It's exactly what you said. You're the one playing word games by refusing to use the word better because you backed yourself into a corner and you realize that oh shit, there is such a thing as better and lesser hardware.
Really? How so?
QuoteCreate something and declare it to be art. It is now art.QuoteThat's not what I said at allWhich one is it Slurbatim?
Create something and declare it to be art. It is now art.
That's not what I said at all
In that case games aren't art either because developers design games because they're a business and that's it.
Except we live in the real world where Nintendo makes games on the Wii U and Switch.
Also, you wouldn't make games with NES hardware, you'd make it on a computer and adapt it to play on a NES. Either way you'd be using improved modern technology.
They absolutely contradict each other. Making cars is absolutely art. You sound just like the people who say video games aren't art.
No it isn't. They're just a business making a product for money.
Nobody's gonna buy a game on the NES. There are newer and, dare I say, better consoles.
But you'd still be using modern technology.
You sure?
Why?
Videogames aren't art. I don't have to explain why, either.
"looking cool" is art bro. Art can be anything, you said it yourself.
No you haven't.
le hipster meme
Quote from: Verbatim on April 27, 2017, 12:45:11 PMQuote from: audrey on April 27, 2017, 12:27:26 PMQuote from: Luciana on April 27, 2017, 11:00:06 AMQuote from: audrey on April 27, 2017, 10:51:47 AMNo, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.It's sort of hard to explain.Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.I think she's just trying to argue that Wind Waker, despite having a distinct style that doesn't seem very graphically demanding, still utilizes much of the GameCube's processing power in other aspects, such as animation or what have you. Less realistic graphics does not necessarily mean less demanding when the game is taken as a whole.This whole point was brought up because I suggested that I could make a game with shitty/dated graphics just to prove the point that not all developers are interested in state-of-the-art technology.Wind Waker is kind of a fuzzy example because the game is likely demanding in other ways beyond just the visuals. That's what I gathered from Luci's post.Yeah, that's it. Thank you, it was hard to write into words.
Quote from: audrey on April 27, 2017, 12:27:26 PMQuote from: Luciana on April 27, 2017, 11:00:06 AMQuote from: audrey on April 27, 2017, 10:51:47 AMNo, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.It's sort of hard to explain.Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.I think she's just trying to argue that Wind Waker, despite having a distinct style that doesn't seem very graphically demanding, still utilizes much of the GameCube's processing power in other aspects, such as animation or what have you. Less realistic graphics does not necessarily mean less demanding when the game is taken as a whole.This whole point was brought up because I suggested that I could make a game with shitty/dated graphics just to prove the point that not all developers are interested in state-of-the-art technology.Wind Waker is kind of a fuzzy example because the game is likely demanding in other ways beyond just the visuals. That's what I gathered from Luci's post.
Quote from: Luciana on April 27, 2017, 11:00:06 AMQuote from: audrey on April 27, 2017, 10:51:47 AMNo, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.It's sort of hard to explain.Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.
Quote from: audrey on April 27, 2017, 10:51:47 AMNo, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.It's sort of hard to explain.
No, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.
Quote from: Turcuck on April 27, 2017, 03:18:20 PMtbh Chally I don't even know why you're arguing whether every single person should enjoy higher graphical quality. There will obviously be contrarians or true art aficionados such as Verb that will disagree, because enjoyment and art truly are subjective.I don't care if you enjoy it or like it or not.Just admit it's superior, because it objectively is. Nier looks better on PC than it does on PS4 or Xbox.
tbh Chally I don't even know why you're arguing whether every single person should enjoy higher graphical quality. There will obviously be contrarians or true art aficionados such as Verb that will disagree, because enjoyment and art truly are subjective.
So you admit some cars are works of art.
QuoteOld technology can still be used to greater artistic effect than modern technology.Nice opinion. I don't share it.
Old technology can still be used to greater artistic effect than modern technology.
Yeah they do.
I do have a problem with you saying a GTX 1070 is worse than a 970.
Art isn't even remotely the subject.
I'm not talking about art.
You said it, go back a few posts.
They are, though. These people put their blood, sweat, and tears ito making better graphics cards and you're here insulting their work and being autistic.
It isn't, though. It's about better hardware.
I'm not.
http://sep7agon.net/gaming/specs-don't-matter-you-silly-bitch-lmao/msg1420588/#msg1420588
It means have a little respect for people making better hardware. Because it's better. Objectively.
No it isn't.
Better hardware is better hardware.
Your entire point of view is retarded. There is no "sometimes". A 1070 is better than a 970. Fact. That's why it costs more. Because the people that made it, made it better than the last one.
You're disrespecting them by saying their older inferior product is better than the new one they spent time developing.