Is it worth getting? I've got like 40 hours on EUIV, which I thought was pretty good. Does Stellaris actually stack up?
but the content updates are improving a lot of it
Quote from: Fedorekd on August 29, 2016, 08:23:11 AMbut the content updates are improving a lot of itThat's to be expected from such a large game, tbf. I came to EUIV pretty late, and updates are still being churned out. I've watched part of a few LPs, and the one thing I do hope they update is ship skins. They aren't really that many, by the looks of it.
I found Civ 5 pretty monotonous and repetitive, but I like other, more action-oriented strategy games; how long do Stellaris games last and is it fairly fast-paced?
Fuck Fallen EmpiresThere I am, happily preparing to kick off the organic genocide and replace the universe with synthetics and then this splitjaw coonrat decides to swan over and kick my shit in with tachyon lances because I built some bots.I had to reload a save about an hour previous to have enough time to build up a counter fleet and start slaughtering them before they hit me.Great game though
sep7agon meme galaxy
I had to reload a save
Quote from: Mr. Psychologist on August 29, 2016, 10:51:44 AMI had to reload a savePeople like you are literally the scum of strategy games.
ethic and government rebuild is great
Quote from: Fedorekd on September 06, 2016, 12:11:00 PMethic and government rebuild is greatHow so? I also love how the devs are so candid about what they didn't get right on the first run-through. Paradox is a great studio.
I. NEW GOVERNMENTS1) "Eudaimonic Society" (Libertarian)Food +10%Energy +5%Mineral +5%Peace Happiness +10%War Happiness -10%Army Morale -15%2) "Explorer's Guild" (Oligarchy, Materialist, based on "Exploration" tradition)+33% ship sensor range-25% Science Ship build cost+25% Science Ship build speed+25% survey speed +25% anomaly research speed *+15% anomaly find chance *-15% anomaly fail risk-25% research station build cost+20% physics research+20% wormhole speed+20% wormhole range+20% warp speed+20% warp range * - these modifiers do NOT seem to work as a country modifiers for the moment present, but I'm keeping them in a hope that in time it'll be fixed by Paradox.Special techs: Building "Deep Space Scanner" (physics +5, bonus to adj: +1 physics, +100% planet sensor range, +25% planet border)"High-Efficient FTL Technologies" (+20% jumpdrive range, jump charge time -20%, jump cooldown -20%, emergency FTL damage -20%, emergency FTL jump cooldown -20%)3) "Keepers of Harmony" (Ecologist, Libertarian) -5% ethic divergence+5% happiness-25% terraforming cost-25% terraforming station cost +25% biology research speed+25% new worlds research_speed +1 trait pointsSpecial techs: terraformation of unhabitable Worlds (Frozen, Barren and etc.), terraforming into Gaia.4) "Mining League" (Oligarchy, based on "Mining" tradition)+15% minerals+2500 minerals storage-20% mining network build cost -20% mining station cost+25% industry research speed +25% materials research speedSpecial techs: Buildings "Metallurgical Plant" (bonus to adj: +3 minerals/-1 food, +5% construction speed, -5% construction cost, -2% habitability)5) "Xeno-Nationalism" (Xenophobe, Authoritarian, Isolationist)-15% military station build cost +15% military station damage+15% military station health-15% military station upkeep +15% planet fortification strength+25% planet sensor range+15% Rivalry influence gainEach Ruler can build a special building: "Global Planetary Defence System".6) "Anarcho-Capitalism" (Fanatic Capitalist, Fanatic Libertarian)+15% energy+15% minerals+2000 energy storage +5% construction speed+5% ship build speed+5% happiness+25% migration speed+1 sector cap-8% Habitability-25% Influence gain -3 leader capacity7) "Planetary Dominion" (Oligarchy)+15% navy capacity+1 army rank+1 governor skill level +20% colony development speed+15% planet border intrusion+1 sector cap-10% Influence gain +5% ethic divergence "Thought Police State" (Authoritarian)-15% ethic divergence+10% happiness+10% war happiness +15% army morale +25% slavery+25% psionics research speed -8% energy9) Anarcho-Communism (Fanatic Socialist, Fanatic Libertarian)Growth time -20%Society research +25%Alien Migration +15%Xenophobia -15%Leader pool