Top Villains in games?

Thun | Mythic Inconceivable!
 
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Is she in it? Also what's THAT from?
Both of those characters are in Dual Destinies. The pirate chick is a defendant and Athena is your protogé. I don't know if you have a 3DS, but I'm certain you can get it on your smart phone. 
Last Edit: October 14, 2015, 11:36:40 PM by Thunder


 
Luciana
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Thanks. I have an android but my mother has an Ipad, so I can play it on that. She's a cutie.


Zonda | Mythic Inconceivable!
 
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The Zant and Gannondorf battles in Twilight Princess were pretty fun. I just wish they gave Zant a more gradual decline into insanity instead of unleashing all the crazy at once. A longer transition into Gannondorf being the main antagonist would've been appreciated too, it's like they just added his saga in as an afterthought when they realized the game was slightly too small to end at Zant.


 
Luciana
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The story to Twilight Princess was alright to me. It felt like it was trying too hard to be in your face dark, where as Majora's Mask was more subtle about it and achieved more. The overworld was also painfully empty.

I did enjoy the game though, music was AMAZING, and the character designs were just top notch. Ganondorf just looked amazing. Still, I feel it played into Ganondorf/Zelda/Link because it's basically a direct sequel (I know the timeline, relax) to Ocarina of Time, so you already know what the dude was up to and what he feels.

Same with Wind Waker really. You know what Ganondorf did, only he had more time to get wiser and mellow out (which I honestly really liked), where as this one was still angry and wanted revenge.


Zonda | Mythic Inconceivable!
 
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The story to Twilight Princess was alright to me. It felt like it was trying too hard to be in your face dark, where as Majora's Mask was more subtle about it and achieved more. The overworld was also painfully empty.

I did enjoy the game though, music was AMAZING, and the character designs were just top notch. Ganondorf just looked amazing. Still, I feel it played into Ganondorf/Zelda/Link because it's basically a direct sequel (I know the timeline, relax) to Ocarina of Time, so you already know what the dude was up to and what he feels.

Same with Wind Waker really. You know what Ganondorf did, only he had more time to get wiser and mellow out (which I honestly really liked), where as this one was still angry and wanted revenge.
I also thought that part where Midna tried to take him on was pretty unnecessary. It was obvious that the Fused Shadows were nowhere near as strong as the Triforce of Power, and then she ended up being completely fine anyway, making that whole sacrifice scene pointless.

Overall it was fun as hell to play, even with the motion Controls only having like 70% accuracy on the inputs. Once I've done all the side quests and collected all the items, I'll definitely play again. The Howling Stones and Heroes' Shade were pretty fun to find and figure out.

I've heard good things about Wind Waker. I'm planning on getting the GameCube game but all the copies I can find are like $70 AU.  I'm also still trying to memorize the timeline. The release order and Split from OoT doesn't really help.


 
Luciana
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I played Twilight on Gamecube so idk about motion controls.

If you have a good enough computer, you can just emulate Wind Waker. In my opinion it's the best 3D Zelda game.


Cindy | Heroic Unstoppable!
 
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Twilight Princess was pretty great

But like you said, I wish they'd done a better job with Zant


 
Luciana
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Zant? More like...

...

idk

fuck you >:c


Zonda | Mythic Inconceivable!
 
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I played Twilight on Gamecube so idk about motion controls.

If you have a good enough computer, you can just emulate Wind Waker. In my opinion it's the best 3D Zelda game.

I'd prefer a physical copy. I don't have any games for GC at the moment so currently I have a $90 blue box.


Epsira | Legendary Invincible!
 
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The SA-X from Metroid: Fusion is this terrifying presence you know is lurking around the BSL station. It gives you player incentive to better yourself by collecting upgrades and contemplate Samus' agency in the series.



Those footsteps were the thing of nightmares
The SA-X taught me that monsters didn't have to be horrendously disfigured to be frightening.
This was also a good reveal of it because players learn how powerful it is and that it looks human but just not enough to be horrifying... It captures the ambiguity of the uncanny valley, I think.
And just thinking of those footsteps makes my heart race a little.
I always found that things that are monsters but look VERY human (or lifelike) but have just enough differences to notice they're not, are scary to me.

