What's the worst thing you've said about Nintendo...

 
Verbatim
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...that you would say to Reggie's face?



 
TB
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#13
Nothing. Reggie is my boy.


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
Anything really. It's not his fault but the gimmicky shit needs to stop.


 
Elai
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Nothing, I don't feel like getting down-smashed into the sun.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Festival Plaza was a mistake and you should have prevented Gamefreak from making it


 
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#13
Nothing, I don't feel like getting down-smashed into the sun.


 
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fucking best e3


 
big sponge
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don't remember, but yeah i would


Ian | Mythic Inconceivable!
 
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I can't wait for the Switch to flop.


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Hahahaha very funny Zonda
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Jono
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Goodness gracious, great balls of lightning!
Don't know if I ever really talked shit about Nintendo in my lifetime. I'd probably just tell him to stop with the gimmicks that nobody likes.


 
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#13
I can't wait for the Switch to flop.
Why?


 
 
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Goodness gracious, great balls of lightning!
Don't know if I ever really talked shit about Nintendo in my lifetime. I'd probably just tell him to stop with the gimmicks that nobody likes.
It's dumb shit, but you can't forget about the target audience. I'm not aware of any actual stats on this, but your average Nintendo (DS) player is probably 7 years old and doesn't care about competitive breeding or features interesting to us. They want those silly gimmicks, play with pokemon and all that jazz. 

It sucks, but these are essentially kids games with certain features, nostalgia or gameplay elements that make them attractive to adults and late teens as well. I don't like them either, but I doubt Nintendo would keep putting them in if they didn't have some pretty good idea of exactly what their kid player base wants.
Fuck kids


 
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Nothing, I don't feel like getting down-smashed into the sun.
Spoiler
Nintendo fighting off progress and powerful hardware like ^


 
Verbatim
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Nothing, I don't feel like getting down-smashed into the sun.
Spoiler
Nintendo fighting off progress and powerful hardware like ^
games > hardware


 
Verbatim
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I'm not aware of any actual stats on this, but your average Nintendo (DS) player is probably 7 years old and doesn't care about competitive breeding or features interesting to us. They want those silly gimmicks, play with pokemon and all that jazz. 
I'm gonna say it's closer to 15-16, actually. Nintendo games are kid-friendly, yes, but 7-year-olds can hardly even read, so I'd say that's exaggeratedly low--especially when you consider what "average" means (you're basically saying that half of the 3DS playerbase is 4 or 5 years old... yeah, nah). I find that most little kids nowadays are more interested in playing simple, mindless games on their mother's smartphone than they are in $200 Nintendo handhelds.

The gimmicks are done because that's simply Nintendo's MO. They're not just trying to appeal to children--they genuinely believe everyone is going to find them clever, charming, and innovative, because they've always had an admirable "fun first" ethos when it comes to game development. Making a standard, competitive, gimmick-less console simply isn't the Nintendo way.
Last Edit: February 25, 2017, 09:02:57 AM by Verbatim


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The Switch was a mistake, it's nothing but trash


 
 
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TB
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#13
I'm not aware of any actual stats on this, but your average Nintendo (DS) player is probably 7 years old and doesn't care about competitive breeding or features interesting to us. They want those silly gimmicks, play with pokemon and all that jazz. 
I'm gonna say it's closer to 15-16, actually. Nintendo games are kid-friendly, yes, but 7-year-olds can hardly even read, so I'd say that's exaggeratedly low--especially when you consider what "average" means (you're basically saying that half of the 3DS playerbase is 4 or 5 years old... yeah, nah). I find that most little kids nowadays are more interested in playing simple, mindless games on their mother's smartphone than they are in $200 Nintendo handhelds.

The gimmicks are done because that's simply Nintendo's MO. They're not just trying to appeal to children--they genuinely believe everyone is going to find them clever, charming, and innovative, because they've always had an admirable "fun first" ethos when it comes to game development. Making a standard, competitive, gimmick-less console simply isn't the Nintendo way.
Exactly, you also can't tell them it isn't successful. They've done incredibly well using the strategy of going against the norm. Focusing on games / innovation rather than pushing for the next graphical wonder. That makes sense given that Microsoft and Sony do that all the time, it wouldn't be effective for Nintendo especially if you consider that they're not a tech company either. Technically they make games and just happen to have the means to build consoles for those games.


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Batch | Mythic Inconceivable!
 
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Ian | Mythic Inconceivable!
 
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Every console before the Wii wasn't gimmicky.

The gimmicks are done because that's simply Nintendo's MO. They're not just trying to appeal to children--they genuinely believe everyone is going to find them clever, charming, and innovative, because they've always had an admirable "fun first" ethos when it comes to game development. Making a standard, competitive, gimmick-less console simply isn't the Nintendo way.


 
Verbatim
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From my own experience, 9-11 years old (and younger) is exactly Nintendo's target audience. I'd honestly say that 15-16 year olds make up one of the smallest parts of Nintendo players.
Is that why small children are almost never present in any of their advertising/promotional material, while teens and young adults tend to dominate?

I think you might be imposing your personal taste on what is generally considered "for kids," and conflating that with what's "kid-friendly"--or worse; "for everybody."
Last Edit: February 25, 2017, 10:59:10 AM by Verbatim


 
Verbatim
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Every console before the Wii wasn't gimmicky.
Wrong.

Gamecube had the lunchbox build and cute little mini-discs.
N64, obviously, had the 64-bit gimmick.
The DS had the touch screen, which was extremely well-received.
Portability itself was considered a gimmick when the Game Boy was released.
The Virtual Boy was the raw definition of gimmick.

NES and SNES were made before Nintendo found their niche in the industry, because they were on top of the gaming world. Even then, those two systems were rife with gimmicky technology, like mode-7.

Nintendo has always employed gimmicks.


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Excuse me, I'm full of dog poison
Every console before the Wii wasn't gimmicky.
Wrong.

Gamecube had the lunchbox build and cute little mini-discs.
N64, obviously, had the 64-bit gimmick.
The DS had the touch screen, which was extremely well-received.
Portability itself was considered a gimmick when the Game Boy was released.
The Virtual Boy was the raw definition of gimmick.

NES and SNES were made before Nintendo found their niche in the industry, because they were on top of the gaming world. Even then, those two systems were rife with gimmicky technology, like mode-7.

Nintendo has always employed gimmicks.

>64 bit
>gimmick












Wut


 
Verbatim
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>64 bit
>gimmick

Wut
For the time, it was, yes. Back then, graphics took a backseat to gameplay--it didn't matter if your game didn't look the best, as long as it was still fun. Everyone put up with 8-bit and 16-bit graphics for years and years, because it was fine--anything more was cool, but not necessary.

Prior to the N64, "64-bit" was as big of a joke meme gimmick as 4K is today.