specs don't matter you silly bitch LMAO

 
challengerX
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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Verbatim
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Says who? Cars are definitely art. Hahaha, you can't even be consistent on your own bullshit.
Cars aren't art unless you design a car for an artistic purpose.

Few cars are made for artistic purposes. Like, less than 0.0001%.

Most cars are designed for commercial purposes exclusively. That's anti-art.

Quote
ad·vanced
ədˈvanst/
adjective
far on or ahead in development or progress.
"negotiations are at an advanced stage"
synonyms:   state-of-the-art, new, modern, developed, cutting-edge, leading-edge, up-to-date, up-to-the-minute, the newest, the latest; More
new and not yet generally accepted.
"his advanced views made him unpopular"

bet·ter1
ˈbedər/
adjective
1.
of a more excellent or effective type or quality.
"hoping for better weather"
synonyms:   superior, finer, of higher quality; More
2.
partly or fully recovered from illness, injury, or mental stress; less unwell.
"she's much better today"
synonyms:   healthier, fitter, stronger; More
Thanks for proving me right?

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It doesn't matter what I think. My preferences are irrelevant.
Your preferences are all there is.

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Ok Deci
Okay Loaf


 
Luciana
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One thing is for sure after this thread

I hate art


 
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Well I can admit when I'm wrong, or that if I came about it the wrong way, so it shouldn't be too surprising.

As for what you just said, I think I finally understand what you mean. The immediate example that cropped up in my head was "dude, you haven't experienced the true bro trip until you've *insert some shitty thing happening to you*". Because it's not really anything positive or even productive, but people would consider it part of the complete experience.

If I'm going about that right. And no, I don't forget, shut up.
Remember that time I brought up that game concept that utilizes intentional frame drops for artistic effect? I think it had to do with a virtual world where the antagonist is trying to assume control of it. As he grows more powerful, the VR simulation becomes more unstable, which starts affecting things like the frame rate and graphics and stuff. And it would be done in a way that isn't annoying to play.

I think if you had remembered that example, this conversation would've gone a bit smoother.
Last Edit: April 27, 2017, 10:52:19 AM by Verbatim


 
Elai
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I would make a game with shitty graphics just to prove the point.
Then please do it already and prove us all wrong. Otherwise your argument has no footing aside from the one you're crafting.

Ragjng Bull, Wind Waker? Le Cassette's "Left To Our Own Devices"? These already exist to provide his footing.

Seriously did you all suffer an identical blow to the head? You have an amateur's understanding of the artistic process. Read a book or watch an interview with some of these people, for God's sake.
I can't speak for the movie bits, but didn't Wind Waker go off the technology of it's time but just go for a more creative art style? It wasn't going off the 8-bit example like Verb was using, correct? I think you're seeing the same thing with Breath of the Wild. Ever since WW they've more or less stopped trying to go for the realistic look, aside from Twilight Princess I suppose.


No, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware.

The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will.

Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.


 
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Though if there's one thing that WWHD did right, it was the ability to take selfies with the pictograph.


 
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Most cars are designed for commercial purposes exclusively. That's anti-art.

Most games are designed for commercial purposes. Most art is also made to be consumed, even if freely (though I'd go so far as to say that most artists demand compensation for the consumption of their work, and that doesn't diminish artistic quality at all). You've got this very condescending view of art, as if you understand it better than anyone.


 
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No, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware.

The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will.

Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.
That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.

I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.

It's sort of hard to explain.
Last Edit: April 27, 2017, 11:01:06 AM by Luciana


 
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Hahaha what? There's designers part of the design team of the vehicle who are there solely for their artistic value. All cars are made to look nice.
I like how your understanding of art apparently doesn't extend beyond "looking nice."

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You specifically said the specs or graphics are "higher" not better.
Yes, because that's what it is. Underlining the words "higher quality" doesn't mean the same thing as "higher" in a numerical sense (ie. 1070 is higher than 980 or whatever the fuck numbers you used earlier).

When it comes to art, hardware is a matter of bigger and smaller numbers. Not better and worse technologies.
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Ok Camnator
Okay Dustin


 
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One thing is for sure after this thread

I hate art
My brain is capable of doing aerobics and shit. What is your brain capable of? Sucking on dog turds?

Wow, the mental dogturd-sucking is pretty strong, hahaha XD
Oh..


 
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Most games are designed for commercial purposes.
I would argue that they're largely made for the dual purpose. Writers, illustrators, graphic designers, musicians, and directors--artists--all have a hand in the creation of this commercial product.

