you know what'd be more amazingactually performing the action that you're just pressing one button forI guess I just can't think of a way it could be used "properly".
Quote from: Verbatim on October 23, 2015, 12:18:41 AMyou know what'd be more amazingactually performing the action that you're just pressing one button forI guess I just can't think of a way it could be used "properly".Say it's used in a turn-based combat game to try giving it a sense of more immediacy and action. Does it have cinematic value?
It is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.
I think it's funny how the final scene/boss fight in Halo 4 was basically just a QTE.
Quote from: GAMERG0D on October 22, 2015, 08:25:39 PMIt is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.When you actually know anything about the Didact's abilities or what happened after he fell (He survived), Halo 4 is justfied. There was no way John could ever have beat tge Didact, even after taking six conposers and the gravity well of a gas giant to the face he's been merely "contained". What is a crappy ballistic weapin going to do to a warrior with the capability to blow up continents on his own? Not fucking much.
Quote from: baecunself on October 23, 2015, 04:09:48 AMQuote from: GAMERG0D on October 22, 2015, 08:25:39 PMIt is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.When you actually know anything about the Didact's abilities or what happened after he fell (He survived), Halo 4 is justfied. There was no way John could ever have beat tge Didact, even after taking six conposers and the gravity well of a gas giant to the face he's been merely "contained". What is a crappy ballistic weapin going to do to a warrior with the capability to blow up continents on his own? Not fucking much.That last part of Halo 4 was still dumb as fuck though. It should have just been a cutscene instead of a lame ass QTE "boss" fight.
Technically, couldn't guitar hero and rock band be considered games that are centered completely around quick time events?
Quote from: Jono on October 23, 2015, 04:14:14 AMQuote from: baecunself on October 23, 2015, 04:09:48 AMQuote from: GAMERG0D on October 22, 2015, 08:25:39 PMIt is lazy game design, if you look at Halo 4 and other games with "final bosses", western devs can't make final bosses for shit.When you actually know anything about the Didact's abilities or what happened after he fell (He survived), Halo 4 is justfied. There was no way John could ever have beat tge Didact, even after taking six conposers and the gravity well of a gas giant to the face he's been merely "contained". What is a crappy ballistic weapin going to do to a warrior with the capability to blow up continents on his own? Not fucking much.That last part of Halo 4 was still dumb as fuck though. It should have just been a cutscene instead of a lame ass QTE "boss" fight.They did it because having gameplay wouldn't accurately reflect the Didact's power and a lot of people would want some semblence of gameplay rather than a cutscene. They chose a compromise.I'm not saying it was succesful - I would prefer a cutscene - but they made the decision to balance gameplay and story.
the one true God is Doctor Doom and we should all be worshiping him.
some semblence of gameplay
Quote from: baecunself on October 23, 2015, 04:59:09 AMsome semblence of gameplay'Gameplay' is a strong word...