Quote from: BaconShelf on March 03, 2016, 03:31:46 PMWell the plunge attack decided not to activate so asylum demon fucked me over.The timing is pretty specific. You can't do it too early after falling or too close before hitting the target. Try it when you're mid-air and in the falling motion.
Well the plunge attack decided not to activate so asylum demon fucked me over.
Your starting class is irrelevant, honestly. You end up leveling up everything after a while. Just focus on what suits your play style at first.
Quote from: BaconShelf on March 03, 2016, 05:36:46 PMWhich damage output? Melee damage generally falls into two categories: strength and dexterity. Dexterity typically benefits faster and lighter weapons more (katana, scimitar, dagger, rapier, spear...) while strength yields better results with heavier and slower weapons (hammer, axe, club, mace, greatsword...). Even though you can level both of them up as much as you'd like and no points in either of them will be wasted regardless of your choice, this is something I'd recommend you settle on in the first parts of the game. Do you want to rely more on bigger and slower weapons that deal a lot of damage per hit but are kind of clunky and unwieldy, or do you prefer faster and more nimble weapons that you handle quicker and agile but with less damage each strike?
Quote from: BaconShelf on March 04, 2016, 01:46:46 AMQuote from: Flee on March 03, 2016, 05:55:45 PMQuote from: BaconShelf on March 03, 2016, 05:36:46 PMWhich damage output? Melee damage generally falls into two categories: strength and dexterity. Dexterity typically benefits faster and lighter weapons more (katana, scimitar, dagger, rapier, spear...) while strength yields better results with heavier and slower weapons (hammer, axe, club, mace, greatsword...). Even though you can level both of them up as much as you'd like and no points in either of them will be wasted regardless of your choice, this is something I'd recommend you settle on in the first parts of the game. Do you want to rely more on bigger and slower weapons that deal a lot of damage per hit but are kind of clunky and unwieldy, or do you prefer faster and more nimble weapons that you handle quicker and agile but with less damage each strike?Going for strength.That's a good choice for a tank, as it'll allow you to carry massive and heavy greatshields. Don't forget to level up your endurance if you're going for a tank build. The higher your endurance, the more weight you can carry without sacrificing movement speed and agility. So if you're planning on going full heavy armor, be prepared to sink some points in endurance just so that you're not limited to a walking speed.
Quote from: Flee on March 03, 2016, 05:55:45 PMQuote from: BaconShelf on March 03, 2016, 05:36:46 PMWhich damage output? Melee damage generally falls into two categories: strength and dexterity. Dexterity typically benefits faster and lighter weapons more (katana, scimitar, dagger, rapier, spear...) while strength yields better results with heavier and slower weapons (hammer, axe, club, mace, greatsword...). Even though you can level both of them up as much as you'd like and no points in either of them will be wasted regardless of your choice, this is something I'd recommend you settle on in the first parts of the game. Do you want to rely more on bigger and slower weapons that deal a lot of damage per hit but are kind of clunky and unwieldy, or do you prefer faster and more nimble weapons that you handle quicker and agile but with less damage each strike?Going for strength.
Quote from: BaconShelf on March 04, 2016, 06:19:01 AMQuote from: Flee on March 04, 2016, 04:43:15 AMQuote from: BaconShelf on March 04, 2016, 01:46:46 AMQuote from: Flee on March 03, 2016, 05:55:45 PMQuote from: BaconShelf on March 03, 2016, 05:36:46 PMWhich damage output? Melee damage generally falls into two categories: strength and dexterity. Dexterity typically benefits faster and lighter weapons more (katana, scimitar, dagger, rapier, spear...) while strength yields better results with heavier and slower weapons (hammer, axe, club, mace, greatsword...). Even though you can level both of them up as much as you'd like and no points in either of them will be wasted regardless of your choice, this is something I'd recommend you settle on in the first parts of the game. Do you want to rely more on bigger and slower weapons that deal a lot of damage per hit but are kind of clunky and unwieldy, or do you prefer faster and more nimble weapons that you handle quicker and agile but with less damage each strike?Going for strength.That's a good choice for a tank, as it'll allow you to carry massive and heavy greatshields. Don't forget to level up your endurance if you're going for a tank build. The higher your endurance, the more weight you can carry without sacrificing movement speed and agility. So if you're planning on going full heavy armor, be prepared to sink some points in endurance just so that you're not limited to a walking speed.Would I be correct in assuming that endurance gives more stamina so I can get more attacks in as well?Yep. Endurance affects equipment load and stamina. More stamina = more attacks, rolls, sprinting and blocking.
Quote from: Flee on March 04, 2016, 04:43:15 AMQuote from: BaconShelf on March 04, 2016, 01:46:46 AMQuote from: Flee on March 03, 2016, 05:55:45 PMQuote from: BaconShelf on March 03, 2016, 05:36:46 PMWhich damage output? Melee damage generally falls into two categories: strength and dexterity. Dexterity typically benefits faster and lighter weapons more (katana, scimitar, dagger, rapier, spear...) while strength yields better results with heavier and slower weapons (hammer, axe, club, mace, greatsword...). Even though you can level both of them up as much as you'd like and no points in either of them will be wasted regardless of your choice, this is something I'd recommend you settle on in the first parts of the game. Do you want to rely more on bigger and slower weapons that deal a lot of damage per hit but are kind of clunky and unwieldy, or do you prefer faster and more nimble weapons that you handle quicker and agile but with less damage each strike?Going for strength.That's a good choice for a tank, as it'll allow you to carry massive and heavy greatshields. Don't forget to level up your endurance if you're going for a tank build. The higher your endurance, the more weight you can carry without sacrificing movement speed and agility. So if you're planning on going full heavy armor, be prepared to sink some points in endurance just so that you're not limited to a walking speed.Would I be correct in assuming that endurance gives more stamina so I can get more attacks in as well?
Aww, I thought this was Devil Survivor...