Cars simply aren't made with the same caliber of artisticism.
Quote
Most art is also made to be consumed, even if freely (though I'd go so far as to say that most artists demand compensation for the consumption of their work, and that doesn't diminish artistic quality at all). You've got this very condescending view of art, as if you understand it better than anyone.
I mean... is it wrong for me to believe so?

A lot of you seem to be struggling with basic concepts like "artistic freedom," which not only brings into question how well you understand the subject, but has me believing that I have a better grasp of it.

If I didn't think I had a better grasp of it, I wouldn't be trying to persuade people into my thinking.


 
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I understand art a hell of a lot better than you do if you think cars can't be considered art. You're retarded.
Nah. You've thoroughly demonstrated that you don't understand art at all.

And I never said that cars "can't" be considered art. In that very post, I conceded that some cars ARE made for artistic purposes. It's just that the vast, VAST majority of them aren't made for artistic purposes at all and thus cannot be reasonably considered art.
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Do you know why they're higher?
Because some people prefer that. Some people prefer realistic graphics, and realistic graphics demand stronger processing units and shit. That is their preference.

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😂😂😂😂
Good argument.

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Ok kiyo
Okay, XSEAN
Last Edit: April 27, 2017, 11:27:30 AM by Verbatim


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Signature goes here.
>This fucking thread

I still like art.


 
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>This fucking thread

I still like art.
I don't see what's so "this fucking thread" about it.


 
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Says who? What is art to you?
Art is whatever an artist says it is. Create something and declare it to be art. It is now art.

That's the bare minimum requirement. No one has to like your art for it to be art. It's merely an expression of yourself.
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Quote
stronger
better
YouTube

Stronger doesn't mean better. Stronger means stronger.

If "stronger" is what you're looking for, then sure, it's better. For you. Not for everyone. For you.

For most people--for 99.99% of healthy, sane individuals, you could even say. But still not everybody.


 
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Exactly
That pretty much rules out the motor industry.

You might find some yuppie faggot in the industry who thinks that automobiles are a form of art, but he's just a posturing yuppie dumbass. He doesn't genuinely believe that.
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You're a big guy

Stronger is better than weaker graphics cards ;^)
If that's what you prefer.

I can think of several artistic purposes for weaker graphics.


 
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Verbatim
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"anything can be art except for these things that I tell you are not art"
That's not what I said at all, good job! :D

That's not even what I said earlier. You misread two posts.

You misread ALL of my posts, but you butchered those last two pretty brutally.
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I can think of how better hardware is better than older outdated inferior hardware
It can be, but not always.
Last Edit: April 27, 2017, 12:11:56 PM by Verbatim


 
Elai
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No, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware.

The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will.

Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.
That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.

I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.

It's sort of hard to explain.

Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.


 
Elai
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Though if there's one thing that WWHD did right, it was the ability to take selfies with the pictograph.

I recall a few things WWHD did better than the original but I don't remember them off the top of my head. I've never actually played the HD version, only seen a few analyses, but TBlocks and I are going to play through it together sometime soon. We're considering the idea of streaming it, but we'll have to see.


 
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No, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware.

The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will.

Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.
That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.

I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.

It's sort of hard to explain.
Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.
I think she's just trying to argue that Wind Waker, despite having a distinct style that doesn't seem very graphically demanding, still utilizes much of the GameCube's processing power in other aspects, such as animation or what have you. Less realistic graphics does not necessarily mean less demanding when the game is taken as a whole.

This whole point was brought up because I suggested that I could make a game with shitty/dated graphics just to prove the point that not all developers are interested in state-of-the-art technology.

Wind Waker is kind of a fuzzy example because the game is likely demanding in other ways beyond just the visuals. That's what I gathered from Luci's post.
Last Edit: April 27, 2017, 12:49:57 PM by Verbatim


 
Luciana
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No, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware.

The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will.

Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.
That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.

I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.

It's sort of hard to explain.
Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.
I think she's just trying to argue that Wind Waker, despite having a distinct style that doesn't seem very graphically demanding, still utilizes much of the GameCube's processing power in other aspects, such as animation or what have you. Less realistic graphics does not necessarily mean less demanding when the game is taken as a whole.

This whole point was brought up because I suggested that I could make a game with shitty/dated graphics just to prove the point that not all developers are interested in state-of-the-art technology.

Wind Waker is kind of a fuzzy example because the game is likely demanding in other ways beyond just the visuals. That's what I gathered from Luci's post.
Yeah, that's it. Thank you, it was hard to write into words.


 
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>anything can be art
>except cars fuck the people who design exotic looking cars there's no art involved there at all
Again, not what I said. I'm not gonna have an actual conversation with somebody who twists my words as badly as you do.

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It literally always is. A GTX 1070 is better than a 970.
Nope, not always.


 
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