Says who? Cars are definitely art. Hahaha, you can't even be consistent on your own bullshit.
ad·vancedədˈvanst/adjectivefar on or ahead in development or progress."negotiations are at an advanced stage"synonyms: state-of-the-art, new, modern, developed, cutting-edge, leading-edge, up-to-date, up-to-the-minute, the newest, the latest; Morenew and not yet generally accepted."his advanced views made him unpopular"bet·ter1ˈbedər/adjective1.of a more excellent or effective type or quality."hoping for better weather"synonyms: superior, finer, of higher quality; More2.partly or fully recovered from illness, injury, or mental stress; less unwell."she's much better today"synonyms: healthier, fitter, stronger; More
It doesn't matter what I think. My preferences are irrelevant.
Ok Deci
Well I can admit when I'm wrong, or that if I came about it the wrong way, so it shouldn't be too surprising.As for what you just said, I think I finally understand what you mean. The immediate example that cropped up in my head was "dude, you haven't experienced the true bro trip until you've *insert some shitty thing happening to you*". Because it's not really anything positive or even productive, but people would consider it part of the complete experience.If I'm going about that right. And no, I don't forget, shut up.
Quote from: audrey on April 27, 2017, 06:30:09 AMQuote from: Luciana on April 26, 2017, 10:27:26 PMQuote from: Verbatim on April 26, 2017, 10:25:32 PMI would make a game with shitty graphics just to prove the point.Then please do it already and prove us all wrong. Otherwise your argument has no footing aside from the one you're crafting.Ragjng Bull, Wind Waker? Le Cassette's "Left To Our Own Devices"? These already exist to provide his footing.Seriously did you all suffer an identical blow to the head? You have an amateur's understanding of the artistic process. Read a book or watch an interview with some of these people, for God's sake.I can't speak for the movie bits, but didn't Wind Waker go off the technology of it's time but just go for a more creative art style? It wasn't going off the 8-bit example like Verb was using, correct? I think you're seeing the same thing with Breath of the Wild. Ever since WW they've more or less stopped trying to go for the realistic look, aside from Twilight Princess I suppose.
Quote from: Luciana on April 26, 2017, 10:27:26 PMQuote from: Verbatim on April 26, 2017, 10:25:32 PMI would make a game with shitty graphics just to prove the point.Then please do it already and prove us all wrong. Otherwise your argument has no footing aside from the one you're crafting.Ragjng Bull, Wind Waker? Le Cassette's "Left To Our Own Devices"? These already exist to provide his footing.Seriously did you all suffer an identical blow to the head? You have an amateur's understanding of the artistic process. Read a book or watch an interview with some of these people, for God's sake.
Quote from: Verbatim on April 26, 2017, 10:25:32 PMI would make a game with shitty graphics just to prove the point.Then please do it already and prove us all wrong. Otherwise your argument has no footing aside from the one you're crafting.
I would make a game with shitty graphics just to prove the point.
Most cars are designed for commercial purposes exclusively. That's anti-art.
No, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.
Hahaha what? There's designers part of the design team of the vehicle who are there solely for their artistic value. All cars are made to look nice.
You specifically said the specs or graphics are "higher" not better.
Ok Camnator
Quote from: Luciana on April 27, 2017, 10:46:13 AMOne thing is for sure after this threadI hate artMy brain is capable of doing aerobics and shit. What is your brain capable of? Sucking on dog turds?Wow, the mental dogturd-sucking is pretty strong, hahaha XD
One thing is for sure after this threadI hate art
Most games are designed for commercial purposes.
Most art is also made to be consumed, even if freely (though I'd go so far as to say that most artists demand compensation for the consumption of their work, and that doesn't diminish artistic quality at all). You've got this very condescending view of art, as if you understand it better than anyone.
I understand art a hell of a lot better than you do if you think cars can't be considered art. You're retarded.
Do you know why they're higher?
😂😂😂😂
Ok kiyo
>This fucking threadI still like art.
Says who? What is art to you?
Quotestrongerbetter
stronger
Exactly
You're a big guyStronger is better than weaker graphics cards ;^)
"anything can be art except for these things that I tell you are not art"
I can think of how better hardware is better than older outdated inferior hardware
Quote from: audrey on April 27, 2017, 10:51:47 AMNo, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.It's sort of hard to explain.
Though if there's one thing that WWHD did right, it was the ability to take selfies with the pictograph.
Quote from: Luciana on April 27, 2017, 11:00:06 AMQuote from: audrey on April 27, 2017, 10:51:47 AMNo, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.It's sort of hard to explain.Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.
Quote from: audrey on April 27, 2017, 12:27:26 PMQuote from: Luciana on April 27, 2017, 11:00:06 AMQuote from: audrey on April 27, 2017, 10:51:47 AMNo, it wasn't a result of the technology at the time. You yourself said they pushed "realism" in TP which utilised the same hardware. The visual style and graphical simplicity of WW was an artistic choice made by the development team to a) allow the team to make Link more emotive, and b) allow their story to stand the test of time. Wind Waker has aged like a fine wine because of that choice. Far better than any other Zelda game has or will. Of course, they sort of botched that message with WWHD, which compromised some of the original artistic merit that style had in favour of "graphical fidelity" or whatever other technical buzzwords nerds use now. But that's neither here nor there.That's not what I'm saying. I'm not saying artstyle = technology they're limited by. I was ask, didn't they use the hardware to the best they could at the time they made WW, but obviously went with an artistic visual effect with it. The technology being the things allowed with the engine and handling of it, such as stable frames, pixels, etc.I guess to make it sound simplier. I'm saying didn't they make WW look the way it did because they wanted to express it differently, not because they were limited. And while also expressing it differently, they still utilized the power of what the gamecube offered.It's sort of hard to explain.Yeah, sorry, you're going to have to explain yourself better. I don't really understand your argument here.I think she's just trying to argue that Wind Waker, despite having a distinct style that doesn't seem very graphically demanding, still utilizes much of the GameCube's processing power in other aspects, such as animation or what have you. Less realistic graphics does not necessarily mean less demanding when the game is taken as a whole.This whole point was brought up because I suggested that I could make a game with shitty/dated graphics just to prove the point that not all developers are interested in state-of-the-art technology.Wind Waker is kind of a fuzzy example because the game is likely demanding in other ways beyond just the visuals. That's what I gathered from Luci's post.
>anything can be art>except cars fuck the people who design exotic looking cars there's no art involved there at all
It literally always is. A GTX 1070 is better than a 970.