What are some of your favorite UIs/menus

 
Jono
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Goodness gracious, great balls of lightning!
OG Starcraft I got a soft spot for because everything in the menus was animated and provided you with statistics and other cool looking shit when you hovered over them with the mouse.
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Despite the game being absolute ass, Reach's UI was great. It was easy to navigate, had cool art depending on which lobby you were in or what campaign mission you were on, and the Active Roster was also a nice addition.
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NFS: Underground 2 is also one of my favorites. No matter what menu you were in, your car would always be there and you can always spin the camera around and rotate the car. The area where the car is along with the city lights in the background really made it feel like you were there. Also during the singleplayer, every shop had a different background so finding all of the shops hidden in the world just to see what kind of background there would be was cool.
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Persona 5's is so god damn stylish and awesome to look at. Everything is different too. I gotta play this game more.
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BaconShelf | Mythic Inconceivable!
 
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I really liked the UI for Halo Reach. All the menus were easy to navigate, everything was laid out well and looked smooth. Also ot didn't have the awful blue filter they insist on putting in Halo games. Reach also had some great music that I never found annoying (ie. Halo 4 and 5) so that's a bonus.

I also loved how Reach changed backgrounds depending on what campaign mission you last played.



I also like the menus in the original Titanfall, though I have a soft spot for concept art menus. No UI in this pic but all the menu backgrounds looked like this. Combined with the awesome soundtrack the menus were cool. I was really disappointed when Titanfall 2 just had generic grey backgrounds with your character on top. I love concept art.



I also like Destiny's UI visually though the control system is awful and I hate it. That Persona one in OP is fucking hideous and I hate it. It's way to crowded and confusing at a glance and just looks like a fucking mess. Though other screenshots I've seen also look the same way.
Last Edit: July 19, 2017, 04:34:33 AM by BaconShelf


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I've never really thought about it... hmm.

Yeah Reach's (Reaches?) was pretty nice to look at.

I thought Arkham Asylum had a pretty cool comic-style UI





Thrasher | Ascended Posting Riot
 
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I really like the weapon wheel UI in GTA 5. You know exactly what you're picking and how much ammo each gun has so you won't mistakenly pick a gun with 2 bullets left. This is much better than the previous games where you would need to scroll past several guns to get the weapon you wanted (like a sniper or rpg).
Last Edit: July 19, 2017, 05:05:18 AM by Thrasher


BaconShelf | Mythic Inconceivable!
 
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I really like the weapon wheel UI in GTA 5. You know exactly what you're picking and how much ammo each gun has so you won't mistakenly pick a gun with 2 bullets left. This is much better than the previous games where you would need to scroll past several guns to get the weapon you wanted (like a sniper or rpg).
The weapon selection in cars is fucking awful though.


 
True Turquoise
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fuck you


Nier: Automata. I like the style


SC:2


I love TW3's menu as a whole


Metro


FatherlyNick - fuck putin | Mythic Inconceivable!
 
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If you know, you know.

Rage - I know it looks simplistic in the main menu, but in-game it looks slick and intuitive


Quantum Break and Wolfenstein The New Order both have nice consistent aesthetics.


 
Jono
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Goodness gracious, great balls of lightning!

I really like the weapon wheel UI in GTA 5. You know exactly what you're picking and how much ammo each gun has so you won't mistakenly pick a gun with 2 bullets left. This is much better than the previous games where you would need to scroll past several guns to get the weapon you wanted (like a sniper or rpg).
I like the weapon wheel but there should have been more slots. I dislike having to go through the SMGs to get to the LMGs.