So, The Last of Us 2 leaks....

Mordo | Mythic Invincible!
 
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emigrate or degenerate. the choice is yours



MarKhan | Legendary Invincible!
 
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Is Last of Us a good game?


 
Verbatim
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Is Last of Us a good game?
haven't played it, but as far as normiecore games go, i've heard nothing but good things about it


Ehnsanity | Respected Posting Spree
 
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It’s pretty good, it’s more or less entirely story driven which is the mainstay of the game like SOMA. The gameplay, also like SOMA, leaves a lot to be desired and only really serves as a mediator between cutscenes and dialogue while trying not to look like a walking simulator. The story and character development is quite outstanding which makes up for mediocre gameplay. I’d pick it up if it goes on sale.

I wouldn’t buy Part 2 though, it’s pushing a political agenda and removes all traces of what made the first game so good like character development to further advance it’s gender politics. Hell, they don’t just remove the character development, they fucking brutally murder it.


 
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this is the most powerful weapon i've ever been bestowed

now anyone who disagrees with ANY of my star wars opinions, they have to put up with knowing that they agree with ben shapiro


big dog | Mythic Inconceivable!
 
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this is the most powerful weapon i've ever been bestowed

now anyone who disagrees with ANY of my star wars opinions, they have to put up with knowing that they agree with ben shapiro
i still can't get over the fact that every time i hear this guy's voice he sounds even more like a caricature of what i imagine he sounds like


Mordo | Mythic Invincible!
 
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this is the most powerful weapon i've ever been bestowed

now anyone who disagrees with ANY of my star wars opinions, they have to put up with knowing that they agree with ben shapiro
let’s say, you’ve been a bad star wars fan. let’s say, hypothetically, you’ve been a contrarian even. ok, and if you were a contrarian you would also be someone who doesn't understand star wars? then hypothetically speaking you would be a star wars fan that doesn't understand star wars. now let’s say that you also have a shit tier opinion

now that we’ve established you’re both a bad star wars fan and have a shit tier opinion, then i believe you’d agree with me when i say that you deserve to be laughed out the door. am i not correct? a bad star wars fan deserves such ridicule, and as i understand star wars, and you do not, the logical conclusion that follows is that the Last Jedi is absolutely not epic.


big dog | Mythic Inconceivable!
 
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"i use the opening of a new hope to explain how to run a political campaign"

jesus christ what a dork


E | Ascended Posting Riot
 
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I don't know whether to be sad or amused that I spent my lunch break reading through this entire thread.


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Anyway back to the original topic


Ehnsanity | Respected Posting Spree
 
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Not confirmed but apparently ND/Sony are flooding the game with fake reviews all citing it 4-5 stars.

You’d think they’d save their money considering the nose dive their preorders took


Coomer | Mythic Inconceivable!
 
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They should just move up the release date and not let the speculation fester


 
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so i've been playing the first game in preparation for this one, and i'm currently just after the part where joel teaches ellie how to shoot a rifle

really unimpressed so far


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What a fucking shitshow this game.

Spoiler
One of the two, (Ellie or Abby) should have died. How can you you tell a story about revenge and have the message at the end be about not continuing the cycle by killing the person who killed your loved one when you spent the entire time playing as the vengeful massacring people on your way to finding your target? Think all the loved ones of those people you killed are just gonna forgive and forget? Ellie made absolutely no fucking sense, guy saved her from his partner feeding her alive to a tied up lich, gives her all the info she wants and STILL shoots him.

And when she finally has Abby literally crucified for her, having her justice handed to her on a silver platter, she frees her follows her to the boats and waits for her to leave and only THEN does she decide to do a 180 and take her revenge? Stops only at the very edge cause of a split shot a Joel? Makes the entire journey completely worthless; she goes on this quest of retribution and ends up with nothing, even lost a few fingers to go with her missing father figure.

