Quote from: Luciana on October 21, 2015, 05:02:32 PMPeople need to take off the nostalgia glasses and realize Dark Souls 1 was a flawed masterpiece in itself.Covenants as a whole were confusing and convoluted as hell to begin with.Really the only things that make Dark Souls superior to Dark Souls 2 are the hitboxes and the atmosphere of the first game. I like the vibe of Dark Souls 1 better than 2, and I think most everyone else does too.
People need to take off the nostalgia glasses and realize Dark Souls 1 was a flawed masterpiece in itself.Covenants as a whole were confusing and convoluted as hell to begin with.
Quote from: Jim on October 21, 2015, 05:04:51 PMQuote from: Luciana on October 21, 2015, 05:02:32 PMPeople need to take off the nostalgia glasses and realize Dark Souls 1 was a flawed masterpiece in itself.Covenants as a whole were confusing and convoluted as hell to begin with.Really the only things that make Dark Souls superior to Dark Souls 2 are the hitboxes and the atmosphere of the first game. I like the vibe of Dark Souls 1 better than 2, and I think most everyone else does too.Agreed. Story aside (since you can play it without knowing the story), the multiplayer of DS2 was much more accessible as well. Aside from Dark Souls 2 being buff souls and Soul Memory breaking, it did some good things like quick match making, the slight delay on backstabs, and the frontal parry for shields.Kinda annoyed me that Miyazaki said he's taking the delayed backstabs and front parry away, like it was a bad thing.
Hm... I can understand that argument with backstabs.As for the knights thing, yeah. DS2 suffered from too many humanoid bosses/enemies in armor. It removed more of the fantasy element if you ask me and went for a more grounded reality.
All video games are 10/10 perfect.If you disagree, that just means you suck at them, and you have to get good.
SO many lost hits because the game figured I was going for backstabbu.
Again with the backstabby thing. And from a personal standpoint, I always enjoyed the humanoid fights more than the massive Gaping Dragon sized creatures myself. Seemed more like an epic duel between a would be legend (which most humanoids ended up being) rather than just some random big ass creature.However I do agree with your concerns with there being significantly more human opponents than giant monsters.
I'd enjoy the humanoid fights if they had more variety to them. They were so unmotivated (talking about bosses) and always had the same exact move set of swipe, swipe, thrust or overhead swing.It was so predictable and easy that it was a drag, and it didn't help they literally took a boss from Dark Souls 1, same music and all, and just multiplied them by 3. Because that was a good idea, right? The Gargoyle fight had to be one of the most annoying boss fights in that game for me, simply because Dark Souls mechanics are not meant to handle that many enemies at once."Artificial difficulty" as they call it. Same with the Sif spin off (the Rat King) and his more than lazy rat adds. This isn't an MMO.
The Gargoyle Fight in DS2 was horrible design and possible the biggest pain in the ass boss encounter in the entire game.Honestly anything boss encounters with more than 2 like... bosses to kill at once is overkill. Like imagine Ornstein and Smough, but with a third character or some jank.What I didn't like however was the Pursuer boss being reused. I get that he's probably the coolest of the human encounters, but you didn't have to make him appear in multiple parts of the game, sometimes in pairs!