What are some mediocre Xbox 360 Games?

Tackel | Heroic Unstoppable!
 
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My friend and I like to play terrible co-op games for luls. We recently just played this atrocity:


Any games you guys might recommend? Keep in mind it's for co-op over Xbox Live. We're thinking about doing Alien: Colonial Marines next.

Spoiler
inb4Halo4circlejerk
Last Edit: October 08, 2014, 10:29:05 PM by Tackelberry


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Goodness gracious, great balls of lightning!
Halo 3 ODST

When Bungie said "30 seconds of fun" they literally meant that for ODST.


 
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Hmm...
Halo 3 ODST

When Bungie said "30 seconds of fun" they literally meant that for ODST.
Speak for yourself; I thought that campaign was incredible. Firefight on ODST was so much more immersive than Reach's version as well.


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We always say to fight fire, you must use fire. This is wrong. Fighting fire with fire will leave scars and a new flame will rise. We must instead use water. It is the opposite of fire, it extinguishes the fire, it cools, it refreshes, it heals. We are made up of 70% water, we are not made up of 70% fire. Please practice what we truly are
Halo 3 ODST

When Bungie said "30 seconds of fun" they literally meant that for ODST.
Speak for yourself; I thought that campaign was incredible. Firefight on ODST was so much more immersive than Reach's version as well.
I thought of some ideas 343 could do with ODST to become the MCC's DLC. For starters, complete multiplayer overhaul with better optimization, less lag. Then add new modes.. such as a Specialization mode.. Players get to chose different classes and get specific weapons for that class and then fight against each other. Demolition would have a choice between Rocket Launcher or Laser as secondary.. and Primary would be Assault Rifle or Plasma Rifle. Catch my drift?
Last Edit: October 08, 2014, 10:50:15 PM by Forgewolf


 
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Halo 3 ODST

When Bungie said "30 seconds of fun" they literally meant that for ODST.
Speak for yourself; I thought that campaign was incredible. Firefight on ODST was so much more immersive than Reach's version as well.
I thought of some ideas 343 could do with ODST to become the MCC's DLC. For starters, complete multiplayer overhaul with better optimization, less lag. Then add new modes.. such as a Specialization mode.. Players get to chose different classes and get specific weapons for that class and then fight against each other. Demolition would have a choice between Rocket Launcher or Laser as secondary.. and Primary would be Assault Rifle or Plasma Rifle. Catch my drift?
That sounds horrible.


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Goodness gracious, great balls of lightning!
Halo 3 ODST

When Bungie said "30 seconds of fun" they literally meant that for ODST.
Speak for yourself; I thought that campaign was incredible. Firefight on ODST was so much more immersive than Reach's version as well.
If you think ODST's campaign was "incredible" you don't know what good campaigns are.

- The game tried to tell a story that was nonexistent.
- The Mombassa Streets level is copy/pasted in all directions. Its like a big symmetrical multiplayer map with the same streets, alleys, and buildings in nearly every corner of the map. There also is nothing interesting to look for other than audio logs and that's it. You can only go in a small amount of buildings to look for stuff but they're all the same.
- Unforgettable characters other than Buck but that's not saying much. All the characters suffer from cheesy and awful dialogue as well.

I will admit that ODST's soundtrack is amazing and the atmosphere for the game is awesome but other than that the game suffers from what I posted above.

Firefight was fun but I got tired of it easily, even when playing with friends. I just wish it was bigger and had more stuff going on in it.


 
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Hmm...
Halo 3 ODST

When Bungie said "30 seconds of fun" they literally meant that for ODST.
Speak for yourself; I thought that campaign was incredible. Firefight on ODST was so much more immersive than Reach's version as well.
If you think ODST's campaign was "incredible" you don't know what good campaigns are.

- The game tried to tell a story that was nonexistent.
- The Mombassa Streets level is copy/pasted in all directions. Its like a big symmetrical multiplayer map with the same streets, alleys, and buildings in nearly every corner of the map. There also is nothing interesting to look for other than audio logs and that's it. You can only go in a small amount of buildings to look for stuff but they're all the same.
- Unforgettable characters other than Buck but that's not saying much. All the characters suffer from cheesy and awful dialogue as well.

I will admit that ODST's soundtrack is amazing and the atmosphere for the game is awesome but other than that the game suffers from what I posted above.

Firefight was fun but I got tired of it easily, even when playing with friends. I just wish it was bigger and had more stuff going on in it.
Nonexistent story... What? No.

The story wasn't complex, I'll give you that, but I could just as easily say Master Chief getting dropped into a situation and having to collect an item/ride/person/thing in order to escape and save the day would count as a non-existent story.

ODST was small-scale and it never tried to be some grand space opera like the other Halos. The streets of New Mombasa level in-between the various character missions was slower and the action wasn't as intense, but that was how it was supposed to be. I do partially agree with you on the level design; the streets were more restricting than I would have liked, but it was still way more open and explore-able than anything in Halo 3.

I can't disagree with you more on the characters. They seemed genuine and the dialogue (with the exception of Dare on occasion) flowed smoothly.

Firefight in ODST didn't last long, you're right, but I'm convinced a matchmaking system of any kind would have saved the game from fizzling out of the LIVE population. That version of firefight was downright fun when it wasn't immeasurably irritating and stressful, especially when the high-level skulls turned on.


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Halo 3
Destiny


Hue


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Firefight in ODST didn't last long, you're right, but I'm convinced a matchmaking system of any kind would have saved the game from fizzling out of the LIVE population. That version of firefight was downright fun when it wasn't immeasurably irritating and stressful, especially when the high-level skulls turned on.

The thing that makes ODST firefight fucking unplayable with me is the god damn Black eye skull.
I can fight anything off as long as my screen isn't blood red. Christ it's annoying.


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Did he say glass of juice or gas the Jews?
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Halo 3.
Halo 4.
Halo ODST.
Halo Reach.


 
Mat Cauthon
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Two Worlds.
So amazingly mediocre, yet quite fun.


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ALL OF THEM
Spoiler
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Army of Two.


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Every Xbox 360 game not called "Mass Effect" or "Deus Ex Human Revolution"

Oh and rereleases/ports don't count, otherwise I suppose CEA would be up there with the two other "not mediocres" too.
Last Edit: October 09, 2014, 11:05:29 PM by GodspeedGojira!


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Fuzion Frenzy 2.

It sucks.