Neil listen to me, you'll never write the script to an Oscar-bait movie. I know that's not what you want to hear, you're certainly pretentious and self-absorbed enough for it, but you're just not that good at it.
Last Edit: June 18, 2020, 05:50:13 PM by Ian


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gurb
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lmao people are absolutely shitting their pants

can't wait to weigh in when i see what all the fuss is about


big dog | Mythic Inconceivable!
 
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It's being predictably review bombed on metacritic and /v/ are losing their shit as usual.

Watched a bit of a stream of TLOU2 and the gameplay looks kinda cool. From what I've heard the story starts off okay and then descends into overly gratuitous misery porn about halfway through but I'm hearing mixed things overall from people who are actually playing the game.


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big dog | Mythic Inconceivable!
 
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I love you, son.
so are there any zombies in this game or


Ian | Mythic Inconceivable!
 
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so are there any zombies in this game or


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Ehnsanity | Respected Posting Spree
 
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Ecksdee
https://www.pushsquare.com/news/2020/06/of_course_the_last_of_us_2_is_being_review_bombed

Orrrrrrr, people aren’t happy with the direction they took the story because it was fucking awful

I love when woke media tries to silence opinions that don’t agree with their stunning and brave agenda


Onion | Elite Four Invincible!
 
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Gameplay is identical to the first from what I can tell so far, and I'm not very emotionally invested in the story. Hope it gets better.


 
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All right, I beat the first game, so here's some thoughts on it. Gonna leave spoilers untagged.

Gameplay was aggressively mediocre and repetitive. Not unserviceable, but not very fun. None of the guns feel great to use, and you don't get rewarded enough for headshots (which should always be an instant kill, as far as I'm concerned). The gunplay in general is really bad before you start getting better weapons and good upgrades for them. Non-combat sections where you're just walking around, climbing ladders, and floating rafts over to Ellie (because she can't swim) are all very dull and tedious.

There's somewhat of an emphasis placed on realism, which is fine, but it also draws attention to the game's less realistic elements and put my suspension of disbelief to the test on a number of occasions. Working with limited resources is the game's bread and butter, yet there are still parts of the game where you have infinite ammo. The stealth mechanics are also undermined by the game's terrible AI for ally characters, who seem enjoy recklessly zipping around all over the goddamn place in situations that would almost certainly fuck you over, but conveniently, they're set to never get caught, even though it's super distracting, super silly-looking, and takes me right out of the experience every single time it happens.

The story is okay at best. I like how cinematic it feels, but the only two characters I actually cared about (for the most part) were Joel and Ellie. They're decently likable, possessed a pretty good dynamic, and shared some well-written, believable, and occasionally funny dialogue. The top-notch performances given by their VAs also helped in this regard. I could take or leave basically everybody else, though. I don't even know anyone else's name.

I've seen this game referred to as a "cinematic masterpiece," though, and "the Citizen Kane of gaming," and to be perfectly honest, I find both of these statements to be utterly preposterous. When strictly considered from a moment-to-moment basis, this game is a slightly above average movie at best. If you genuinely think it could go toe-to-toe with some of the best films ever made, then you probably just haven't seen very many movies.

My favorite parts of the game have more to do with specific scenes, rather than the story as a whole. The outcome of each and every ensuing death scene is highly predictable, but nonetheless manage to be emotionally effective somehow. The game's tragic intro, for example, is probably one of my favorite prologues to any game I've played in the past ten or so years—when I first saw those explosions from outside the window, I could feel my heart sink. Very powerful opening. The long and drawn-out scene where Joel gets near-mortally wounded is excellent. Having to control an injured and stumbling character in a gun fight is one of my favorite tropes, and the music that plays during the part where he collapses off the horse after escaping is probably the best in the game. Other moments that stood out to me include Henry and Sam's deaths, as well as Ellie's killing of David, which was the most viscerally satisfying and cathartic scene in the game.