size +1Leader influence cost -10%Happiness +10%Peace happiness +5%Migration speed +25%Core Sector +1-25% Influence gain -3 leader capacity-5% energy10) Agriculture Consortium (Oligarchy, based on "Agriculture" tradition)Food +20%Farm Building Cost -25%Habitability +5%Biology research +25%Clear Blocker cost -20%Clear Blocker speed +20%Special techs: Building "Food Grand Bazaar" (+10% food, +5% happiness, planetary unique), Building "Soil Enrichment Facility" (bonus to adj: +3 food)11) Pioneer's League (Libertarian, Expansionist, based on "Pioneering" tradition)-20% colonizer build cost+20% colonizer construction speed+20% colony development speed-20% terraforming cost-20% terraform station build cost+25% New Worlds researchSpecial techs: allowed terraformation of unhabitable Worlds (Frozen, Barren and etc.)12) Divine Imperium (Authoritarian, Spiritualist, Militarist)Ethic Divergence -15%Food Consumtion -15%Army Morale +25%Army Morale Damage +25%Army Health +25%General Skill levels +1Psionic Research +25%Physics research -15%Ruler can build 5 Elite Inquisitor Forces.Special techs: edict "Divine Crusade" 13) Military-Industrial Cartel (Oligarchy, Industrial, based on "Military Industry" tradition)+5% ship build speed-10% ship cost-10% military station cost-15% ship reparation cost +15% ship reparation speed +5% ship armor+5% ship weapon damage+15% Rocketry research +15% Materials research +15% Voidcraft research -7% habitability14) Peacekeepers League (Libertarian, Pacifist, Spiritualist, Xenophile)Ethic Divergence -10%Xenophobia -15%Diplomacy influence cost -20%Trust +20%Trade Attractiveness +20%Embassies +1Rivalries -1Rivalry influence gain -20%Navy size -10%15) Communist Dictatorship (Authoritarian, Socialist)Food Consumtion -15%Habitability +5%Construction speed +15%Ship build speed +15%Industry research +25%Statecraft research +25%Slavery -50%Energy -5%16) "Biotech's Conglomerate" (Oligarchy, Materialist, based on "Biotechnology" tradition)+25 leader lifespan+15% leader experience gain+10% growth rate+15% army health +1 trait pointsBiology research +25%Computing research +25%-5% happiness17) State Capitalism (Authoritarian, Capitalism)+5% energy+15% influence gain+25% slave production output+25% slave food output+25% industry research-5% happiness18) Technocratic Republic (Fanatic Materialist, Libertarian, based on "Cybernetic" tradition)+1 core system+5% research speed+10% survey speed+8% construction speed+8% ship build speed+25% robot output+4% ship auto repair-15% growth rate19) Police State (Authoritarian, Socialism) - for those who like more "China-style" kind of communism-10% ethic divergence-15% food consumtion-25% resettlement cost -15% army cost-15% army build speed -15% army upkeep+15% army damage+20% military theory research+20% statecraft research-8% energy-20% migration speedSpecial tech: Edict "Doctrine: Loaylty" (-10% ethic divergence, +15% army morale, -25% edict cost, +25% edict length, +25% slavery tolerance)20) Parliamentary Monarchy (Libertarian, Elitarian) - this government might seem questionable, but I thought that someone might like it. So, basically it's a democracy with the King. You are obligated to choose "Elitarian" and "Libertarian" (though not Fanatic) ethoses in order to be able to pick it.+5% happiness+10% navy size+10% influence gain+1 leader capacity+1 sector capacity+1 embassyEach Ruler can build a "Royal Library" (+0.15 influence, -5% ethic divergence, planetary unique)21) Environmentalist Bureau (Oligarchy, Ecologist, based on "Waste Recycling" tradition)+5% habitability-10% construction cost-10% ship cost+5% energy +20% new worlds research+20% industry research -7% influence gain-10% construction speed-10% ship build speedAnd 3 different types of "Collective Consciousness":22) "Hive Mind" (Fanatic Authoritarian, Xenophobic and Socialist, needs special trait "Drone Mindset") - classic "insectoid" Collective Ethic Divergence -50%Growth time -33%Core System +3Research speed +33%Army Morale +25%Research Alternatives -1Leader Pool Size -1Leader Exp gain -25%Core Sector -2Migration speed -25%Resettlement cost +25%23) The Hierarchy (Fanatic Authoritarian, Fanatic Elitarian, needs special Trait "Slave Gene") - another representation of "Collective Consciousness" kind of society, genetically-enforced oligarchy, in which a few rules on the many through a caste system.