It's why I find lifelike dolls so unsettling. The fact things can look human and we see and identify it, but then realize it's "off" and doesn't have life to it, is what makes it unnerving I think.
Have you seen "Another?" It has more creepy dolls than you can shake a cross at.


 
Luciana
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I played Twilight on Gamecube so idk about motion controls.

If you have a good enough computer, you can just emulate Wind Waker. In my opinion it's the best 3D Zelda game.

I'd prefer a physical copy. I don't have any games for GC at the moment so currently I have a $90 blue box.
You can prefer it all you want, it's still a shit ton of money for a small preference. That physical copy shit is beyond me since people who say it still have a shit ton of games in their steam library.


 
Luciana
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The SA-X from Metroid: Fusion is this terrifying presence you know is lurking around the BSL station. It gives you player incentive to better yourself by collecting upgrades and contemplate Samus' agency in the series.



Those footsteps were the thing of nightmares
The SA-X taught me that monsters didn't have to be horrendously disfigured to be frightening.
This was also a good reveal of it because players learn how powerful it is and that it looks human but just not enough to be horrifying... It captures the ambiguity of the uncanny valley, I think.
And just thinking of those footsteps makes my heart race a little.
I always found that things that are monsters but look VERY human (or lifelike) but have just enough differences to notice they're not, are scary to me.

It's why I find lifelike dolls so unsettling. The fact things can look human and we see and identify it, but then realize it's "off" and doesn't have life to it, is what makes it unnerving I think.
Have you seen "Another?" It has more creepy dolls than you can shake a cross at.
That anime is literally "How to kill 101". It's a shitty anime apparently, and the broad consensus on places like my anime list also say that.

I'll not give it a watch when I have other stuff I need to get to anyway.


Zonda | Mythic Inconceivable!
 
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You can prefer it all you want, it's still a shit ton of money for a small preference. That physical copy shit is beyond me since people who say it still have a shit ton of games in their steam library.
I meant compared to emulating for free on a PC. If it was $15 on the eShop I'd be all over that bitch because of reasonable pricing and still being a legitimate purchase.


Epsira | Legendary Invincible!
 
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The SA-X from Metroid: Fusion is this terrifying presence you know is lurking around the BSL station. It gives you player incentive to better yourself by collecting upgrades and contemplate Samus' agency in the series.



Those footsteps were the thing of nightmares
The SA-X taught me that monsters didn't have to be horrendously disfigured to be frightening.
This was also a good reveal of it because players learn how powerful it is and that it looks human but just not enough to be horrifying... It captures the ambiguity of the uncanny valley, I think.
And just thinking of those footsteps makes my heart race a little.
I always found that things that are monsters but look VERY human (or lifelike) but have just enough differences to notice they're not, are scary to me.

It's why I find lifelike dolls so unsettling. The fact things can look human and we see and identify it, but then realize it's "off" and doesn't have life to it, is what makes it unnerving I think.
Have you seen "Another?" It has more creepy dolls than you can shake a cross at.
That anime is literally "How to kill 101". It's a shitty anime apparently, and the broad consensus on places like my anime list also say that.

I'll not give it a watch when I have other stuff I need to get to anyway.
I enjoyed the middle of it when all of the mysterious deaths happened. The pacing was really uneven and the ending was just so ridiculously stupid I was slightly amazed.


 
Luciana
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The SA-X from Metroid: Fusion is this terrifying presence you know is lurking around the BSL station. It gives you player incentive to better yourself by collecting upgrades and contemplate Samus' agency in the series.



Those footsteps were the thing of nightmares
The SA-X taught me that monsters didn't have to be horrendously disfigured to be frightening.
This was also a good reveal of it because players learn how powerful it is and that it looks human but just not enough to be horrifying... It captures the ambiguity of the uncanny valley, I think.
And just thinking of those footsteps makes my heart race a little.
I always found that things that are monsters but look VERY human (or lifelike) but have just enough differences to notice they're not, are scary to me.

