I own about 230 steam games at the moment and a lot of them are Indie games so they aren't really long. My goal for the year is to complete or play each of the games for at least 6 hours. I will then write a review of the game on my steam page with my feelings about the game. Does anyone think this is doable? Like 3 games a weekend? That's like an 18 hour weekend.
Edit: Going to try to find more interesting games to stream. Probably after I have played them for an hour. No more stream today but I will on my free time during weekends.
Edit 2: I'm not going to stream. I have been playing games for like 5-20 minutes at a time because of other duties that I'm trying to accomplish now. It's a good thing too because my streams are uninteresting and don't really hold anything of value even to myself.
I'm going to post the Reviews/Thoughts here under spoilers
Don't Recommend
A Virus Named Tom
Disclaimer: I haven't played the Multiplayer element of the game and my review is only reflective of the single player experience.
I decided to play this game after it had been in my library for almost a year from a Humble Bundle I had purchased. I thought it would at least keep my attention for a while as it was classified as a puzzle game, but to my dismay it wasn't really a puzzle game overall.
The game is mostly a twitch/reaction game with some puzzle elements. The game takes its roots in the genre Pipe Mania made popular. You have to move circuit pieces around so that you have a complete circuit/flow of the virus and the level is complete. You may ask "But isn't that a puzzle game?" and to that question I would say it is a puzzle game.The last half of the game it introduces too many elements for it to remain a puzzle game. The later elements all rely on the player moving quickly and trying to think on their toes and often that leads to death. A good puzzle game gives the player time to do the puzzles and doesn't require ADHD levels of movement while still trying to solve a puzzle.
Many design choices made in the game are inherently flawed. After you complete a level it takes you back to the main board to select a level wherein you will often find that you have to move around a couple times to get to the next level. I would have liked to see the game progress you to the next level after a level is completed. My next issue is with the music. There felt like there were 3 tracks of music that were randomly selected at the start of a level. I would have liked to have seen a couple tracks for each world and I would have liked it if the music didn't change every single time I had to restart a level. The sound effects are some of the most nerve-wracking I have heard in a while that I ended up just disabling sound to play the game.
Overall the game is an "Okay" experience but I know for sure that I will not play it anymore. It's not worth $10 and has the same amount of content I would expect from a $3 mobile app. I'd have to say to all my friends to give this game a pass as there are plenty of other games you can get that are better for the same price point.