-50% ethic divergence+25 leader lifespan +2 leader capacity +50% slave production output+33% influence gain-25% resettlement cost -25% edict cost+25% edict length+1 trait points -1 leader pool size -15% research speed -33% growth rate-33% migration speed24) The Coalescence (needs special Trait "Brainchip") - another kind of "Collective Consciousness". True and, at some point, "democratic" kind of Collective - there is no actual hierarchy, everybody is unified and equally engaged in achieving common goal, which is pure Scientific Cognition (in fact, you can have neither Authoritarian nor Libertarian ethos in order to pick it - their form of society is absolutely unique and alien to everybody). Strong Research, but significantly limited Bureaucratic and Military options. -50% ethic divergence+1 tech alternatives+20% research speed+25% survey speed+25% anomaly research speed +5% happiness +5% habitability+1 leader pool size +33% leader experience gain-25% influence gain-1 rivalries -50% rivalry influence gain-15% navy size -15% war happiness-25% army moraleII. OLD GOVERNMENTSEspecially I'd like to point out that I fully re-worked "Military Republic" and "Military Junta". I don't like vanilla representations of them, because their bonuses does not seem quite relevant. I mean, what is so special about military democracy, that provides bonuses for army and military stations? Or, for ships and admirals - to an oligarchy? So, i tried to re-think them and here is what I came up with:1) "Military Republic" - I imagine that feature of the State which is military and democratic, might be that army is based on the principles of militia with lesser involvement of the State - citizens are self-organized and take care of their own personal armaments, which makes it easier for the Government to support.-10% army upkeep-10% ship upkeep-10% military station upkeep-15% ship upgrade cost-15% shipreparation cost+10% army morale2) "Military Junta" - I imagine military oligarchy as the council of experienced war-chiefs and their high-qualified and highly-paid armies+1 admiral skill levels+1 general skill levels+5% ship weapon damage+10% army damage mult+10% ship upkeep +10% army upkeep 3) "Military dictatorship"+15% navy capacity-20% ship build time+20% army build speed +10% war happiness +1 rivalry+25% rivalry influence gain+25% Military Theory research4) "Theocratic republic"-10% ethic divergence+10% happiness+2 core system5) "Theocratic oligarchy" - old and wise council-10% ethic divergence+25 leader lifespan+1 leader skill level+15% leader experience gain6) "Divine mandate" -10% ethic divergence-10% food consumption+50% slavery tolerance -25% resettlement cost +25% influence gain7) "Direct democracy" +4 core system "Science directorate"+1 research alternatives+1 core system +1 empire leader capacity 9) "Despotic hegemony" - name was changed for "Cyber Dictatorship" +10% research speed+10% energy-25% research station build cost-25% science lab build cost Ruler can build 10 Elite Cyborg Armies.10) "Moral democracy"+10% happiness+10% peace happiness+2 core system11) "Peaceful bureaucracy" +1 leader pool size+1 leader capacity-20% leader influence cost-20% diplomatic influence cost+25% statecraft research speed+15% influence gain12) "Enlightened monarchy"-25% edict influence cost-25% edict length+1 core system +20% influence gain+1 embassy13) "Indirect democracy"+1 leader skill level+1 Leader pool size-20% leader influence cost14) "Plutocratic oligarchy" - name was changed for "Corporatocracy", with it's icon accordingly, you've got to have "Capitalist" ethos in order to choose it.+5% energy+10% minerals+10% influence gain+1000 energy storage +1500 minerals storage -5% Power plant cost-5% Mining network cost15) "Despotic empire"-10% edict influence cost-10% edict length+15% slave production output+15% slave food output+1 leader capacity+1 sector cap
I am entirely out of Influence. Please help.
Quote from: Strudel on September 10, 2016, 10:33:22 PMI am entirely out of Influence. Please help.Don't use frontier outposts unless you absolutely have to.Be rivals with other people.
Leviathans DLC Announced