Why cant Bethesda ever make a game that actually has good graphics

Jester | Mythic Inconceivable!
 
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YOU ARE A HUGE VIDEO GAME COMPANY YOU PEOPLE CAN DO BETTER FJBWJEFBSDJGBSDJF


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A salt Rifle
Because people still buy their games.

Also because it doesn't matter to anyone who isn't preoccupied caring about trifle.


Ian | Mythic Inconceivable!
 
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Because they push the OPEN WORLD meme so hard it limits them in every other capacity.


Spartan | Legendary Invincible!
 
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that would take effort


Lifts Her Tail | Ascended Posting Frenzy
 
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*lifts tail*
Then come here and take it
Why cant they make games with actually good writing?


 
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fuck you
Because they're lazy as shit and are terrible with their community that do a better job.


 
Luciana
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They're running on the same engine since Morrowind. Eventually it's going to reach a limit in terms of what you can do with it. You can only pile so much on a foundation before it can't take anymore. CoD had the same effect, using the same engine since CoD 2.


 
gats
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
Fallout 4 looked decent. It's just their artstyle, not every developer wants to go for hyper realistic visuals


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They're running on the same engine since Morrowind. Eventually it's going to reach a limit in terms of what you can do with it. You can only pile so much on a foundation before it can't take anymore. CoD had the same effect, using the same engine since CoD 2.

Creation was made for Skyrim. It wasn't used for Morrowind or Oblivion.



 
Verbatim
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i can only imagine being so empty-headed that i'd care this much about a game's graphics


Azumarill | Mythic Invincible!
 
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They're running on the same engine since Morrowind. Eventually it's going to reach a limit in terms of what you can do with it. You can only pile so much on a foundation before it can't take anymore. CoD had the same effect, using the same engine since CoD 2.

Creation was made for Skyrim. It wasn't used for Morrowind or Oblivion.
they based it on gamebryo tho its not like they came out with a totally brand spanking new engine


V | Mythic Inconceivable!
 
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Just message me.
Vien 'Quitonm#1598 is my discord
i can only imagine being so empty-headed that i'd care this much about a game's graphics

People expect the games to look fairly decent in order to compensate for its shitty mechanics.


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Creation engine is just an upgraded Gamebryo. And Gamebryo is shit. Bethesda needs a new engine. Entirely. Meanwhile COD is still milking a Quake Engine from the 90s... lazy pieces of shit.


Azendac | Respected Posting Riot
 
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We knew the world would not be the same. A few people laughed, a few people cried, most people were silent. I remembered the line from the shitlord scripture the Bhagavad Reeeeeeeta; Kek is trying to persuade the prince that he should save his people, and to impress him takes on his frog-headed form, and says, "Now I am become meme, the destroyer of cucks." I suppose we all thought that, one way or another.
Does anyone have that video where they let the team members who worked on skyrim develop whatever they wanted to do for a week, and they massively improved EVERYTHING in the game? from algorithms to generate new dungeons to graphics to new gameplay features to better AI. It really shows that however they spent those years making the game, they must have spent most of it snorting cocaine out eachothers prolapsed assholes.


 
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They're running on the same engine since Morrowind. Eventually it's going to reach a limit in terms of what you can do with it. You can only pile so much on a foundation before it can't take anymore. CoD had the same effect, using the same engine since CoD 2.

Creation was made for Skyrim. It wasn't used for Morrowind or Oblivion.
I believe it's based from gamebryo though which is why you still see the same stiff bodies and all that. Just like Ghosts engine is an updated version from MW2's, which was updated from CoD 4's.


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They're running on the same engine since Morrowind. Eventually it's going to reach a limit in terms of what you can do with it. You can only pile so much on a foundation before it can't take anymore. CoD had the same effect, using the same engine since CoD 2.

Creation was made for Skyrim. It wasn't used for Morrowind or Oblivion.
I believe it's based from gamebryo though which is why you still see the same stiff bodies and all that. Just like Ghosts engine is an updated version from MW2's, which was updated from CoD 4's.
Call it Id Tech 3, that's what it is. COD is using a engine from 16 YEARS ago. Not far behind them Bethesda.


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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
Creation engine is just an upgraded Gamebryo. And Gamebryo is shit. Bethesda needs a new engine. Entirely. Meanwhile COD is still milking a Quake Engine from the 90s... lazy pieces of shit.