It's why I find lifelike dolls so unsettling. The fact things can look human and we see and identify it, but then realize it's "off" and doesn't have life to it, is what makes it unnerving I think.
Have you seen "Another?" It has more creepy dolls than you can shake a cross at.
That anime is literally "How to kill 101". It's a shitty anime apparently, and the broad consensus on places like my anime list also say that.

I'll not give it a watch when I have other stuff I need to get to anyway.
I enjoyed the middle of it when all of the mysterious deaths happened. The pacing was really uneven and the ending was just so ridiculously stupid I was slightly amazed.
Isn't the ending just one of them constantly stabbing another? I mean, the animation looks lovely but uhh... yeah.


 
Luciana
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You can prefer it all you want, it's still a shit ton of money for a small preference. That physical copy shit is beyond me since people who say it still have a shit ton of games in their steam library.
I meant compared to emulating for free on a PC. If it was $15 on the eShop I'd be all over that bitch because of reasonable pricing and still being a legitimate purchase.
Oh

Yeah, I guess, but I only bought TP because my comp couldn't run it at the time. Still, personal preference, and the WW case WAS lovely.


Epsira | Legendary Invincible!
 
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The SA-X from Metroid: Fusion is this terrifying presence you know is lurking around the BSL station. It gives you player incentive to better yourself by collecting upgrades and contemplate Samus' agency in the series.



Those footsteps were the thing of nightmares
The SA-X taught me that monsters didn't have to be horrendously disfigured to be frightening.
This was also a good reveal of it because players learn how powerful it is and that it looks human but just not enough to be horrifying... It captures the ambiguity of the uncanny valley, I think.
And just thinking of those footsteps makes my heart race a little.
I always found that things that are monsters but look VERY human (or lifelike) but have just enough differences to notice they're not, are scary to me.

It's why I find lifelike dolls so unsettling. The fact things can look human and we see and identify it, but then realize it's "off" and doesn't have life to it, is what makes it unnerving I think.
Have you seen "Another?" It has more creepy dolls than you can shake a cross at.
That anime is literally "How to kill 101". It's a shitty anime apparently, and the broad consensus on places like my anime list also say that.

I'll not give it a watch when I have other stuff I need to get to anyway.
I enjoyed the middle of it when all of the mysterious deaths happened. The pacing was really uneven and the ending was just so ridiculously stupid I was slightly amazed.
Isn't the ending just one of them constantly stabbing another? I mean, the animation looks lovely but uhh... yeah.
Well one of my other issues with it was that it wasn't very memorable past the umbrella windpipe impaling scene.
Spoiler
I remember being pretty astonished by... Rei's (?) lack of self-preservation as the other girl tries to deliberately kill her. It was absurd. I have very little sympathy for characters who clearly perceive present danger and don't do anything about it.
Spoiler


 
Luciana
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The SA-X from Metroid: Fusion is this terrifying presence you know is lurking around the BSL station. It gives you player incentive to better yourself by collecting upgrades and contemplate Samus' agency in the series.



Those footsteps were the thing of nightmares
The SA-X taught me that monsters didn't have to be horrendously disfigured to be frightening.
This was also a good reveal of it because players learn how powerful it is and that it looks human but just not enough to be horrifying... It captures the ambiguity of the uncanny valley, I think.
And just thinking of those footsteps makes my heart race a little.
I always found that things that are monsters but look VERY human (or lifelike) but have just enough differences to notice they're not, are scary to me.

It's why I find lifelike dolls so unsettling. The fact things can look human and we see and identify it, but then realize it's "off" and doesn't have life to it, is what makes it unnerving I think.
Have you seen "Another?" It has more creepy dolls than you can shake a cross at.
That anime is literally "How to kill 101". It's a shitty anime apparently, and the broad consensus on places like my anime list also say that.

