specs don't matter you silly bitch LMAO

Korra | Mythic Inconceivable!
 
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uhhh...

- korrie
"Moldy bread tastes better than fresh bread"

No it doesn't. There's something seriously wrong with you if you think it does.
Bread isn't comparable to art.
That's where you're wrong kiddo.


 
Luciana
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called it

i'm sure there is 'art' of almost everything


 
Verbatim
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Is this hypothetical guy blind?

This has nothing to do with art. I'm talking about hardware and software. A gaming PC has better specs than a console, thus games look better.
They have higher specs. They don't have "better" specs.

The hypothetical guy could easily be somebody who prefers video games to look like cartoons. Maybe they like the old-school rough-around-the-edges aesthetic. It takes them back to their childhood and makes them happier than Nier's graphics do.

You can't take that away from them.


 
Verbatim
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"Moldy bread tastes better than fresh bread"

No it doesn't. There's something seriously wrong with you if you think it does.
Bread isn't comparable to art.
That's where you're wrong kiddo.

Bread made specifically for the purpose of consumption is not art.

Obviously bread made for the purpose of art is art, but most bread is made to be eaten, and thus isn't art. Not in my opinion, anyway.


 
Luciana
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A WW2 veteran (let's say we're speaking from 15 years ago) can like a gun from the 1900's during his time of service. That doesn't sudden mean it's better than its modern counterpart. It means he has an emotional attachment to it. Emotional attachments don't suddenly mean the product in question is better or worse from a factual standpoint in the field it is in.

Cars are another prime example I can think of with this. It's why antique cars still have value in money. That doesn't mean they're faster, safer, or more fuel efficient.
Last Edit: April 26, 2017, 10:13:14 PM by Luciana


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Verb, would you disagree that developers -- the artists -- want their art to be experienced at the highest possible graphical quality?


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uhhh...

- korrie
"Moldy bread tastes better than fresh bread"

No it doesn't. There's something seriously wrong with you if you think it does.
Bread isn't comparable to art.
That's where you're wrong kiddo.

Bread made specifically for the purpose of consumption is not art.

Obviously bread made for the purpose of art is art, but most bread is made to be eaten, and thus isn't art. Not in my opinion, anyway.
Anything can be art in some way.


 
Verbatim
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We have to disagree, because every other form of art I can think of isn't inherently rooted in technology. Video games (and movies I suppose) are the exception for that rule (as in they didn't exist until the technology allowed it. Something quite different to say, painting), because technology has stagnated creativity countless times in the past, and developers and directors have expressed that. Look at George Lucas of all people, one of the pioneers of technology in movies. Arguing if he ruined things is one story, but he's said that technology has held back things he wishes he could have done, which he later did do, both in the older movies and in the prequels. Video game developers have expressed this too, having to sacrifice things because the technology isn't there to express things.
Artists are allowed to believe that the progression of technology will help their art.

It won't help everybody's art, though.

Quote
When it's rooted in technology, creativity and progression go hand in hand. One could argue that further progression allows people to regress in looks/sounds (think Undertale) more effectively because they can do it far easier, and far more creatively, while still maintaining something of an old look and feel. The window widens and allows them to be more creative with their ambitions and creativity, not constrain them and suck it away.

Now you could argue they should think more creatively if the tech doesn't allow it, but I believe from an artistic standpoint, that forcing someone to do something they can't quite achieve, hinders that creativity at its roots.
Woah woah woah.

Who is forcing anybody to do anything here?
Last Edit: April 26, 2017, 10:16:10 PM by Verbatim


 
Luciana
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A WW2 veteran (let's say we're speaking from 15 years ago) can like a gun from the 1900's during his time of service. That doesn't sudden mean it's better than its modern counterpart. It means he has an emotional attachment to it. Emotional attachments don't suddenly mean the product in question is better or worse from a factual standpoint in the field it is in.

Cars are another prime example I can think of with this. It's why antique cars still have value in money. That doesn't mean they're faster, safer, or more fuel efficient.
I'm rather proud of this comparison.

