the best part of TES and modern Fallout is going off the path and building your own adventure.
Not to be one of "those" people, but Morrowind did it the best way; the story was built around the fact that you're new to the land and didn't push you down a certain set of quests. You could choose your house and build your name through your choice in adventures, which culminates in the finale. Every playthrough will end with the same few quests, but you don't feel railroaded into it because all of the "main quests" just play out like side quests that tie into your goal. Hell, every quest was related. It kept everything focused and resulted in a stronger overall narrative.
Quote from: 「Prime」 on December 27, 2016, 06:23:50 PMNot to be one of "those" people, but Morrowind did it the best way; the story was built around the fact that you're new to the land and didn't push you down a certain set of quests. You could choose your house and build your name through your choice in adventures, which culminates in the finale. Every playthrough will end with the same few quests, but you don't feel railroaded into it because all of the "main quests" just play out like side quests that tie into your goal. Hell, every quest was related. It kept everything focused and resulted in a stronger overall narrative.i havent played it but that sounds nicei feel like i missed out but im not the kind of person to go play old games i didnt experience at the time
With what we got as Fallout 4 Bethesda is probs going to give us the same formula for the next ES. Which is sad of course.
Skyrim would be good if they just let all the big titty mods in for the xbone.
Quote from: Sαndtrap on December 27, 2016, 11:06:47 PMSkyrim would be good if they just let all the big titty mods in for the xbone.I have one, but it has gotten removed. Luckily they can't take it and I can fap at will
Quote from: Faliz on December 27, 2016, 11:56:10 PMQuote from: Sαndtrap on December 27, 2016, 11:06:47 PMSkyrim would be good if they just let all the big titty mods in for the xbone.I have one, but it has gotten removed. Luckily they can't take it and I can fap at willLegit question. Really?
Quote from: gats on December 27, 2016, 07:22:22 PMWith what we got as Fallout 4 Bethesda is probs going to give us the same formula for the next ES. Which is sad of course.Nah, they've openly admitted to some faults with FO4, like the voice acting.
Quote from: Luciana on December 27, 2016, 11:05:26 PMQuote from: gats on December 27, 2016, 07:22:22 PMWith what we got as Fallout 4 Bethesda is probs going to give us the same formula for the next ES. Which is sad of course.Nah, they've openly admitted to some faults with FO4, like the voice acting.while its a step in the right direction fixing the shitty dialogue options doesnt fix the rest of the gameid like to hear more of what theyve admitted to instead of pretty much handing the reigns to their playerbase to mod a playable experience out of itas much as i like mods for fixing the small stuff fallout 4 really phoned it in for the base rpg aspect
Quote from: Pepsi on December 28, 2016, 07:11:47 AMQuote from: Luciana on December 27, 2016, 11:05:26 PMQuote from: gats on December 27, 2016, 07:22:22 PMWith what we got as Fallout 4 Bethesda is probs going to give us the same formula for the next ES. Which is sad of course.Nah, they've openly admitted to some faults with FO4, like the voice acting.while its a step in the right direction fixing the shitty dialogue options doesnt fix the rest of the gameid like to hear more of what theyve admitted to instead of pretty much handing the reigns to their playerbase to mod a playable experience out of itas much as i like mods for fixing the small stuff fallout 4 really phoned it in for the base rpg aspectThey also said how the all combat missions thing wasn't intentional and more a result of bad communication between the teams making the game.
Quote from: gats on December 28, 2016, 07:43:48 AMQuote from: Luciana on December 27, 2016, 11:05:26 PMQuote from: gats on December 27, 2016, 07:22:22 PMWith what we got as Fallout 4 Bethesda is probs going to give us the same formula for the next ES. Which is sad of course.Nah, they've openly admitted to some faults with FO4, like the voice acting. I don't know tbh it really depends on what direction Bethesda wants to take their games, maybe they misread consumer data. I wanted to write about how Bethesda took a more casual approach to Fallout 4 to appeal to a larger audience but looking at sales data other than Fallout 1 & 2 their other games all hit 10mil plus so I don't understand their rationale if they were going for a 'more casual more sales' approach.My impression is that they're just lazy and don't want to put in the work necessary for games with as much depth as Morrowind or Oblivion, when they can make a shitload peddling shit like Fallout 4.