You can understand why though.

CoD may have a "target" audience of 16-18, but you can bet it's younger than that. Most continuing CoD players today started with MW3 and BO2 (Ha, MW2'ers are probably considered hardened veterans now...)  and barely care that it's been the same for "only 2 or 3" CoD's they've played, meanwhile there's a minority who started with CoD1 and know it's never changed since. And what with the yearly release schedule, ain't nobody got time to make a new engine when the old one rakes in more profits every year (although I haven't heard that from CoD IW yet). Not saying I agree with this practice, but if it's working and generating a shitload of cash, why bother changing the business model and waste money developing a new one.

As for TES/Fallout, most player won't note it's been the same engine since Morrowind because their first TES was Skyrim (myself included), so only base it off what else Bethesda did recently... Fallout 3 with the weirdest fucking lizard faces ever to grace an engine, and FNV which wasn't technically Bethesda published and was rushed.

Give it a few more iterations and more people will complain. CoD's only just getting shit for it (and that was by copying another game before copying themselves for the 16th time), Bethesda's copy-pasting is in it's infancy with 3 similar graphical games, 4 if you count Fallout 4 (although that has been a massive improvement).
Last Edit: November 18, 2016, 07:49:54 PM by Iontach Gaeilge


Azumarill | Mythic Invincible!
 
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and FNV which wasn't technically Bethesda published and was rushed.
minor correction, Bethesda did publish NV; they outsourced the development of the game to Obsidian


Super Irish | Legendary Invincible!
 
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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
and FNV which wasn't technically Bethesda published and was rushed.
minor correction, Bethesda did publish NV; they outsourced the development of the game to Obsidian
Gah, I always mix up the two. You get the point.


 
Luciana
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Creation engine is just an upgraded Gamebryo. And Gamebryo is shit. Bethesda needs a new engine. Entirely. Meanwhile COD is still milking a Quake Engine from the 90s... lazy pieces of shit.

You can understand why though.

CoD may have a "target" audience of 16-18, but you can bet it's younger than that. Most continuing CoD players today started with MW3 and BO2 (Ha, MW2'ers are probably considered hardened veterans now...)  and barely care that it's been the same for "only 2 or 3" CoD's they've played, meanwhile there's a minority who started with CoD1 and know it's never changed since. And what with the yearly release schedule, ain't nobody got time to make a new engine when the old one rakes in more profits every year (although I haven't heard that from CoD IW yet). Not saying I agree with this practice, but if it's working and generating a shitload of cash, why bother changing the business model and waste money developing a new one.

As for TES/Fallout, most player won't note it's been the same engine since Morrowind because their first TES was Skyrim (myself included), so only base it off what else Bethesda did recently... Fallout 3 with the weirdest fucking lizard faces ever to grace an engine, and FNV which wasn't technically Bethesda published and was rushed.

Give it a few more iterations and more people will complain. CoD's only just getting shit for it (and that was by copying another game before copying themselves for the 16th time), Bethesda's copy-pasting is in it's infancy with 3 similar graphical games, 4 if you count Fallout 4 (although that has been a massive improvement).
That's not really an excuse to justify them recycling things. Most people I know played Oblivion first since it was the first on the next gen consoles. CoD's been getting the same engine shit for a long while now. It's just getting a popular run up now because fatigue has set in for everybody, and the MP for the new game has almost the exact same UI layout as the last one.


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You're half black, right? Do you have a big dick?


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You're half black, right? Do you have a big dick?
askinf tje imprtsnt questions


 
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Goodness gracious, great balls of lightning!
I still think Fallout 4 looks alright. It's just their shitty weather effects like the fog that make the game look ugly.


 
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Ingy | Mythic Inconceivable!
 
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Fallout 4 looks great tho


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"Why improve anything when the fans can fix it themselves." -Bethesda


 
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We knew the world would not be the same. A few people laughed, a few people cried, most people were silent. I remembered the line from the shitlord scripture the Bhagavad Reeeeeeeta; Kek is trying to persuade the prince that he should save his people, and to impress him takes on his frog-headed form, and says, "Now I am become meme, the destroyer of cucks." I suppose we all thought that, one way or another.