Good job, Luci.

Thanks, slut.


 
Luciana
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Woah woah woah.

Who is forcing anybody to do anything here?
I'm more so speaking from a figurative standpoint. Not quite literal.

As for your first bit, I explained why it would, but you're either ignoring it or completely discounting it by restating the same thing again (you just keep saying "some may believe it, but some may not, so it doesn't matter"), so I won't go further with it.
Last Edit: April 26, 2017, 10:15:32 PM by Luciana


 
Verbatim
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"Moldy bread tastes better than fresh bread"

No it doesn't. There's something seriously wrong with you if you think it does.
Bread isn't comparable to art.
That's where you're wrong kiddo.

Bread made specifically for the purpose of consumption is not art.

Obviously bread made for the purpose of art is art, but most bread is made to be eaten, and thus isn't art. Not in my opinion, anyway.
Anything can be art in some way.
I don't disagree. But at the very least, I think there has to be artistic intentions in mind.

Is this thread art? No, primarily because I didn't make it with that intention.


 
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Woah woah woah.

Who is forcing anybody to do anything here?
I'm more so speaking from a figurative standpoint. Not quite literal.

As for your first bit, I explained why it would, but you're either ignoring it or completely discounting it by restating the same thing again (you just keep saying "some may believe it, but some may not, so it doesn't matter"), so I won't go further with it.
If I wanted to make a game that pays homage to the 8-bit era, I would intentionally limit myself by working only with the NES's processors, because that's all those developers had to work with at the time. I would make that artistic decision. It would better suit my vision for what a proper and authentic homage to the NES should be.

Tell me that's wrong. Tell me that I can't do that. Tell me it would be better to use something else.


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uhhh...

- korrie
"Moldy bread tastes better than fresh bread"

No it doesn't. There's something seriously wrong with you if you think it does.
Bread isn't comparable to art.
That's where you're wrong kiddo.

Bread made specifically for the purpose of consumption is not art.

Obviously bread made for the purpose of art is art, but most bread is made to be eaten, and thus isn't art. Not in my opinion, anyway.
Anything can be art in some way.
I don't disagree. But at the very least, I think there has to be artistic intentions in mind.

Is this thread art? No, primarily because I didn't make it with that intention.
I could turn this into an art thread. : )


 
Luciana
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I'm not saying, nor did I ever say that you can or cannot do that. I'm saying it's simply more difficult and doesn't allow as much creativity.

And I'm more than certain no developers do that now a days, even with games that are going for the 8bit feel/look. Because that's the progress of technology allowing them to do more.

By all means, if you want to go into developing, you can be the first to do it, but to my knowledge, it's not happening, because you can't stop the progress of machines, like my Ottoman bro said.

Once again, you're appealing to the "what if?" factor, without even taking into account it never happens.

https://youtu.be/kq3JjNzd3gY?t=352


 
Verbatim
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A WW2 veteran (let's say we're speaking from 15 years ago) can like a gun from the 1900's during his time of service. That doesn't sudden mean it's better than its modern counterpart.
"Better" at what?

Combat? Sure, you're absolutely correct. It's not better than a modern weapon.

But is it better at deriving sentimental value within that veteran's heart? Absolutely.

It's not black and white; there are infinite ways to appreciate stuff.

Quote
Cars are another prime example I can think of with this. It's why antique cars still have value in money. That doesn't mean they're faster, safer, or more fuel efficient.
Cars that are faster, safer, and more fuel efficient are better for those highly specific purposes.

But those purposes aren't relevant to everybody.


 
Luciana
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"Better" at what?

Combat? Sure, you're absolutely correct. It's not better than a modern weapon.
That's what those types of guns are invented for. Sorry Verb, you're wrong in this regard. Hence why I said the sentimental value as compared to the technology it goes with.

I'm done talking about it since I keep running into the same wall of "what if???" and "says who???"

