The game just doesn’t want to acknowledge that Lara clearly enjoys it, and the disconnect between the narrative’s portrayal of Lara as someone who feels things deeply and doesn’t enjoy violence at all and the gameplay’s attempts to make violence as fun and explosive as possible is really jarring.
I remember her on Gamespot, she really needs to just stop. Like come on.
her and for a few seconds I thought she was a guy with long hair.
holy lol i just saw a picture of her
And how exactly are you supposed to implement hesitation towards killing in gameplay, anyway? Would Lara start shuddering during combat, and start refusing to pull the trigger when your "apprehension gauge" is too high? That doesn't sound very fun. It's just an unimportant and, frankly, uninteresting detail.
Quote from: BC on November 09, 2015, 12:15:37 PMI remember her on Gamespot, she really needs to just stop. Like come on.Why?
She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.
Well for one, the game seems to thoroughly support over-the-top violence by giving you points and rewards for seemingly stylish or unique methods of killing. If the running narrative was that she's traumatized by all the killing, then they should have made a stealth game rather than an action-adventure game. Older Tomb Raider games required you to only kill animals to gather materials, except for an occasional human enemy. But here they just throw scores of heavily armored bad guys at her, give her a huge arsenal a la Far Cry. Look at Mirror's Edge, where killing people is very difficult and interrupts the flow of gameplay; that kind of action makes sense with Lara Croft.
Quote from: BC on November 09, 2015, 12:42:00 PMShe used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.I think she can cover and critique whatever aspects of the game she wants, actually.
Quote from: Verbatim on November 09, 2015, 12:46:20 PMQuote from: BC on November 09, 2015, 12:42:00 PMShe used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.I think she can cover and critique whatever aspects of the game she wants, actually.Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.It has no place
Quote from: BC on November 09, 2015, 12:48:52 PMQuote from: Verbatim on November 09, 2015, 12:46:20 PMQuote from: BC on November 09, 2015, 12:42:00 PMShe used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.I think she can cover and critique whatever aspects of the game she wants, actually.Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.It has no placeI just want to point out that's not at all what she does in this review.
Quote from: BC on November 09, 2015, 12:48:52 PMQuote from: Verbatim on November 09, 2015, 12:46:20 PMQuote from: BC on November 09, 2015, 12:42:00 PMShe used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.I think she can cover and critique whatever aspects of the game she wants, actually.Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.It has no placeUnfortunately a review can mean just that. It doesnt have to cover everything about the game as a whole.We see the word "review" and that's what we expect, an analysis of the whole product. And that's really the standard. But by definition "review" doesn't mean what the standard is
lol and you were arguing the exact opposite the other day
Quote from: LemOh-n on November 09, 2015, 02:57:00 PMlol and you were arguing the exact opposite the other daylol and you are still here
Quote from: Verbatim on November 09, 2015, 10:39:35 AMAnd how exactly are you supposed to implement hesitation towards killing in gameplay, anyway? Would Lara start shuddering during combat, and start refusing to pull the trigger when your "apprehension gauge" is too high? That doesn't sound very fun. It's just an unimportant and, frankly, uninteresting detail.A lot of games have mechanics that alter difficulty as time/carnage piles up. Risk of Rain, GTA, Don't Starve...none of which suffer from it.There are a lot of creative ways to give player decisions weight and make them have choices and consequences, I don't see how it'd be any different here.