This bad boy can fit so many triangles
Quote from: Ingy on May 13, 2020, 01:52:46 PMThis bad boy can fit so many triangles"Would you fuck a 33 million triangle statue?" I would
Also this bit triggers meWhen hardware has to compensate for unoptimized games
Quote from: MarKhan on May 13, 2020, 01:49:14 PMAlso this bit triggers meWhen hardware has to compensate for unoptimized gamesI think that if it can render that without frame drop, and with that much detail without a 2d map, we are about to see an insane quality boost visually. Imagine the ceiling when they DO use bitmaps in the process.
While fluid contextual animation is cool, I wonder if the character is going to putting their hand on a door/wall every time they're nearby one. That would quickly ruin the immersion IMO and defeat the purpose.
YouTube
Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Imagine if you could actually enter every building in GTA 5 or have NPCs process your speech and respond accordingly?Two things I would like to see this upcoming generation - VR becoming the third standard control method joining KBM and Controllers.New levels of world interactivity across all genres where it makes sense.
This is gorgeous but this is an absolutely awful space to fight bad guys in
Quote from: Jono on May 15, 2020, 02:56:50 PMThis is gorgeous but this is an absolutely awful space to fight bad guys inI think you missed the point of the demo
Quote from: MarKhan on May 13, 2020, 01:49:14 PMAlso this bit triggers meWhen hardware has to compensate for unoptimized gamesThis is a stupid thing to say because of how it ignores the entire thing they're showing off - which is the ability to run extremely high poly budgets. No one is realistically going to actually do this.
Quote from: FatherlyNick on May 15, 2020, 01:15:10 PMPoly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Imagine if you could actually enter every building in GTA 5 or have NPCs process your speech and respond accordingly?Two things I would like to see this upcoming generation - VR becoming the third standard control method joining KBM and Controllers.New levels of world interactivity across all genres where it makes sense.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right
Quote from: BaconShelf on May 17, 2020, 06:29:56 AMQuote from: FatherlyNick on May 15, 2020, 01:15:10 PMPoly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Imagine if you could actually enter every building in GTA 5 or have NPCs process your speech and respond accordingly?Two things I would like to see this upcoming generation - VR becoming the third standard control method joining KBM and Controllers.New levels of world interactivity across all genres where it makes sense.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio rightWhere did I say that exactly?
Quote from: FatherlyNick on May 17, 2020, 07:29:33 AMQuote from: BaconShelf on May 17, 2020, 06:29:56 AMQuote from: FatherlyNick on May 15, 2020, 01:15:10 PMPoly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Imagine if you could actually enter every building in GTA 5 or have NPCs process your speech and respond accordingly?Two things I would like to see this upcoming generation - VR becoming the third standard control method joining KBM and Controllers.New levels of world interactivity across all genres where it makes sense.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio rightWhere did I say that exactly?well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?