On the whole, though, I honestly didn't really like where the story went. In spite of the game's premise and genre, you actually end up killing about five times more non-infected humans than you do zombies, which is a little uncomfortable, even if it's ultimately justified because they're "bandits" or whatever. This discomfiting theme sort of comes to a head in the game's ending, where Joel goes full psychopath and shoots up the hospital that Ellie was left at in order to save her, because in order to create the vaccine they've been gunning for this whole time (you know, in order to save the fucking world), Ellie essentially has to die, and because she's basically become a daughter to Joel at this point, he decided that he's having none of that. The game even forces you to kill a (practically) helpless and unarmed doctor just for standing in your way, which made me feel really gross.

I'll just come right out and say it: I don't agree with Joel's decision at all—which would be fine, because the protagonist doesn't always have to do the right thing every single time, and it's perfectly within Joel's character to make such a crude and selfish decision. But in this specific case, considering how it was executed, I think the story is ultimately worse off. There was a point where I was honestly getting into the story for a little bit, but the ending sort of ruined that for me. If Joel's decision was framed in a morally ambiguous way, rather than purely heroic, I'd have less of a problem with it. In fact, Joel probably should've died trying to save her, or something. That would've been more satisfying, because the gesture of his actions (and however you personally interpret them) remains intact, and Ellie's death (however you'd feel about it) would still have resulted in hope for a cure. That kind of ending is bittersweet—the ending we got instead is just bitter, especially when Joel had to lie about what had happened.

Overall, I'm feeling a 6/10 on this. You can feel however you want about the story—it has some praise-worthy moments, but I wasn't impressed with how it panned out. In any case, I think it would be tough to deny the mediocrity of the gameplay.

For my money, this is the most overrated game of all time, knowing how many 10/10s it got when it first dropped. I can't imagine what kind of normie state of mind you'd have to be in to consider this game anything more than "okay," even if you do love the story, but I've never really been into zombie games in the first place, so I'm definitely biased.
Last Edit: June 19, 2020, 07:26:22 PM by Verbatim


 
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thought i was posting some incendiary shit for a second until i searched up some old TLOU threads here, and it seems that the game's overrated-ness is the consensus around here

well, good


Coomer | Mythic Inconceivable!
 
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All right, I beat the first game, so here's some thoughts on it. Gonna leave spoilers untagged.

Gameplay was aggressively mediocre and repetitive. Not unserviceable, but not very fun. None of the guns feel great to use, and you don't get rewarded enough for headshots (which should always be an instant kill, as far as I'm concerned). The gunplay in general is really bad before you start getting better weapons and good upgrades for them. Non-combat sections where you're just walking around, climbing ladders, and floating rafts over to Ellie (because she can't swim) are all very dull and tedious.

There's somewhat of an emphasis placed on realism, which is fine, but it also draws attention to the game's less realistic elements and put my suspension of disbelief to the test on a number of occasions. Working with limited resources is the game's bread and butter, yet there are still parts of the game where you have infinite ammo. The stealth mechanics are also undermined by the game's terrible AI for ally characters, who seem enjoy recklessly zipping around all over the goddamn place in situations that would almost certainly fuck you over, but conveniently, they're set to never get caught, even though it's super distracting, super silly-looking, and takes me right out of the experience every single time it happens.

The story is okay at best. I like how cinematic it feels, but the only two characters I actually cared about (for the most part) were Joel and Ellie. They're decently likable, possessed a pretty good dynamic, and shared some well-written, believable, and occasionally funny dialogue. The top-notch performances given by their VAs also helped in this regard. I could take or leave basically everybody else, though. I don't even know anyone else's name.

I've seen this game referred to as a "cinematic masterpiece," though, and "the Citizen Kane of gaming," and to be perfectly honest, I find both of these statements to be utterly preposterous. When strictly considered from a moment-to-moment basis, this game is a slightly above average movie at best. If you genuinely think it could go toe-to-toe with some of the best films ever made, then you probably just haven't seen very many movies.

