Total Members Voted: 41
...why would anyone vote for anything less than 60fps?
Well 60+fps is clearly objectively preferred.
Anything below 60 hurts my eyes. Also, anyone who says they can't tell the difference is fucking blind.
Quote from: Mad Max on October 09, 2015, 10:52:03 AM...why would anyone vote for anything less than 60fps?Because 30fps is perfectly fine and perfectly playable?
Quote from: Batch on October 10, 2015, 04:26:48 AMWell 60+fps is clearly objectively preferred.Objectively preferred =/= Objectively better.Dumbass.
Quote from: Fuddy-duddy on October 10, 2015, 11:13:32 AMQuote from: Batch on October 10, 2015, 04:26:48 AMWell 60+fps is clearly objectively preferred.Objectively preferred =/= Objectively better.Dumbass.more frames per second is objectively better.
Theres nothing artistic about low frame rate....Its just an eye sore
Quote from: Mad Max on October 10, 2015, 12:19:56 PMQuote from: Fuddy-duddy on October 10, 2015, 11:13:32 AMQuote from: Batch on October 10, 2015, 04:26:48 AMWell 60+fps is clearly objectively preferred.Objectively preferred =/= Objectively better.Dumbass.more frames per second is objectively better.It objectively has more frames, yes.But more isn't always better. If you have some artistic purpose in having a low frame rate, then the low frame rate is objectively better for that purpose.This is extremely, extremely basic logic.
your art style could call for 24fps, but you should still be displaying it at 60+It's like making music sound old-timey but still be high quality audio.
Frame rate doesnt even have anything to do with art
Uh, sure
Quote from: Daoko on October 10, 2015, 12:32:35 PMUh, sureWhat's so difficult about it?
Quote from: Mad Max on October 10, 2015, 12:23:35 PM your art style could call for 24fps, but you should still be displaying it at 60+It's like making music sound old-timey but still be high quality audio.fucking whatWhy the fuck would you have high-quality audio if you wanted to make it sound "old-timey"?No--if you have some sort of artistic purpose, whatever it may be, to have 30fps, 20fps, or fucking 0.00001fps, then you shouldn't have to display it at 60fps--whatever that even means. That would disauthenticate the entire point of the artistic decision.
...Are you serious? Sometimes the artist makes a choice to use something that appears/sounds low-quality for artistic purposes, like you just said with video games. Lots of music uses style that sounds low-quality, but it's still playing at the same kbps as the rest of the song/album. The same idea applies to video. You can have a game that appears 24fps but is displaying at 60+
Quote from: Mad Max on October 10, 2015, 12:37:04 PM...Are you serious? Sometimes the artist makes a choice to use something that appears/sounds low-quality for artistic purposes, like you just said with video games. Lots of music uses style that sounds low-quality, but it's still playing at the same kbps as the rest of the song/album. The same idea applies to video. You can have a game that appears 24fps but is displaying at 60+What the fuck would be the point of displaying it that way, when you could literally just have it be 24fps?...
Quote from: Fuddy-duddy on October 10, 2015, 12:33:21 PMQuote from: Daoko on October 10, 2015, 12:32:35 PMUh, sureWhat's so difficult about it?The way i see it. Lets say, you have 3 pictures in a row. With high frame rate you see all the 3 pictures as you look from left to right. With low frame rate you only see 2. I just dont see how you could justify low frame rate.
because then you can never do anything more than 24fps.
Why limit your whole game to 24 if it could be 60 with portions that look like 24.
Quote from: Mad Max on October 10, 2015, 12:43:32 PMbecause then you can never do anything more than 24fps.But that's the idea. QuoteWhy limit your whole game to 24 if it could be 60 with portions that look like 24.Because art. You're free to ask questions like "why would you do this," but it ultimately doesn't matter--if the developer wanted to do it for the sake of artistic expression, then his vision should not only be respected, it is the only objectively correct vision.If I wanted to make a game, I'd make it 30fps, for the explicit artistic purpose of ticking gamers who prefer 60fps off. I want them to get angry over stupid, small bullshit--and perhaps I could use the irritation elicited from this to set the tone/atmosphere for the game. There's your artistic purpose for having 30fps across the whole game, displayed at 30fps.
purposefully pissing off potential customers isn't how you make a successful game