It's press X to pay respects you twat
Quote from: Pip on October 22, 2015, 06:47:43 PMIt's press X to pay respects you twatF
Cancer. Pure, unmitigated cancer. Like, when it comes to bad game design, quick-time events are probably in my top five least favorite gaming conventions of all time. They're that bad.
Quote from: Verbatim on October 22, 2015, 07:26:08 PMCancer. Pure, unmitigated cancer. Like, when it comes to bad game design, quick-time events are probably in my top five least favorite gaming conventions of all time. They're that bad.what if they were done right? like in heavy rain?
Quote from: Naru on October 22, 2015, 08:09:49 PMQuote from: Verbatim on October 22, 2015, 07:26:08 PMCancer. Pure, unmitigated cancer. Like, when it comes to bad game design, quick-time events are probably in my top five least favorite gaming conventions of all time. They're that bad.what if they were done right? like in heavy rain?I'll have to look up how it was implemented.
Quote from: Naru on October 22, 2015, 08:09:49 PMQuote from: Verbatim on October 22, 2015, 07:26:08 PMCancer. Pure, unmitigated cancer. Like, when it comes to bad game design, quick-time events are probably in my top five least favorite gaming conventions of all time. They're that bad.what if they were done right? like in heavy rain?The entire game is based around it... Its like.... does that even count?
Can someone forward an example of a good QTE?
It's only bad if failing it just starts the cutscene over again. If failing it creates a divergent story, even just in the cutscene, then it's a meaningful element to the game.
Quote from: eggsalad on October 22, 2015, 08:39:19 PMIt's only bad if failing it just starts the cutscene over again. If failing it creates a divergent story, even just in the cutscene, then it's a meaningful element to the game.>playing game>emotionally invested in the characters>survive a whole bunch of ridiculously hard shit>finally beat the level>cutscene>breathe a sigh of relief as you let your hands rest>place your controller beside you>enjoy cutscene>an X appears>the bad guy has returned with a gun pulled out on your favorite character>quickly gasp as you fumble around, trying to pick back up your controller in time>X disappears after 0.5 seconds>your favorite character diesyeahno
Quote from: Epsira on October 22, 2015, 07:45:10 PMCan someone forward an example of a good QTE?TFU didn't do em bad, I think.They were just ends to the boss fights in cool semi-interactive movie style kung fu shit. kinda unsure if this counts, but maybe LoD's combat mechanics once you factor in counters from the enemy as wellYouTubeDefinitely pre-dates the modern notion of a QTE by quite a bit though.