My favorite parts of the game have more to do with specific scenes, rather than the story as a whole. The outcome of each and every ensuing death scene is highly predictable, but nonetheless manage to be emotionally effective somehow. The game's tragic intro, for example, is probably one of my favorite prologues to any game I've played in the past ten or so years—when I first saw those explosions from outside the window, I could feel my heart sink. Very powerful opening. The long and drawn-out scene where Joel gets near-mortally wounded is excellent. Having to control an injured and stumbling character in a gun fight is one of my favorite tropes, and the music that plays during the part where he collapses off the horse after escaping is probably the best in the game. Other moments that stood out to me include Henry and Sam's deaths, as well as Ellie's killing of David, which was the most viscerally satisfying and cathartic scene in the game.

On the whole, though, I honestly didn't really like where the story went. In spite of the game's premise and genre, you actually end up killing about five times more non-infected humans than you do zombies, which is a little uncomfortable, even if it's ultimately justified because they're "bandits" or whatever. This discomfiting theme sort of comes to a head in the game's ending, where Joel goes full psychopath and shoots up the hospital that Ellie was left at in order to save her, because in order to create the vaccine they've been gunning for this whole time (you know, in order to save the fucking world), Ellie essentially has to die, and because she's basically become a daughter to Joel at this point, he decided that he's having none of that. The game even forces you to kill a (practically) helpless and unarmed doctor just for standing in your way, which made me feel really gross.

I'll just come right out and say it: I don't agree with Joel's decision at all—which would be fine, because the protagonist doesn't always have to do the right thing every single time, and it's perfectly within Joel's character to make such a crude and selfish decision. But in this specific case, considering how it was executed, I think the story is ultimately worse off. There was a point where I was honestly getting into the story for a little bit, but the ending sort of ruined that for me. If Joel's decision was framed in a morally ambiguous way, rather than purely heroic, I'd have less of a problem with it. In fact, Joel probably should've died trying to save her, or something. That would've been more satisfying, because the gesture of his actions (and however you personally interpret them) remains intact, and Ellie's death (however you'd feel about it) would still have resulted in hope for a cure. That kind of ending is bittersweet—the ending we got instead is just bitter, especially when Joel had to lie about what had happened.

Overall, I'm feeling a 6/10 on this. You can feel however you want about the story—it has some praise-worthy moments, but I wasn't impressed with how it panned out. In any case, I think it would be tough to deny the mediocrity of the gameplay.

For my money, this is the most overrated game of all time, knowing how many 10/10s it got when it first dropped. I can't imagine what kind of normie state of mind you'd have to be in to consider this game anything more than "okay," even if you do love the story, but I've never really been into zombie games in the first place, so I'm definitely biased.

Don't you think the ending was where the game was naturally headed? It's not a game about zombies, it's a game about a father daughter relationship. Joel loses what he had at the beginning and spends the whole game building it back up. It doesn't make sense for him for him to lower his walls and accept Ellie, only to have him give her up. Also the cure plays very little into the game's theme except to serve as motivation for side characters


Onion | Elite Four Invincible!
 
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This is literally the same game but with a qt jewish gf


 
Verbatim
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Don't you think the ending was where the game was naturally headed? It's not a game about zombies, it's a game about a father daughter relationship. Joel loses what he had at the beginning and spends the whole game building it back up. It doesn't make sense for him for him to lower his walls and accept Ellie, only to have him give her up. Also the cure plays very little into the game's theme except to serve as motivation for side characters
I don't know if it "wouldn't make sense"—it would just make for a very depressing ending, which I guess just wasn't what they were going for (probably just so they could leave the door open for the sequel). People would find it just as upsetting, probably—just in the other direction.

