Graphics don't matter, but frames and other technical aspects do.Bad frames = unplayable game.
Anything under a consistent 30 FPS is unplayable.
Quote from: Iberian Husky on May 17, 2016, 08:41:17 PMAnything under a consistent 30 FPS is unplayable.Tell that to the millions of people who have played and enjoyed games like Ocarina of Time--which runs at 20fps, which can drop to 15fps depending on the area. Considered one of the greatest games of all time.You may not agree with that, but it sure makes your sweeping statement sound pretty dumb.
depends on the gameyou can maybe play skyrim at like 10 fps cause the combat is dumb and slow but you probably cant play an fps effectively at less than 20 fps or a fighting game competitively at less than 30 fps
And OOT was also released like 20 years ago. I bet Dark Souls would be real fun with a consistent 20 FPS.
I don't really see why not.
Quote from: Verbatim on May 17, 2016, 08:57:48 PMI don't really see why not.a lot of fighting games use frame count for their moves and this could really mess up competitive games, you could end up having twice the amount of invincibility frames or such playing at half fps or something
Quote from: 🇵🇪🇵🇸🇮™ on May 17, 2016, 09:03:12 PMQuote from: Verbatim on May 17, 2016, 08:57:48 PMI don't really see why not.a lot of fighting games use frame count for their moves and this could really mess up competitive games, you could end up having twice the amount of invincibility frames or such playing at half fps or somethingWell, if you're playing at half fps, that's a problem--the game wasn't meant to be run that way, so you're gonna have problems. If the fighting game is designed to play at 20fps could totally work out.I don't know any fighting games that have that low of a frame rate, but still. The point is that frames just have to be consistent. Whether it's consistently 30 or consistently 60 doesn't matter.The only thing you can argue is that more frames = smoother animation, but not everyone places importance on that.
1. Difficulty.We've all heard this one. "This game is too hard!" Generally, no--you just kinda suck at it, and need to get better. Games are kinda meant to be challenging, and blaming the game itself for your own incompetence is just kinda lame. There are times when a game's difficulty can be based off of luck/chance/RNG bullshit, and those are valid complaints--but that's separate from difficulty in my eyes. RNG is not a test of player's skill--it's a lottery, so you can't really expect to conquer it. If there's a boss that you can't beat, though, then chances are, it's your fault.
Quote from: Verbatim on May 17, 2016, 08:45:08 PMQuote from: Iberian Husky on May 17, 2016, 08:41:17 PMAnything under a consistent 30 FPS is unplayable.Tell that to the millions of people who have played and enjoyed games like Ocarina of Time--which runs at 20fps, which can drop to 15fps depending on the area. Considered one of the greatest games of all time.You may not agree with that, but it sure makes your sweeping statement sound pretty dumb.And OOT was also released like 20 years ago. I bet Dark Souls would be real fun with a consistent 20 FPS.
I think your argument for difficulty needs a bit of work. Games being too difficult to enjoy, like Uncharted 1 on Crushing, fucking suck to play. Bottom line. (Not that Uncharted 1 is any good to begin with.) There's challenging by way of developer competency (the right way to do it) and then there's other bullshit, like OP AI, for example.
When people say that zero-bloom Reach takes skill.
Every shooter, no matter what it is, gets compared to Halo and CoD.
Quote from: Prime Kruphix on May 18, 2016, 06:51:17 PMEvery shooter, no matter what it is, gets compared to Halo and CoD. Eh, I don't really see a huge issue with this. They're the most popular and relatable games in the genre, so drawing comparisons to them only makes it easier for people to grasp how a different shooter plays.If we're talking about people who dismiss other shooters solely on the basis that they're not CoD or Halo, then yeah, fuck those people.
lets be honest, in the difficulty standpoint, there can be some bullshit that will always make the game hard. like the hitboxes of the iron golem in ds1, fuck that.
Quote from: AstroNaru on May 18, 2016, 07:50:28 PMlets be honest, in the difficulty standpoint, there can be some bullshit that will always make the game hard. like the hitboxes of the iron golem in ds1, fuck that.If you let him hit you then you have an issue. Let TARKUUUUUUUUUUUUUUUUUS do the work.
Dick measuring contests on skill ceilings/the amount of skill required to be 'average' at a specific game tbh