Poll

Which FPS do you prefer?

60fps
24 (58.5%)
30fps
2 (4.9%)
Less then 20fps
5 (12.2%)
Over 60fps
10 (24.4%)

Total Members Voted: 41

Which FPS (framerate) do you prefer?

Braixen | Ascended Posting Rampage
 
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60fps is objectively best


CIS | Legendary Invincible!
 
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60fps is objectively best

This is common knowledge but apparently not to Verbatim.


 
Verbatim
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60fps is objectively best
Not if you have an artistic purpose to have 30fps.

Then it can't be objectively better.


Braixen | Ascended Posting Rampage
 
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60fps is objectively best
Not if you have an artistic purpose to have 30fps.

Then it can't be objectively better.
i don't see how it can be used in an artistic sense but okay


CIS | Legendary Invincible!
 
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60fps is objectively best
Not if you have an artistic purpose to have 30fps.

Then it can't be objectively better.

What artistic purpose would a developer have to make a game only run at 30 frames?


Septy | Mythic Inconceivable!
 
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See you Cowgirl,
Someday, somewhere
This is weebs thread now


 
Verbatim
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i don't see how it can be used in an artistic sense but okay
What artistic purpose would a developer have to make a game only run at 30 frames?
Maybe a developer wants to make a game that will evoke irrational anger into the player, and one of the methods he uses is to implement 30fps, partially because he knows a lot of gamers prefer 60, and partially to prove the thematic point that people shouldn't get irrationally angry over such stupid shit.

For that purpose, 30fps is objectively better than 60fps.

I could think of any number of artistic purposes, but the point is, there ARE artistic purposes.

At the end of the day, frame rate is just a number. Numbers can be higher and lower than each other, but they cannot be "better" or "worse" than each other.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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but they cannot be "better" or "worse" than each other.
they can

1st place is better than 3rd


CIS | Legendary Invincible!
 
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i don't see how it can be used in an artistic sense but okay
What artistic purpose would a developer have to make a game only run at 30 frames?
Maybe a developer wants to make a game that will evoke irrational anger into the player, and one of the methods he uses is to implement 30fps, partially because he knows a lot of gamers prefer 60, and partially to prove the thematic point that people shouldn't get irrationally angry over such stupid shit.

For that purpose, 30fps is objectively better than 60fps.


I could think of any number of artistic purposes, but the point is, there ARE artistic purposes.

At the end of the day, frame rate is just a number. Numbers can be higher and lower than each other, but they cannot be "better" or "worse" than each other.

What would even be the point in something like that? It wouldn't invoke any irrational anger in anyone they'd just stop playing it if they didn't like how the game was capped at 30 frames. 


 
Verbatim
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but they cannot be "better" or "worse" than each other.
they can

1st place is better than 3rd
Only because we gave the numbers that purpose. Did you read my post?
Last Edit: October 10, 2015, 07:35:26 PM by Fuddy-duddy


 
Verbatim
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What would even be the point in something like that? It wouldn't invoke any irrational anger in anyone they'd just stop playing it if they didn't like how the game was capped at 30 frames.
That's not the point. The point is, a developer could totally try and utilize 30fps for conducting that explicit purpose. Whether or not it works is irrelevant--the developer had a vision and intent in mind--and for that specific vision, and that specific intent, 30fps would have made a better choice.

You're literally asking what the point of art is. Surely you realize why that's stupid.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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but they cannot be "better" or "worse" than each other.
they can

1st place is better than 3rd
Only because we gave it the numbers that purpose. Did you read my post?
And the same applies to framerate.

60 is better than 30

Because that's the meaning we gave the numbers


 
Elai
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i don't see how it can be used in an artistic sense but okay

You lack imagination, then.

The point is, just because you can't come up with a good reason to lower the FPS, doesn't mean there isn't one.


 
Verbatim
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60 is better than 30

Because that's the meaning we gave the numbers
Not if you have a reason to opt for 30 instead. I literally just came up with a reason.

