015, 04:55:11 PMQuote from: Azumarill on April 23, 2015, 04:52:58 PMQuote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.Nope.Explain to me how Reach was worse...did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.Bloom. Cheap mechanic that gated skilled players.The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought. The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still). Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.and thats just off the top of my head.I'll be honest here...All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.
Quote from: Not Comms Officer on April 23, 2015, 05:13:57 PMQuote from: Azumarill on April 23, 2015, 05:10:49 PMQuote from: Not Comms Officer on April 23, 2015, 04:55:11 PMQuote from: Azumarill on April 23, 2015, 04:52:58 PMQuote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.Nope.Explain to me how Reach was worse...did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.Bloom. Cheap mechanic that gated skilled players.The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought. The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still). Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.and thats just off the top of my head.I'll be honest here...All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.
Quote from: Azumarill on April 23, 2015, 05:15:17 PMQuote from: Not Comms Officer on April 23, 2015, 05:13:57 PMQuote from: Azumarill on April 23, 2015, 05:10:49 PMQuote from: Not Comms Officer on April 23, 2015, 04:55:11 PMQuote from: Azumarill on April 23, 2015, 04:52:58 PMQuote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.Nope.Explain to me how Reach was worse...did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.Bloom. Cheap mechanic that gated skilled players.The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought. The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still). Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.and thats just off the top of my head.I'll be honest here...All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.Commit suicide please
Quote from: Majestic Star Dragon on April 23, 2015, 07:58:55 PMQuote from: Azumarill on April 23, 2015, 05:15:17 PMQuote from: Not Comms Officer on April 23, 2015, 05:13:57 PMQuote from: Azumarill on April 23, 2015, 05:10:49 PMQuote from: Not Comms Officer on April 23, 2015, 04:55:11 PMQuote from: Azumarill on April 23, 2015, 04:52:58 PMQuote from: Not Comms Officer on April 23, 2015, 04:50:49 PMQuote from: Lemรถn | Blowjob Master on April 23, 2015, 04:48:52 PMQuote from: Not Comms Officer on April 23, 2015, 04:47:35 PMThe vastly superior Forge and inclusion of loadouts did make things a lot better for Reach thoughlmaoNoThere was the option to remove loadouts if you didn't like them. And they made custom games WAAAAY better. Reach was a flat out improvement over 3.default reach was one of the worst AAA titles ever released. it was absolutely a downgrade. the only things it did better were the graphics, netcode, and UI.Nope.Explain to me how Reach was worse...did you just put me in a time machine and send me back to 2011? whatever, ill give you a brief rundown anyway:Armor Abilities. Absolutely pointless implementation that slowed down gameplay and forgave bad players for mistakes that should have wiped their team.Bloom. Cheap mechanic that gated skilled players.The DMR. flat out retarded as a starting weapon. Never should have removed the Battle Rifle. Needle Rifle was clearly a poorly planned afterthought. The default maps were mostly awful. Zealot was good. That's about it. Forge World maps suffered from horrible FPS drops.Rocket/grenade blast radii were buffed wayyyyyyy too hard. Grenades even got a tracking mechanic. Beyond retarded.Arena was really really really fucking bad. Default game+ranking based on individual performance instead of Win/Loss made it absolutely worthless until it was reworked.Nerfed Needler and Assault Rifle were entirely unnecessary and exacerbated the problems with the weapon sandbox. Sniper Rifle was too forgiving (probably just due to the ridiculous hitboxes, but still). Absolutely worthless dev support up until 343 took over. It was incredibly obvious that Bungie didn't give 2 shits about Reach.The campaign was awful. No way around it. None of the members of NOBLE except Jorge got any sort of character development.and thats just off the top of my head.I'll be honest here...All I played was Infection, Invasion, and Custom Games. And Reach had by far the most customization options for infection (my favorite game mode), and Invasion was all-around dank.Invasion made me want to barf in my mouth, as someone who values competitive balance in FPS.Commit suicide pleaseif you thought invasion was a balanced gametype, you should probably spend time in an asylum.
You probably1) Suck
Quote from: Majestic Star Dragon on April 23, 2015, 08:01:49 PMYou probably1) Suckyou dont know who you're talking to, do you? lol.
Quote from: Azumarill on April 23, 2015, 08:10:28 PMQuote from: Majestic Star Dragon on April 23, 2015, 08:01:49 PMYou probably1) Suckyou dont know who you're talking to, do you? lol.Stop picking boneyard then