Quote from: Luciana on December 27, 2016, 11:05:26 PMQuote from: gats on December 27, 2016, 07:22:22 PMWith what we got as Fallout 4 Bethesda is probs going to give us the same formula for the next ES. Which is sad of course.Nah, they've openly admitted to some faults with FO4, like the voice acting. I don't know tbh it really depends on what direction Bethesda wants to take their games, maybe they misread consumer data. I wanted to write about how Bethesda took a more casual approach to Fallout 4 to appeal to a larger audience but looking at sales data other than Fallout 1 & 2 their other games all hit 10mil plus so I don't understand their rationale if they were going for a 'more casual more sales' approach.
Quote from: 「Prime」 on December 27, 2016, 06:40:18 PMQuote from: Pepsi on December 27, 2016, 06:32:14 PMQuote from: 「Prime」 on December 27, 2016, 06:23:50 PMNot to be one of "those" people, but Morrowind did it the best way; the story was built around the fact that you're new to the land and didn't push you down a certain set of quests. You could choose your house and build your name through your choice in adventures, which culminates in the finale. Every playthrough will end with the same few quests, but you don't feel railroaded into it because all of the "main quests" just play out like side quests that tie into your goal. Hell, every quest was related. It kept everything focused and resulted in a stronger overall narrative.i havent played it but that sounds nicei feel like i missed out but im not the kind of person to go play old games i didnt experience at the timeIf you do ever play it, be warned: it looks like a 3D RPG but it's a D20 game with prettier graphics. Missing and dodges are frustrating if you don't expect them.I would also recommend a leveling mod. Some people consider it cheating
Quote from: Pepsi on December 27, 2016, 06:32:14 PMQuote from: 「Prime」 on December 27, 2016, 06:23:50 PMNot to be one of "those" people, but Morrowind did it the best way; the story was built around the fact that you're new to the land and didn't push you down a certain set of quests. You could choose your house and build your name through your choice in adventures, which culminates in the finale. Every playthrough will end with the same few quests, but you don't feel railroaded into it because all of the "main quests" just play out like side quests that tie into your goal. Hell, every quest was related. It kept everything focused and resulted in a stronger overall narrative.i havent played it but that sounds nicei feel like i missed out but im not the kind of person to go play old games i didnt experience at the timeIf you do ever play it, be warned: it looks like a 3D RPG but it's a D20 game with prettier graphics. Missing and dodges are frustrating if you don't expect them.
Quote from: باب عيد الميلاد on December 28, 2016, 11:56:00 PMQuote from: 「Prime」 on December 27, 2016, 06:40:18 PMQuote from: Pepsi on December 27, 2016, 06:32:14 PMQuote from: 「Prime」 on December 27, 2016, 06:23:50 PMNot to be one of "those" people, but Morrowind did it the best way; the story was built around the fact that you're new to the land and didn't push you down a certain set of quests. You could choose your house and build your name through your choice in adventures, which culminates in the finale. Every playthrough will end with the same few quests, but you don't feel railroaded into it because all of the "main quests" just play out like side quests that tie into your goal. Hell, every quest was related. It kept everything focused and resulted in a stronger overall narrative.i havent played it but that sounds nicei feel like i missed out but im not the kind of person to go play old games i didnt experience at the timeIf you do ever play it, be warned: it looks like a 3D RPG but it's a D20 game with prettier graphics. Missing and dodges are frustrating if you don't expect them.I would also recommend a leveling mod. Some people consider it cheatingIt's not that people consider it cheating--it's that it is factually cheating. She's gonna do what she wants anyway, but don't encourage this. During one's first playthrough, the game should be experienced in its raw state, flaws and all, so that one can experience everything for him or herself. Maybe she would've liked the old leveling system--you have no idea.