I'll stick with the arguing from authority fallacy. I've said my piece and made my point (only to have them simply tossed away because you don't agree with them, without offering any counter argument other than what I just mentioned above). I've got other things to do.


 
Verbatim
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Verb, would you disagree that developers -- the artists -- want their art to be experienced at the highest possible graphical quality?
No, I wouldn't, but your proposition is missing the word "most."

Most artists want their art to be experienced at the highest possible graphical fidelity--but not all of them.

Ask who, and I'll tell you myself. I would make a game with shitty graphics just to prove the point.


 
Luciana
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Cars that are faster, safer, and more fuel efficient are better for those highly specific purposes.

But those purposes aren't relevant to everybody.
Kinda are, especially from either a money saving or professional racing standpoint. Otherwise you're just gonna keep appealing to a variable that doesn't seem to exist.

but you do you
Last Edit: April 26, 2017, 10:30:44 PM by Luciana


 
Luciana
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I would make a game with shitty graphics just to prove the point.
Then please do it already and prove us all wrong. Otherwise your argument has no footing aside from the one you're crafting.


 
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I'm not saying, nor did I ever say that you can or cannot do that. I'm saying it's simply more difficult and doesn't allow as much creativity.

And I'm more than certain no developers do that now a days, even with games that are going for the 8bit feel/look. Because that's the progress of technology allowing them to do more.

By all means, if you want to go into developing, you can be the first to do it, but to my knowledge, it's not happening, because you can't stop the progress of machines, like my Ottoman bro said.

Once again, you're appealing to the "what if?" factor, without even taking into account it never happens.

https://youtu.be/kq3JjNzd3gY?t=352
I don't think I've ever denied that. I'm simply arguing that it's no more or less artful to do so, and if someone happens to prefer 8-bit graphics to modern graphics, they have every right to that opinion.

And Luci, it's already been done countless of times. People have worked with shittier technology for artistic purposes.

The best example I can think of is an Oscar award-winning film by Martin Scorsese called Raging Bull. This movie was made in 1980--very well into the color era--yet it was filmed in black and white. An "inferior" method of filming, yet the movie came out fantastic. It's a great movie.

Even better: there's another Oscar award-winning film called The Artist which takes it a step further. Not only is it filmed in black and white--it's a silent film. It was made to pay homage to the silent era. That's an era none of us ever want to go back to, but they paid homage to it. Does that make it a bad movie?

Of course it doesn't. It's actually a splendid movie, and it just proves the point that a movie doesn't need color, voices, or anything considered essential by modern standards to be considered quality art.
Last Edit: April 26, 2017, 10:37:27 PM by Verbatim


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uhhh...

- korrie
Verb, would you disagree that developers -- the artists -- want their art to be experienced at the highest possible graphical quality?
No, I wouldn't, but your proposition is missing the word "most."

Most artists want their art to be experienced at the highest possible graphical fidelity--but not all of them.

Ask who, and I'll tell you myself. I would make a game with shitty graphics just to prove the point.
Custer's Revenge 2: Electric Boogaloo pls


 
Verbatim
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"Better" at what?

Combat? Sure, you're absolutely correct. It's not better than a modern weapon.
That's what those types of guns are invented for.
Why does that matter?

Why is he only allowed to enjoy weapons if they're good for combat? Do you know how stupid that is?


 
Verbatim
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Cars that are faster, safer, and more fuel efficient are better for those highly specific purposes.

But those purposes aren't relevant to everybody.
Kinda are, especially from either a money saving or professional racing standpoint. Otherwise you're just gonna keep appealing to a variable that doesn't seem to exist.

but you do you
Not everybody is concerned with saving money, and even fewer people are professional racers.


 
Luciana
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and it just proves the point that a movie doesn't need color, voices, or anything considered essential by modern standards to be considered quality art.
Okay, I suppose you've got me in the movie department, but find me one for video games and I suppose I could concede. My entire argument was the further technology progresses, the wider the window that allows someone to be creative. It provides them more options and higher limits if they want to go that far. Or if they don't want to (due to budget or whatever else), they don't have to. The window is wider, rather than all of them being forced to make some muddy looking 10 frame a second game.

