What Defines a Game from an Interactive Movie?

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I hear people toss this around all the time. "Oh thats more of a movie than a game.." Or what ever. What defines a Game for you? What defines an Interactive Movie?

Would you use that as a derpgstory term? "Interactive movie"


 
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1. Gameplay to movie/cutscene ratio
Example: MGS4
2. worldspace to freedom of movement ratio AKA Corridor syndrome
Example: Most modern/near future FPS titles. Homefront, battlefield 4 & 3 etc.

...I can't think of any more off the top of my head.


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Telltale games are interactive movies because there are no gameplay mechanics


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What defines an Interactive Movie?
Time Gal, Dragon's Lair and Plumbers Don't Wear Ties.
All three of them have no gameplay to them and what you do is choose what path the character is going to do .Each path you do there's a scene for it.


 
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From what I've seen and heard The Order 1886 is a 5 hour one.


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From what I've seen and heard The Order 1886 is a 5 hour one.
I hope its not. If it is, expect anger.


 
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fucks sake lol.
telltale games are not games
Last Edit: February 15, 2015, 12:43:00 PM by Gatsby


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I don't know but if a "game" is point and click then it isn't really a game

Runescape?


 
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I don't know but if a "game" is point and click then it isn't really a game

Diablo?


 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
I don't know but if a "game" is point and click then it isn't really a game

Runescape?
I don't know but if a "game" is point and click then it isn't really a game

Diablo?

Shit lol, I should have worded it better, but I meant point and click in the sense of telltales style of games.
Last Edit: February 15, 2015, 12:46:04 PM by Gatsby


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Was it made by Telltale or David Cage?


[Y][N]



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I don't know but if a "game" is point and click then it isn't really a game


Shit lol, I should have worded it better, but I meant point and click in the sense of telltales style of games.

I was going to say that even stuff like Mist wouldn't qualify. But yeah, I tend to agree that Telltale games aren't really video games in the typical sense. It's not a bad thing, it's just a different experience. Kind of like how the old Goosebumps books aren't really novels.
Last Edit: February 15, 2015, 01:00:54 PM by HurtfulTurkey


 
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I would define it as how much control you have over the character during the game. Something like Ryse: Son of Rome would be an interactive movie.


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I would say that TellTale Games are more movies than games. Stuff like Beyond Two Souls and The Last of Us are games.
I agree about TLOU but not Beyond. They really are movies with how their interaction and mechanics work.


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Telltale games are interactive movies. They give freedom in what happens, but there's very little actual 'gameplay'. They can't really be 'lost' in the traditional sense, so they're not really games at all.

...Which I see has been mentioned repeatedly by now. I'd also think the Metal Gear Solid games are more movies than games, seeing as how the cutscenes make up over 2/3 of time spent 'playing'.
Last Edit: February 15, 2015, 03:30:18 PM by Lord Keksworth


 
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Telltale games are interactive movies. They give freedom in what happens, but there's very little actual 'gameplay'. They can't really be 'lost' in the traditional sense, so they're not really games at all.

They're also not charging you $60 though.


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Telltale games are interactive movies. They give freedom in what happens, but there's very little actual 'gameplay'. They can't really be 'lost' in the traditional sense, so they're not really games at all.

They're also not charging you $60 though.
Nobody's saying they're not worth getting.


 
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Telltale games are interactive movies. They give freedom in what happens, but there's very little actual 'gameplay'. They can't really be 'lost' in the traditional sense, so they're not really games at all.

They're also not charging you $60 though.
Nobody's saying they're not worth getting.

I'm just making the distinction between something like a telltale game and something like say, The Order 1886. One knows it's an interactive movie and doesn't try to hide it. Thus charging significantly less money. The other is an interactive movie and is trying to hide it. Thus you're being charged $60 and the devs are trying to damage control.


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From what I've seen and heard The Order 1886 is a 5 hour one.

Where have you seen enough evidence to validate that the game is 5 hours long?


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From what I've seen and heard The Order 1886 is a 5 hour one.

Where have you seen enough evidence to validate that the game is 5 hours long?
Someone got a copy and uploaded footage of his playthrough to YouTube. To be fair, it is missing segments (such as the Zeppelin), o "5 hours long" is a bit of an exaggeration. From what we've seen of the 5 hours though, 3.5 were cinematics. Gameplay also looks like a poor-man's Gears of War with not-so-quick time events.


 
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From what I've seen and heard The Order 1886 is a 5 hour one.

Where have you seen enough evidence to validate that the game is 5 hours long?

The playthrough of the game on youtube.


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Interactive Movies are games that mostly consist of cinematics and the individual has little to no choice over Story.


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1. A failure state; Game Over/Restart from Last Checkpoint/Implied Failure State (e.g. no story progression)

2. (Complex) Player Input is necessary to avoid failure state (ties in with beforementioned point); if a game quite literally plays itself, it is not able to fulfill requirement 1, as it is virtually impossible to achieve a failure state (example: FF13 early intro combined with auto attack management). That's also why I often see people complaining about Arkham styled combat systems and their godlike counter button.

3. (Implied) Success State; can be highscores, execution of objectives or story progression.

Thus I conclude a game such as Telltale's point&click games as games, while I consider heavy rain an interactive movie.
Why? Heavy rain's death scenes reward the player with a different progression in the story; may it be an undesirable reward doesn't matter. In the end you just alter the results, nothing more.


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I'd say it depends a lot on how many choices you are able to make within the game. More than choices that impact the plot, but choices you're able to make between cutscenes/scripted moments.
Last Edit: February 15, 2015, 06:54:50 PM by Ushan


 
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Ladder Simulator 2025 was a pretty good interactive Baby Sitting game


 
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emphasis on a dramatic story over gameplay

so like... mass effect