The only reason 60 is considered "better" is because a lot of people like it. But that doesn't make it objectively better.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Okay


CIS | Legendary Invincible!
 
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60 is better than 30

Because that's the meaning we gave the numbers
Not if you have a reason to opt for 30 instead. I literally just came up with a reason.

The only reason 60 is considered "better" is because a lot of people like it. But that doesn't make it objectively better.

It creates what is objectively a smoother experience.


 
Verbatim
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Okay
Do you understand, or are you just giving up?


 
Verbatim
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It creates what is objectively a smoother experience.
Yes. Now you're speaking my language.

My argument is that, hypothetically, there are some experiences x that would be preferable to a "smoother" experience.

And by "preferable" I mean "suiting the artist's vision the best".
Last Edit: October 10, 2015, 07:40:52 PM by Fuddy-duddy


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
60fps objectively provides a smoother image and a more fluid game, quicker response time, button input, and visual feedback.

These are things you can't deny.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Okay
Do you understand, or are you just giving up?
Just pretty bored of the same argument tbh


 
Verbatim
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60fps objectively provides a smoother image and a more fluid game, quicker response time, button input, and visual feedback.

These are things you can't deny.
Yeah. I can't, and I never have. However, I can still argue that none of these things are objectively "good".

If you enjoy any of those things, that's just your opinion. Your preference.
It's okay to have preferences--it's not okay to state your preferences as facts.

In other words, some people may just not be looking for any of those things--some of them can even be considered negative, like "quicker response time"--that can make the game slightly easier, which, if you want to make a more punishing game, perhaps you'd opt for 30 frames instead to give it that extra edge.
Last Edit: October 10, 2015, 07:44:12 PM by Fuddy-duddy


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
And by "preferable" I mean "suiting the artist's vision the best".
You keep bringing up artistic vision as if framerate is something developers use with artistic intent

I get your whole artistic vision thing, but it isn't really applicable because it isn't used that way.


CIS | Legendary Invincible!
 
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60fps objectively provides a smoother image and a more fluid game, quicker response time, button input, and visual feedback.

These are things you can't deny.
Yeah. I can't, and I never have. However, I can still argue that none of these things are objectively "good".

If you enjoy any of those things, that's just your opinion. Your preference.
It's okay to have preferences--it's not okay to state your preferences as facts.

The fact that 60+ FPS is superior to 30 FPS isn't a personal preference.


 
Verbatim
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And by "preferable" I mean "suiting the artist's vision the best".
You keep bringing up artistic vision as if framerate is something developers use with artistic intent

I get your whole artistic vision thing, but it isn't really applicable because it isn't used that way.
I'm not saying it is--I'm just saying it can be. I'm glad you understand though.


 
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The fact that 60+ FPS is superior to 30 FPS isn't a personal preference.
I've given multiple scenarios where 30fps would be superior to 60fps already.


 
Elai
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I get your whole artistic vision thing, but it isn't really applicable because it isn't used that way.

Never been used =/= can't be used.

You people lack the imagination the industry needs.


CIS | Legendary Invincible!
 
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I get your whole artistic vision thing, but it isn't really applicable because it isn't used that way.

Never been used =/= can't be used.

You people lack the imagination the industry needs.

Yes, because the gaming industry needs more hipster pet project indie games. Like Steam isn't already flooded with those. 


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
I get your whole artistic vision thing, but it isn't really applicable because it isn't used that way.

Never been used =/= can't be used.

You people lack the imagination the industry needs.
I get your whole artistic vision thing


 
Elai
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Yes, because the gaming industry needs more hipster pet project indie games. Like Steam isn't already flooded with those.

No, the industry needs creative leaders to take risks and be inventive with the hardware.

Gaming has by far the most potential of ANY entertainment medium to become art -- it just... isn't. And that's awful.


 
Elai
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Obviously you don't, because your rebuttal was that it "isn't used that way."