what are your thoughts on QTE in vidya gaymes?

R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
Used properly, they can be amazing


 
Verbatim
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you know what'd be more amazing

actually performing the action that you're just pressing one button for

I guess I just can't think of a way it could be used "properly".
Last Edit: October 23, 2015, 12:19:42 AM by Verbatim


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you know what'd be more amazing

actually performing the action that you're just pressing one button for

I guess I just can't think of a way it could be used "properly".
Say it's used in a turn-based combat game to try giving it a sense of more immediacy and action.
Does it have cinematic value?


 
Verbatim
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you know what'd be more amazing

actually performing the action that you're just pressing one button for

I guess I just can't think of a way it could be used "properly".
Say it's used in a turn-based combat game to try giving it a sense of more immediacy and action.
Does it have cinematic value?
Ummmm. Like, Paper Mario? With its action commands?

Sure, there you go. Not sure if I'd necessarily count that, but sure.


Dan | Heroic Unstoppable!
 
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I think it's funny how the final scene/boss fight in Halo 4 was basically just a QTE.


 
Sandtrap
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Technically, couldn't guitar hero and rock band be considered games that are centered completely around quick time events?


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Its nice to have them but the ruin the moments sometimes. I expect such a huge climax to a chapter or ending of a game but just press a few buttons and its over. Its nice to have in small well placed doses.


BaconShelf | Mythic Inconceivable!
 
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It is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.

When you actually know anything about the Didact's abilities or what happened after he fell (He survived), Halo 4 is justfied. There was no way John could ever have beat tge Didact, even after taking six conposers and the gravity well of a gas giant to the face he's been merely "contained". What is a crappy ballistic weapin going to do to a warrior with the capability to blow up continents on his own? Not fucking much.


BaconShelf | Mythic Inconceivable!
 
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I think it's funny how the final scene/boss fight in Halo 4 was basically just a QTE.

See my above post.


 
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Goodness gracious, great balls of lightning!
It is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.

When you actually know anything about the Didact's abilities or what happened after he fell (He survived), Halo 4 is justfied. There was no way John could ever have beat tge Didact, even after taking six conposers and the gravity well of a gas giant to the face he's been merely "contained". What is a crappy ballistic weapin going to do to a warrior with the capability to blow up continents on his own? Not fucking much.
That last part of Halo 4 was still dumb as fuck though. It should have just been a cutscene instead of a lame ass QTE "boss" fight.


BaconShelf | Mythic Inconceivable!
 
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It is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.

When you actually know anything about the Didact's abilities or what happened after he fell (He survived), Halo 4 is justfied. There was no way John could ever have beat tge Didact, even after taking six conposers and the gravity well of a gas giant to the face he's been merely "contained". What is a crappy ballistic weapin going to do to a warrior with the capability to blow up continents on his own? Not fucking much.
That last part of Halo 4 was still dumb as fuck though. It should have just been a cutscene instead of a lame ass QTE "boss" fight.

They did it because having gameplay wouldn't accurately reflect the Didact's power and a lot of people would want some semblence of gameplay rather than a cutscene. They chose a compromise.

I'm not saying it was succesful - I would prefer a cutscene - but they made the decision to balance gameplay and story.


 
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They're fine as long as they aren't for final boss fights (Halo 4, Shadow of Mordor).


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Technically, couldn't guitar hero and rock band be considered games that are centered completely around quick time events?
I wouldn't say so. Especially not considering that there's techniques you can perform such as hammer-ons and pull-offs.


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It is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.

When you actually know anything about the Didact's abilities or what happened after he fell (He survived), Halo 4 is justfied. There was no way John could ever have beat tge Didact, even after taking six conposers and the gravity well of a gas giant to the face he's been merely "contained". What is a crappy ballistic weapin going to do to a warrior with the capability to blow up continents on his own? Not fucking much.
That last part of Halo 4 was still dumb as fuck though. It should have just been a cutscene instead of a lame ass QTE "boss" fight.

They did it because having gameplay wouldn't accurately reflect the Didact's power and a lot of people would want some semblence of gameplay rather than a cutscene. They chose a compromise.

I'm not saying it was succesful - I would prefer a cutscene - but they made the decision to balance gameplay and story.
You ever notice in FPS games when you get to the last room in the entire campaign and you lose control?

Literally trying to make vidya like film.

Stop this cinematic meme.


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the one true God is Doctor Doom and we should all be worshiping him.
some semblence of gameplay

'Gameplay' is a strong word...


 
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I'm disappointed in you naru


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some semblence of gameplay

'Gameplay' is a strong word...

It still counts as interacting and playing the game - gameplay.


g💚jira | Heroic Unstoppable!
 
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Irredeemable trash unless it's an early game tutorial of core mechanics.