But yeah no, I totally get it. As I mentioned, it's perfectly within Joel's character to do what he did—I just didn't personally enjoy having an active role in his choice, because it's probably the only moral decision he makes that I outright disagree with. I've been on Joel's side the whole time, and although killing hordes of uninfected people (who are mostly just trying to survive like everyone else) made me apprehensive about Joel's morality, I was able to brush that off as, "This is just self-defense. These people are violent thieves; our cause is for the greater good of humanity."

Basically, if I didn't see Joel as a hero, I saw him as an all-around good guy who's willing to do the right thing. He has a tendency to go overboard with the violence, but it's not like he's a Grand Theft Auto protagonist or some shit. He's just trying to survive, and if he does survive, it means the rest of humanity gets to survive as well. I was fine with this interpretation—so when the ending happened, and he decided to break Ellie out of that hospital, it's not like I didn't see it coming, but the bad taste it put into my mouth came more from how the scene was executed, because based on what actually happens during that part, it almost felt to me like playing as a totally different character, and one that I didn't recognize or like very much.

So what I'm saying is, you can have it so the story ends in this direction, but what I struggle to get behind is the specific way that they went about it. I think there's probably several small things they could've changed for the better while essentially telling the same story.

The moment that pushed it over the line for me was having to shoot the doctor. It's the first time in the game where Joel kills somebody not out of self-defense, but out of cold blood. It was completely unnecessary, and made me feel pretty gross, especially considering that they were innocent people. The one doctor who I let survive called me a monster, which made me feel even worse.

I know that's the probably the point, but if this is supposed to be a story about Joel's moral decay (and not the player's), I'm not really sure what forcing the player to engage with Joel's questionable decisions contributes to this story. If it was absolutely necessary for Joel to kill the doctors, they could've had him do it in a cutscene that the player doesn't take part in, just like the scene where Joel kills Marlene. Alternatively, they could've given us the option to back the doctors into a corner by threatening them, or even scare them away by firing a few rounds at their feet or something. That wouldn't have been out of Joel's character, in my opinion, unless you think he's just a complete psychopath or something, which wasn't my read on his character at all.

If they really wanted to go out with making the player feel like shit, though, why not make it so the players have to shoot Marlene to death at the end, rather than just have it play out in a cutscene? The fact that you don't leads me to think that the entire hospital scene could've just been a cutscene, too. That way, we get to see Joel commit to his deeds without having to be complicit. Alternatively, with that idea in mind, they could've had it so Joel tried his hardest to save Ellie, but wound up getting gunned down in the process. Again, that would certainly downer of an ending, but it leaves the character's arc perfectly intact while also having a more emotionally impactful ending that makes you feel for everyone involved. It would also be consistent with the game's overall tone, which is very bleak as it is.

Killing the doctors in cold blood just felt needlessly rash—especially in a zombie apocalypse where doctors are extremely valuable, even if you don't like what they're doing.

I could go on, but I think I've made my point. Does my perspective make more sense now? I didn't hate the ending itself—I just think they chose to handle it in an egregiously video game-esque fashion that was significantly less thoughtful and nuanced than the rest of the game's story, when I felt they could've handled it with a bit more tact and nuance.
Last Edit: June 20, 2020, 01:53:24 PM by Verbatim


Coomer | Mythic Inconceivable!
 
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Don't you think the ending was where the game was naturally headed? It's not a game about zombies, it's a game about a father daughter relationship. Joel loses what he had at the beginning and spends the whole game building it back up. It doesn't make sense for him for him to lower his walls and accept Ellie, only to have him give her up. Also the cure plays very little into the game's theme except to serve as motivation for side characters
I don't know if it "wouldn't make sense"—it would just make for a very depressing ending, which I guess just wasn't what they were going for (probably just so they could leave the door open for the sequel). People would find it just as upsetting, probably—just in the other direction.