And as for what I quoted, I never said anything contrary to that. Just that technology in that field allows artists to take bigger or wider steps.


 
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I would make a game with shitty graphics just to prove the point.
Then please do it already and prove us all wrong. Otherwise your argument has no footing aside from the one you're crafting.
Like I said, stuff like this has already been done countless times, and not just with games.

"Lo-fi" records are very popular these days. Music that sounds raw and rough-around-the-edges, because it was recorded with potatoes or worse. Some of my favorite records are lo-fi, and there's absolutely nothing wrong with that.

If all you care about is fidelity, then you should only listen to Nickelback, because their songs are crystal clear. If that's what you're into I guess.


 
Luciana
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"Better" at what?

Combat? Sure, you're absolutely correct. It's not better than a modern weapon.
That's what those types of guns are invented for.
Why does that matter?

Why is he only allowed to enjoy weapons if they're good for combat? Do you know how stupid that is?
completely missed my point

Quote
Not everybody is concerned with saving money, and even fewer people are professional racers.
And completely missed it again. You narrowed it down to 3 things, I provided reasons for those 3 things, and you restate the same thing again in a different way.

Either way, I'm done arguing with you from this fallacy tier standpoint


 
Verbatim
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and it just proves the point that a movie doesn't need color, voices, or anything considered essential by modern standards to be considered quality art.
Okay, I suppose you've got me in the movie department, but find me one for video games and I suppose I could concede. My entire argument was the further technology progresses, the wider the window that allows someone to be creative. It provides them more options and higher limits if they want to go that far. Or if they don't want to (due to budget or whatever else), they don't have to. The window is wider, rather than all of them being forced to make some muddy looking 10 frame a second game.

And as for what I quoted, I never said anything contrary to that. Just that technology in that field allows artists to take bigger or wider steps.
There's a game for the NES called Battle Kid: Fortress of Peril. It's designed similarly to games like I Wanna Be the Guy, where the entire game is just unfairly difficult, but still manages to be pretty fun. It pays homage to an era where games were actually stupidly difficult and didn't hold your hand.

It was released in 2010, and it is only available on the Nintendo Entertainment System. That's what it was designed for.

https://en.wikipedia.org/wiki/Battle_Kid:_Fortress_of_Peril

YouTube
Last Edit: April 26, 2017, 10:42:37 PM by Verbatim


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No, I wouldn't, but your proposition is missing the word "most."

I wouldn't say it is. You could make your game using old technology, resulting in lower quality graphics than par for the time; if users deliberately lowered that graphical quality, or were otherwise inhibited from experiencing your content at the precise quality you intended, I imagine you would not be satisfied. Or maybe you would be, to spite me.

Anyways, the whole thing seems to be reflective of your stance that games should be experienced on its default difficulty setting, as that is what the developers intended.


 
Luciana
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Fair enough. Thanks for actually doing research and backing up your claim. I concede on that front.

That doesn't at all dissuade me from my technology and window argument though, since it allows more creativity

i'm not gonna repeat that though, and I have class tomorrow, so I go. Night.
Last Edit: April 26, 2017, 10:48:04 PM by Luciana


 
Verbatim
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And completely missed it again. You narrowed it down to 3 things, I provided reasons for those 3 things, and you restate the same thing again in a different way.

Either way, I'm done arguing with you from this fallacy tier standpoint
I didn't narrow it down to three things. That was you. You brought up speed, fuel efficiency, and something else, and pretended as though those were the only factors when it comes to evaluating a car (not that cars are comparable to art, but whatever). My argument is that those aren't the only three things that matter.

Maybe you just like the look of older cars. There are many many people who do. Talk to my dad.

You still haven't shown how my argument is fallacious, so I'm going to continue believing that it's not. No, "appeal to authority" isn't the correct fallacy. What authority am I appealing to?

If anything, you're appealing to the authority of "technological progression."