I'll not give it a watch when I have other stuff I need to get to anyway.
I enjoyed the middle of it when all of the mysterious deaths happened. The pacing was really uneven and the ending was just so ridiculously stupid I was slightly amazed.
Isn't the ending just one of them constantly stabbing another? I mean, the animation looks lovely but uhh... yeah.
Well one of my other issues with it was that it wasn't very memorable past the umbrella windpipe impaling scene.
Spoiler
I remember being pretty astonished by... Rei's (?) lack of self-preservation as the other girl tries to deliberately kill her. It was absurd. I have very little sympathy for characters who clearly perceive present danger and don't do anything about it.
Spoiler
Yeah sounds bad


Incan | Heroic Posting Rampage
 
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I think Guais Von Bealser (fuck that name) was a pretty interesting villain in FFXIV, he was presented as more of an alternative solution rather then a big bad.


FatherlyNick - fuck putin | Mythic Inconceivable!
 
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If you know, you know.


Honorable mention
Let your thoughts drift.
You are not cold.
Listen to your heart beat.


GAMERG0D | Ascended Posting Frenzy
 
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I played Twilight on Gamecube so idk about motion controls.

If you have a good enough computer, you can just emulate Wind Waker. In my opinion it's the best 3D Zelda game.
The Wii U version maybe

the game without hero mode is for babies and the tedious sailing and triforce quest don't help it

Kefka from FFIV.
You mean VI.

Hated that character, btw. Easily one of the worst Final Fantasy games, too.
I get that
Spoiler
let's just destroy everything because insanity, but he actually accomplished his goal.
And worst lmao wtf is this?
Last Edit: October 15, 2015, 03:55:50 PM by GAMERG0D


Spartan | Legendary Invincible!
 
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Eggman because he's a feminist



FatherlyNick - fuck putin | Mythic Inconceivable!
 
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Eggman because he's a feminist


Eggman is a feminist?

This is Sonic fan-fic level shit. Appropriately so.


 
Elai
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male, he/him

dracula can eat my whole ass!
Bungie.


Epsira | Legendary Invincible!
 
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The story to Twilight Princess was alright to me. It felt like it was trying too hard to be in your face dark, where as Majora's Mask was more subtle about it and achieved more. The overworld was also painfully empty.
The oppressiveness of the threat is better incorporated into gameplay in MM. In TP exposition is primarily where players learn about the threat to the world, or the game stops to introduce a dark portal cutscene occasionally, or players explore the twilight and see the effect on the landscape primarily, with people as more subordinate. In MM all players just have to look up to get a sense of the world threat. Again, it plays to subtlety, but it was something the player could control, and I think that agency in acknowledging (or even ignoring impending doom) was more engaging.
Probably even more important to this were the side quests in MM and how their role in evoking emotional responses from players. In TP people are affected by the twilight and it inspires fear, but due to the world size (and as you've pointed out, sparseness) these aren't as concentrated and the landscape is overwhelmingly the dominant game place Illustrating threat. MM also has a large game space and by no means is it a dialogue heavy game, but the instances are more frequent, and to acquire masks players have to interact with people in the world. Their process of handling impending doom is much more explicit than TP, and it better communicates the plight of the world.
There's also the role of being a chosen hero vs. someone who chooses to be a hero. The quest and the responsibility players assume with stepping up to the monumental challenge weighs on the player as something they do for reasons they make rather than something they're assigned to do.

Quote
I did enjoy the game though, music was AMAZING, and the character designs were just top notch. Ganondorf just looked amazing. Still, I feel it played into Ganondorf/Zelda/Link because it's basically a direct sequel (I know the timeline, relax) to Ocarina of Time, so you already know what the dude was up to and what he feels.
They really should have played through with Zant to the end. He was more interesting than Ganon imo, and Ganon's introduced so late that it's almost nebulous what he's doing beyond "evil things." When I played TP I hadn't played Ocarina, so there was a disconnect in meaning.
Real talk though, the fishing pond and rollgoal were the shit.