But yeah no, I totally get it. As I mentioned, it's perfectly within Joel's character to do what he did—I just didn't personally enjoy having an active role in his choice, because it's probably the only moral decision he makes that I outright disagree with. I've been on Joel's side the whole time, and although killing hordes of uninfected people (who are mostly just trying to survive like everyone else) made me apprehensive about Joel's morality, I was able to brush that off as, "This is just self-defense. These people are violent thieves; our cause is for the greater good of humanity."

Basically, if I didn't see Joel as a hero, I saw him as an all-around good guy who's willing to do the right thing. He has a tendency to go overboard with the violence, but it's not like he's a Grand Theft Auto protagonist or some shit. He's just trying to survive, and if he does survive, it means the rest of humanity gets to survive as well. I was fine with this interpretation—so when the ending happened, and he decided to break Ellie out of that hospital, it's not like I didn't see it coming, but the bad taste it put into my mouth came more from how the scene is executed rather than the scene itself, because based on what actually happens during that part, it almost felt to me like playing as a totally different character, and one that I didn't recognize or like very much.

So what I'm saying is, you can have it so the story ends in this direction, because I don't necessarily mind it in a vacuum—what I struggle to get behind is the specific way that they went about it. I think there's probably several small things they could've changed for the better while essentially telling the same story.

The moment that pushed it over the line for me was having to shoot the doctor. It's the first time in the game where Joel kills somebody not out of self-defense, but out of cold blood. It was completely unnecessary, and made me feel pretty gross, especially considering that they were innocent people. The one doctor who I let survive called me a monster, which made me feel even worse.

I know that's the probably the point, but if this is supposed to be a story about Joel's moral decay (and not the player's), I'm not really sure what forcing the player to engage with Joel's questionable decisions contributes to this story. They could've just given us the option to back the doctors into a corner by threatening them, or even scare them away by firing a few rounds at their feet or something. That wouldn't have been out of Joel's character, in my opinion, unless you think he's just a complete psychopath or something, which wasn't my read on his character at all.

If they really wanted to go out with making the player feel like shit, though, why not make it so the players have to shoot Marlene to death at the end, rather than just have it play out in a cutscene? The fact that you don't leads me to think that the entire hospital scene could've just been a cutscene, too. That way, we get to see Joel commit to his deeds without having to be complicit. Alternatively, with that idea in mind, they could've had it so Joel tried his hardest to save Ellie, but wound up getting gunned down in the process. Again, that would certainly downer of an ending, but it leaves the character's arc perfectly intact while also having a more emotionally impactful ending that makes you feel for everyone involved. It would also be consistent with the game's overall tone, which is very bleak as it is.

Killing the doctors in cold blood just felt needlessly rash—especially in a zombie apocalypse where doctors are extremely valuable, even if you don't like what they're doing.

I could go on, but I think I've made my point. Does my perspective make more sense now? I didn't hate the ending itself—I just think they chose to handle it in an egregiously video game-esque fashion that was significantly less thoughtful and nuanced than the rest of the game's story, when I felt they could've handled it with a bit more tact and nuance.

I actually saw Joel as the exact same as all the murderers and thieves he killed out of "self defense". Of course the game gives you that excuse that they're evil to help you justify killing them but I never saw much separating Joel from them. I mean he only chooses to transport Ellie because of a job, not really out of altruism. I felt like the whole game was immersing into this world where humans have lost their humanity and hope doesn't exist anymore. The only people who can survive in this new world are those who don't hold on to any big picture ideals. Like Sam and Henry for example. After he killed his brother, Henry had nothing left to live for and couldn't move on so he committed suicide. Same with Joel. After his daughter died, he only lived because he let go of any morals. It was the only way he could protect Ellie too

So I never felt like Joel was a "good" character. I could always explain his actions one way or another but there was always something nagging me that absent any excuses, he would make the selfish play. This was led to its naturally conclusion when Joel shot the doctor. Making the character do it made the point all more poignant


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Ecksdee
Did anyone else notice Neil cuckmann self inserted himself into the game so he could fuck Abby lmao

This fucking guy