You dumbasses. You were supposed to shit on my weeb games.
After reading through the posts, I believe some of you guys have pre-order confused with putting money down on reserving a copy. Companies don't make any money on a game until it's finished and shipped to the consumer.
You are agreeing to pay money for a product before you could see whatever flaws it has. A great example of this is Dragon Ago II. Prior to launch, multiple sites had given it scores between 8 and 10; if you want reference on where it sits now, it has an average user score of 4.5.Besides that, you're arguing as if a significant number of people cancel preorders. If people who place them don't cancel, they're paying money under the same condition: whether it's day -365 or day 0, you're agreeing to pay a product of undetermined quality.Vote with your wallet. It doesn't only mean to boycott bad releases, but also to purchase when you're actually informed.
How often does a game come out where it's canned like Dragon Age II? Most games come out and generally receive positive scores with most fans being satisfied with their purchase, what difference does it make whether they pay now or later? And my original question was remained unanswered on the people who preorder knowing full well they're going to enjoy it, such as me with the FFXII HD remaster.
I simply don't see enough games failing for preorders to be the underlying cause of the problem. Halo 5 was right in the middle of the preorder season last year yet it had the shittiest numbers in the series when it came to actual copies being sold. For every point there's a counter-point on preordering.
I guess people preorder in mass silently?
Does pre-ordering a digital copy for the preload a day or two before the game comes out after you've read/watched reviews and first impressions count as pre-ordering it?